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Chaos Sub-Type, New Kind of Monsters!


Deustodo

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These cards might remember of "/Assault Mode" monsters, well, I took the idea from there. And I really don't know where to create this thread, here or in RC Section. I create just in case.

 

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[spoiler=Chaotic Chaos Monster]

perfectf.png93851494.png

[spoiler=Lores]

• This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Perfect Zone of Chaos" is on the field and by Tributing 1 FIRE, 1 WATER, 1 EARTH and 1 WATER monster you control. This card is unaffected by Monster, Spell and Trap Card Effects. This card's Attribute is also treated as LIGHT, DARK, EARTH, WIND, WATER and FIRE. This card cannot attack in the turn it is Summoned. Once per turn, during your Main Phase, if there are monsters on the field with 3 differents Attributes, this card can attack your opponent directly. When this card attack your opponent directly, the Battle Damage this card inflicts is halved.

• This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Perfect Zone of Chaos". This card cannot attack in the turn it is Summoned. This card is unaffected by Monster and Trap Card Effects. This card cannot attack unless you control 1 WATER Beast-Type monster. This card cannot be destroyed by battle with a monster with 1800 or lower DEF (Damage Calculation is not applied).

 

 

 

[spoiler="Regular" Chaos Monsters]

gor.png28umebp.png

[spoiler=Effects]

[spoiler=Gor]

This card is also treated as a Beast-Type. This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Chaos Zone". This card cannot attack in the turn it is Special SUmmoned. This card is unaffected by Monster, Spell and Trap Cards Effects. This card cannot be destroyed by battle while "Chaos Zone" is activated. As long as you control this card, you cannot Summon a Chaos Monster. Increases this card's ATK by 1000 during each of your Stanby Phase (This effect is disactivated when this card's ATK reach 6000). This card cannot attack unless you Tribute 1 Beast-Type monster you control. When this attack your opponent directly, the Battle Damage this card inflict is halved. When your opponent activate a Spell or Trap Card, you can toss a coin and call it. If you call it right, negate the effect and destroy that card, if you call it wrong, inflict 500 damage to your Life Points. Once per turn, during your Draw Phase, if you have 5 cards in your hand, return all cards from your Graveyard and hand to your Deck, shuffle your Deck, and draw 5 cards. If your opponent would win the Duel by "Exodia, The Forbbiden One" Effect, remove all cards from your opponent's hand from play.

 

 

[spoiler=Nilgom]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Chaos Monsters you control. If you control another Chaos Monster, this card is unaffected by Monster, Spell and Trap Cards Effects. When your opponent selects a Chaos Monster as an attack target, you can switch the attack to this card. This card cannot attack unless you remove from play 1 Chaos Monster you control. When your opponent activate a Spell Card, roll a six-sided die. • 1 - 2 : Special Summon 1 Chaos Monster from your Graveyard, destroy it at the End Phase. • 3 - 4 : Increase this card's ATK and DEF by 1000 until the End Phase. • 5 : Gain 1000 Life Points. • 6 : Toss a coin. If it's heads, Special Summon 1 Level 5 or lower monster from your opponent's Graveyard to your side of the field. If it's tails, your opponent gains 2000 Life Points. If this card would be destroyed, you can destroy 3 Spell or Trap Cards so this card is not destroyed. If your opponent controls 3 or more monsters, you can pay 500 Life Points to destroy the monster with the lowest ATK your opponent controls. Each time you Special Summon a monster, place 1 Chaos Counter on this card (Max.12). If your opponent Special Summons a monster, place 2 Chaos Counters on this card. Once per turn, you can pay 500 Life Points to place 1 Chaos Counter on this card. If your opponent Summons a monster using by a Monster Card Effect, place 4 Chaos Counters on this card. If your opponent destroys a Trap Card place 1 Chaos Counter on this card. Once per turn, if your opponent has 6 cards his/her hand, place 2 Chaos Counters on this card. Once per turn, you can remove 3 Chaos Counters from this card to increases it's ATK and DEF by 1000. If your opponent controls 2 or less monsters, you can remove 4 Chaos Counters from this card to destroy all cards your opponent control, this card cannot attack for 3 turns if this effect is activated. If your Life Points are 500 or lower, you can remove 2 Chaos Counters from this card to double your Life Points. Once Per turn, you can remove 2 Chaos Counters from this card to Special Summon 1 "Chaos Token" (Beast-Type/DARK/Level 1/ATK 500/DEF 10) in Attack Position to your opponent's side of the field, these Tokens cannot be used for a Tribute Summon. Your opponent can Tribute 3 "Chaos Tokens" to inflict 1000 damage to you. If your opponents Life Points are 500 or lower, this card is removed from play. If this card's ATK is 7000 or more, this card is removed from play.

 

 

 

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[spoiler="Perfect" Chaos Monsters]

perfectdeus.pngperfectdmg.pngbepd.pngrepd.png

[spoiler=Lores]

[spoiler=Perfect Deus]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Path to Perfection". This card cannot attack in the turn it is Summoned. This card is unaffected by Monster, Spell or Trap Cards Effects. Once per turn, during your Main Phase, if you control 2 LIGHT monsters, you can remove 1 Spell Card and 1 Trap Card from your hand from play so this card can attack your opponent directly. This card cannot attack unless you Tribute 1 monster you control. The Battle Damage this card inflict is halved. This card cannot be destroyed by battle with a Level 9 or lower monster (Damage Calculation applied normally).

 

 

[spoiler=Perfect D.M.G.]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Path To Perfection". This card cannot attack in the turn it is Special Summoned. This card is unaffected by Spell or Trap Cards Effects. This card gain 1000 ATK for each Fiend and Spellcaster-Type monster you control, when this card's ATK is 4000 or higher, the Battle Damge this card inflicts is halved. This card cannot be destroyed by battle (Damage Calculation applied normally). This card cannot attack unless you Tribute 1 EARTH Fiend or Spellcaster-Type you control.

 

[spoiler=Blue-Eyes Lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Path To Perfection". This card is also treated as LIGHT. This card cannot attack in the turn it is Special Summoned. This card is unaffected by Spell or Trap Cards Effects. This cannot be destroyed by battle (Damage Calculation applied normally). By paying 2500 Life Points, this card can attack your opponent directly (This effect can only be activated once).

 

[spoiler=Red-Eyes Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Path To Perfection". This card cannot attack in the turn it is Special Summoned. This card is unaffected by Spell or Trap Cards Effects. Increases this card's ATK by 600 for each Dragon-Type monster you control, if this card's ATK is 4000 or higher, this card cannot attack unless you Tribute 1 Warrior-Type monster you control.

 

 

 

 

 

[spoiler=Spell and Trap Cards]

363746.jpgchaoszone.pngcreatecardphp.png[/align]

 

 

 

[spoiler=Info about Chaos Sub-Type]

The Kind of Stars that I put on the cards are called "Dark Star".

1 Dark Star = 10 Star

DMG's card has Negative Dark Star.

1 N.D.S. = 10 Negatives Star

 

 

[spoiler=Credits]

Credit to whoever created the Chaos Attribute

 

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They wood be purfect' date='if you didn't save as JPG.

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I didn't, I saved them as png.

These cards are indestructible. I just say the are Stall ultimate perfection. Just summon one and your opponent will have nothing to do.

Only Perfect Deus and Perfect DMG are "indestructibles"' date=' The others can be destroyed by Monster Effects. Also, DMG and BEPD are the only ones that cannot be destroyed by battle, Perfect Deus can be destroyed by Level 10 or higher monster.

 

I like them, Perfect Red Eyes effect intrigues me.

 

Why does it intrigues you?

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Perfection doesn't entitle chaos. In fact perfection indicates a lack of flaws which means Order.

 

The whole dark star thing is dumb. Basically having more than 12 stars is perfectly useless except if you want to ritual summon.

 

Plus all the chaos cards ar outrageously powerful.

 

It's Judgment dragon and Dark Armed Dragon all over again, except this time their are four of them.

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Perfection doesn't entitle chaos. In fact perfection indicates a lack of flaws which means Order.

 

The whole dark star thing is dumb. Basically having more than 12 stars is perfectly useless except if you want to ritual summon.

Its just the Beta version' date=' calm down. Also, they are in Perfect Chaos, so, your argument is invalid.

Nice 9.5/10 a few mistakes

I could Give gold Rares and the gold borders of the effects

Also if you want I could also make a Chaos Attribute

All of this will be for 40 points

 

If you show me an example of the gold borders, I might consider, and I already have the Chaos Attribute, I just don't like to make a card all "Chaos".

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