Limited Edition KING Posted December 13, 2009 Report Share Posted December 13, 2009 [align=center] Greetings one and all to the best of King Matrix. This set will feature some of my best Creations redone and re-edited. Some of the noticable Archtypes will include the powerful Dooms End monsters, The Majestic Fairies, The Seven Knights and the dreaded Plague monsters. This set will also feature new cards such as the cover card Darch, Maiden of the Envoy and its rival Lya, Protector of the Envoy. Enjoy this new set of about 50 cards and comment on them. [spoiler=EN000-EN010]EN000 - Darch, Maiden of the EnvoyThis card cannot be Normal Summoned or set. This card cannot be Special Summoned except by having exactly 4 DARK Spellcaster-Type monsters in your Graveyard. Once per turn, you can select 1 DARK monster in your hand and place the selected monster on the bottom of your Deck to draw 2 cards. At the end of your turn remove from play 1 DARK monster from your Graveyard if you cannot remove any monsters from your Graveyard destroy this card. EN001 - Lya, Protector of the EnvoyThis card cannot be Normal Summoned or set. This card cannot be Special Summoned except by having exactly 4 LIGHT Fairy-Type monsters in your Graveyard. Once per turn, if this card is declared an attack target you can discard 1 LIGHT Fairy-Type monster to destroy all face-up monsters your opponent controls. At the end of your turn remove from play 1 LIGHT monster from your Graveyard if you cannot remove any monsters from your Graveyard destroy this card. EN002 - Illusionist Dragon Summoner1 Spellcaster-Type Tuner monster + 1 or more non Tuner Dragon-Type monstersIncrease this cards ATK by 200 for each Spellcaster-Type monster in both players Graveyards. If this card is the only monster on your field, you can remove from play 2 Spellcaster-Type monsters in your Graveyard to Special Summon 1 level 6 or lower Dragon-Type monster from your Deck or Graveyard you cannot declare an attack this turn if you used this effect. EN003 - Hypersupre Mageknight"Supre Knight" + "Hyper Magician" + 1 or more non-Tuner monsters.This card cannot be Special Summoned from the Graveyard. When this card is Synchro Summoned discard the top 3 cards of your Deck. If none of those cards were a Spellcaster or Warrior-Type monster, remove this card from play. Increase this cards ATK by 1000 if 1 of the discarded cards was a Warrior-Type monster. Increase this cards DEF by 1000 if 1 of the discarded cards was a Spellcaster-Type monster. You can remove in your Graveyard from play 1 Spellcaster-Type monster to place 5 "Hyper Counters" on this card (Max 5). This card gains 200 DEF for each "Hyper Counters" on this card. You can remove 5 "Hyper Counters" on this card to discard 1 random card in your opponents hand. You can remove in your Graveyard from play 1 Warrior-Type monster to place 5 "Supre Counters" on this card (Max 5). You can remove 5 "Supre Counters" on this card to discard the top 2 cards of your opponents Deck. If this card has 0 "Hyper or Supre Counters" on this card after they have been added, send this card to the Graveyard. EN004 - Supre KnightWhen this card is Summoned place 1 "Supre Counter" on this card (Max 1). This card gains 1000 ATK for each "Supre Counter" on this card. If this card was used for the Synchro Summon of "Hypersupre Mageknight" you can remove this card from your Graveyard to draw 1 card. EN005 - Hyper MageWhen this card is Summoned place 1 "Hyper Counter" on this card (Max 1). This card gains 1000 DEF for each "Hyper Counter" on this card. If this card is used for the Synchro Summon of "Hypersupre Mageknight" you can add 1 "Hyper Knight" and 1 Supre Knight" from your Graveyard to your Deck. EN006 - Bella, Angel of Darkness1 Fairy-Type Tuner + 1 or more DARK non-Tuner monsters. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card is also treated as a DARK monster. This card is treated as a Fairy-Type monster. When this card is Normal Summoned place 3 Spell counters on this card (max 3). You can remove 3 Spell counters from this card to Special Summon 1 level 6 or lower Spellcaster or Fairy-Type monster from your Graveyard. EN007 - Dooms End KidWhen this card is Summoned you gain 1000 Life Points. If this card is used for the Synchro Summon of a "Doom's End" Synchro monster you can Special Summon this card from your Graveyard. If this card was Special Summoned from this effect you cannot use this card for a Synchro Summon. EN008 Doom's - End Knight"Doom's End" Tuner + 1 or more non-Tuner monsters. Increase the ATK of this card by 300 for each "Doom's End" monster in both players Graveyard. Once per turn, During your Main Phase you can remove from play 1 "Doom's End" monster in your Graveyard. If you do, your opponent randomly discards 1 card from their hand. EN009 - Doom's End Magical Sage"Doom's End" Tuner + 1 or more non-Tuner monsters.When this card is Synchro Summoned place 3 "Doom Counters" on this card (Max 3). Once per turn you can remove 1 "Doom Counter" from this card to draw 1 card, if the card drawn does not contain "Dooms End" in its name remove that card from play. During each of your End Phases you can remove in your Graveyard from play 1 "Doom's End" monster to place 1 "Doom Counter" on this card (Max 3). EN010 - Doom's End Spell Master"Doom's End" Tuner + 1 or more non-Tuner monsters.Increase the ATK of this card by 100 for each Spell Card in your Graveyard. Once per turn, During your Main Phase, you can remove from play 1 Spell Card in your Graveyard. If you do, inflict 500 points of Direct Damage to your opponent. [spoiler=EN011 - EN020] EN011 - Doom's End Dragon"Doom's End" Tuner + 1 or more non-Tuner monsters.When this card is Synchro Summoned select 1 monster your opponent controls. The selected monsters ATK is reduced by half of this monsters ATK. If the selected monster has equal or lower than half of this monsters ATK destroy the selected monster. EN012 - Doom's End SorcerorWhen this card is Normal or Special Summoned place 2 "Doom" counters on this card (Max 4). By removing 4 "Doom" counters from this card you can Special Summon 1 Level 4 or lower "Doom's End" monster from your hand, Deck or Graveyard. EN013 - Doom's End WarriorWhen this card is Normal Summoned or Special Summoned put 1 "Doom" counter on this card (Max 1). Once per turn, you can remove 1 "Doom" counter from this card to increase the ATK of this card by 400. EN014 - Doom's End WolfThis card is uneffected by the effects of your opponents Spell or Trap Cards. When this card declares an attack, you can remove from play 2 "Doom's End" monsters in your Graveyard, if you do this card can attack again this turn. EN015 - Doom's End TempleAll face-up Doom's End monsters gain ATK equal to the amount of "Doom" counters on this card. Once per turn, you can remove cards in your Graveyard from play to place "Doom" counters on this card equal to the amount of cards you removed (Max 6). You can remove counters from this card to place counters on face-up Doom's End monsters that can be placed on equal to the amount of counters you removed from this card. EN016 - Temple GuardYou can discard this card to add 1 "Doom's End Temple" from your Deck to your hand. This card cannot be Normal Summoned or set. This card can only be Special Summoned if there is a face-up "Doom's End Temple" on your field. If "Doom's End Temple" is removed from the field, destroy this card. EN017 - Doomsday EffectWhen your opponents monster attacks a "Doom's End" monster you control you can Tribute the "Doom's End" monster. If you do, all face-up monsters on your opponents field are destroyed. EN018 - Tempest Magician/Assualt ModeThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Each time a Spell Card is activated place 1 Spell Counter on this card, you can remove all Spell Counters on this card to inflict 500 damage to your opponent for each removed Spell Counter. When this card on the field is destroyed, you can Special Summon 1 "Tempest Magician" from your Graveyard. EN019 - Plague Virus Dragon"Plague Virus Zombie" + 1 or more non-Tuner Zombie-Type monsters. While this card is face-up on the field it is also treated as a Zombie-Type monster. Once per turn, during your Main Phase you can remove in your Graveyard from play 1 level 3 or lower Zombie-Type monster to destroy all non-Zombie-Type monsters on the field. EN020 - Plague Virus Viking1 Zombie-Type Tuner + 1 or more non-Tuner monsters."While this card is face-up on the field it is treated as a Zombie-Type monster. Once per turn, during your Main Phase, you can remove from play in your Graveyard 1 level 2 or lower Zombie-Type monster, if you do your opponent randomly discards 1 card from their hand. [spoiler=EN021 - EN030] EN021 - Plague Virus PegasusWhen this card is face-up on the field or in the Graveyard it is treated as a Zombie-Type monster. If this card destroys a monster and sends it to the Graveyard return that monster to the top of your opponents Deck. The next card your opponent draws is Special Summoned in face-up attack postition and the ATK and DEF of that card becomes 0. EN022 - Plague Virus Wolverine1 Zombie-Type Tuner + 1 or more non-Tuner monsters.While this card is face-up on the field it is also treated as a Zombie-Type monster. Once per turn, during your Main Phase you can Special Summon 1 level 2 or lower Beast-Type monster from your Graveyard. If you do, you can Tribute 1 Beast-Type monster you control to attack twice this turn with this monster. EN023 - Plague Virus InfectiousIf this card battles a non Zombie-Type monster, destroy this card before Damage Calculation. When this card battles an opponent's monster, you gain control of that monster until the End Phase of your opponent's next turn. EN024 - Plague Virus EradicatorIf this card attacks or is attacked by a monster that has "Plague Virus" in its name the monster is automatically destroyed (battle damage does not apply). EN025 - Mystical Forest of DragoonAll Dragon-Type monsters on the field gain 300 ATK. Once per turn, you can Special Summon 1 level 3 or lower Dragon-Type monster from your hand. The monster cannot attack this turn and is returned to your hand at the End Phase of the turn it was Special Summoned. EN026 - The Seven Knights - SurachiWhile you control another "Seven Knights" monster with a different name, if this card attacks or is attacked increase this cards ATK and DEF of this card by 800 until the end of the Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can remove this card from play to Special Summon 1 "Seven Knights" monster from your Deck, except "The Seven Knights -Surachi". EN027 - The Seven Knights - Rylio When this card was Special Summoned by the effect of a "Seven Knights" monster, you can inflict 300 points of damage to your opponents Life Points for each "Seven Knights" monster that is removed from play. At the end of the Battle Phase, if this card attacked or was attacked you can remove this card from play to Special Summon 1 "Seven Knights" monster from your Deck, except "The Seven Knights - Rylio". EN028 - The Seven Knights - NanioWhen this card was Special Summoned by the effect of a "Seven Knights" monster, increase your Life Points by 500 for each "Seven Knights" monster that is removed from play. At the end of the Battle Phase, if this card attacked or was attacked you can remove this card from play to Special Summon 1 "Seven Knights" monster from your Deck, except "The Seven Knights - Nanio". EN029 - The Seven Knights - MunzioWhen this card was Special Summoned by the effect of a "Seven Knights" monster, you can discard 1 card to destroy 1 Spell or Trap card on the field. If this card attacked or was attacked you can remove this card from play to Special Summon 1 "Seven Knights" moster from your Deck, except "The Seven Knights - Munzio". [/align]Image Credits Images of cards - The artists on Deviantart. Booster Pack and render - E-Hero Kyle Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 13, 2009 Report Share Posted December 13, 2009 ah, good to see the first 2 goddess cards RaidenKamikaze onced used those two have very similar effects, but it's ok for them with Hyper Mage's adding Hyper Knight's effect, you forgot to say then shuffle your deck afterwards 9.6/10 Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 13, 2009 Report Share Posted December 13, 2009 The first card's image looks squished to me. I dunno, maybe it's just me. But comparing it to the pack art... Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 13, 2009 Author Report Share Posted December 13, 2009 The pack image is different becuase it was rendered and I beleive the first card is squished but can't really do anything about that :\ can you comment about the rest and give a rating? Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 13, 2009 Report Share Posted December 13, 2009 If you crop a bit off the top, above her head, then reupload the image, the card maker will automatically resize it, straightening it out. Hopefully, so it looks nicer. I have to do that a lot for my stuff. Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 13, 2009 Author Report Share Posted December 13, 2009 Edited the pic it shouldn't look squished now. Link to comment Share on other sites More sharing options...
Jazin Kay Posted December 13, 2009 Report Share Posted December 13, 2009 Looks perfect now. Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 14, 2009 Author Report Share Posted December 14, 2009 Added some new cards to the set chack them out :) Now we are getting into the Doom's End Archtype my first Archtype ever made on YCM. Link to comment Share on other sites More sharing options...
Dark Lightning Posted December 14, 2009 Report Share Posted December 14, 2009 I like them Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 14, 2009 Author Report Share Posted December 14, 2009 Well if you like these cards you'll like the rest of the set ^_^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 14, 2009 Report Share Posted December 14, 2009 only Spell Master's effect is a little boring for just the minor atk gain and small burn give it another effect and you should be fine 9/10 Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 16, 2009 Author Report Share Posted December 16, 2009 added 3 more cards to the set. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 16, 2009 Report Share Posted December 16, 2009 Doom End Warrior's effect is a little boring it's balanced for it, but it should have more than just atk gain 8.9/10 Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 26, 2009 Author Report Share Posted December 26, 2009 Added 5 more cards to the set and Finished the Doom's End set. Now we are going to move onto the Plague Virus Cards. As always comment, rate and enjoy ^_^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 26, 2009 Report Share Posted December 26, 2009 with the assault mode card, I see no effect that allows you to add spell counters to it, you should add one that way it'll make sense of the 500 burn per counter removed on the card 9/10 Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 26, 2009 Author Report Share Posted December 26, 2009 I did each time a Spell Card is activated it gets a counter on it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 26, 2009 Report Share Posted December 26, 2009 ok never mind, that was my computer errors again (I hate this computer) Link to comment Share on other sites More sharing options...
Jolta Posted December 26, 2009 Report Share Posted December 26, 2009 Basically, I like the pics, next, I like the OCG10/10 Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 27, 2009 Author Report Share Posted December 27, 2009 Added 4 more cards to the set Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted December 27, 2009 Report Share Posted December 27, 2009 Spoiler Wars.Not even close to want to read this. If I wanted to play a clicking game, I'd play some crappy Bullet Hell game on Newgrounds. Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 27, 2009 Author Report Share Posted December 27, 2009 Well it is a set after all and spoilers make it nice and tidy imo. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 27, 2009 Report Share Posted December 27, 2009 for Virus Wolverine, "While this card is face-up on the field it is also treated as a Zombie-Type monster" should be "This card is also treated as a Zombie-Type monster while it is face-up on the field." Plague Virus Dragon, Viking, and Pegasus have the same error for that first sentence 9/10 Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted December 27, 2009 Report Share Posted December 27, 2009 Well it is a set after all and spoilers make it nice and tidy imo. Spoilers per section is fine.Spoilers per section, card number, card name, and card lore is a chore. Link to comment Share on other sites More sharing options...
Jolta Posted December 27, 2009 Report Share Posted December 27, 2009 Spoiler Wars.Not even close to want to read this. If I wanted to play a clicking game' date=' I'd play some crappy Bullet Hell game on [b']Touhou[/b]. Stupid comp, pics won't load :/ I like attacking twice :)And dropping your opponent's ATK and DEF to 0. Reminds me of 1 Archtype...10/10 Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted December 27, 2009 Report Share Posted December 27, 2009 ^: Touhou uses the arrows/mouse and a single button to hold down the fire. Statement is not applicable. Link to comment Share on other sites More sharing options...
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