Frozen Judgment Posted December 13, 2009 Report Share Posted December 13, 2009 [align=Center]First card in awhile now. [spoiler=Lore]This card cannot be Summoned or Set. Once per turn, while this card is in your hand, you can show this card to your opponent and discard 1 card to destroy 1 card on the field. If you activate this effect, your opponent can select 1 monster they control. The selected monster cannot attack during your opponent's next turn. Then, your opponent can select 1 random card in your hand. If the selected card is this card, this card is destroyed and you take damage equal to the amount of cards this card destroyed x500. [/align] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 13, 2009 Report Share Posted December 13, 2009 now that is one impressive and complicated effect, almost TOO complicated for a lv1 monster I see nothing wrong with the OCG and the effect is balanced, so I'll rate this 9.8/10 Link to comment Share on other sites More sharing options...
Frozen Judgment Posted December 13, 2009 Author Report Share Posted December 13, 2009 @ragnarok Thank you very much. Yeah, I know it's complicated for a lvl 1, but since its ATK and DEF are 0 I just decided it to be lvl 1. It's lvl won't have much of an impact on it because it'll never be on the field anyways though. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted December 13, 2009 Author Report Share Posted December 13, 2009 Bump Link to comment Share on other sites More sharing options...
uskaks Posted December 13, 2009 Report Share Posted December 13, 2009 You should Def give it a Snipe Counter or something whenever it destroys a card, so its easier to measure the damage when it's destroyed. a few OCG errors, nothing big. I LOVE the effect. real creative. *claps* 9/10 Link to comment Share on other sites More sharing options...
Frozen Judgment Posted December 13, 2009 Author Report Share Posted December 13, 2009 You should Def give it a Snipe Counter or something whenever it destroys a card' date=' so its easier to measure the damage when it's destroyed. a few OCG errors, nothing big. I LOVE the effect. real creative. *claps* 9/10[/quote'] Thanks and that's a good idea. I'll do that. EDIT: I did that. See how it is now. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted December 14, 2009 Author Report Share Posted December 14, 2009 Bump Link to comment Share on other sites More sharing options...
Delta_Sigma Posted December 14, 2009 Report Share Posted December 14, 2009 Uh.... I hate to tell you this, but that Sniping Counter isn't going to be on the card itself, unless you want it face up and to play with your hand face up on the field. Which makes it real easy to the find. Then again those counters could always be off to the side, and you could measure it there. Though thats probably outside the purview of the card itself, and more to unique counting preference. Anyway, love the effect of the card. Very unique, very interesting. Although, for the 'your opponent can select a monster of theirs to not attack', you might want to switch that to 'must'. Or else they'll never do it. Unless thats the prerequisite to choosing the card in your hand, of course. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted December 14, 2009 Author Report Share Posted December 14, 2009 Ah, so my old effect was best eh? I'll change it back. Anyways, thanks, and I'm pretty sure they'd do it at some point because, if they don't, you can keep activating this card's effect. Link to comment Share on other sites More sharing options...
賢狼ホロ Posted December 14, 2009 Report Share Posted December 14, 2009 Woah! Ingenious effect! o_o' But why not make it a spell card with the lines "After this cards effect has resolved it is returned to the hand"? Aa! Then it could be destroyed of course... >_> Still, great card! In fact one of favourites! : D Link to comment Share on other sites More sharing options...
Frozen Judgment Posted December 15, 2009 Author Report Share Posted December 15, 2009 Bump Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 15, 2009 Report Share Posted December 15, 2009 This leads to all sorts of conflicts when run in multiples. For example, if you have two in your hand, and your opponent hits one of them with the pick-a-random-card effect, how can you know whether the card your opponent hit was the one that was just used and not the other copy? And if it is the one that was just used, how do you know how much damage to deal when it's unclear which of the two killed what monsters? Link to comment Share on other sites More sharing options...
Frozen Judgment Posted December 16, 2009 Author Report Share Posted December 16, 2009 This leads to all sorts of conflicts when run in multiples. For example' date=' if you have two in your hand, and your opponent hits one of them with the pick-a-random-card effect, how can you know whether the card your opponent hit was the one that was just used and not the other copy? And if it is the one that was just used, how do you know how much damage to deal when it's unclear which of the two killed what monsters?[/quote'] Hmmm haven't thought of that... maybe... just mark one of them? I don't know. Sorry. Link to comment Share on other sites More sharing options...
archie17 Posted December 16, 2009 Report Share Posted December 16, 2009 Nice, this is a new type of effect mechanic. I like the effect, it gets a little complicated towards the middle-end. But the name/pic/stats correlate to the effect very well. 10/10 Link to comment Share on other sites More sharing options...
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