Twin Seed Posted December 13, 2009 Report Share Posted December 13, 2009 I may be a noob, but I can make cards. Keep in mind that I, in no way, had help with the effects or OCG of these cards. All pics are from DeviantArt, unless stated otherwise. [spoiler=EN001] 1 "Mark of the Wolf" + 1 "Tribal Sea Spirit" + 1 "Army of 2: Wolf"This card cannot be Normal Summoned or Set except by tributing the above fusion material cards. When this card is succesfully Fusion Summoned, you can remove from play 1 Beast or Beast Warrior-Type monster you control to destroy 1 face-up Level 4 or lower monster your opponent controls. During your Battle Phase, increase the ATK of this card by 100 for every Trap Card in your Graveyard until the End Phase of your turn. [spoiler=EN002] FLIP: Destroy 1 face-up Spell or Trap Card your opponent controls. If your opponent controls no face-up Spell or Trap Cards, destroy this card. [spoiler=EN003] Treat all monster(s) you control as Beast-Type monster(s). All monster(s) you control gain 400 ATK and DEF. If you control a face-up Level 5 or above monster, draw 1 card. [spoiler=EN004(low quality pic)] Activate this card when your opponent declares an attack while you control no monsters. You can Special Summon 2 Level 3 or lower Beast-Type monsters from your Graveyard in face-up Defense Postion. [spoiler=EN005 NEW] Equip this card to a Beast-Type monster you control. The equipped monster gains 500 ATK. If the equipped monster is a WATER monster, increase it's DEF by 200. [spoiler=EN005 NEW] This card is also treated as an Angel-Type. During your Stand-By Phase, you can discard 1 card to Special Summon 1 Level 4 or lower Beast or Beast Warrior-Type monster from your Graveyard. This card cannot be destroyed by battle, except by a Fiend or Beast-Type monster. If this card destroys a Plant-Type monster by battle, you can discard 1 card to destroy 1 face-down Spell or Trap Card your opponent controls. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 13, 2009 Report Share Posted December 13, 2009 a fusion summon is a special summon, so take out the first sentence the last effect can get OPed as well since it already has 2400 atk to start with. If you choose to keep this effect, I'd lower its atk to no more than 1000 (and even then it might not be enough because you didn't say the atk gain was temporary) 7/10 Link to comment Share on other sites More sharing options...
Twin Seed Posted December 13, 2009 Author Report Share Posted December 13, 2009 You're right, I changed it. Link to comment Share on other sites More sharing options...
DMZ Posted December 13, 2009 Report Share Posted December 13, 2009 Me likey.... a wee-little too weak for 3 tributes but still nice. 8.7/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 14, 2009 Report Share Posted December 14, 2009 You're right' date=' I changed it.[/quote'] ok NOW it is balanced out a lot more, I'll raise my rate to 8.2/10 now Link to comment Share on other sites More sharing options...
賢狼ホロ Posted December 14, 2009 Report Share Posted December 14, 2009 I too wonder if it is not a little too weak?Three monsters on the field + polymerization. Four cards specific cards for 2400+ ATK?Look at the monarchs, everyone of them has 2400 ATK, for just 1 non-specific tribute. Furthermore, e.g. Caius can destroy 1 card on the field (not level restricted, not type restricted) and perhaps also deal damage without a card discard. But on the other, I have not seen the other cards, and if they can Special Summon each other or something along that lines it might work. I like the thinking behind the card, though, and look forward to the rest of the set. ^_^ Link to comment Share on other sites More sharing options...
Twin Seed Posted December 14, 2009 Author Report Share Posted December 14, 2009 Actually, "Army of 2: Wolf" is a trap card and "Mark of the Wolf" is a spell card, I will now post the other 3 I've made. Link to comment Share on other sites More sharing options...
賢狼ホロ Posted December 15, 2009 Report Share Posted December 15, 2009 Tribal Sea Spirit is really good. Quite balanced as well. 2/3Mark of the Wolf is boring. Picture is okay, but not really good either. I think you should add another effect, ATK boost or something more interesting. By the way, should it not be a Continuous Spell Card as well? 1/3Army of 2: Wolf... Effect is okay, but picture and name is not really good. As it mentions Wolf in its card name, should it special summon two beast-type monsters. And lastly there is no such thing as a Quick-Play Trap Card. For the effect it is just fine with a normal trap card. Link to comment Share on other sites More sharing options...
Twin Seed Posted December 16, 2009 Author Report Share Posted December 16, 2009 Sorry, didn't realize I made the trap a quick play. I'll fix that now. Also, I'll change some of the other stuff you mentioned tommorow (EST). Link to comment Share on other sites More sharing options...
Twin Seed Posted December 18, 2009 Author Report Share Posted December 18, 2009 Bump. Link to comment Share on other sites More sharing options...
Twin Seed Posted December 18, 2009 Author Report Share Posted December 18, 2009 Bump. Link to comment Share on other sites More sharing options...
賢狼ホロ Posted December 19, 2009 Report Share Posted December 19, 2009 Your Mark of the Wolf has disappeared and been replaced by a copy of Army of 2: Wolf. Spirit of the Beast is boring, a simple increase of ATK with a drawback for Gaia Wolf and Tribal Sea Spirit. I think you should instead give it some effect including destroying cards, discarding cards, drawing cards, changing battle position, anything with a twist really. Angefied Wolf is... situational... The Special Summon effect is good. Cannot be destroyed by battle except by Beast and Fiend, understandable and okay. But a special effect when it destroys a Plant-monster? I do not really, but the last effect will not see broad daylight unless you duel someone with plants. My point is, plants are quite unusual, while you could find warriors, spellcasters, beasts, fiends and undead quite usual (at least to my experience). I would say it exactly bad, but it is... situational... quite... By the way, I think you should add "(Damage calculation is applied normally)" to the indestructible effect. Link to comment Share on other sites More sharing options...
Twin Seed Posted December 19, 2009 Author Report Share Posted December 19, 2009 Thank you for your CnC, I'll fix the Mark of the Wolf pic now. Link to comment Share on other sites More sharing options...
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