Jump to content

The Lightning Rod Deck [Completed Set]


FIFruler

Recommended Posts

These are the new Thunder-Type monsters that will shock you into defeat.

 

[spoiler=Monsters]

[spoiler=EN001]

381589cf.jpg

Lore: Once per turn, if this card is a target for an attack, you can negate it and inflict 400 damage to your opponent. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

[spoiler=EN002]

381589t.jpg

Lore: When a face-up "Lightning Rod" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

[spoiler=EN003]

381589.jpg

Lore: This card gains 500 ATK and DEF for each card on your field with "Lightning Rod" in its name. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

[spoiler=EN004]

381589q.jpg

Lore: When this face-up card attacks or is attacked, the ATK of this card becomes the DEF and an addition 1500 of the monster it is attacking or attacked by. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

[spoiler=EN008]

381589f.jpg

Lore: Once per turn, you can remove from play 1 "Lightning Rod" monster from your Deck. If you use this effect, you cannot declare an attack this turn, and the removed monster will be added to your hand during your second Standby Phase after activation. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

[spoiler=EN012]

381589m.jpg

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "The Creation of a Lightning Monstrosity". Place as many "Lightning Rod" monsters as possible from your Graveyard to your Spell and Trap Card Zone. This card gains 1000 ATK for each "Lightning Rod" monsters in your Spell and Trap Card Zone. Send 3 "Lightning Rod" monsters in your Spell and Trap Card Zone to the Graveyard to destroy all the cards on your opponent's field.

 

 

[spoiler=EN013]

381589c.jpg

Lore: This card can attack your opponent directly by Tributing 1 "Lightning Rod" monster in your Spell & Trap Card Zone. This card gains ATK equal to the DEF of the Tributed monster. You can switch this card to Defense Position after this card attacks. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

[spoiler=EN016]

381589bod.jpg

Lore: Monsters lose 1000 ATK for each Rod Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Rod Counter on each face-up monster, except "Lightning Rod" monsters. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

[spoiler=EN020]

381589.jpg

Lore: Each time a "Lightning Rod" monster(s) is placed in your Spell & Trap Card Zone, place 1 Static Counter on this card (max. 3). Remove 3 Static Counters on this card to special Summon 1 "Lightning Rod" monster from your Deck or Graveyard. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

[spoiler=EN025]

381589pb.jpg

Lore: When this card is Special Summoned, you can Special Summon as many "Lightning Rod" cards as possible from your Spell & Trap Card Zone in Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Trap Card, instead of sending it to the Graveyard.

 

 

 

 

 

 

[spoiler=Spells]

[spoiler=EN005]

381589gg.jpg

Lore: This card gets these effects, based on the number of "Lightning Rod" cards in your Spell & Trap Card Zone:

*1+: Battle Damage to the controller of a "Lightning Rod" monster from a battle involving that "Lightning Rod" monster becomes 0. *2+: All face-up "Lightning Rod" monsters gain 1000 ATK. *3+: During your Standby Phase, increase your Life Points by the number of "Lightning Rod" you control in your Spell and Trap Card Zone x 300. *4+: Once per turn, add 1 Spell Card from your Deck to your hand. *5+: Special Summon 1 "Lightning Rod" card that is in your Spell and Trap Card Zone.

 

 

[spoiler=EN007]

381589hw.jpg

Lore: Special Summon 1 "Lightning Rod" monster from your hand or Deck to the field.

 

 

[spoiler=EN009]

381589x.jpg

Lore: Activate this card as long as there is at least 2 "Lightning Rod" card in your Spell and Trap Card Zone. If there is less than 2 "Lightning Rod" cards in your Spell and Trap Card Zone, destroy this card. When your opponent selects a "Lightning Rod" monster as an attack target, negate the attack and inflict damage to your opponent equal to half the original ATK of the attacking monster.

 

 

[spoiler=EN010]

381589e.jpg

Lore: Select up to 3 "Lightning Rod" monsters in your Graveyard and place them in your Spell & Trap Card Zone, face-up, as Continuous Trap Cards.

 

 

[spoiler=EN011]

381589z.jpg

Lore: Send 4 "Lightning Rod" cards from your Spell & Trap Card Zone to the Graveyard. Special Summon 1 "Lightning Rod - Million Volt" from your hand, Deck or Graveyard.

 

 

[spoiler=EN014]

381589.jpg

Lore: Activate this card when there are no other cards on your field. Select 2 "Lightning Rod" monsters from your Deck. Special Summon the "Lightning Rod" monster with the lowest DEF and place the "Lightning Rod" monster with the highest DEF in your Spell and Trap Card Zone.

 

 

[spoiler=EN017]

381589c.jpg

Lore: During your End Phase, place 1 "Lightning Rod" monster from your Graveyard and add it to your Deck, then shuffle.

 

 

[spoiler=EN018]

381589k.jpg

Lore: Equip only to a "Lightning Rod" monster. When the equipped monster is destroyed as a result of battle, inflict damage to your opponent equal to half the DEF of the equipped monster. When this card is sent from the field to the Graveyard, you can place 1 "Lightning Rod" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Trap Card.

 

 

[spoiler=EN021]

381589nk.jpg

Lore: By discarding this card from your hand, send all face-up "Lightning Rod" monsters in your Spell and Trap Card Zone to the Graveyard. Pay 500 Life Points during your next Standby Phase (This is not optional.)

 

 

[spoiler=EN023]

381589em.jpg

Lore: Select 1 Thunder-Type monster in your Deck and Special Summon it in Defense Position. When the selected monster is switched into Attack Position, draw 2 cards. The selected monster is destroyed during the End Phase of the turn it was switched into Attack Position.

 

 

[spoiler=EN024]

381589wj.jpg

Lore: Special Summon 1 Thunder-Type monster with less than 1000 ATK.

 

 

[spoiler=EN028]

381589.jpg

Lore: When there are 5 "Lightning Rod" cards in your Spell and Trap Card Zone, send this card from your Deck to your hand. If there are less than 5 "Lightning Rod" cards in your Spell and Trap Card Zone OR there is a monster in your Monster Card Zone, remove this card from the Duel. As long as this card is in your field and there are 5 "Lightning Rod" cards in your Spell and Trap Card Zone, your opponent cannot declare an attack and your opponent must send all the cards from their hand and field to the Graveyard during their End Phase. Place 1 Light Counter on this card during your opponent's End Phase. When 5 Light Counters are on this card, you win the Duel.

 

 

[spoiler=EN029]

381589oc.jpg

Lore: Equip this card to 1 Thunder-Type monster you control. When the equipped monster destroys your opponent's monster, inflict damage equal to half the original ATK of the destroyed monster. If the equipped monster would be destroyed, this card is destroyed instead.

 

 

[spoiler=EN030]

381589m.jpg

Lore: Send 1 "Lightning Rod" monster in your Spell & Trap Card Zone to the Graveyard. Destroy 1 Spell or Trap Card on your opponent's field.

 

 

 

 

 

 

[spoiler=Traps]

[spoiler=EN006]

381589b.jpg

Lore: Activate this card by sending 1 "Lightning Rod" cards in your Spell and Trap Card Zone to the Graveyard. Destroy 1 monsters on your opponent's field.

 

 

[spoiler=EN015]

381589j.jpg

Lore: When your opponent declares an attack and you have no monsters on your field, Special Summon 1 "Lightning Rod" monster that is placed in your Spell and Trap Card Zone.

 

 

[spoiler=EN019]

381589jl.jpg

Lore: Activate this card when "Towers of Pure Lightning" is on your field. When your opponent declares an attack on a "Lightning Rod" monster you control, send 1 "Lightning Rod" card from your Spell and Trap Card Zone to the Graveyard to negate the attack. If "Towers of Pure Lightning" is not on your field, destroy this card.

 

 

[spoiler=EN022]

381589p.jpg

Lore: Your opponent draws 1 card. Send 1 "Lightning Rod" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.

 

 

[spoiler=EN026]

381589t.jpg

Lore: Activate this effect by removing this card from play in your Graveyard: Increase your Life Points by 1000 for each "Lightning Rod" monster you control in your Spell & Trap Card Zone.

 

 

[spoiler=EN027]

381589j.jpg

Lore: Activate this card when a "Lightning Rod" card in your Spell and Trap Card Zone is sent to the Graveyard. Draw 2 cards.

 

 

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...