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Flamvell Lightsworn


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Current IRL, need rates and fixes.

 

do NOT Suggest

 

+2 Honest (waiting till Jan)

+1 JD (not getting another till March list comes out (if I need too)

 

Monsters(24):

1|Celestia

2|Wulf

1|Ryko

2|Lyla

1|Ehren

3|Lumina

1|Garoth

1|JD

1|Honest

2|Necro Gardna

3|Flamvell Firedog

3|Flamvell Magician

1|PSZ

2|Magical Merchants

 

Spells(13):

3|Recharge

3|Charge

3|Rekindling

1|Monster Reincarnation

1|Heavy

1|Brain

1|Mind Control

 

Traps(3):

1|Torrential

1|MF

1|Beckoning

 

Extra(15):

1|CFD

1|Catastor

1|Goyo

1|Brionic (buying 1 for 20$ the day I go to the Tourney)

1|Black Rose

1|Ancient Fairy

1|Arcanite

1|Urbellum

2|Stardust

2|Collossal

1|Red Dragon

1|Thought Ruler

1|Mist Wurm

 

Side(15):

2|Kycco

1|DAD

1|Gale

2|D.D.Crow

2|Mirror of Oaths

2|MBaaS

1|Solemn

3|Waboku

1|LV

 

Please no hatings or anything, honesty pl0x

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Yeah LV can go in the side, you especially won't need it when you have another JD.

 

On a side note when Flamvell Archer is released you should definitely run that in here in place of the Firedogs.. the milling will take care of loading the grave for you and the lv3 option will make for some nice Arcanite plays here as well.

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+1 Flamvell Dog

+1 JD

+1 Garoth

+1 Honest

+2 Magical Merchant (or +1)

 

-1 Celestia

-1 Ehren

-1 Rinyan

-2 or -3 Necro Gardna

 

Reasons: Ehren & Rinyan is a waist of space in any LS deck but Anti-Meta LS, Celestia is an easy dead draw with out Foolish, Necro Gardna is only good if u want to put up some easy D but Magical Merchant can add ur much needed spells and traps to ur hand while milling ur monsters... its up to u but when i ran the deck i fav'ed Merchant more. Honest & JD isnt worth it if ur only running 1.

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+1 Flamvell Dog

+1 JD

+1 Garoth

+1 Honest

+2 Magical Merchant (or +1)

 

-1 Celestia

-1 Ehren

-1 Rinyan

-2 or -3 Necro Gardna

 

Reasons: Ehren & Rinyan is a waist of space in any LS deck but Anti-Meta LS' date=' Celestia is an easy dead draw with out Foolish, Necro Gardna is only good if u want to put up some easy D but Magical Merchant can add ur much needed spells and traps to ur hand while milling ur monsters... its up to u but when i ran the deck i fav'ed Merchant more. Honest & JD isnt worth it if ur only running 1.

[/quote']

 

I can't really do anything about the JD and honest right now, because I don't spend that much money on this game. I like the Magical Merchant Idea though,... The only things I'm not agreeing on is

 

JD @ 1 not bieng useful, Sarco, Beckoing, Monster Reincar, I havn't played a game yet where I did get it. I do want a second though.

 

and

 

No Necros, I would agree if you didnt suggest I add the Merchants, it seems to good with them, maybe I'll neg 1, but I like 2-3 especially with the merchants.

 

and

 

I'll try 3 dogs, but that seems asking for a dog when all 3 Magicians are used up, that's why I went 2.

 

Changes made.

Thanks!

 

That and Flamvell LS is pimp and wants 3 dogs' date=' I'd recommend going with Wolf's changes. Didn't Nightmare post a FlamLS build a while ago?

[/quote']

 

I didn't look =P I made this IRL because I was bored and need somthing to run Thursday.

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