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<Dark Dreanought> series in progress.


DeathstickeR

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These pics arent final,just what i got so far. comments would be appreciated.

 

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While this card is in face-up attack position your opponent cannot activate spell or trap cards.

 

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When this card is selected as an attack target,you may special summon 1 "Dark Dreadnought" monster from your hand or deck. For every "Dark Dreadnought" monster on the field,this card gains 200 ATK.

 

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For every LIGHT type monster your opponent controls,this card gains 200 ATK and DEF.

 

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This card is also counted as a LIGHT type monster. When this card destroys a monster as a result of battle,remove from play that monster.

 

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any 2 "Dark Dreadnought" monsters.

This card can only be summoned by Fusion Summon.While this card is face-up on the field,your opponent cannot gain life points.

 

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While this card is on the field,you may normal summon "Dark Dreadnought"monsters without tributing.Increase the ATK of all "Dark Dreadnought" monsters by 500.

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most of them are to op and a Dreadnought I'm shore is some big ass fighting machine and the effects seam to be just random ass good effects like change of heart so not much efort put into this if they are going to be simple at least make the hole deck have a certain purpose like LS monsters sorry but this has to be 4/10 until these get fixed.

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like i said,it's a series in progress nothign you see here is permanent. and the point of these are to get as many as you can out. once im done with the set the deck combo will be as follows: you opponent can only control lvl 4 monsters and can only summon lvl 8,if they summon a lvl 8 they lose 2000 life points and the lvl 8 is destroyed,as well as cant activate spells or traps and cant gain life points. **note** that is only if the deck is played with the rigth way...shame i couldn't make a real deck of these cards. and the Dreadnought is a ship capable of mass destruction. i may make a dreadnought spell card or something.

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okay one if you are going to change something I really do suggest you change the first cards effect that is over the top by a mile. Here is an unstoppable combo, that card, Marshmelon, Marshmelon Glasses, spirit wall and skill drain and I'm sure I'm going the long way about it and oh if you get offended by people trying to help plz say now and I won't try help any more.

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****UPDATE****

 

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While this card is in face-up attack position, "Dark Dreadnought" monsters you control are unaffected by the effects of spell and trap cards.

 

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This card is also treated as a Warrior-type monster.When this card is selected as an attack target,you may special summon 1 "Dark Dreadnought" monster from your hand or deck. For every "Dark Dreadnought" monster on the field,this card gains 200 ATK.

 

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This card is also treated as a Spellcaster-type monster.For every LIGHT type monster your opponent controls,this card gains 200 ATK and DEF. For every DARK monster your opponent controls,this monster may attack 1 additional time.

 

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This card is also treated as a Spellcaster-type monster.This card is also counted as a LIGHT attribute monster. When this card destroys a monster as a result of battle,remove from play that monster.

 

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Once per turn,if you control this monster,you can equip it to any "Dark Dreadnought Sparda " or "Dark Dreadnought Nero" as an equip card.When this card is equipped to a monster increase that monster's ATK by 1200 and DEF by 1000.

 

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Once per turn,if you control this monster,you can equip it to any "Dark Dreadnought Dante" or "Dark Dreadnought Keira" as an equip card.When this card is equipped to a monster increase that monster's ATK by 1000 and DEF by 750.


almost forgot:

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This card can only be summoned by the effect of "Oblivion".Once per turn(Max:2) you may activate one of the following effects:

•Double the ATK of all "Dreadnought" monsters on the field except "Archon-King of the Dreadnought"your monsters cannot attack your opponent directly this turn.

•Halve the ATK of all "Dreadnought" monsters and you can attack your opponent directly for this turn

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OPed, nero and sparda, for example, have high atk for a level 4, but they can also be powered up by their effect...there are real level 4 with 2000 ATK, but they are normal monster, and if they got more ATK they usually have drawbacks. you should add a lot of drawbacks to your cards, your effects activate without costs, also there are no specific summoning conditions.

OCG is ok, but could be better.

effects aren't that original.

6/10

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