kliffi Posted December 15, 2009 Report Share Posted December 15, 2009 Hey guys, I've got a new set in progress that is based around effects that don't activate until your opponent's turn. Before I finish the set, I wanted to see what you guys thought about the idea. :D To clear up any confusion: Pyromancer means "divination through fire." Divination means "to prophecy" through some sort of ritual. Onto the card! [spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 2000 Life Points. When this card attacks, place 1 Pyro Counter on this card (max. 5). During your opponent's Battle Phase, you can choose the attack targets of your opponent's monsters, 1 monster per Pyro Counter on this card, OR you can Special Summon "Pyro Tokens" (Pyro-type/FIRE/Level 3/ATK 1000/DEF 1000) in Defense Position equal to the number of Pyro Counters on this card. These tokens cannot be used as tributes for a Tribute Summon or Set. These tokens are destroyed at the end of your opponent's turn. - - - Comment/Rate! Kliffi out. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 15, 2009 Report Share Posted December 15, 2009 should put a limit of counters this card can hold the token effect is still a little OPed since you can swarm the field with them and they can still be used for synchro summoning. I'd only allow ONE token to be summoned per turn 8/10 Link to comment Share on other sites More sharing options...
-Azure- Posted December 15, 2009 Report Share Posted December 15, 2009 should put a limit of counters this card can hold the token effect is still a little OPed since you can swarm the field with them and they can still be used for synchro summoning. I'd only allow ONE token to be summoned per turn 8/10i agree that would be like synchro mania BOTTOMLINER:Rise stardust!Mysticstarscream attack!(sorry....)8/10 Link to comment Share on other sites More sharing options...
kliffi Posted December 15, 2009 Author Report Share Posted December 15, 2009 Updated. I decided to destroy them in the End Phase of your opponent's turn anyways. That's they were for: Protection, not Synchro food. Link to comment Share on other sites More sharing options...
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