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My variation on Chaos Zombies


Akira

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Inspired by sbdnate's build, it hasn't changed much I've just made edits to suit my personal taste and will be tested this weekend.

 

( 22 )

1 Dark Armed Dragon

1 Gorz the Emissary of Darkness

2 Caius the Shadow Monarch

2 Chaos Sorcerer

2 Necro Gardna

2 Goblin Zombie

2 Mezuki

2 Ryko, Lightsworn Hunter

2 Lyla, Lightsworn Sorcererss

1 Pyramid Turtle

1 Plaguespreader Zombie

1 Zombie Master

1 Mystic Tomato

1 Blackwing - Gale the Whirlwind

1 Sangan

 

( 13 )

3 Burial form a Different Dimension

2 Allure of Darkness

2 Charge of the Light Brigade

2 Solar Recharge

1 Heavy Storm

1 Brain Control

1 Lightning Vortex

1 Book of Life

 

( 5 )

2 Bottomless Trap Hole

1 Return from the Different Dimension

1 Call of the Haunted

1 Torrential Tribute

 

( 15 )

1 Mist Wurm

1 Stardust Dragon

1 Thought Ruler Archfiend

1 Red Dragon Archfiend

1 Colossal Fighter

1 Black Rose Dragon

1 Blackwing Armor Master

1 Arcanite Magician

1 Goyo Guardian

1 Brionac, Dragon of the Ice Barrier

1 Tempest Magician

2 Revived King Ha Des

1 Doomkaiser Dragon

1 Ally of Justice Catastor

 

( 15 )

2 Kycoo the Ghost Destroyer

2 Compulsory Evacuation Device

2 Dust Tornado

2 Light-Imprisoning Mirror

1 Mystical Space Typhoon

1 The Transmigration Prophecy

1 Mirror Force

1 Spirit Reaper

1 Divine Wrath

1 Trap Hole

1 Doomkaiser Dragon

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*Is not seeing variation*

 

It just looks like my chaos zombies with the LS engine...

 

It looks nice, don't get me wrong, but it really isn't that different.

 

Do play Malicious... I don't know why you wouldn't considering the mill makes it even faster.

 

Do play Foolish. The LS engine, while good, does mill inconsistently, and there are times when you need to get that certain something to the grave.

 

Do not play Wulf, he is too much of a dead draw.

 

The LS engine, while fun, did make the deck somewhat inconsistent, that is why I stopped playing it outside of fun duels unless I wanted to be really ballsy. My new version (The LS one) looks like it could possibly be a bit more consistent due to higher amounts of monsters but there is always the problem of milling bad and having that ruin your games. I am going to try the new Alchemist variant tomorrow, which I think will increase the consistency and flow of the deck by allowing even more Mezuki/Sorcerer/PSZ/whatever the hell else I decided to remove from play spam, while keeping things at a controlled level of play.

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Yeah I thought it'd turn out similar to your build, I mean really there isn't that much 2 zombie decks that both run an LS engine can actually differ.

 

Malicious is good but playing it in standard zombies for a while and found that if I didn't have an out to discard it (not that often, but still) then it would clog my hand and really bug me. Space issues were a problem here as well since I wanted to keep both a Tomato and Turtle to boost consistency.

 

I usually only main 1 Foolish in Zombies anyway so it doesn't make that much difference but I'll mess around with it.

 

I'm going to side 1 Ehren when I get one, as it's a beastly counter to the more control based zombie decks (which we have a lot of) that rely heavily on recruiters.

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Played at small Locals today, wasn't much competition, only real threats being 1 GB and 1 Blackwing build (there was another Blackwing build but it was bad). Still, I went undefeated and got a feel for how the deck ran and it was surprisingly smooth and consistent, sometimes I'd get atrocious mills off the LS stuff but nothing I couldn't recover from. Chaos Sorcerer worked very well and combo'd well with the 3 Burial too. I'm not sure how else I could improve it for the time being as further testing is required but I did change the side a bit to have another Trap Hole as they worked very well against Blackwings.

 

Overall it was faster than the conventional Zombie deck but burnt out a bit quicker, and wasn't as great late game. I also want to run 2 Stardust in the extra deck again, I'll probably take out Thought Ruler.

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Played at small Locals today' date=' wasn't much competition, only real threats being 1 GB and 1 Blackwing build (there was another Blackwing build but it was bad). Still, I went undefeated and got a feel for how the deck ran and it was surprisingly smooth and consistent, sometimes I'd get atrocious mills off the LS stuff but nothing I couldn't recover from. Chaos Sorcerer worked very well and combo'd well with the 3 Burial too. I'm not sure how else I could improve it for the time being as further testing is required but I did change the side a bit to have another Trap Hole as they worked very well against Blackwings.

 

Overall it was faster than the conventional Zombie deck but burnt out a bit quicker, and wasn't as great late game. I also want to run 2 Stardust in the extra deck again, I'll probably take out Thought Ruler.

[/quote']

 

That was the problem I would have with them... I could destroy early game but if they could stall a bit I was out of options late game.

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