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Dreamers, the Mini-deck (30/30) (Finished)


DMZ

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Background story: The whole idea of this set is that all creatures can have hopes and dreams, whether it be humans or animals, or even dead creatures. From dreams come wonderful and horrifying things and this Mini-deck(Yea, I know.) has a small storyline and focuses on Dreams/nightmares. Not all cards may be that original, but from the response on Realistics I got the feeling people liked this mini-Deck.

 

This archetype is focused around certain cards and "types" and can be used with Zombie, Thunder, Sea Serpent, Fish and Spirit decks for increased effectiveness and allows those decks to Summon more powerful versions of their initial cards. This is what a call a Mini-deck, you can customize any real-life Deck with this and it can reasonably hold out on it's own(provided you have a LOT of Life Point-restoring spells). 30 cards in total, it can be integrated into many "rare" decks, like the ones mentioned above. So here it is, in it's full glory(or it's full shame, your decision)

 

Final card:

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[spoiler=Lore]This card is also treated as a Psychic-type. When this card is Summoned you can select 1 face-up monster that is affected by a "Dreamer" effect(This includes Spell Cards) and equip it to this card to increase the ATK of this card by half the monster's ATK. When this card is destroyed the equipped monster is removed from play.

 

 

[spoiler=Monsters]397582t.jpg397582.jpg397582jv.jpg397582e.jpg397582o.jpg[spoiler=Lore]When this card is Summoned neither player can conduct their Battle Phase this turn. All face-up monsters are switched to defence position for 2 turns. Monster Effects are negated until the end of this turn. Both players Special Summon all "Dreamer" monsters in their Hands.

397582.jpg397582.jpg[spoiler=Lore ( The Origin of Dreams)]As long as this card is on the field, destroyed "Dreamer" monsters are equipped to this card instead of going to the Graveyard and this card gains the DEF of the equipped monsters(This effect is stackable). Once per turn you can pay 300 Life Points to Special Summon a "Dreamer" monster equipped to this card to your side of the field.

397582.jpg397582t.jpg397582.jpg397582t.jpg[spoiler=Warning! Image may be shocking!]397582h.jpg

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[spoiler=Spell Cards]397582l.jpg397582g.jpg397582f.jpg397582.jpg397582r.jpg397582d.jpg[spoiler= Thunder Roar]This card must be put in your opponent's Field Card Zone. Thunder type monsters benefit from all the effects that "Dreamer" monsters would get but cannot be equipped and cannot be destroyed by the effect of "Dream Destruction". Pay 900 Life Points at the End Phase to remove this card from play or keep it on the field. If you do not, this card is destroyed and you lose 500 Life Points for each Thunder monster in the Graveyard.

397582.jpg397582vn.jpg[spoiler=Choice of Dreams]Select a face-up "Dreamer" or Spirit monster. That monster gains one of the following effects:

- Any monster attacking this card is instead equipped to this card. Decrease the ATK and DEF of this card by 500 for every equipped monster If this card would be destroyed by battle, destroy all the equipped monsters instead.

- If this card is the target of a Spell or Trap card, select one of your opponent's monsters. Both monsters are affected by the Spell or Trap card.

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[spoiler=Trap Cards]397582.jpg397582.jpg397582y.jpg[397582t.jpg397582z.jpg397582l.jpg397582u.jpg

 

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