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Rise Of The Plasma Force [2/?]


Metal Skull

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[align=center]ઽђαđѳખρℓαઽʍα works present:

 

Rise Of The Plasma Force

 

[spoiler=Featuring]

Plasma Force archetype and the brand new PLASMA attribute

Awsome holos and stuff

Awsome pictures

 

 

 

[spoiler=Plasma Force]

They are a bit OP

This archetype will not be used alone on a Deck because of their summoning conditions, see for yourself:

This card can only be [a kind of Summon] if you control a [an attribute] and a [an attribute] monsters

 

 

 

Newest Card:

 

Plasma Force - Mad Servent

 

jh4yux.png

 

This card can only be Normal Summoned if you control a Water and a Dark monsters. If this attacks a Level 3 or lower monster, inflict damage to your opponent equal to half of that monsters ATK at the end of Damage Step. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Plasma Force" monster from your hand.

 

[spoiler=[color=red]Plasma Force - Terror Alien[/color]]

 

aewdco.png

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summon exept if you control exactly 3 "Plasma Force" monsters. Each time a "Plasma Force" monster is Summoned, toss a coin. Dependind on the result activate the proper effect:

•Heads: The Summoned monster gains 500 ATK.

•Tails: Special Summon 1 "Plasma Force" monster with an ATK of 1000 or less from your Graveyard.

As long as this card remains face-up on the field, all other PLASMA monsters are unaffected by Trap Cards.

 

This is the Trump Card so doesn't features the Plasma Force summoning conditions

 

 

 

[spoiler=Credit]

Alcander for some pics

Me for holos and stuff

DG for the holosheet

Doggyboom45 for the Plasma Attribute

Me for the idea and all cards

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summon exept by controling exactly 3 "Plasma Force" monsters. Each time a "Plasma Force" monster is Summoned, toss a coin. Dependend on the result activate the proper effect:

.Heads: The Summoned monster gains 500 ATK.

.Tails: Special Summon 1 "Plasma Force" monster with an ATK of 1000 or less from your Graveyard.

As long as this card remains face-up on the field, all other PLASMA monsters are unaffected by Trap Cards.

 

well, this can be a nice field swarming card! when you summon a monster, and if you get only heads after that, your field will be full of monsters.

 

with level 12, the card should have harder summoning conditions.

9/10

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This card cannot be Normal Summoned or Set. This card cannot be Special Summon except if you control exactly 3 face-up "Plasma Force" monsters. Each time a "Plasma Force" monster is Summoned, toss a coin. Activate the following effects depending on the result:

.Heads: That monster gains 500 ATK.

.Tails: Special Summon 1 "Plasma Force" monster with 1000 or less ATK from your Graveyard.

As long as this card remains face-up on the field, PLASMA monsters (except this card) are unaffected by Trap Cards.

 

Fixed OCG, think it's correct now :D

Cool card and looks really cool the PLASMA!

9/10


forget what I said :D go with HPD's effect :D

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it's a good effect, some OCG errors, the pic is nice >_< xD WTF? this pic it's overused!!?

@plasma: I can do bullets (those points in some cards). The Attribute it's great did you made it? BTW the OCG was already corrected by HP Doom and Tomtekorv and I agree with HP Doom about the summoning conditions. 9/10

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Guest Zeonark

Hey! I remember seeing that attribute picture before I registered! It was friggin' awesome!

 

OCG fixes are up. Seems decent. But it looks slighty overpowered since the coin toss is a win-win situation and the Tails effect encourages massive swarming. Since it's a level 12 monster though, seems fine.

 

Interested in this set.

8/10

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