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Divination - Manteia [New Set] !!! 11/?? >UPDATED<


kliffi

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Heyas! Got a new set for y'all. Its based off of the concept of "Divination" and is called Manteia (man-tee-uh)

 

Divination:

 

div⋅i⋅na⋅tion  /ˌdɪvəˈneɪʃən/ [div-uh-ney-shuhn] noun

1. the practice of attempting to foretell future events or discover hidden knowledge by occult or supernatural means.

2. augury; prophecy: The divination of the high priest was fulfilled.

3. perception by intuition; instinctive foresight.

 

-mancy:

a combining form meaning “divination,” of the kind specified by the initial element: necromancy

 

Here's the set! I just have Monsters so far. I'll add more later.

 

[spoiler=Monster Cards]

[spoiler=Pyromancer - Fire]

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[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 2000 Life Points. When this card attacks, place 1 Pyro Counter on this card (max. 5). During your opponent's Battle Phase, you can choose the attack targets of your opponent's monsters, 1 monster per Pyro Counter on this card, OR you can Special Summon "Pyro Tokens" (Pyro-type/FIRE/Level 3/ATK 1000/DEF 1000) in Defense Position equal to the number of Pyro Counters on this card. These tokens are destroyed at the end of your opponent's turn.

 

 

[spoiler=Aeromancer - Air]

436403l.jpg

[spoiler=Lore]

When this card is Tribute Summoned or flipped face-up, remove this card from play until the 3rd Standby Phase after this card was summoned. Once per turn, during your Standby Phase, you can place 1 Gust Counter on this card (max 5). If you do this, this card cannot attack this turn. During your opponent's Battle Phase, you can change the Battle Positions of monsters n the field equal to the number of Gust Counters on this card OR remove 2 Gust Counters from this card to return 1 monster on your opponent's side of the field to the owner's hand.

 

 

[spoiler=Hydromancer - Water]

436403m.jpg

[spoiler=Lore]

When this card is summoned successfully, place 3 Hydro Counters on this card. Whenever this card attacks, place 1 Hydro Counter on this card (max 5). During your opponent's End Phase, you can remove 1 Hydro Counter from this card to randomly discard 1 card from your opponent's hand. Decrease the ATK of this card by 200 whenever a Hydro Counter is removed from this card.

 

 

[spoiler=Geomancer - Earth]

436403s.jpg

[spoiler=Lore]

The Draw Phase after this card is summoned, if you draw a Monster Card, you can select 1 Monster Card Zone. The selected zone cannot be used as long this card is face-up on the field. During the 3rd Standby Phase after this card is Normal Summoned or flipped face-up, increase the ATK of this card by 700.

 

 

[spoiler=Necromancer - Spirits]

436403.jpg

[spoiler=Lore]

When this card attacks, place 1 Soul Counter on this card. Once per turn, during your Main Phase, you can remove 1 Soul Counter to switch control of this monster and 1 monster on your opponent's side of the field until the end of the turn.

 

 

[spoiler=Venomancer - Poison]

436403a.jpg

[spoiler=Lore]

When this card attacks, you can place 1 Venom Counter on the attack target. If you do this, the attack target isn't destroyed by battle (damage calculation applied normally). Inflict 300 points of damage to your opponent's Life Points for each Venom Counter on their side of the field. If there are 5 or more Venom Counters on your opponent's side of the field, you can remove all Venom Counters from the field to send the same number of card from the top of your opponent's Deck to the Graveyard. If you do this, this card is changed to Defense Position. This card's Battle Position cannot be changed until the 2nd Standby Phase after the turn this effect was activated.

 

 

[spoiler=Shadowmancer - Shadows]

436403i.jpg

[spoiler=Lore]

When this card is Normal Summoned, place 1 Shadow Counter on all face-up monsters on the field. When a monster with a Shadow Counter on it is removed from the field, move that Shadow Counter to this card. Increase the ATK of this card by 300 for every Shadow Counter on this card.

 

 

[spoiler=Destined Dragon]

436403n.jpg

[spoiler=Lore]

This card can be Special Summoned from your hand during the 2nd Main Phase after a monster on you control was sent to the Graveyard by a Spell or Trap Card controlled by your opponent by showing this card in your hand to your opponent at the time that card was sent to the Graveyard. This card cannot be destroyed by a Spell or Trap Card controlled by your opponent. When this card is attacked, you can send this card to the Graveyard before damage calculation and Special Summon 1 "Trace Token" (Dragon/DARK/Level 1/ATK 0/ DEF 0) in Defense Position. This token cannot be used as a tribute for a Tribute Summon or Set.

 

 

[spoiler=Flashback Lizard]

436403h.jpg

[spoiler=Lore]

You can send this face-up card to the Graveyard to Special Summon 1 monster that was destroyed by battle last turn until the End Phase.

 

 

[spoiler=Macharomancer - Daggers]

436403.jpg

[spoiler=Lore]

When this card attacks, flip a coin. If the result is heads, you can attack with this card again. If the result is tails, this card is changed to Defense Position. This card's Battle Position then cannot be changed until your next Main Phase 1. This card cannot attack your opponent's Life Points directly.

 

 

 

 

 

 

Oh and Fun Fact: All of these "-mancies" are real, existing modes of Divination.

- - -

 

Rate/comment!

 

Kliffi out.

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