kliffi Posted December 16, 2009 Report Share Posted December 16, 2009 Heyas! Got a new set for y'all. Its based off of the concept of "Divination" and is called Manteia (man-tee-uh) Divination: div⋅i⋅na⋅tion /ˌdɪvəˈneɪʃən/ [div-uh-ney-shuhn] noun 1. the practice of attempting to foretell future events or discover hidden knowledge by occult or supernatural means. 2. augury; prophecy: The divination of the high priest was fulfilled. 3. perception by intuition; instinctive foresight. -mancy: a combining form meaning “divination,” of the kind specified by the initial element: necromancy Here's the set! I just have Monsters so far. I'll add more later. [spoiler=Monster Cards][spoiler=Pyromancer - Fire][spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 2000 Life Points. When this card attacks, place 1 Pyro Counter on this card (max. 5). During your opponent's Battle Phase, you can choose the attack targets of your opponent's monsters, 1 monster per Pyro Counter on this card, OR you can Special Summon "Pyro Tokens" (Pyro-type/FIRE/Level 3/ATK 1000/DEF 1000) in Defense Position equal to the number of Pyro Counters on this card. These tokens are destroyed at the end of your opponent's turn. [spoiler=Aeromancer - Air][spoiler=Lore]When this card is Tribute Summoned or flipped face-up, remove this card from play until the 3rd Standby Phase after this card was summoned. Once per turn, during your Standby Phase, you can place 1 Gust Counter on this card (max 5). If you do this, this card cannot attack this turn. During your opponent's Battle Phase, you can change the Battle Positions of monsters n the field equal to the number of Gust Counters on this card OR remove 2 Gust Counters from this card to return 1 monster on your opponent's side of the field to the owner's hand. [spoiler=Hydromancer - Water][spoiler=Lore]When this card is summoned successfully, place 3 Hydro Counters on this card. Whenever this card attacks, place 1 Hydro Counter on this card (max 5). During your opponent's End Phase, you can remove 1 Hydro Counter from this card to randomly discard 1 card from your opponent's hand. Decrease the ATK of this card by 200 whenever a Hydro Counter is removed from this card. [spoiler=Geomancer - Earth][spoiler=Lore]The Draw Phase after this card is summoned, if you draw a Monster Card, you can select 1 Monster Card Zone. The selected zone cannot be used as long this card is face-up on the field. During the 3rd Standby Phase after this card is Normal Summoned or flipped face-up, increase the ATK of this card by 700. [spoiler=Necromancer - Spirits][spoiler=Lore]When this card attacks, place 1 Soul Counter on this card. Once per turn, during your Main Phase, you can remove 1 Soul Counter to switch control of this monster and 1 monster on your opponent's side of the field until the end of the turn. [spoiler=Venomancer - Poison][spoiler=Lore]When this card attacks, you can place 1 Venom Counter on the attack target. If you do this, the attack target isn't destroyed by battle (damage calculation applied normally). Inflict 300 points of damage to your opponent's Life Points for each Venom Counter on their side of the field. If there are 5 or more Venom Counters on your opponent's side of the field, you can remove all Venom Counters from the field to send the same number of card from the top of your opponent's Deck to the Graveyard. If you do this, this card is changed to Defense Position. This card's Battle Position cannot be changed until the 2nd Standby Phase after the turn this effect was activated. [spoiler=Shadowmancer - Shadows][spoiler=Lore]When this card is Normal Summoned, place 1 Shadow Counter on all face-up monsters on the field. When a monster with a Shadow Counter on it is removed from the field, move that Shadow Counter to this card. Increase the ATK of this card by 300 for every Shadow Counter on this card. [spoiler=Destined Dragon][spoiler=Lore]This card can be Special Summoned from your hand during the 2nd Main Phase after a monster on you control was sent to the Graveyard by a Spell or Trap Card controlled by your opponent by showing this card in your hand to your opponent at the time that card was sent to the Graveyard. This card cannot be destroyed by a Spell or Trap Card controlled by your opponent. When this card is attacked, you can send this card to the Graveyard before damage calculation and Special Summon 1 "Trace Token" (Dragon/DARK/Level 1/ATK 0/ DEF 0) in Defense Position. This token cannot be used as a tribute for a Tribute Summon or Set. [spoiler=Flashback Lizard][spoiler=Lore]You can send this face-up card to the Graveyard to Special Summon 1 monster that was destroyed by battle last turn until the End Phase. [spoiler=Macharomancer - Daggers][spoiler=Lore]When this card attacks, flip a coin. If the result is heads, you can attack with this card again. If the result is tails, this card is changed to Defense Position. This card's Battle Position then cannot be changed until your next Main Phase 1. This card cannot attack your opponent's Life Points directly. Oh and Fun Fact: All of these "-mancies" are real, existing modes of Divination.- - - Rate/comment! Kliffi out. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 16, 2009 Report Share Posted December 16, 2009 Zoxis should be lv6 since it has 2500 def, and 5th standby phase is an eternity, make it no later than the 3rd Thadis's pic is also getting a bit overused 9/10 Link to comment Share on other sites More sharing options...
kliffi Posted December 17, 2009 Author Report Share Posted December 17, 2009 Fixed. Thanks for comment; anything else? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 17, 2009 Report Share Posted December 17, 2009 good, with the modifications I'll raise the rate to 9.3/10 Link to comment Share on other sites More sharing options...
kliffi Posted December 17, 2009 Author Report Share Posted December 17, 2009 Added more monsters. Please comment, all that jazz. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 17, 2009 Report Share Posted December 17, 2009 Destined Dragon's effect is still a little dull all you have is a special summon effect and it can't be destroyed by your opponent's card effects (which I feel is OPed, you should make it spells and traps only) 8/10 Link to comment Share on other sites More sharing options...
kliffi Posted December 18, 2009 Author Report Share Posted December 18, 2009 Alright, Ill fix it when i have the time >_> Fixed: I added an effect to Destined Dragon too so it's less dull ;P Link to comment Share on other sites More sharing options...
kliffi Posted December 19, 2009 Author Report Share Posted December 19, 2009 bumpity Link to comment Share on other sites More sharing options...
Haseo The Terror Of Death Posted March 4, 2010 Report Share Posted March 4, 2010 Another amazing set keep up the good work. All you need is more spell and trap cards. Link to comment Share on other sites More sharing options...
Keyu_Sensei420 Posted March 4, 2010 Report Share Posted March 4, 2010 I like it very much, and the pictures are great and work well with the characters and other cards Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.