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I was wanting to make these alooong time ago. These are cards that don't have a name and they are like the god cards, but more beefed up and still tourney legal. You see, but their is another twist, their is six of them, so in order to be numbered, I used the question mark as the name. It fits all of them, I have one made with the pic and two others made without pics, but I will have them all done by tomorrow some time, before noon I hope. But anyhow, just to give an example, here is the first one, and they might be over powered effects, but the summoning is crazy just to get one out.

 

[spoiler=?]

267894up.jpg

[spoiler=effect]

This card cannot be special summoned except by tributing one fusion, synchro, or ritual monster along with four monsters each with different attributes. When this card is Summoned, Spells, Traps and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps and Effect Monsters. This cards attribute and type is treated as all attributes and types. Once per turn, you can destroy one card on the field and increase your life points by 1000. At each of your end phases, inflict 1000 to your life points or discard one card, if you cannot do one of these, destroy this card. If this card is removed from play, or returned to your hand while on the field, you win the game. If this card is the only card you control on your field and in your hand, you can normal summon this card without tributing. If thats the case, negate all of this cards effects and destroy it at the standby phase of your next turn.

 

 

 

 

Last post is edited "?" card.

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if you add on that he can't be Normal Summoned, and you change his last-ish effect to a Special Summon, then I'll rate it as balanced, but overpowered.

 

He's too strong and too good. You assume you can "balance" this by making his summoning requirement so ridiculously impossible that no one will be able to summon him... but he's still too ridiculously strong.

 

So you've created 2 problems. He's TOO powerful, and he's a dead draw no matter what because of how hard it is to get him out.... therefore, this card is bad.

 

As for the last bit about being able to summon him if you control no other cards and don't have a hand, I like it. But that doesn't do well enough to counteract the badness of everything else.

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Ok, First post card is edited, here ya all go. It is way different and readable on the card, sure their might be some mistakes, but the only thing I want to keep in all of these cards is a hard way for them to win the game, like victory dragon, or exodia, and etc. So plse rate edited version, thanks.

 

[spoiler=Edited Version of "?" card]

267894v.jpg

This card cannot be summoned except by tributing five monsters with different attributes. Negate all cards that negate this summon and destroy them. This card cannot attack directly. This card must attack all cards on the field. This card can be special summoned from your hand when you control no monsters and this is the only card in your hand. If thats the case, halve the ATK/DEF of this card. If all your monsters are in the graveyard or remove from play pile by the card effect, you win the game. Do you like the pic at least, it took me an hour to do it, got done, and looked like a pic that has more than one creature in their. If you look closely, it has more than five creatures in their made out of five creatures.

 


This card needs 7 sacrifices so you can't even summon it.

On the old card, you still could, because it took a ritual, or fusion, or synchro monster which had to be on the field in the first place, so technically you could, just be a little harder to do than most cards. BUt look at new post, you may like it.

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