DeathstickeR Posted December 17, 2009 Report Share Posted December 17, 2009 plz comment!!!!!!!! This card can only be summoned by removing from play the top 10 cards of your deck and 8 lvl 4 or lower "Dreadnought" monsters in your graveyard. This card can attack once every 2 turns. When this card inflicts 1500 damage or more to your opponent's life points, special summon 4 of the "Dreadnought" monsters you removed from play to summon this monster.The monsters summoned by this effect are destroyed 1 turn after the effect is activated. This card can only be summoned by the effect of "Oblivion".Once per turn(Max:2) you may activate one of the following effects:•Double the ATK of all "Dreadnought" monsters on the field except "Archon-King of the Dreadnought"your monsters cannot attack your opponent directly this turn.•Halve the ATK of all "Dreadnought" monsters and you can attack your opponent directly for this turn. While this card is in face-up attack position "Dark Dreadnought" monsters you control are unaffected by the effects of spell and trap cards. This card is also treated as a Warrior-type monster.When this card is selected as an attack target,you may special summon 1 "Dark Dreadnought" monster from your hand or deck. For every "Dark Dreadnought" monster on the field,this card gains 200 ATK. This card is also treated as a Spellcaster-type monster.For every LIGHT type monster your opponent controls,this card gains 200 ATK and DEF. For every DARK monster your opponent controls,this monster may attack 1 additional time. This card is also treated as a Spellcaster-type monster.This card is also counted as a LIGHT attribute monster. When this card destroys a monster as a result of battle,remove from play that monster. any 2 "Dark Dreadnought" monsters.This card can only be summoned by Fusion Summon.While this card is face-up on the field,youy opponent cannot activate spell cards and you cannot activate trap cards. Equip only to either "Dark Dreadnought Nero" or "Dark Dreadnought Sparda". When the equipped monster battles with an opponent's monster and is destroyed by battle,remove the attacking monster from play and inflict 500 points of damage to your opponent. When this card is destroyed and sent to the graveyard,special summon 1 level 4 or lower "Dreadnought" monster from you hand,deck,or graveyard. Select 1 "Dreadnought"monster in your graveyard and return it to your hand,then discard 1 card. While this card is on the field,you may normal summon "Dark Dreadnought"monsters without tributing.Increase the ATK of all "Dark Dreadnought" monsters by 500. Once per turn,if you control this monster,you can equip it to any "Dark Dreadnought Dante" or "Dark Dreadnought Keira" as an equip card.When this card is equipped to a monster increase that monster's ATK by 1000 and DEF by 750. Once per turn,if you control this monster,you can equip it to any "Dark Dreadnought Sparda " or "Dark Dreadnought Nero" as an equip card.When this card is equipped to a monster increase that monster's ATK by 1200 and DEF by 1000. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 17, 2009 Report Share Posted December 17, 2009 Dreadnought Castle is OPed, it needs a drawback on the effect Dreadful Resurrection is the only short card effect that needs more effects 7.9/10 Link to comment Share on other sites More sharing options...
Wrathos Posted December 17, 2009 Report Share Posted December 17, 2009 Why is the turtle a union monster? Link to comment Share on other sites More sharing options...
DeathstickeR Posted December 17, 2009 Author Report Share Posted December 17, 2009 he used to be an equip for archon and i forgot to change it back Link to comment Share on other sites More sharing options...
2Dual Posted December 18, 2009 Report Share Posted December 18, 2009 sparda, nero, keira, castle and vergil are OPed. i already told you about nero and sparda in the other thread, keira is OPed because can summon any Dreadnought from the deck even without tributes and also get an atk boost from this. castle is an Oped version of ancient gear castle, no tributes and also atk boost...vergil has quite high atk and def, negates spells and you can get it out just by fusioning 2 random dreadnoughts, negating your traps is too few of a drawback. Link to comment Share on other sites More sharing options...
DeathstickeR Posted December 19, 2009 Author Report Share Posted December 19, 2009 They better now? You can only play this card when there are 3 or more "Dreadnought" monsters on your side of the field.While this card is on the field,you may normal summon lvl 6 or lower "Dark Dreadnought"monsters without tributing.Increase the ATK of all "Dark Dreadnought" monsters by 500. This card is also treated as a Spellcaster-type monster.For every LIGHT type monster your opponent controls,this card gains 200 ATK and DEF. For every DARK monster your opponent controls,this monster may attack 1 additional time at the cost of 200 Life Points per additional attack. This card is also treated as a Spellcaster-type monster.This card is also counted as a LIGHT attribute monster. When this card destroys a monster as a result of battle,remove from play that monster. "Dark Dreadnought Nero" + "Dark Dreadnought Sparda"This card can only be summoned by Fusion Summon.While this card is face-up on the field,neither player can summon lvl 7 or higher monsters except by card effect.When this card destroys a Warrior-type monster as a result of battle,decrease the ATK of this card by 200 and take 400 damage This card is also treated as a Warrior-type monster.When this card is selected as an attack target,you may special summon 1 lvl 4 or lower "Dark Dreadnought" monster from your hand or deck. For every "Dark Dreadnought" monster on the field,this card gains 200 ATK. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 19, 2009 Report Share Posted December 19, 2009 yeah, and with the modifications I'll raise the rate to 8.4/10 Link to comment Share on other sites More sharing options...
2Dual Posted December 19, 2009 Report Share Posted December 19, 2009 castle is still too strong, needs a drawback, nero and sparda need ATK drop, i'd say 1600 for nero aand 1900 for sparda. keira is ok now, and vergil too, its efect isnt that strong, but it's a level 10 4000ATK by fusioning 2 level 4, which makes it balanced. Link to comment Share on other sites More sharing options...
BMM Posted December 19, 2009 Report Share Posted December 19, 2009 everything is ok... except for that picture of Illidan for Dante... i don't like it very much... :) Link to comment Share on other sites More sharing options...
DeathstickeR Posted December 19, 2009 Author Report Share Posted December 19, 2009 2dual have you only been looking @ their ATK? becuase i'd say the DEF keeps them decently balanced. the castle is just fine,you are the only complaining about it. 8.4 is the best i've gotten so far and im sticking with that until further notice. thanx. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.