Jump to content

Infernity Torment


Hunterback

Recommended Posts

Monsters: 20

3x Infernity Archfiend

3x Infernity Beast

3x Infernity Necromancer

3x Infernity Guardian

3x Infernity Dwarf

1x Flash Assailant

2x Dark Crusader

1x The Fiend Megacyber

1x Obelisk the Tormenter (the playable one)

 

Spells: 6

1x Pot of Generosity

1x Mystic Plasma Zone

1x Offerings to the Doomed

2x Tribute to the Doomed

1x Mystical Space Typhoon

 

Traps: 14

3x Infernity Force

3x Depth Amulet

2x Reckless Greed

1x Limit Impulse

1x Mirror Force

1x Rigeki Break

1x Full Salvo

1x Ultimate Offering

1x Call of the Haunted

 

 

 

Please tell me what you think!

Link to comment
Share on other sites

I thought that the extra Dwarfs and Beasts could be used as cannon fodder for the effects that I have to discard to activate. Plus, with how Infernity monsters swarm the field, you will have enough to tribute summon Obelisk and activate his effect with the help of Necromancer. Also, if you have Obelisk on the field, summon Dwarf, and have no cards in your hand, you just gave Obelisk a piercing ability.

For defense in this deck, you can quickly get Defender via Archfiend's effect/drawing/Necromancer's effect/Infernity Force. And, with 3 Defenders in the deck, you can use the three to defend your life points until you draw Obelisk, then use all three to tribute summon Obelisk. Then, using Necromancer's effect, bring a Defender back from the graveyard in defense to use Obelisk's effect.

From that alone, Obelisk can mix with Infernities and a Call of the Haunted and still inflict damage. I was also trying to make an almost pure Infernity deck, knowing that it is mainly a top-deck type deck.

 

*takes a deep breath* That is what I figured with this build. Of course, I do know that it still needs a few cards. Anything else?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...