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All of My Water Spirits-will update-


Dark Lightning

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Water Spirit-Glacier's True Terror

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Fish and 1 Aqua-Type monster you control. This card is unaffected by the effects of Trap Cards. When this card is Summoned successfully, toss a coin. • Heads: This card is destroyed during your next Standby Phase. • Tails: You can inflict 500 damage to your opponent.

 

Water Spirit-Sage of The Lake

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This card cannot be Normal Summoned or Set, this card can only be Special Summoned by Tributing 1 Fish-Type or 1 Aqua-Type monster that you control. When this card is Successfully Summoned, flip a coin, if heads, destroy 1 FIRE monster on your opponent's side of the field. If tails, destroy 1 WATER monster on your side of the field. After this effect has been used, neither you or opponent can Normal Summon, Set, or Special Summoned any FIRE or WATER monsters while this card remains face-up on the field.

 

Water Spirit-Duel Dragon, Typhoon

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This card cannot be destroyed as a result of battle. Whenever your opponent places an attack on a monster on your side of the field(besides this card), you may pay 200 Life Points to place the attack on this card instead. After this effect is used twice, destroy this card.

 

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This card cannot be Normal Summoned or Set, this card can only Special Summoned by discarding 1 card from your hand and Tributing 1 WATER monster that you control. This card gains 200 ATK for each Fish-Type monster on your opponent's side of the field. This card gains 200 DEF for each WATER monster on either side of the field.

 

[/align] Credits: Leo for the blue rim template. Father Wolf for The Duel Dragon Image, And Night Marian for Shark Warrior, Sage of The Lake, And Glacier's True Terror.

 

Hope you enjoy. Feel free to point out OCG

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every single pic is very well done (3rd one slightly overused though)

 

True Terror needs an effect while on the field, not just a mere 500 burn damage when it's summoned, not to mention that's up to the coin flip anyway

 

For Sage of the Lake, I'd make the last effect that neither player can summon or set FIRE or WATER monsters as long as this card is on the field, don't make it PERMANENT.

 

For Typhoon, the OCG is just when your opponent attacks a monster on your side of the field, not place an attack on a monster on your side of the field

 

and Fighter of the Sea needs more effects than just atk/def gains

 

7/10

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