RavenArchangel Posted December 17, 2009 Report Share Posted December 17, 2009 Dark Wizard of the Cave's effect:FLIP: At the end of your second or third battle phase you can place this card back face down. However, if the opponent has a monster with greater DEF than this card, this effect is negated. If this card is on the field with another "Dark Wizard of" card, it cannot be target by an opponent monsters attack. Dark Wizard of the Sorrow's effect:Negate the activation of one spell or trap card. During the turn this card is summoned, select one card on your opponents field, and flip it face down. During both players' Draw Phase, if they draw a Monster Card, except for a tuner, it is returned to the Deck. The Deck is then shuffled. If there are no spell or trap cards on your opponents side of the field, this card can attack your opponents life points directly. Beforehand: if I goofed on the OCG, give some leeway. I'm not an expert in making Yugioh Cards, so before you use my sig against me: when I say bad OCG in my sig, I mean when someone is absolutely terrible at it. Not when they make some goofs or newbie mistakes... and before anyone asks this question, as someone was odd enough to ask it before: when it says One, and doesn't specify how often..that means only one. So in other words, once. For those who can't tell that. -.- Keep in mind that if a monster were special summoned through a spell card or something other than because it was simply drawn..then that monster can still be used, and also that it doesn't say monsters can't be summoned, so thus if you have any in your hand, you can still summon those as well. Link to comment Share on other sites More sharing options...
Dweller of Parables Posted December 17, 2009 Report Share Posted December 17, 2009 You could have gotten better pictures... Link to comment Share on other sites More sharing options...
Max Darkness Posted December 17, 2009 Report Share Posted December 17, 2009 OCG Fixes: During your second or third Battle Phase after this card was Summoned, you can flip this card face-down. You cannot activate this effect if your opponent controls a monster whose DEF is greater than this card's DEF. If you control a different "Dark Wizard of" monster, you opponent cannot target this card. Once per turn, you can negate the activation of 1 Spell or Trap Card. When this card is Summoned, select 1 monster your opponent controls and flip it face-down. During either player's Draw Phase, if the turn player draws a Monster Card (except Tuner Monsters), the drawn card is returned to that player's Deck. If your opponent controls no Spell or Trap Cards, this card can attack your opponent directly. The first one has an overused picture, the second one has an awful picture and is ridiculously overpowered. 3/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 17, 2009 Report Share Posted December 17, 2009 2nd card is OPed as hell there's virtually no drawbacks on it at all, add some 4/10 Link to comment Share on other sites More sharing options...
RavenArchangel Posted December 18, 2009 Author Report Share Posted December 18, 2009 2nd card is OPed as hell there's virtually no drawbacks on it at all' date=' add some 4/10[/quote']Its based on 5D's card "sad story"..it has as many drawbacks as it does: BOTH players are stuck under its main effect.OCG Fixes: During your second or third Battle Phase after this card was Summoned' date=' you can flip this card face-down. You cannot activate this effect if your opponent controls a monster whose DEF is greater than this card's DEF. If you control a different "Dark Wizard of" monster, you opponent cannot target this card. Once per turn, you can negate the activation of 1 Spell or Trap Card. When this card is Summoned, select 1 monster your opponent controls and flip it face-down. During either player's Draw Phase, if the turn player draws a Monster Card (except Tuner Monsters), the drawn card is returned to that player's Deck. If your opponent controls no Spell or Trap Cards, this card can attack your opponent directly. [i']The first one has an overused picture, the second one has an awful picture and is ridiculously overpowered.[/i] 3/10Thanks, when I can I'll fix it...though your OCG fixes seem interesting sense the things you changed appear to be things that I got off of two real cards. Let me show you..card I own..its actual OCG..Command Knight:"While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, increase the ATK of all Warrior-Type monsters on your side of the field by 400 points." Real Card in japan:Sad story-sorrowful memories..spell card..real OCG effect:"During the turn this card is activated, no other Spell Cards can be activated. During both players' Draw Phase, if they draw a Monster Card, it is returned to the Deck. The Deck is then shuffled." The problem is, it seems OCG changes too often..could you link me to the thread please? By the way: dammit. Was trying not to pic a pic that was overused..oh well..you should never rate or judge a card based on if the picture is overused..if the pic is good enough to get used alot..then obviously its a good picture for a yugioh card to have and thus if anything, makes the rating higher, not lower. As for the second ones pic quality being bad: I know..but sadly I liked the picture so much, I was willing to live with bad quality in order to still have that picture for the card, but I don't blame you for it going against it. Link to comment Share on other sites More sharing options...
Syrup Ultimatum Posted December 20, 2009 Report Share Posted December 20, 2009 I say 5/10 because the pictures were good, and I like spellcasters, but a kind of stupid theme and 'dark wizard of the cave' what the hell Link to comment Share on other sites More sharing options...
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