The Demon Lord Posted December 17, 2009 Report Share Posted December 17, 2009 Well, it seems I've made my not-so-glorious return to YGO. My current employer (US Navy) had me running about so much for the last year and a half, that I haven't really been able to keep up with this for the most part. I think the last pack of cards I bought was Strike of Neos or Gladiator's Assault, so I'm a little out of date with all of these new effects. I saw my first ever Synchro monster less than a week ago, so you know it's been a while. Please bear with me. Disclaimer: I do not own Macross Frontier or any of the pictures associated with these cards. I have a few ideas for some more, but I'm not in a huge rush to create them. [spoiler= Monsters (10)][spoiler=Lore]When this card is Normal or Special Summoned, you can add 1 "SMS" monster (except "SMS - Skull Leader") from your Deck to your hand. [spoiler=Lore]As long as you control another "SMS" monster, your opponent cannot select this card as an attack target. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. [spoiler=Lore]Once per turn, by discarding 1 card from your hand, you can Special Summon 1 "Ghost Token" (Machine/LIGHT/1/500/500) to your side of the field in Defense Position. [spoiler=Lore]If your opponent controls a monster and you control a face-up "SMS" monster, you can Normal Summon this card without Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle, increase the level of this card by 2. (Max. Level of 12) [spoiler=Lore]When this card is Normal or Special Summoned, you can add 1 "Songstress of Hope", "Galactic Fairy", "Super-Dimensional Cinderella" or "Super-Dimensional Battle Goddess" from your Deck or Graveyard to your hand. [spoiler=Lore]You can only activate this effect during your Main Phase 1. Once per turn, you can pay 2000 Life Points to destroy all monsters on your opponent's side of the field. If this effect is activated, this card cannot declare an attack this turn. [spoiler=Lore]This card cannot be Normal Summoned or Set. This cannot be initially Special Summoned except by Tributing 3 monsters, including at least 1 "SMS" monster. As long as this card is face-up on the field, "SMS" monsters cannot be targetted by your opponent's card effects. Once per turn, during your Standby Phase, you can discard 1 card from your hand to Special Summon 1 "SMS" monster from your hand or Deck. [spoiler=Lore]Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "SMS - Alto the Messiah", "SMS - Skull Leader" or "SMS - Michael the Sharpshooter" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Defense Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 200 x it's own Level. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.) [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Diamond Crevasse". When this card is Summoned, put 3 counters on this card. Once per turn, by removing 1 counter from this card, destroy 1 card on your opponent's side of the field. When this card would be destroyed, by removing 1 counter from this card, it is not destroyed. (Damage calculation is applied normally.) During your 2nd End Phase after Summoning this card, remove this card from play and Special Summon 1 "SMS - Meltran Warrior Klan" and 1 "SMS - Michael the Sharpshooter" that have been removed from play to your side of the field in Defense Position. "SMS - Tornado Pack"Machine/Union/Light/Lv 6/ATK 0/DEF 1500Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "SMS - Alto the Messiah", "SMS - Skull Leader" or "SMS - Michael the Sharpshooter" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Defense Position. The equipped monster is unaffected by the effects of your opponent's Effect Monsters. Negate the effects of Effect Monsters destroyed by battle by the equipped monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed, destroy this card instead.) [spoiler=Spells (7)][spoiler=Lore]During your Battle Phase, increase the ATK of all "SMS" monsters you control by 100 x it's own Level. [spoiler=Lore]This card can only be activated by sending a "Songstress of Hope" on your side of the field to the Graveyard. As long as you control a face-up "SMS" monster, this card cannot be removed from the field. Increase the ATK and DEF of all "SMS" monsters you control by 200 x it's own Level. [spoiler=Lore]When an "SMS" monster you control destroys a monster by battle, inflict 400 points of damage to your opponent's Life Points. [spoiler=Lore]This card can only be activated by sending "Galactic Fairy" from your side of the field to the Graveyard. As long as you control an "SMS" monster, this card cannot be removed from the field. When an "SMS" monster you control destroys a monster by battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. [spoiler=Lore]Equip only to a Machine-Type "SMS" monster you control except "SMS - Koenig Monster". The equipped monster gains 500 ATK. Any monster destroyed by battle by the equipped monster is removed from play instead of being sent to the Graveyard. [spoiler=Lore]Pay 500 Life Points. Special Summon 1 "SMS" monster with 1500 ATK or less from your hand or Graveyard. The monster Summoned by this card's effect cannot be Tributed for a Tribute Summon. [spoiler=Lore]Equip only to "SMS - Skull Leader", "SMS - Michael the Sharpshooter", "SMS - Luca the Clairvoyant" or "SMS - Alto the Messiah" you control. When this card has been activated successfully, select 1 "Super-Dimensional" Continuous Spell Card from your Deck and place it in your Spell & Trap Card Zone, ignoring activation requirements. When this card is removed from the field, return the "Super-Dimensional" Continuous Spell Card activated by this card's effect to the Deck. [spoiler=Traps (2)][spoiler=Lore]Activate only when an "SMS - Michael the Sharpshooter" you contol is destroyed. Remove from play from your Graveyard 1 "SMS - Michael the Sharpshooter" and 1 "SMS - Meltran Warrior Klan". Special Summon 1 "SMS - Zero-Suit Klan" from your hand or Deck. [spoiler=Lore]Send from your side of the field to the Graveyard "Songstress of Hope" and/or "Galactic Fairy". Activate from your hand, Deck or Graveyard "Super-Dimensional" Continuous Spell card(s) that list the sent card(s) in their card text, ignoring the activation requirements [spoiler=Fusions (7)][spoiler=Lore]"SMS - Alto the Messiah" + "SMS - Armored Pack"This card can only be Special Summoned from your Extra Deck by sending the above cards on your side of the field to the Graveyard. (You do not use "Polymerization") While attacking, this card is not destroyed by battle and any Battle Damage you receive is reduced to 0. A monster attacked by this card is destroyed at the end of the Damage Step. When this card destroys a monster whose ATK is higher than the ATK of this card, your opponent draws 2 cards. When this card is removed from the field, by removing from play 1 "SMS - Armored Pack" in your Graveyard, you can Special Summon 1 "SMS - Alto the Messiah" from your Graveyard to your side fo the field. [spoiler=Lore]"SMS - Skull Leader" + "SMS - Armored Pack"This card can only be Special Summoned from your Extra Deck by sending the above cards on your side of the field to the Graveyard. (You do not use "Polymerization") Once per turn, you can add 1 "SMS" monster from your Deck or Graveyard to your hand. The selected monster cannot be Summoned this turn. When this card is removed from the field, by removing from play 1 "SMS - Armored Pack" in your Graveyard, you can Special Summon 1 "SMS - Skull Leader" from your Graveyard to your side of the field. "SMS - Armored Sniper"Machine/Fusion/Light/Lv 7/ATK 2500/DEF 2200"SMS - Michael the Sharpshooter" + "SMS - Armored Pack"This card can only be Special Summoned from your Extra Deck by sending the above cards on your side of the field to the Graveyard. (You do not use "Polymerization") Once per turn, you can destroy 1 Set card your opponent controls. The selected card cannot be activated in response to this effect's activation. If the destroyed card was a Monster Card, this card cannot declare an attack this turn. When this card is removed from the field, by removing from play 1 "SMS - Armored Pack" in your Graveyard, you can Special Summon 1 "SMS - Michael the Sharpshooter" from your Graveyard to your side of the field. "SMS - Tornado Messiah"Machine/Fusion/Light/Lv 10/ATK 3300/DEF 2500"SMS - Alto the Messiah" + "SMS - Tornado Pack"This card can only be Special Summoned from your Extra Deck by sending the above cards on your side of the field to the Graveyard. (You do not use "Polymerization") If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. When this card destroys a monster with this effect, the destroyed monster is removed from play and inflict damage to your opponent's Life Points equal to half of the destroyed monster's DEF. When this card declares an attack, by removing 1 "SMS" monster in your Graveyard from play, you can change the Battle Position of the attack target to face-down Defense Position. When this card is removed from the field, by removing from play 1 "SMS - Tornado Pack" in your Graveyard, you can Special Summon 1 "SMS - Alto the Messiah" from your Graveyard to your side fo the field. "SMS - Tornado Gunner"Machine/Fusion/Light/Lv 9/ATK 3000/DEF 2000"SMS - Michael the Sharpshooter" + "SMS - Tornado Pack"This card can only be Special Summoned from your Extra Deck by sending the above cards on your side of the field to the Graveyard. (You do not use "Polymerization") Once per turn, you can destroy all Set Spell and Trap cards on the field. When this card is removed from the field, by removing from play 1 "SMS - Tornado Pack" in your Graveyard, you can Special Summon 1 "SMS - Michael the Sharpshooter" from your Graveyard to your side of the field. "SMS - Tornado General"Machine/Fusion/Light/Lv 9/ATK 3100/DEF 2200"SMS - Skull Leader" + "SMS - Tornado Pack"This card can only be Special Summoned from your Extra Deck by sending the above cards on your side of the field to the Graveyard. (You do not use "Polymerization") Negate the effect of a Monster, Spell or Trap card that targets this card. By removing from play 1 "SMS" monster in your Graveyard, you can switch the target of one of your opponent's card effects that target a Monster card to this card. When this card negates a card effect, draw 1 card. When this card is removed from the field, by removing from play 1 "SMS - Tornado Pack" in your Graveyard, you can Special Summon 1 "SMS - Skull Leader" from your Graveyard to your side of the field. [spoiler=Note: The picture for this card may cause you to say "WTF" ][spoiler=Lore]This card can only be Special Summoned from your Extra Deck by removing from play from your side of the field "SMS - Alto the Messiah" and "Super-Dimensional Cinderella". This card's name is also treated as "SMS - Alto the Messiah" and "Super-Dimensional Cinderella" while it is on the field or in the Graveyard. If this card is removed from the field while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell, instead of removing it from the field. As long as you control a face-up "SMS" monster, this card cannot be removed from the field while in your Spell & Trap Card Zone. During your Standby Phase, while this card is in your Spell & Trap Card Zone, you can pay 1200 Life Points to Special Summon this card to your side of the field. When an "SMS" monster you control destroys one of your opponent's monsters, increase the level of this card by 2. (Max. Level of 12) Increase the ATK and DEF of all "SMS" monsters you control (except this card) by 200 x its own level. This card's ATK and DEF are equal to it's Level x 400. Link to comment Share on other sites More sharing options...
The Demon Lord Posted December 19, 2009 Author Report Share Posted December 19, 2009 Added "SMS - Armored Pack" Link to comment Share on other sites More sharing options...
Exa Raiun Posted December 19, 2009 Report Share Posted December 19, 2009 Hmm... curious idea. I don't know the series, but seems good. Let's check the cards one by one:SMS - Skull Leader: A beatstick which gives hand advantage, too? Awesome! Useful in its own concept, but good as a powerful Machine, too. 9/10SMS - Michael the Sharpshooter: Considering players rarely use defensive decks nowadays, it's not that useful, in my opinion, unless you have your ways to force them to Defense Position. 7/10SMS - Luca the Clairvoyant: Can be useable as creating Tribute Fodders, at the cost of card disadvantage. Hm... somewhat risky, but not bad. 7.5/10SMS - Alto the Messiah: Piercing Damage and Level increasing, supported by good ATK. On its own, a decent beatstick, but something is ... lacking. 7/10SMS - Meltran Warrior Klan: More like a support card, but can stand on its own. Seems okay, too. 8/10SMS - Koenig Monster: 2000 LP to destroy all monsters your opponent controls? Hmm... deadly against swarm decks... somewhat hard to judge its balance. It's like a softened version of "Demise, King of Armageddon", which clears the whole field, but harder to summon. 7/10SMS - Macross Quarter: Very hard to summon (Luca's Tokens can help), but very hard to get rid of it. All SMS monsters immune to all effects? Not to mention it has a very high ATK and can get some extra field swarming with its effect. Cool idea, but may be a bit too powerful. Maybe make it's immunity effect limit to monster, spell or trap effects?! No idea...Songstress of Hope: An inverted "Burden of the Mighty", this time as a booster instead of a debuff to your opponent? Nifty, and it gives sense to Alto's Level increase effect. 8/10Super-Dimensional Cinderella (side note, but these names are amusing. Again, I did not see the series): It's like a Nomi Continuous Spell Card, strange. Nice boost, but can end up as a dead draw in incorrect times. 7/10Galactic Fairy: A continuous burn effect, simple, but effective. Pity it only works for its own archetype ^^"... 7.5/10Super-Dimensional Battle Goddess: Just like Super-Dimensional Cinderella, a powerful effect, balanced by its Nominess. 7/10SMS - Armored Pack: As SMS monsters are usually Level 4 or Level 6 (and quite powerful for there level), it gives +800 or +1200 ATK (even more if Alto's effect is counted). For an union monster, it's great! 8.5/10SMS - Super Dimensional Messiah: Woot, more raw power. It actually has higher ATK than any Level 8 monster in the actual game (which are Evil Hero Malicious Edge and Valkyrion the Magna Warrior, both having more difficult Summoning requirements than this card). Overkill, definitely, and I expected more varied effects from a trump card ^^" ... 5.5/10The Lucifer Valkyrie: Another monster with the capacity of becoming a powerful beatstick~ *sigh*. We are somewhat overcrowded with them, right? 6.5/10SMS - Super-Dimensional Lords of Fate: And I thought Super Dimensional Messiah is overkill.... just let it count. If you have this card and Super-Dimensional Cinderella on the field, this card will have 3800+1200(it's own effect)+12x200(Cinderella's effect)=7400 ATK. And it can attack twice during the same Battle Phase. And it causes Piercing Damage. OUCH. I believe you really went over the top with this one, sorry. 4/10 My opinion is that while the base concept (beatsticks and damage boosters) is not that bad (if a bit uncreative, maybe), but as you progressed, you went progressively more and more over the top. For the whole deck, I would give 6.5/10. Link to comment Share on other sites More sharing options...
The Demon Lord Posted December 19, 2009 Author Report Share Posted December 19, 2009 Thanks for the reply. I built them for a tournament of fake cards my friend was holding, but I never actually planned on using the last three. They were more or less just for self amusement, and not intended to be "fair and balanced". I originally intended for Macross Quarter to be the "Ace" of the deck, and it only negates effects that target (Ex: Sakuretsu Armor, Exiled Force). Mirror Force, Lightning Vortex, etc. are still fair game. Link to comment Share on other sites More sharing options...
Exa Raiun Posted December 21, 2009 Report Share Posted December 21, 2009 I understand. I am aware of the fact that high end cards are hard to make both balanced and powerful, it just looked... so over the top. Besides these last cards, the concept seems okay, even though with luck, you have the chance to rapidly boost ATK to a problematic level (I just noticed that if you draw Meltran Warrior in the beginning, by Summoning it and searching for a Songstress of Hope, during your Battle Phases, you already have a 2200 ATK beatstick , which surpasses even the popular Cyber Dragon. Granted, this bonus is only for your Battle Phase, but can be quite nasty. Advantages of the deck:+ High damage potential+ Some field-clearing effects Disadvantages of the deck:- Possible card disadvantage by discard effects and such- Most cards (except the Macross Quarter) are quite vulnerable to removal Sorry if I sounded a bit critical, but I tend to put flavour (which is most likely good) and balance in my comments. With this, I change my final score to 7.5/10 Link to comment Share on other sites More sharing options...
The Demon Lord Posted January 10, 2010 Author Report Share Posted January 10, 2010 Updated:"SMS - Michael the Sharpshooter""SMS - Alto the Messiah" Added:"Reflex Missiles""Propulsion to Super-Dimensional Stardom""SMS - Armored Messiah""SMS - Armored Commandant""Diamond Crevasse""SMS - Zero-Suit Klan""Emergency Mobilization""Fold Speakers""SMS - Two Hearts as One - The Ranka Valkyrie" Unfortunately, the following units haven't been animated, so pictures of the following cards' art doesn't exist (yet). Therefore, their debut will be postponed:"SMS - Armored Sniper" "SMS - Tornado Pack""SMS - Tornado Messiah""SMS - Tornado Gunner""SMS - Tornado General" Link to comment Share on other sites More sharing options...
Exa Raiun Posted January 10, 2010 Report Share Posted January 10, 2010 Reflex Missiles: While the ATK boost is not that high, considering most cards in this set have quite a high ATK, it's understandable. The effect helps you against decks which rely on cards on the Graveyard. 8/10 Propulsion to Super-Dimensional Stardom: A faster way to use those powerful Super-Dimensional cards. A bit odd idea, but it can work. 7.5/10 SMS - Armored Messiah: Destroying any monster at the cost of your opponent getting major card advantage? Bizarre, but in the right time, it can be advantageous. 7.5/10 SMS - Armored Commandant: Card advantage and an okay ATK? Pretty clever, yet still looks balanced. 8/10 Diamond Crevasse and SMS - Zero-Suit Klan: More oddball summoning conditions and an effect which is somewhat similar to the Big Core-series. Depending on the timing, it can be a dead draw or a useful comeback card. 7/10 Emergency Mobilization: A fitting name for a fitting card effect. Pity that with all the high ATK monsters, it doesn't really go well with this deck. 6/10 Fold Speakers: Yay, more Super-Dimensional Support. But creative on a way that it is an Equip Spell Card which doesn't support the equipped monster. 7.5/10 SMS - Two Hearts as One - The Ranka Valkyrie: Yay, a mecha musume! \^^/ Okay, seriously, a Fusion monster which uses a Continuous Spell as one of its "Fusion Materials". It can be kept on the field for quite a long time, and generally seems like a fun card to play. :) 8.5/10 Link to comment Share on other sites More sharing options...
The Demon Lord Posted January 10, 2010 Author Report Share Posted January 10, 2010 @Exa Raiun:Again, thank you for the reply. The idea behind "Emergency Mobilization" was so that I could Normal Summon, say, Skull Leader, grab either Armored Pack or Tornado Pack (Unfortunately, not out yet, but it's another 0 ATK Union), then use EM to Special Summon it, then, "whalla" Fusion Monster. A Note: Seeing as artwork for the 5 art-less cards is becoming more and mo difficult to find, I'm debating on whether or not to release the cards without artwork. These cards will be appearing in a YGO 5D's/Macross F crossover (Scary, I knows) idea that I came up with and I would want them to be considered "balanced" before they make their appearance there. Therefore, to followers of this thread, I am open to hearing your opinions on this matter. Link to comment Share on other sites More sharing options...
Exa Raiun Posted January 11, 2010 Report Share Posted January 11, 2010 For Emergency Mobilization, I believe I understand the idea. It just seemed odd that there are only 2 (or 3, with Tornado Pack) monsters which can be used with this card. It has the dangers of being a dead draw in some cases. As for the YGO/Macross crossover - it sounds like an interesting idea. I wonder how the setting of the two series will be linked together: Mechas (+idol singers, if I know Macross well enough) vs. card games on motorbikes, hehehe~. :) Link to comment Share on other sites More sharing options...
The Demon Lord Posted January 11, 2010 Author Report Share Posted January 11, 2010 Well, as for the YGO/Macross crossover, it's not gonna be too crazy like some of the crossover ideas I've ran across in my time. [spoiler=Ideas pertaining to the piece]Basic idea is going to be that SMS picks up on the energy signatures from the Earthbound Immortals and sends down some representatives to investigate. (You'll recognize them from their associated cards.) While Valkyries will be playing an extremely minor role in this, I wouldn't be surprised that IF I include a turbo duel with one of the SMS reps, their *cough*Duel Runner*cough* is actually one of their Valkyries with a few mods to accomadate to the turbo duels. As for the last five cards, I've decided to post them in written format for now. Hopefully I'll run across some acceptable art and post the actual pictures of them. Link to comment Share on other sites More sharing options...
Exa Raiun Posted January 11, 2010 Report Share Posted January 11, 2010 For the written cards:SMS - Tornado Pack: Searchable, and for a Union monster, it has a good effect. It's Level 6, though, so outside the earlier mentioned Emergency Mobilization, a bit hard to summon for its stats. 6.5/10 SMS - Armored Sniper: Nifty effects and okay stats, and a much-needed way for this deck to destroy Set Trap and Spell Cards. Really good for a Fusion monster! 9/10 SMS - Tornado Messiah: A combination of really good effects which support each other and high enough ATK to defeat most monsters even without the help of its effects. The problems mentioned earlier with Tornado Pack are its only weakness, but it needs it for balance reasons. 8.5/10 SMS - Tornado Gunner: That's where the balance is getting a little edgy. With this effect, it's pretty easy to tear down most defensive decks (which operates with lots of Trap Cards). Maybe if that destroying effect is activated, this monster shouldn't be attack in that turn. 8/10 SMS - Tornado General: Card advantage, target switching, high stats, oh my! This one sounds pretty nifty, too! (Why I have the feeling this whole deck could use those getting back from removed from play cards a lot?) 8/10 As for the story idea, I couldn't imagine at first how it would make sense, but as you mentioned it, it sounds all rational :) Link to comment Share on other sites More sharing options...
The Demon Lord Posted January 13, 2010 Author Report Share Posted January 13, 2010 Well, I'm all up for the rational ideas. Weird ideas confuse me too much and I usually just give up trying to understand it. I prolly would have the first chapter already, but I seem to have run into a bit of a snag. I don't know what kind of Deck to give Michael :cry:, and he's supposed to participate in the first duel... *shrug* Anyways... I figured I'd add in a bit of a tribute to the government that hired SMS (Mass Emigration Convoy "Macross Frontier") with the addition of their dreadnaught that they only turned to during the finale. It's effect is supposed to emulate it's "Super-Dimension Energy Cannon". (4 Counters because it's a 4 barrel gun.) [spoiler=Battle Frontier + Last Frontier (Old)][spoiler=Lore]As long as you control a face-up "SMS" monster, your opponent cannot activate any Field Spell cards and this card cannot be removed from the field. When this card is activated, put a number of "Fold Counters" on this card equal to the number of "SMS" monsters that were removed from play by the effect of an "SMS" monster. "SMS" monsters you control gain 300 ATK if there are 1 or more "Fold Counters" on this card. During your Main Phase, you can send this card with 6 or more "Fold Counters" on it to the Graveyard to send all "SMS" monster that were removed from play to the Graveyard and Special Summon 1 "Battle Frontier" from your hand, Deck or Graveyard. [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned initially by the effect of "Last Frontier". This card counts as an "SMS" monster if "Super-Dimensional Cinderella" and/or "Super-Dimensional Battle Goddess" is face-up on your side of the field. When this card is Special Summoned by the effect of "Last Frontier", Special summon 1 "Battle Galaxy Token" (Machine/DARK/LV 11/ATK 3600/DEF 3600) to your opponent's side of the field in Defense Position. The "Battle Galaxy Token" cannot be destroyed during the turn it is Summoned. When an "SMS" monster you control destroy a card(s) on your opponent's side of the field, put 1 "Super-Dimension" Counter on this card (Max. 4). Once per turn, during your Main Phase, you can remove 4 "Super-Dimension" Counters from this card to remove from play all Monster Cards OR all Spell and Trap Cards on your opponent's side of the field. During the turn this effect is activated, this card cannot declare an attack. Link to comment Share on other sites More sharing options...
Exa Raiun Posted January 13, 2010 Report Share Posted January 13, 2010 Last Frontier: If this card can have 4 Fold Counters max, how can you activate its effect with the 6 Fold Counters? Or am I getting it wrong? Or the max. 4 supposed to be max. 6?Battle Frontier: Power to the maximum, but if your opponent manages to destroy it (it has no spell / trap / monster effect protection on its own, and its destroying effect takes a time to work), you will end up with the enemy having a big monster to use against you ... These cards have a bit of "anime-only" feeling, the kind of cards which more likely to appear in such a situation and not as a card you actually use, but they are quite interesting on their own. Link to comment Share on other sites More sharing options...
The Demon Lord Posted January 13, 2010 Author Report Share Posted January 13, 2010 *re-reads* Whoops... The "(Max. 4)" is supposed to apply to Battle Frontier's Super-Dimension Counters. It was an after-the-fact edit, so I'll fix it now. These two will only be appearing in the Mac. F/5D's story once (maybe twice), and will make no entrance into real life. More of a "for fun" duo and much too impractical. Link to comment Share on other sites More sharing options...
Exa Raiun Posted January 13, 2010 Report Share Posted January 13, 2010 Yeah, I noticed that. That's why I mentioned the "anime-only" feeling. These are indeed too impractical for real use, but such cards tend to appear in the series too, hehe~ Link to comment Share on other sites More sharing options...
The Demon Lord Posted January 20, 2010 Author Report Share Posted January 20, 2010 It's gonna be sad for me to say, that after this card, I'm 90% sure I'm going to be done with this set. Good ole Shoji Kawamori (creator of Macross F), while he's said certain craft can be equipped with certain packs, has never animated such things, so pictures are a no go for those 5 cards, at least until "Macross Frontier the Movie: The False Songstress" is released soemwhere other than theatres. Inspiration for this card was actually thanks to YGO 5D's, after I watched the episodes where Yusei summoned Majestic Star Dragon to beat Kalin and Jack summoned Majestic Red Dragon to beat Carly. So, I present the SMS counterpart (although it's more of an original idea) I do not own this picture, but unfortunately, I don't know it's true owner. [spoiler=Lore]"Majestic Dragon" + "SMS - Two Hearts as One - The Ranka Valkyrie" + 1 non-Tuner monsterWhen "SMS - Two Hearts as One - The Ranka Valkyrie" is used as Synchro Material for a Synchro Summon of this card, it's Level is treated as it's original Level. This card is unaffected by your opponent's card effects. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. This card's ATK is equal to the combined Levels of all monsters on the field x 400. Return this card to the Extra Deck during your End Phase and Special Summon 1 "SMS - Two Hearts as One - The Ranka Valkyrie" from your Graveyard. Link to comment Share on other sites More sharing options...
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