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new idea **added draw card (could use some help)


Zephor

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ugh..

1 Tuner + 1 or more Set Spell and Trap cards

Spell and Trap cards used in the Synchro Summoning of this card are treated as 1 level. This card's ATK and DEF is equal to the number of Set Spell and Trap cards used in its Synchro Summon x 800. You can destroy every other card on the field. If you do, this card is destroyed at the End Phase.

Think this might look better, and be more balanced. Yours atm is UP imo-

Also, it's atk and def should prob be ?

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Don't use both trap and spell tokens, just stick with spell tokens.. may want to reword the synchro to not require 'set' spells and traps, that'd be fine... otherwise

 

When this card is Normal Summoned you can Set up to 2 "Spell Token" into your Spell and Trap Card Zone. When this card is destroyed and sent to the graveyard, you can Set 1 "Spell Token" into your Spell and Trap Card Zone.

 

maybe even give the tokens a simple-stupid effect like

A "Spell Token" is treated as a Normal Spell Card with the following effect: Increase your Life Points by 500.

make his normal summon worth 1000 lifepoints if you aren't gonna use them for sync?

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don't worry about it, generally you'd only want to use tokens for him and the by allowing anything is more versatile, here's how i'd word your first 2 monsters

 

1 Tuner + 1 or more Spell and Trap cards

Spell and Trap cards used in the Synchro Summoning of this card are treated as 1 level. This card's ATK and DEF is equal to the number of Set Spell and Trap cards used in its Synchro Summon x 800. You can destroy every other card on the field. If you do, this card is destroyed at the End Phase.

ATK: ? DEF: ?

 

When this card is Normal Summoned you can Set up to 2 "Spell Token" into your Spell and Trap Card Zone. A "Spell Token" is treated as a Normal Spell Card with the following effect: Increase your Life Points by 500. When this card is destroyed and sent to the graveyard, you can Set 1 "Spell Token" into your Spell and Trap Card Zone.

ATK: 600 DEF: 1400

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Mmn, his effect will be fine for now, for what it does... might as well not make it limited though, and give him the option of sac'ing your back-row in general.. .again you're prob only gonna want to sac tokens unless you absolutely must something else.. .on second thought maybe add more stuff?

ALSO, people sometimes get annoyed if you just bump it with new cards, edit the first post with new cards as well

 

During your Standby Phase you can Set 1 "Spell Token" into your Spell and Trap Card Zone. A "Spell Token" is treated as a Normal Spell Card with the following effect: Increase your Life Points by 500. If this card is selected as an attack target you can Tribute 1 Spell or Trap Card you control to negate the attack.

 

(wondering if tributing a spell is a good way to say it ;3)

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I'm beginning to enjoy the idea behind these >.>

(you can bump your topic with a card, just make sure you add it to the main post)

Mmmn, decent i suppose... it really depends on how many more ways you're gonna be able to get spell tokens before it can be balanced, but i don't think the deck to grave has much point or helps toward balancing the +1... maybe make it worth even more draw? i'm not sure but you could very well make this the effect until you make more support

 

Tribute any number of "Spell Token" you control. Draw cards equal to the amount of "Spell Token" you Tributed.

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Woah major major major UP on that recharge card o.O

Discard 1 card. Select up to 3 Spell or Trap Cards and return them to your Deck. Set 1 "Spell Token" for every Spell or Trap Card returned to your Deck by this effect.

or

Discard 1 card. Pay Life Points in multiples of 500. (Max 2000) Set 1 "Spell Token" for every 500 Life Points paid for this effect.

 

one of these, whichever you think is better

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oh yeah add the spell token effect to the end of the recharge

 

no, a normal spell card can be used the turn it is set, but it's not continuous, using it would give you 500 then send it to the grave, in this case remove it from the field.

 

the effect for the spell tokens serves only the purpose to give you the ability to sac them for LP in a worst case scenario, and leave space for useful spell/trap cards... don't want 5 tokens filling up your zones w/o a tuner to get the synchro right?

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another new one

46146h.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the Graveyard while there are 3 or more "Spell Token" in your Spell and Trap Card Zone and you control no monsters. This card gains 300 ATK for every Spell or Trap card that was in your Spell and Trap Card Zone during this cards Special Summon. When this card is declared as an attack target, you may Tribute 1 "Spell Token" to negate the attack and send all cards on your opponent's side of the field to the Graveyard.

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