Zephor Posted December 18, 2009 Report Share Posted December 18, 2009 using set spell and traps for a synchro summoningplease look at ocg and give correctionsconstructive criticism is welcomedthanks for your time Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 18, 2009 Report Share Posted December 18, 2009 pic I've seen a lot lately not lose 1000 atk, change it to "decrease this card's ATK by 1000" 8/10 Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 yeah sorry about the pictureand thanks (: Link to comment Share on other sites More sharing options...
Kroama Posted December 18, 2009 Report Share Posted December 18, 2009 ugh..1 Tuner + 1 or more Set Spell and Trap cardsSpell and Trap cards used in the Synchro Summoning of this card are treated as 1 level. This card's ATK and DEF is equal to the number of Set Spell and Trap cards used in its Synchro Summon x 800. You can destroy every other card on the field. If you do, this card is destroyed at the End Phase.Think this might look better, and be more balanced. Yours atm is UP imo-Also, it's atk and def should prob be ? Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 hmm okaynow i have this other card tooand im really unsure about its effect as of right nowwhat do you guys think? Link to comment Share on other sites More sharing options...
Kroama Posted December 18, 2009 Report Share Posted December 18, 2009 Don't use both trap and spell tokens, just stick with spell tokens.. may want to reword the synchro to not require 'set' spells and traps, that'd be fine... otherwise When this card is Normal Summoned you can Set up to 2 "Spell Token" into your Spell and Trap Card Zone. When this card is destroyed and sent to the graveyard, you can Set 1 "Spell Token" into your Spell and Trap Card Zone. maybe even give the tokens a simple-stupid effect like A "Spell Token" is treated as a Normal Spell Card with the following effect: Increase your Life Points by 500.make his normal summon worth 1000 lifepoints if you aren't gonna use them for sync? Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 yeah your right the help is appreciated (: Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 18, 2009 Report Share Posted December 18, 2009 this one's pic is a little overused and why 2 types of tokens? Just stick with one of them 7/10 Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 yeah i changed to just using oneand yeah, too lazy to try and find imagesso im using all those overused ones for now EDIT: how should i change solitary knight to use spell tokens instead? Link to comment Share on other sites More sharing options...
Rehva Posted December 18, 2009 Report Share Posted December 18, 2009 OMG Give credit... its father wolf's Pic Yeah, i likey 8/10 Link to comment Share on other sites More sharing options...
Kroama Posted December 18, 2009 Report Share Posted December 18, 2009 don't worry about it, generally you'd only want to use tokens for him and the by allowing anything is more versatile, here's how i'd word your first 2 monsters 1 Tuner + 1 or more Spell and Trap cardsSpell and Trap cards used in the Synchro Summoning of this card are treated as 1 level. This card's ATK and DEF is equal to the number of Set Spell and Trap cards used in its Synchro Summon x 800. You can destroy every other card on the field. If you do, this card is destroyed at the End Phase.ATK: ? DEF: ? When this card is Normal Summoned you can Set up to 2 "Spell Token" into your Spell and Trap Card Zone. A "Spell Token" is treated as a Normal Spell Card with the following effect: Increase your Life Points by 500. When this card is destroyed and sent to the graveyard, you can Set 1 "Spell Token" into your Spell and Trap Card Zone.ATK: 600 DEF: 1400 Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 thanks alot! :)and yet another new card Link to comment Share on other sites More sharing options...
Rehva Posted December 18, 2009 Report Share Posted December 18, 2009 Still, give credit >.> The Idea looks boring lol 8/10 Link to comment Share on other sites More sharing options...
Kroama Posted December 18, 2009 Report Share Posted December 18, 2009 Mmn, his effect will be fine for now, for what it does... might as well not make it limited though, and give him the option of sac'ing your back-row in general.. .again you're prob only gonna want to sac tokens unless you absolutely must something else.. .on second thought maybe add more stuff?ALSO, people sometimes get annoyed if you just bump it with new cards, edit the first post with new cards as well During your Standby Phase you can Set 1 "Spell Token" into your Spell and Trap Card Zone. A "Spell Token" is treated as a Normal Spell Card with the following effect: Increase your Life Points by 500. If this card is selected as an attack target you can Tribute 1 Spell or Trap Card you control to negate the attack. (wondering if tributing a spell is a good way to say it ;3) Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 like the idea with "tribute" spell or trap hahaand yeah, ill just edit the first post from now onsorry if im annoying anyone Link to comment Share on other sites More sharing options...
Kroama Posted December 18, 2009 Report Share Posted December 18, 2009 I'm beginning to enjoy the idea behind these >.>(you can bump your topic with a card, just make sure you add it to the main post)Mmmn, decent i suppose... it really depends on how many more ways you're gonna be able to get spell tokens before it can be balanced, but i don't think the deck to grave has much point or helps toward balancing the +1... maybe make it worth even more draw? i'm not sure but you could very well make this the effect until you make more support Tribute any number of "Spell Token" you control. Draw cards equal to the amount of "Spell Token" you Tributed. Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 your helping me like a crap load xDthanks! Link to comment Share on other sites More sharing options...
Kroama Posted December 18, 2009 Report Share Posted December 18, 2009 taken an interest in these is all ;3don't be afraid to change something i've fixed if someone else says something you think looks better, or you yourself prefer. they're yours after all Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 here's another (: im pretty confident with this one haha Link to comment Share on other sites More sharing options...
Kroama Posted December 18, 2009 Report Share Posted December 18, 2009 Woah major major major UP on that recharge card o.ODiscard 1 card. Select up to 3 Spell or Trap Cards and return them to your Deck. Set 1 "Spell Token" for every Spell or Trap Card returned to your Deck by this effect.orDiscard 1 card. Pay Life Points in multiples of 500. (Max 2000) Set 1 "Spell Token" for every 500 Life Points paid for this effect. one of these, whichever you think is better Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 about that second one? would you lose no life points considering you get 500 when the token is placed in spell and trap zone? Link to comment Share on other sites More sharing options...
Kroama Posted December 18, 2009 Report Share Posted December 18, 2009 oh yeah add the spell token effect to the end of the recharge no, a normal spell card can be used the turn it is set, but it's not continuous, using it would give you 500 then send it to the grave, in this case remove it from the field. the effect for the spell tokens serves only the purpose to give you the ability to sac them for LP in a worst case scenario, and leave space for useful spell/trap cards... don't want 5 tokens filling up your zones w/o a tuner to get the synchro right? Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 oh yeah haha thanks Link to comment Share on other sites More sharing options...
Zephor Posted December 18, 2009 Author Report Share Posted December 18, 2009 another new oneThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the Graveyard while there are 3 or more "Spell Token" in your Spell and Trap Card Zone and you control no monsters. This card gains 300 ATK for every Spell or Trap card that was in your Spell and Trap Card Zone during this cards Special Summon. When this card is declared as an attack target, you may Tribute 1 "Spell Token" to negate the attack and send all cards on your opponent's side of the field to the Graveyard. Link to comment Share on other sites More sharing options...
Yankee Posted December 18, 2009 Report Share Posted December 18, 2009 Right.Spell tokens are treated as normal monsters.My question:What level is said token? >_> Link to comment Share on other sites More sharing options...
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