Musicafee Posted December 19, 2009 Report Share Posted December 19, 2009 Once per turn, during your Standby Phase, place 1 Blast Counter on this card (max 5). You can remove up to 5 Blast Counters from this card to destroy 1 monster on your opponent's side of the field for each counter removed by this effect.When this card is Summoned, Special Summon 2 "Mechanical Tokens" (Machine-Type/DARK/Level 4/ATK 1000/DEF 700). Every time a Machine-Type monster is Summoned, Special Summon 1 "Mechanical Token". Once per turn, by tributing "Mechanical Tokens", destroy Spell and Trap cards equal to the number of Tokens destroyed by this effect.Equip only to a monster on your side of the field with 1500 or less ATK points. Select 1 monster on your opponent's side of the field and decrease the card's ATK by 800. The equipped monster gains 800 ATK. If the selected monster's ATK points are reduced to 0 by this card's effect, the equipped monster loses ATK equal to the original ATK of the selected monster. If the selected monster is destroyed, destroy this card.Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Elemental Hero Blastman" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"Runu Guardian" + "Cyber Soldior Kuno" + "Iso, Soldior of Eternal Glory"When this card is Fusion Summoned, destoy all Spell and Trap cards your opponent controls. If this card attacks or is attacked, "Special Summon 1 "Soldier Token" (Machine-Type/DARK/Level 3/ATK 1000/DEF 500). You can tribute 2 "Soldier Tokens" to Special Summon 1 level 4 or lower monster from your hand or graveyard. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 19, 2009 Report Share Posted December 19, 2009 that one is too weak without any spell/trap support, so make them Link to comment Share on other sites More sharing options...
Musicafee Posted December 19, 2009 Author Report Share Posted December 19, 2009 that one is too weak without any spell/trap support' date=' so make them[/quote'] Sorry. I am still posting them. Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted December 19, 2009 Report Share Posted December 19, 2009 Why would anyone play a Level 6, 2200 ATK vanilla Master Gundam? Sabernaut is just Jinzo -100 ATK, and a Scourge/ Black Convoy toy facelift. Robot Warrior is too powerful. 3900 ATK, 3200 DEF, and can negate/destroy cards with 300 Life Points. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 19, 2009 Report Share Posted December 19, 2009 good with spell/trap support the vanillas are better, still not great your synchros are too weak, since their effects are too plain 7/10 Link to comment Share on other sites More sharing options...
Musicafee Posted January 24, 2010 Author Report Share Posted January 24, 2010 BUMP. Please comment. Link to comment Share on other sites More sharing options...
GoblinKing01 Posted January 24, 2010 Report Share Posted January 24, 2010 That first synchro is too ridiculous. 3900 ATK and can negate things by paying 300 LP. otherwise they're ok except you should change the jinzo copy to something more interesting Link to comment Share on other sites More sharing options...
Jazin Kay Posted January 24, 2010 Report Share Posted January 24, 2010 These images are from just too many Pop Culture things, and are thus terrible. Link to comment Share on other sites More sharing options...
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