kliffi Posted December 19, 2009 Report Share Posted December 19, 2009 [spoiler=Crushrock Robo (Original)] Lore: When this card is Normal Summoned, Special Summoned, or flipped face-up, place 6 Battery Counters on this card. When this card attacks, remove 1 Battery Counter from this card. This card inflicts Piercing Damage. When this card inflicts Battle Damage to your opponent's Life Points, randomly discard 1 card from your opponent's hand. You can remove all Battery Counters from this card to inflict 1000 points of damage to both player's Life Points. When this card has no Battery Counters on it, it is destroyed. [spoiler=Crushrock Robo (Newer)] Lore:You can Special Summon this card from your Graveyard by tributing 3 "Scrap Tokens" you control. When this card is Normal Summoned, Special Summoned, or flipped face-up, place 6 Battery Counters on this card. When this card attacks, remove 1 Battery Counter from this card. This card inflicts Piercing Damage. When this card inflicts Battle Damage to your opponent's Life Points, randomly discard 1 card from your opponent's hand. You can destroy this card during your Standby Phase to inflict 1000 points of damage to both player's Life Points. If you do this, Special Summon 2 "Scrap Tokens" (Machine-type/EARTH/Level 1/ATK 100/DEF 100) in Defense Position. These tokens cannot be used as tributes for a Synchro Summon, Tribute Summon, or Set. When this card has no Battery Counters on it, its original ATK and DEF becomes 0. If this card with no Battery Counters on it is sent to the Graveyard by battle, you can remove this card from play to Special Summon 1 Scrap Token in Defense Position. [spoiler=Rapidfire Robo] Lore:You can Special Summon this card from your Graveyard by tributing 2 "Scrap Tokens" you control. When this card is Normal Summoned, Special Summoned, or flipped face-up, place 6 Battery Counters on this card. When this card attacks, flip a coin. If the result is heads, this card can attack again. If the result is tails, remove 2 Battery Counters from this card. If this card inflicts Battle Damage to your opponent's Life Points, you can remove 1 Battery Counter from this card to Special Summon 1 "Scrap Token" (Machine-type/EARTH/Level 1/ATK 100/DEF 100) in Defense Position. These tokens cannot be used as tributes for a Synchro Summon, Tribute Summon, or Set. When this card has no Battery Counters on it, its original ATK and DEF becomes 0. If your opponent attacks this face-up monster with no Battery Counters on it, you can remove this card from play after the Damage Step to Special Summon 1 Scrap Token in Defense Position. [spoiler=Flak Cannon Robo] Lore:You can Special Summon this card from your Graveyard by tributing 4 Scrap Tokens you control. When this card is Normal Summoned, Special Summoned, or flipped face-up, place 4 Battery Counters on this card (max. 4). When this card attacks or is attacked, remove 1 Battery Counter from this card. When this card is attacked, this monster can declare an attack. When this card attacks, you can negate the attack and remove 2 Battery Counters from this card to destroy 1 Spell or Trap Card on the field OR discard 2 cards randomly from your opponent's hand instead. Once per turn, you can destroy 1 Scrap Token you control to place 1 Battery Counter on this card. You can remove this face-up monster from play to inflict 1000 damage to both players Life Points and Special Summon 2 "Scrap Tokens" (Machine-type/EARTH/Level 1/ATK 100/DEF 100) in Defense Position. These tokens cannot be used as tributes for a Synchro Summon, Tribute Summon, or Set. If this card has no Battery Counters on it, its original ATK and DEF becomes 0. [spoiler=Carrier Robo] Lore:When this card is Normal Summoned or flipped face-up, place 6 Battery Counters on this card. You can remove 1 Battery Counter from this card to equip any Scrap Tokens you control to this card as Equip Spell Cards. If this card has no Battery Counters on it, this card's original ATK and DEF becomes 0, and all Scrap Tokens equipped to this card are destroyed. --- I will add more later... I actually have a few stocked up. I wanted to show the idea first. The "Robo" set can be identified by this text: When this card is Normal Summoned, Special Summoned, or flipped face-up, place [#] Battery Counters on this card. ...Followed by a means of losing them. This will usually be through an action such as attacking, activating an effect, once per turn, being attacked, etc. Battery Counters should be lost regularly. It's as if the Robo is losing its "charge." The amount of Battery Counters they have is usually based on their Level. Also, some might have a "self-destruct option": You can remove all Battery Counters from this card to inflict 1000 points of damage to both player's Life Points. And so forth... The self destruct option could have many different, devastating effects. All of which will effect both players equally. This effect will also spawn Scrap Tokens, which can be used to Special Summon these from your Graveyard. I worry it might by OP, however. When they have no Battery counters, they will have 0 ATK and DEF. So they will basically be food for killing. I worry that might be OP as well. Hrm. Any tips? I hope the idea is liked! Please comment/rate Klif out. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 19, 2009 Report Share Posted December 19, 2009 the 1000 burn to both players is only worth it if you have a monster reborn handy to get it back quickly it's still a pretty good effect though, I'll rate it 7.6/10 Link to comment Share on other sites More sharing options...
kliffi Posted December 19, 2009 Author Report Share Posted December 19, 2009 I've been thinking over it, and I have more effects handy. Link to comment Share on other sites More sharing options...
-DOOM Posted December 19, 2009 Report Share Posted December 19, 2009 The both players burn effect is bad. you're destroying the card and for that you take damage??? the idea is nice, altough nothing special i think. Still nice idea though! pic is fine, 9/10 Link to comment Share on other sites More sharing options...
Twig Posted December 19, 2009 Report Share Posted December 19, 2009 lol, this + book of moon= tie gameop'edcool pic8.111111/10 Edit: I don't think the robo subtype is necessary, you can just make it an effect monster Link to comment Share on other sites More sharing options...
kliffi Posted December 19, 2009 Author Report Share Posted December 19, 2009 Check out the newer effect. It might balance it out/make it OP. You tell me.Also, check out the Poll. Vote which of the two is better. Also added a new card: Rapidfire Robo. Check it out :D Link to comment Share on other sites More sharing options...
kliffi Posted December 19, 2009 Author Report Share Posted December 19, 2009 aaaaany feedback? :O Link to comment Share on other sites More sharing options...
kliffi Posted December 20, 2009 Author Report Share Posted December 20, 2009 bumpityadded flak cannon robo. check it out! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 20, 2009 Report Share Posted December 20, 2009 "When this card is attacked, this monster can declare an attack." I'm unsure if this is needed in the text "When this card attacks, you can negate the attack to destroy 1 Spell or Trap Card on the field OR discard 2 cards randomly from your opponent's hand instead." <-----this effect makes it OPed since you won't lose the counter this way and therefore its stats will remain the same, therefore this effect needs a drawback to it overall the card has too few drawbacks and makes it OPed 7.2/10 Link to comment Share on other sites More sharing options...
kliffi Posted December 20, 2009 Author Report Share Posted December 20, 2009 do you think there could b e another way to say it so it DOES lose a counter? because that's intended. maybe it should lose 2 counters? its kinda tough to get around OCG. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 20, 2009 Report Share Posted December 20, 2009 yeah for an effect like that I'd say make it lose at least 2 counters for it so you can't abuse the effect Link to comment Share on other sites More sharing options...
kliffi Posted December 20, 2009 Author Report Share Posted December 20, 2009 fixed. anything else? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 20, 2009 Report Share Posted December 20, 2009 now that I think about it 7 counters might be too much since you have an effect in there than can add counters to it I'd place only 4 counters on it when summoned to the field and since you didn't put a counter limit on the card, just make 4 the limit Link to comment Share on other sites More sharing options...
kliffi Posted December 20, 2009 Author Report Share Posted December 20, 2009 fixed. thanks. have u checked out rapidfire robo? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 20, 2009 Report Share Posted December 20, 2009 I did, I just had problems posting the comment via the computer for me, that one's effect is more balanced, but it's still swarming the field with tokens, which you didn't say can't be used for synchro summoning I suggest you add that since the other monster cards already use the tokens for their summoning, throw synchros in there and this is OPed 7/10 Link to comment Share on other sites More sharing options...
kliffi Posted December 20, 2009 Author Report Share Posted December 20, 2009 alright, ill add that to all of em. thanks. that makes sense.added new robo: carrier. utility for those pesky scrap tokens. :) Link to comment Share on other sites More sharing options...
kliffi Posted December 20, 2009 Author Report Share Posted December 20, 2009 bumpity Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 21, 2009 Report Share Posted December 21, 2009 not sure if 6 counters is too long for the effect to go through or not personally I'd make it only 4 counters or something 8/10 Link to comment Share on other sites More sharing options...
Haseo The Terror Of Death Posted March 4, 2010 Report Share Posted March 4, 2010 Yet another start. you need more monster cards. And you need more spell and trap cards. Link to comment Share on other sites More sharing options...
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