Jump to content

National Ambition.


Kekara

Recommended Posts

Here's a deck I'm hoping to take the Nationals next year. I got the initial idea from a magazine, and modified it to my taste. As Cybers, Gadgets, Monarchs and Burn seem to have run riot of late, this deck pretty much screws them over. No copying now.^_^

 

Monsters

3xFusilier Dragon, the Dual Mode Beast

2xElite Goblin Attack Force

3xChainsaw Insect

3Goblin Attack Force

3xIndomitable Fighter Lei-Lei

1xExiled Force

3xCyber Dragon

1xSacred Phoenix of Nepthys

1xBlack Cat of Ill Omen

 

Magic

1xPot of Avarice

1xNobleman of Crossout

1xMystical Space Typhoon

1xHeavy Storm

1xLightning Vortex

1xSmashing Ground

1xFissure

1xPremature Burial

1xBrain Control

1xUnited we Stand

 

Trap

3xSkill Drain

2xFinal Attack Orders

1xMirror Force

1xTorrential Tribute

1xCall of the Haunted

3xSolemn Judgement

 

The only thing I'm not too sure about is the Solemn Judgement. I was wondering whther I could somehow side deck into a burn of some kind?Much test playing left before this deck fully completed is.

Link to comment
Share on other sites

Evidently not the same as you.

Think about it. I'm playing a deck that's hugely reliant on Skill Drain. So why would I play a monster who's effect is useless whilst it's on the field?

 

 

 

so take that phoenix out... if you really want a skill drain aggro deck, USE MAGESTIC MECHS YOU FOOL!!

Link to comment
Share on other sites

It's a fast beat-down style, so I'm not overly inclined to rely on tribute monsters. Okay, remove the phoenix. Apparently Exiled Force gets around Skill Drain(although I have no idea how), so I included one. And I've already said I'll include some Majestic Mech Ohkas.

 

You like your exclamation marks Orochi, don't you?

Link to comment
Share on other sites

yep, that's the only way to get your atention on the important facts...

 

 

i'll tell you a little secret: exiled gets around skill drain because skill drain negates effects, not the activation of that effect or paying the cost of that effect... if you have snipe hunter on the field while skill drain is active, you can discard a card and select a target, but you won't roll the dice... if you have cannon soldier you can sacrifice a monster, but you won't inflict 500 points of damage...

 

what about exiled force? when you activate exiled force, you have to tribute it and send it to the grave as a cost, well... on the grave, skill drain can't negate the effect of exiled force, so you can destroy an opponent's monster...

Link to comment
Share on other sites

Exiled is not immune to skill drain.

 

Priority is immune to skill drain. Exiled force UPON SUMMONING, can call priority and be tributed, and since his effect does not activate on the field, he is already in the graveyard, he can still kill a monster.

 

Add EEV to this deck, Works with Fusiller :)

Link to comment
Share on other sites

EEV: epidemic eratication vitur...

 

 

and i repeat, skill drain negate effects, not the activation of the effect, so you can pay the cost of the effect... so exiled can pay the cost (been sent to the grave) and the effect is activated on the grave, where skill drain has no effect...

 

rats, tomato, sangan, turtles are not affected by skill drain too, because their effect are activated on the grave, if you if you want to negate those, you must avoid to sent them to the grave or use effects like dark ruler ha-des...

Link to comment
Share on other sites

You guys need to bone up on rules more. Skill drain does not negate the activation of effects only the resolution. And it can only prevent effects from resolving on the field. If the monster is no longer on the field at resolution, the effect goes through. Exiled and mei-kou both fall in this category. They activate, tribute themselves for the effect, and when they resolve the effect goes through since its no longer face up on the field. But the same applies to any monster. If you activate the six samurai Kamon, and then chain cunning of the six samurai, the effect goes through, even if you bring back the same kamon. So you can use it to kill skill drain. Just like Mei-Kou. Same if mobius is summoned and the opponent activates BTH, mobius works. Of course the opponent would be stupid to do that, but its just another example

 

And phoenix likes Skill drain. It doesn't negate its recursion effect, but it does stop its heavy storm effect so that skill drain stays alive.

 

The deck works well together, but it won't stand a chance in serious competition, simply because its too slow. A decent amount of removal, or a good side (since most people side against skill drain burn anyway) will pick this deck apart at the seems, at which point almost every monster you run becomes a major liability. The deck is great, for its concept. Sadly the concept is flawed (skill drain with monsters with neg effects = proven to fail decktype)

Link to comment
Share on other sites

no need for Fusilier Dragon, the Dual Mode Beast coz if u dont trib it, it counts as a monster with 1400 atk its affect doesnt start on the field. maybe think about placing darkworld cards in

these i think could speed ur deck up

 

17| monsters

 

2| Majestic Mech Ohka

2| Sillva, Warlord of Dark World

2| Goldd, Wu-Lord of Dark World

2| Elite Goblin Attack Force

3| goblin attack force

3| Indomitable Fighter Lei-Lei

3| Broww, Huntsman of Dark World

 

17| spells

 

1| Pot of Avarice

3| dark world lightning

1| Heavy Storm

1| Mystical Space Typhoon

1| Premature Burial

2| shield crush

2| smashing ground

2| enemy controler

2| shrink

2| Gateway to the Dark World

1| card destruction

 

7| traps

3| skill drain

3| Solemn Judgement

1| call of the haunted

Link to comment
Share on other sites

You really think so Belgian? I've been trialing it against some decent players, and it seems to have done all right so far. I'll admit it's slow, but I've been working on some changes which I haven't shown here. I'll post them once I reckon the deck is complete.

Link to comment
Share on other sites

no need for Fusilier Dragon' date=' the Dual Mode Beast coz if u dont trib it, it counts as a monster with 1400 atk its affect doesnt start on the field. maybe think about placing darkworld cards in

these i think could speed ur deck up

[/quote']

 

However when Drain is activated, its ATK becomes 2800. And the reason it IS in fact good, is because it will STAY at 2800 even after skill drain leaves the field.

Link to comment
Share on other sites

You really think so Belgian? I've been trialing it against some decent players' date=' and it seems to have done all right so far. I'll admit it's slow, but I've been working on some changes which I haven't shown here. I'll post them once I reckon the deck is complete.

[/quote']

 

Yes, do. The problem is, if you set up slow you need more answers. You need to protect your monsters. They aren't going to be threatened in battle a lot though, but a smart player will get around solemn, if you even have it (lets face it, you won't solemn s/t removal) and vortex is seeing a lot of play. Maybe some bribes might be in order, since they won't put you on the spot like solemn. The only thing that seems to come to mind is waboku. Since you can pop a bigger monster on the field next turn, saving yourself the damage could give you the time to set up. That still leaves your deck extremely exposed to storm, trunade and other s/t removal, with FAO and Skill drain in play. You stand to lose a lot of resources if any part of your strategy is put under pressure.

Link to comment
Share on other sites

But to be perfectly honest, you could say that about any deck really. There's no ironclad monster protection from magic and traps available, waboku isn't too much use as I'm already pretty ,much throwing life points away with 3 skill drain and 3 Solemn Judgement, and my monsters are already carting around plenty of attack power. 3 Lightning Vortex and Hammer Shot are popular, but pretty much any deck will fall prey to that, bar multiple Freed and Horus Lvl 6. Final Attack orders is actually more of a distraction, I've found, with Skill Drain doing most of the work.

 

Anyway, the strategy I've got in mind involves converting the deck to have 3 Dimensional fissure, 3 Return from the Different Dimension(Are we still allowed 3 on the current ban list?) and 3 D.D. Survivor. I haven't decided whether this will be the main deck or something I side-deck into as of yet though.

Link to comment
Share on other sites

But your strategy is more prone to it. Most decks can special summon in addition to their normal summon (or if the normal summon is foiled) and they get to keep their monsters, even if skill drain isn't out. With ohka, fusilier, orcs and what not, you will often -1 in battle, or in the case of ohka, -1 yourself. Even when you think you have a stable field both vortex and heavy storm can foil your plans and allow the opponent to clear your field at once. That is the problem with a skill drain deck, all your monsters become liabilities when you don't have skill drain.

 

So it can't be said about every deck. But just for a second, lets assume you can say it about every deck, that's where the argument that your deck sets up too slow comes into play. Another deck can fall pray to well-timed removal as well, but the problem is that won't keep them from setting up a stable field again next turn. This deck does not have that possibility. If you fail to protect all your assets, you will lose.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...