Kekara Posted December 10, 2007 Report Share Posted December 10, 2007 Here's a deck I'm hoping to take the Nationals next year. I got the initial idea from a magazine, and modified it to my taste. As Cybers, Gadgets, Monarchs and Burn seem to have run riot of late, this deck pretty much screws them over. No copying now.^_^ Monsters3xFusilier Dragon, the Dual Mode Beast2xElite Goblin Attack Force3xChainsaw Insect3Goblin Attack Force3xIndomitable Fighter Lei-Lei1xExiled Force3xCyber Dragon1xSacred Phoenix of Nepthys1xBlack Cat of Ill Omen Magic1xPot of Avarice1xNobleman of Crossout1xMystical Space Typhoon1xHeavy Storm1xLightning Vortex1xSmashing Ground1xFissure1xPremature Burial1xBrain Control1xUnited we Stand Trap3xSkill Drain2xFinal Attack Orders1xMirror Force1xTorrential Tribute1xCall of the Haunted3xSolemn Judgement The only thing I'm not too sure about is the Solemn Judgement. I was wondering whther I could somehow side deck into a burn of some kind?Much test playing left before this deck fully completed is. Link to comment Share on other sites More sharing options...
HORUS Posted December 10, 2007 Report Share Posted December 10, 2007 Majestic Mech Ohka x3 Link to comment Share on other sites More sharing options...
Kekara Posted December 11, 2007 Author Report Share Posted December 11, 2007 Oh, I like that combo. What do you think I should take out for them. Maybe the two EGAF and a Cyber? Link to comment Share on other sites More sharing options...
Orochi Posted December 12, 2007 Report Share Posted December 12, 2007 what?!?!?! phoenix and NO HAND OF NEPHTYS?!?!? in which world do you live?? Link to comment Share on other sites More sharing options...
Kekara Posted December 12, 2007 Author Report Share Posted December 12, 2007 Evidently not the same as you.Think about it. I'm playing a deck that's hugely reliant on Skill Drain. So why would I play a monster who's effect is useless whilst it's on the field? Link to comment Share on other sites More sharing options...
georgeyboy654 Posted December 12, 2007 Report Share Posted December 12, 2007 Phoenix with no right hand = Bad. Random Exiled?? Otherwise ok. Link to comment Share on other sites More sharing options...
Orochi Posted December 13, 2007 Report Share Posted December 13, 2007 Evidently not the same as you.Think about it. I'm playing a deck that's hugely reliant on Skill Drain. So why would I play a monster who's effect is useless whilst it's on the field? so take that phoenix out... if you really want a skill drain aggro deck, USE MAGESTIC MECHS YOU FOOL!! Link to comment Share on other sites More sharing options...
Kekara Posted December 13, 2007 Author Report Share Posted December 13, 2007 It's a fast beat-down style, so I'm not overly inclined to rely on tribute monsters. Okay, remove the phoenix. Apparently Exiled Force gets around Skill Drain(although I have no idea how), so I included one. And I've already said I'll include some Majestic Mech Ohkas. You like your exclamation marks Orochi, don't you? Link to comment Share on other sites More sharing options...
Orochi Posted December 14, 2007 Report Share Posted December 14, 2007 yep, that's the only way to get your atention on the important facts... i'll tell you a little secret: exiled gets around skill drain because skill drain negates effects, not the activation of that effect or paying the cost of that effect... if you have snipe hunter on the field while skill drain is active, you can discard a card and select a target, but you won't roll the dice... if you have cannon soldier you can sacrifice a monster, but you won't inflict 500 points of damage... what about exiled force? when you activate exiled force, you have to tribute it and send it to the grave as a cost, well... on the grave, skill drain can't negate the effect of exiled force, so you can destroy an opponent's monster... Link to comment Share on other sites More sharing options...
Kekara Posted December 14, 2007 Author Report Share Posted December 14, 2007 Ah, I get it. Thanks Orochi.Does that mean that Giant Rat would get around it? Link to comment Share on other sites More sharing options...
georgeyboy654 Posted December 14, 2007 Report Share Posted December 14, 2007 Exiled is not immune to skill drain. Link to comment Share on other sites More sharing options...
Static Posted December 14, 2007 Report Share Posted December 14, 2007 Exiled is not immune to skill drain. Priority is immune to skill drain. Exiled force UPON SUMMONING, can call priority and be tributed, and since his effect does not activate on the field, he is already in the graveyard, he can still kill a monster. Add EEV to this deck, Works with Fusiller :) Link to comment Share on other sites More sharing options...
Kekara Posted December 18, 2007 Author Report Share Posted December 18, 2007 So if I killed a Giant Rat whilst Skill Drain was on the field, Giant Rat's effect should get around it, as his effect activates in the graveyard, right? What's EEV? Link to comment Share on other sites More sharing options...
Orochi Posted December 18, 2007 Report Share Posted December 18, 2007 EEV: epidemic eratication vitur... and i repeat, skill drain negate effects, not the activation of the effect, so you can pay the cost of the effect... so exiled can pay the cost (been sent to the grave) and the effect is activated on the grave, where skill drain has no effect... rats, tomato, sangan, turtles are not affected by skill drain too, because their effect are activated on the grave, if you if you want to negate those, you must avoid to sent them to the grave or use effects like dark ruler ha-des... Link to comment Share on other sites More sharing options...
georgeyboy654 Posted December 18, 2007 Report Share Posted December 18, 2007 Skill drain works on exiled, as i argued with static over lol. And no, the rat WOULD be negated. Kthanx. Link to comment Share on other sites More sharing options...
Belgian Blue Posted December 18, 2007 Report Share Posted December 18, 2007 You guys need to bone up on rules more. Skill drain does not negate the activation of effects only the resolution. And it can only prevent effects from resolving on the field. If the monster is no longer on the field at resolution, the effect goes through. Exiled and mei-kou both fall in this category. They activate, tribute themselves for the effect, and when they resolve the effect goes through since its no longer face up on the field. But the same applies to any monster. If you activate the six samurai Kamon, and then chain cunning of the six samurai, the effect goes through, even if you bring back the same kamon. So you can use it to kill skill drain. Just like Mei-Kou. Same if mobius is summoned and the opponent activates BTH, mobius works. Of course the opponent would be stupid to do that, but its just another example And phoenix likes Skill drain. It doesn't negate its recursion effect, but it does stop its heavy storm effect so that skill drain stays alive. The deck works well together, but it won't stand a chance in serious competition, simply because its too slow. A decent amount of removal, or a good side (since most people side against skill drain burn anyway) will pick this deck apart at the seems, at which point almost every monster you run becomes a major liability. The deck is great, for its concept. Sadly the concept is flawed (skill drain with monsters with neg effects = proven to fail decktype) Link to comment Share on other sites More sharing options...
maddog15 Posted December 19, 2007 Report Share Posted December 19, 2007 no need for Fusilier Dragon, the Dual Mode Beast coz if u dont trib it, it counts as a monster with 1400 atk its affect doesnt start on the field. maybe think about placing darkworld cards in these i think could speed ur deck up 17| monsters 2| Majestic Mech Ohka2| Sillva, Warlord of Dark World2| Goldd, Wu-Lord of Dark World2| Elite Goblin Attack Force3| goblin attack force3| Indomitable Fighter Lei-Lei3| Broww, Huntsman of Dark World 17| spells 1| Pot of Avarice3| dark world lightning1| Heavy Storm1| Mystical Space Typhoon1| Premature Burial2| shield crush2| smashing ground2| enemy controler2| shrink2| Gateway to the Dark World1| card destruction 7| traps 3| skill drain3| Solemn Judgement1| call of the haunted Link to comment Share on other sites More sharing options...
Kekara Posted December 19, 2007 Author Report Share Posted December 19, 2007 You really think so Belgian? I've been trialing it against some decent players, and it seems to have done all right so far. I'll admit it's slow, but I've been working on some changes which I haven't shown here. I'll post them once I reckon the deck is complete. Link to comment Share on other sites More sharing options...
Belgian Blue Posted December 19, 2007 Report Share Posted December 19, 2007 no need for Fusilier Dragon' date=' the Dual Mode Beast coz if u dont trib it, it counts as a monster with 1400 atk its affect doesnt start on the field. maybe think about placing darkworld cards in these i think could speed ur deck up[/quote'] However when Drain is activated, its ATK becomes 2800. And the reason it IS in fact good, is because it will STAY at 2800 even after skill drain leaves the field. Link to comment Share on other sites More sharing options...
Belgian Blue Posted December 19, 2007 Report Share Posted December 19, 2007 You really think so Belgian? I've been trialing it against some decent players' date=' and it seems to have done all right so far. I'll admit it's slow, but I've been working on some changes which I haven't shown here. I'll post them once I reckon the deck is complete.[/quote'] Yes, do. The problem is, if you set up slow you need more answers. You need to protect your monsters. They aren't going to be threatened in battle a lot though, but a smart player will get around solemn, if you even have it (lets face it, you won't solemn s/t removal) and vortex is seeing a lot of play. Maybe some bribes might be in order, since they won't put you on the spot like solemn. The only thing that seems to come to mind is waboku. Since you can pop a bigger monster on the field next turn, saving yourself the damage could give you the time to set up. That still leaves your deck extremely exposed to storm, trunade and other s/t removal, with FAO and Skill drain in play. You stand to lose a lot of resources if any part of your strategy is put under pressure. Link to comment Share on other sites More sharing options...
Kekara Posted December 19, 2007 Author Report Share Posted December 19, 2007 But to be perfectly honest, you could say that about any deck really. There's no ironclad monster protection from magic and traps available, waboku isn't too much use as I'm already pretty ,much throwing life points away with 3 skill drain and 3 Solemn Judgement, and my monsters are already carting around plenty of attack power. 3 Lightning Vortex and Hammer Shot are popular, but pretty much any deck will fall prey to that, bar multiple Freed and Horus Lvl 6. Final Attack orders is actually more of a distraction, I've found, with Skill Drain doing most of the work. Anyway, the strategy I've got in mind involves converting the deck to have 3 Dimensional fissure, 3 Return from the Different Dimension(Are we still allowed 3 on the current ban list?) and 3 D.D. Survivor. I haven't decided whether this will be the main deck or something I side-deck into as of yet though. Link to comment Share on other sites More sharing options...
Belgian Blue Posted December 20, 2007 Report Share Posted December 20, 2007 But your strategy is more prone to it. Most decks can special summon in addition to their normal summon (or if the normal summon is foiled) and they get to keep their monsters, even if skill drain isn't out. With ohka, fusilier, orcs and what not, you will often -1 in battle, or in the case of ohka, -1 yourself. Even when you think you have a stable field both vortex and heavy storm can foil your plans and allow the opponent to clear your field at once. That is the problem with a skill drain deck, all your monsters become liabilities when you don't have skill drain. So it can't be said about every deck. But just for a second, lets assume you can say it about every deck, that's where the argument that your deck sets up too slow comes into play. Another deck can fall pray to well-timed removal as well, but the problem is that won't keep them from setting up a stable field again next turn. This deck does not have that possibility. If you fail to protect all your assets, you will lose. Link to comment Share on other sites More sharing options...
georgeyboy654 Posted December 20, 2007 Report Share Posted December 20, 2007 Don't listen to maddog's fixes. YOU DON'T take out fusiller dragons in a skill drain deck. JESUS! Link to comment Share on other sites More sharing options...
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