Dark Seraphim Posted December 19, 2009 Report Share Posted December 19, 2009 Always losing sucks, Samurai's PWN ... just not in this format. 16 Monsters:01 Sangan01 Rescue Cat01 GB Darius01 GB Bestiari01 GB Retiari01 GB Murmillo01 GB Hoplomus02 GB Laquari02 GB Equeste02 GB Samnite03 Test Tiger 11 Spells:01 Brain Control01 Smashing Ground01 Mystical Space01 Heavy Storm02 My Body As A Shield02 Gladiator Proving Ground03 Book Of Moon 13 Traps:01 Torrential Tribute01 Solemn Judgment01 Call Of The Haunted02 Bottomless Trap Hole02 GB War Chariot03 Waboku03 Trap Stun Dont get me wrong i do win but thats against people that think running 1 copy of Kuriboh "just in case" is pro -_-; Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted December 19, 2009 Report Share Posted December 19, 2009 http://forum.yugiohcardmaker.net/thread-131464.html?highlight=Gladiator+Beast It's a little bit outdated, but the general advice will work. -1 Defensive Tactics-1 Sangan-1 Secutor (this is a personal choice)-1 Smashing Ground-1 Forbidden Chalice (BoM allows you to get around Skill Drain)+1 Waboku/Mirror Wall+2 Shallow Grave (works with contact fusion)+1 GB Chariot+1 Book of Moon (so godly with GBs) Link to comment Share on other sites More sharing options...
Dark Seraphim Posted December 20, 2009 Author Report Share Posted December 20, 2009 http://forum.yugiohcardmaker.net/thread-131464.html?highlight=Gladiator+Beast It's a little bit outdated' date=' but the general advice will work. -1 Defensive Tactics-1 Sangan-1 Secutor (this is a personal choice)-1 Smashing Ground-1 Forbidden Chalice (BoM allows you to get around Skill Drain)+1 Waboku/Mirror Wall+2 Shallow Grave (works with contact fusion)+1 GB Chariot+1 Book of Moon (so godly with GBs)[/quote'] I'll add in the Waboku and the BoM, i'll leave Sangan as it is seeing as i have enough targets for him and because i already play so little monsters. I've also added 3 Trap Stun's to try out, -1 Secutor, -1 Chalice and -1 Mirror Force (because i don't have one :(). If the 3 Stun's don't work out anybody got any idears what to replace them with? Or any other card for that matter? BTW Shallow Grave is meh seeing as Glads rarely have a grave (if you play it right [Thats what i heard anyway]). Link to comment Share on other sites More sharing options...
Zenju Posted December 20, 2009 Report Share Posted December 20, 2009 Hmm...I'ma dig up the GB deck I have built now, see if you get any card ideas from it. Monsters (20)Gladiator Beast Bestiari2x Gladiator Beast Darius2x Gladiator Beast Equeste2x Gladiator Beast Laquari2x Gladiator Beast Murmillo2x Gladiator Beast SamniteGladiator Beast SecutorPlaguespreader ZombieRescue CatSummoner Monk3x Test Tiger2x X- Saber Airbellum Spells (12)2x Burden of The MightyBrain ControlCold Wave2x Foolish Burial2x Gladiator Proving GroundHeavy Storm2x Lightning VortexMystical Space Typhoon Traps (9)Call of the Haunted2x Dust Tornado3x Gladiator Beast War Chariot3x Waboku It's not perfect, but it runs pretty solid, I like your addition of Trap Stun though, I just might have to -2 Dust Tornado for 2 Trap Stuns. Burden of the Mighty is pretty useful, I also sometimes side out for Gladiator Beast Archfiend Shield, and/or Colosseum, Cage of the Gladiator Beasts (The shield for Secutor, the Cage is just kinda fun to play) Link to comment Share on other sites More sharing options...
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