Sidepipe Posted December 19, 2009 Report Share Posted December 19, 2009 Well, this is my first Set. It features a new Archetype: The "Labyrinth" monsters, and consists of Ultra Rares only.Pic credit goes to Photobucket and MTG (Nightmarian's Pictures Archive) [spoiler=Cards 1-10][spoiler=LOE-EN001: Master of Eternity] [spoiler=LOE-EN002: Labyrinth Championship]I know, pic sucks... I'm looking for a new one and will update it. [spoiler=LOE-EN003: Labyrinth of Eternity] [spoiler=LOE-EN004: Labyrinth Guardian] [spoiler=LOE-EN005: Fortified Labyrinth Guardian] [spoiler=LOE-EN006: Labyrinth Soldier] [spoiler=LOE-EN007: Labyrinth General] [spoiler=LOE-EN008: Labyrinth Overlord][spoiler=Lore]"Labyrinth General" + "Fortified Labyrinth Defender"This card cannot be attacked while in Attack Position. If this card is in Attack Position for more than 3 turns, destroy it. When this card is attacked while in face-up Defense Position, increase it's DEF by 5000 until the end of the Damage Step. If this card attacks, increase it's ATK by 5000 until the end of the Damage Step. [spoiler=LOE-EN009: Labyrinth Dweller] [spoiler=LOE-EN010: Tamed Labyrinth Dweller] [spoiler=Cards 11-20][spoiler=LOE-EN011: Labyrinth Knight] [spoiler=LOE-EN012: Ultimate Labyrinth Knight][spoiler=Lore]"Labyrinth Knight" + "Labyrinth Guardian" + "Labyrinth Soldier"This card cannot be Special Summoned except by Fusion Summon. When this card destroys a card by battle, place 1 counter on it (max. 5). When this card attacks or is attacked, increase it's ATK and DEF by the number of counters on it x200. When this card is destroyed, Special Summon 1 "Labyrinth Spirit" from your hand, Deck. or Graveyard, ignoring the Summoning conditions. [spoiler=LOE-EN013: Labyrinth Spirit][spoiler=Lore]This card can only be Normal Summoned by removing 5 "Labyrinth" monsters in your Graveyard from play. Once, during your Main Phase, if you control this card on the Field, you can eqiup it to a "Labyrinth" monster you control as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 1000. (1 monster can only be equipped with 1 Union monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [spoiler=LOE-EN014: Labyrinth Mage - Fire] [spoiler=LOE-EN015: Labyrinth Mage - Wind] [spoiler=LOE-EN016: Labyrinth Mage - Water] [spoiler=LOE-EN017: Labyrinth Mage - Earth][spoiler=Lore]This card is also treated as a DARK monster. Once per turn, during your Main Phase 1, select 1 card in your opponent's hand and activate the corresponding effect:-Monster: Special Summon 1 Level 4 "Labyrinth Mage" monster from your Deck.-Spell: Increase this card's ATK by 500 until your End Phase.-Trap: Increase your Life Points by 500. [spoiler=LOE-EN018: Elemental Labyrinth Mage] [spoiler=LOE-EN019: Elemental Shockwave] [spoiler=LOE-EN020: Full Power Elemental Shockwave] More coming soon! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 19, 2009 Report Share Posted December 19, 2009 half the card effects are WAY too bland, they need more effects to make things interesting the synchro is too weak since it only gains atk the turn it's summoned and that's it. 5/10 Link to comment Share on other sites More sharing options...
Sidepipe Posted December 20, 2009 Author Report Share Posted December 20, 2009 Added 10 cards!I worked on the new card's effects, hope you like 'em! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 20, 2009 Report Share Posted December 20, 2009 most of them are OPed the low leveled ones are ok if they have very small or no drawbacks due to their simple effects, but the higher leveled ones (5 or higher) do need drawbacks 6/10 Link to comment Share on other sites More sharing options...
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