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One Final Stand | Or, Alternatively, You Could Discuss Luck As A Drawback


Luna Lovegood

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[align=center]111474.jpg

This card's effect cannot be negated. This card can only be activated if your field is empty and this is the last card in your hand. Remove from play all cards in both players Decks, Fields, Hands and Graveyards ignoring effects. Roll a die. Depending on the roll:

1: Return all cards Removed From Play to their respective Decks.

2: Both players roll a die. The combined total of the two die is the number of cards the players can return to their decks.

3: The duel ends in a draw.

4: Your opponent can return any number of cards that are Removed from play to their hand. You can return any number of cards that are removed from play to your deck.

5: Both players gain 8000 Life Points and all cards that are Removed From Play are returned to their owners Decks.

6: Return all cards Removed From Play to their respective Decks. You gain 2000 Life Points.

 

 

The OCG is most likely off.[/align]

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I don't like the picture

Congratulations on spamming. GTFO. You too Leo

Pic is okay' date=' OCG is not bad.

 

Effect is dangerous.

[/quote']

 

There is absolutely no disadvantaging effect' date=' although this card is so damn strong. You should replace 1 of the 6 options with "You lose the game."

[/quote']

Your OCG seems slightly wrong.

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I don't like the picture

Congratulations on spamming. GTFO. You too Leo

Pic is okay' date=' OCG is not bad.

 

Effect is dangerous.

[/quote']

 

There is absolutely no disadvantaging effect' date=' although this card is so damn strong. You should replace 1 of the 6 options with "You lose the game."

[/quote']

Your OCG seems slightly wrong.

 

The correct OCG would be "you lose the Duel" or if you were particularly cruel "you lose the Match," but he's right. It's too strong not to have killer backfire potential.

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I lost the game O.o

 

 

 

So' date=' could some one give me a suggestion?

[/quote']

Bleed to death.

Fundamentally incorrect. Rewards bad play with massive game changing effects and promotes luck. In future' date=' try to use other drawbacks than risk factor (chance to miss) or losing activation/Summoning requirements.

[/quote']

Risk factor IS a major drawback. Wondered why Arcana Force: The World is not limited?

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Fundamentally incorrect. Rewards bad play with massive game changing effects and promotes luck. In future' date=' try to use other drawbacks than risk factor (chance to miss) or losing activation/Summoning requirements.

[/quote']

Risk factor IS a major drawback. Wondered why Arcana Force: The World is not limited?

 

Arguments based on Konami's decisions? Really?

 

The World should've been banned the day it came out. Luck drawbacks are in no way legitimate, it's basically "EITHER YOU GET AWAY WITH NO COST IF YOU'RE LUCKY OR YOU DON'T". Why should you get away free of drawbacks for having good luck?

 

Luck is TERRIBLE for the game. Skill and judgment of when to use cards based on alternative drawbacks and the current situation is a good thing for the game. Considering the drawbacks of bad luck doesn't count because you know you can totally avoid the drawback just by lucking in.

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Fundamentally incorrect. Rewards bad play with massive game changing effects and promotes luck. In future' date=' try to use other drawbacks than risk factor (chance to miss) or losing activation/Summoning requirements.

[/quote']

Risk factor IS a major drawback. Wondered why Arcana Force: The World is not limited?

 

Arguments based on Konami's decisions? Really?

 

The World should've been banned the day it came out. Luck drawbacks are in no way legitimate, it's basically "EITHER YOU GET AWAY WITH NO COST IF YOU'RE LUCKY OR YOU DON'T". Why should you get away free of drawbacks for having good luck?

 

Luck is TERRIBLE for the game. Skill and judgment of when to use cards based on alternative drawbacks and the current situation is a good thing for the game. Considering the drawbacks of bad luck doesn't count because you know you can totally avoid the drawback just by lucking in.

 

I was giving the first example that came into my mind.

 

Anyway, the thing about Luck decks is that, although they can beat Lightsworns, they cannot win tournaments due to the uncertainty.

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Fundamentally incorrect. Rewards bad play with massive game changing effects and promotes luck. In future' date=' try to use other drawbacks than risk factor (chance to miss) or losing activation/Summoning requirements.

[/quote']

Risk factor IS a major drawback. Wondered why Arcana Force: The World is not limited?

 

Arguments based on Konami's decisions? Really?

 

The World should've been banned the day it came out. Luck drawbacks are in no way legitimate, it's basically "EITHER YOU GET AWAY WITH NO COST IF YOU'RE LUCKY OR YOU DON'T". Why should you get away free of drawbacks for having good luck?

 

Luck is TERRIBLE for the game. Skill and judgment of when to use cards based on alternative drawbacks and the current situation is a good thing for the game. Considering the drawbacks of bad luck doesn't count because you know you can totally avoid the drawback just by lucking in.

 

I was giving the first example that came into my mind.

 

Anyway, the thing about Luck decks is that, although they can beat Lightsworns, they cannot win tournaments due to the uncertainty.

 

Lightsworn is among the most luck-based Decks around. >_>

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Fundamentally incorrect. Rewards bad play with massive game changing effects and promotes luck. In future' date=' try to use other drawbacks than risk factor (chance to miss) or losing activation/Summoning requirements.

[/quote']

Risk factor IS a major drawback. Wondered why Arcana Force: The World is not limited?

 

Arguments based on Konami's decisions? Really?

 

The World should've been banned the day it came out. Luck drawbacks are in no way legitimate, it's basically "EITHER YOU GET AWAY WITH NO COST IF YOU'RE LUCKY OR YOU DON'T". Why should you get away free of drawbacks for having good luck?

 

Luck is TERRIBLE for the game. Skill and judgment of when to use cards based on alternative drawbacks and the current situation is a good thing for the game. Considering the drawbacks of bad luck doesn't count because you know you can totally avoid the drawback just by lucking in.

 

I was giving the first example that came into my mind.

 

Anyway, the thing about Luck decks is that, although they can beat Lightsworns, they cannot win tournaments due to the uncertainty.

 

Lightsworn is among the most luck-based Decks around. >_>

 

 

Yah Right LightSworns Being the most luck based decks. HELLO ARCANA FORCE, ARCHFIENDS??? you forget about them!!!

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Fundamentally incorrect. Rewards bad play with massive game changing effects and promotes luck. In future' date=' try to use other drawbacks than risk factor (chance to miss) or losing activation/Summoning requirements.

[/quote']

Risk factor IS a major drawback. Wondered why Arcana Force: The World is not limited?

 

Arguments based on Konami's decisions? Really?

 

The World should've been banned the day it came out. Luck drawbacks are in no way legitimate, it's basically "EITHER YOU GET AWAY WITH NO COST IF YOU'RE LUCKY OR YOU DON'T". Why should you get away free of drawbacks for having good luck?

 

Luck is TERRIBLE for the game. Skill and judgment of when to use cards based on alternative drawbacks and the current situation is a good thing for the game. Considering the drawbacks of bad luck doesn't count because you know you can totally avoid the drawback just by lucking in.

 

I was giving the first example that came into my mind.

 

Anyway, the thing about Luck decks is that, although they can beat Lightsworns, they cannot win tournaments due to the uncertainty.

 

Lightsworn is among the most luck-based Decks around. >_>

 

 

Yah Right LightSworns Being the most luck based decks. HELLO ARCANA FORCE, ARCHFIENDS??? you forget about them!!!

 

I didn't say it was THE most.

 

Another thing kids, winning isn't an offense, winning without skill is.

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I don't like the picture

Congratulations on spamming. GTFO. You too Leo That isn't me D:

Pic is okay' date=' OCG is not bad.

 

Effect is dangerous.

[/quote']

 

There is absolutely no disadvantaging effect' date=' although this card is so damn strong. You should replace 1 of the 6 options with "You lose the game."

[/quote']

Your OCG seems slightly wrong.

 

This card is good. It is based a lot on luck. That is what imo makes it really interesting to use.

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