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~Milk-Chan~Fatalist Sub-Type-Experimental set...


Milk-Chan

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[align=center]Today I had an idea for a sub-type, Fatalist. I've wanted to create a sub-type for the longest, so here it is. Cards are color coded as:

Normal Effect Spell Trap Ritual Fusion Synchro I plan to have at least 20 or so cards, so I'm not done yet.

 

[spoiler=Backstory]

Long ago, there was a belief that everything in the world happened by fate. No one, human, animal, or deity, could turn the tides of fate. If it were to happen, it would happen. All throughout history, there have been those who can foretell fate, and those who try to avoid fate. Those who had the ability to avoid and control fate, were called Fatalist. They posses extraordinary powers never before seen, and powers that could easily destine their opponents to an untimely fate, or crush themselves under the overwhelming despair that will come to them for dodging fate.

 

[spoiler=What is a Fatalist?]

A Fatalist is a type of card that can only be present on the field, as long as you or the monster fulfills certain requirements by the end phase. In other words, if you or the card doesn't meet the requirements, it can be destroyed at either players end phase. Since your opponent can take advantage of this, they often have very powerful effects and can very much change the tide of battle. These cards have highly experimental/strange(and possibly impossible) effects, so bear in mind with me.

 

[spoiler=Rulings for Fatalists' PLEASE READ]

`You can only posses one of each fatalist card in your deck, unless stated otherwise.

`All Fatalist cards start with two asterisks and a requirement that must be met. EX: "The Believer" Effect: *Cannot be higher than Level 6, or lower than 3*

`Not all Fatalists are effect monsters. They will still have the "Fatalist Effect", but can still be a Normal Monster.

 

 

[spoiler=[color=#32CD32]

TOF-001, Threads of Fate[/color]]

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This card can only be activated if the Field Spell card, "Fatalism" is activated. When this card is activated, it is treated as a monster card (Fairy/Fatalist/LIGHT/Level 5/ATK 1500/DEF 1000), with this effect:

-*Fatalists' must be at least Level 3*

When this card is destroyed by battle by a non-"Fatalist" monster, replace the monster that destroyed this card with a "Fatalist Token". These "Fatalist Token"'s have the same Level, Type, Attribute, ATK, and DEF of the monster that became a "Fatalist Token". All "Fatalist Token"'s are treated as "Fatalist" Sub-Types. When a "Fatalist Token" is destroyed, bring 1 "Threads of Fate" to your Hand.

 

 

[spoiler=[color=#C71585]TOF-002, Give Thyself to Fate[/color]]

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*Fatalists' must have at least 500 DEF.*

When this card is activated, all monsters on the field are treated with the "Fatalist" Sub-Type.

 

 

[spoiler=[color=#FFD700]TOF-003, The Believer[/color]]

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*Cannot be higher than Level 6, or lower than 3*

This card can only be Special Summoned from your Graveyard or Deck. When "Fatalism" is on the field, by discarding a card in your hand, roll a die and flip a coin. If the coin is Heads, increase this card's Level by the number on the die. If the coin is Tails, decrease this card's Level by the number on the die. When this card Attacks a lower Leveled monster, destroy it(Battle Calculations are not applied).

 

 

[spoiler=[color=#32CD32]TOF-004, Fatalism[/color]]

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*You must have more Life Points than your opponent*

As long as this card is on your field, when a "Fatalist" card you control would be destroyed by it's "Fatalist" effect, by decreasing your Life Points by an amount equal to the amount of cards in your Deck x50, you can keep that "Fatalist" on the field. By discarding a card from your hand, you can activate this card again.

 

`Ruling: To activate this card again, is in reference to when you must activate another Fatalism card with this card. For example, "Threads of Fate" must be activated with this card.

 

[spoiler=[color=#FFD700]TOF-005, Fatal Eradication Enchantress[/color]]

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*You cannot control any other "Fatalist" cards*

When this card attacks, skip the Damage Step. Any monster that battles with this card is treated as a "Fatalist" Sub-Type(*This card cannot attack a "Fatalist" monster). When your opponent doesn't control a "Fatalist" monster(exclude this effect if there are no monsters), select one monster your opponent controls. During your next Battle Phase, when this card would normally Attack, Attack with the selected monster instead.

 

 

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...I'm not the ONLY one thinking [url=http://www.youtube.com/watch?v=RCmAwjFCKX4&feature=related]this[/url], right?!

Anyway, it's a pretty good concept, but still in its primitive stages. It needs more cards before something can be made out of it. Looking good, though.
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