sbdnate Posted December 20, 2009 Report Share Posted December 20, 2009 223 Lighty3 Darky2 Fiery2 Watery2 TKRO1 Shaman1 Gale2 Rai-Mei2 Chaos Sorcerer1 DAD2 Tragodia1 Alchemist 133 ForFu2 Allure1 1411 Storm1 Trunade3 Future Visions2 Gold Sarc 63 Compulse1 TT1 CotH1 Mirror Generic with 2-3 Arcanite. After trying out a different FL build I picked at some of the problems it had and came up with this. Link to comment Share on other sites More sharing options...
sbdnate Posted December 21, 2009 Author Report Share Posted December 21, 2009 -2 Mist Valley Shaman +2 Magical Dimension Link to comment Share on other sites More sharing options...
Rose Posted December 21, 2009 Report Share Posted December 21, 2009 Another Watery? Draw power is always fun.Mirror force? Or you don't like it's non-chanable part. Link to comment Share on other sites More sharing options...
sbdnate Posted December 21, 2009 Author Report Share Posted December 21, 2009 Another Watery? Draw power is always fun.Mirror force? Or you don't like it's non-chanable part. 3 Watery would be cloggy... Mirror would be nice but there is no room currently. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 21, 2009 Report Share Posted December 21, 2009 I fail to see Alchemist. +1 Dimensional Alchemist-1 Firey Link to comment Share on other sites More sharing options...
sbdnate Posted December 21, 2009 Author Report Share Posted December 21, 2009 How is Alchemist helping again? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 21, 2009 Report Share Posted December 21, 2009 It can get ForFu going, its a +0 atleast. It's tested well in FL for me. Link to comment Share on other sites More sharing options...
sbdnate Posted December 21, 2009 Author Report Share Posted December 21, 2009 I'm not really liking the idea... I haven't got around to testing this yet so I will try it after some initial tests. Link to comment Share on other sites More sharing options...
sbdnate Posted December 21, 2009 Author Report Share Posted December 21, 2009 Bump it up bastards Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 21, 2009 Report Share Posted December 21, 2009 This is almost my build except for I play Alchemist. Play it, just for me ;D I can't think of much else. Link to comment Share on other sites More sharing options...
sbdnate Posted December 21, 2009 Author Report Share Posted December 21, 2009 I originally had Mist Valley Shaman in here and I really liked the idea... I would prefer that... Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 21, 2009 Report Share Posted December 21, 2009 Ooh, not bad. Neg a firey for a Shaman? Link to comment Share on other sites More sharing options...
sbdnate Posted December 21, 2009 Author Report Share Posted December 21, 2009 Possibly... I can't really see myself using it from the deck that often, and getting it into the grave is no problem... Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted December 21, 2009 Report Share Posted December 21, 2009 Ah fair enough, also; fancy checking out my Infernity deck? Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 21, 2009 Report Share Posted December 21, 2009 Play the fucking alchemsts bitch. ^-^But seriously. You need 2 alchemst. Neg a fire and a mallet. (Side the mallet. l understand your point but it's still a -1 with a risk...)Only 1 terraforming? =/FV needs to be on the field as fast as remotely possible. Link to comment Share on other sites More sharing options...
sbdnate Posted December 21, 2009 Author Report Share Posted December 21, 2009 I'm just not seeing Alchemist being all that useful here... Please explain. I suppose it could be useful for Recycling Lightys though... Ah fair enough' date=' also; fancy checking out my Infernity deck?[/quote'] I did... I don't know what any of them do other than the fact that you have to have no hand for them to be remotely useful... Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 22, 2009 Report Share Posted December 22, 2009 Alchy removes something for an 1800 beater that dodges bottomless. lf the card removed is a fortune lady then that makes life easier.It's going to get destroyed, and you have no way of getting that food back of CS (Ryko, Lighty without FF, a bottomless'd CS...)So now, you have a wide pool of monsters to add to your hand. lt's basically a RoTA for your whole deck with a tiny bit of setup. DA belongs here. 2 is best. Link to comment Share on other sites More sharing options...
sbdnate Posted December 22, 2009 Author Report Share Posted December 22, 2009 I removed Mallet for one. what should I remove for the other? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted December 22, 2009 Report Share Posted December 22, 2009 I played this a bit, but I don't see the value in 141. SSing Light isn't very productive. Link to comment Share on other sites More sharing options...
sbdnate Posted December 22, 2009 Author Report Share Posted December 22, 2009 I played this a bit' date=' but I don't see the value in 141. SSing Light isn't very productive.[/quote'] I was hoping there would always be a way to get rid of her after it... But yeah, I saw that coming... Maybe replace with a Rai-Mei or two? Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 22, 2009 Report Share Posted December 22, 2009 41 cards is fine in fortune ladies. You need not replace it. BTW, the shaman addage was pro, but l find 3x Compulsory to be so much better. Link to comment Share on other sites More sharing options...
sbdnate Posted December 22, 2009 Author Report Share Posted December 22, 2009 41 cards is fine in fortune ladies. You need not replace it. He meant the card "One for One"... BTW' date=' the shaman addage was pro, but l find 3x Compulsory to be so much better. [b'] Magical Dimention>>>>>>>>Compulse[/b] Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 22, 2009 Report Share Posted December 22, 2009 l know what HE's talking about. But you are running 41 cards, are you not?Dimension does not work with the entire deck like compulsory. Compulsory is better for those annoying synchros when you don't have a fl on the field.l'm not saying to ned md. They work together. Link to comment Share on other sites More sharing options...
sbdnate Posted December 22, 2009 Author Report Share Posted December 22, 2009 l know what HE's talking about. But you are running 41 cards' date=' are you not?Dimension does not work with the entire deck like compulsory. Compulsory is better for those annoying synchros when you don't have a fl on the field.l'm not saying to ned md. They work together.[/quote'] The deck is at 41... Since when did I say I had any problems with that...? What would you have me replace instead...? I am not getting rid of MD do to it giving me crazy Lighty plays and it already being able to get around Stardust... Hell, it even gets around Thought Ruler... The only other thing I could imagine replacing is Alchemist and Shaman... Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 22, 2009 Report Share Posted December 22, 2009 I never said you said that. l was simply stating to add the alchy and you need not neg anything for it. Just forget it...And MD is great w/ compulsory. Taking it out wouldn't be smart. -2 BTH (I've found this to be iffy with all the summon negation).-1 MV Shaman +3 Compulsory Link to comment Share on other sites More sharing options...
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