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Nate does Fortune Ladies. Look and post something, b!tch!


sbdnate

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I was just wondering why you were saying it was fine and I didn't need to replace anything... It was as if you were saying, "Just make the deck run 41" as though it were at 40 to begin with...

 

I will test this Wednesday or Saturday... Unless I can find someone that is wiling to have an MSN duel later.

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No. I guess im not a good deck maker.


http://yugioh.wikia.com/wiki/Caius_the_Shadow_Monarch If you can't see why you need to run this monster. I'm not going to comment any further.


Big 1900 ATK beater with a not-so-useful but nifty first effect.

Future visions hamper normal summons' date=' but not special summons. TKRO hampers special summons, but not normal summons.

Get it?

 

... On second thought, if you add rai-mei...

[/quote']

 

Awsome lock-down idea. Now if I was a terrible player I would fall for that.

-3 Thunder king. Killing your draw you want to be fast.+1 One for One Lighty speeds up the deck and one for one helps you with that. +1 Mist Valley Shaman Great tunner for the deck It realy needs it even if its not light or dark.1+ Giant T. Another way to play around field spell and open up enemy for win. Can also work with call of the haunted if you want to bring lighty back use it on call have a free summon and reset.

-2 Magical Dimension (WTF HORRIBLE) +2 Compulsory Evacuation Device. Works with lighty gets rid of stardust dragon. Best of all its chainable and free.

-1 1 Terraforming +1 Shadow Monarch. Terraforming of the field. Its not exactly your win condition and somtimes field spells can be a dead draw me personaly I max a field befor I put a terraforming from what I see you do also. Shadow get you out of a tight spot over drawing into the field.

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I already mentioned Rai-Mei and no one said anything about it... I had the card in the original build but it would be a dead draw fairly often... I suppose it is somewhat needed though.... What to remove?


No. I guess im not a good deck maker.


http://yugioh.wikia.com/wiki/Caius_the_Shadow_Monarch If you can't see why you need to run this monster. I'm not going to comment any further.

 

Iffy at best considering I have stuff that will do what it does without a tribute...

 


Big 1900 ATK beater with a not-so-useful but nifty first effect.

Future visions hamper normal summons' date=' but not special summons. TKRO hampers special summons, but not normal summons.

Get it?

 

... On second thought, if you add rai-mei...

[/quote']

 

Awsome lock-down idea. Now if I was a terrible player I would fall for that.

 

Even if they do destroy TKRO or FV, they had to waste a card early on to do so.

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Edited my Last post I hope this helps you out with fortune ladys. Personaly I've been trying to build them but I wanted to get it compleatly refined befor I post my deck List.


Here is the ruling http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_Light I've been searching around yes you can use compuls on her when FD and get another keeping yourself safe from getting runover by some random beatstick.

MD is cool but its effect misses the timming you would only get to pick one thing...So honestly its not that good in a fortune lady deck. I has its place but not here.

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Since when does TKRO hurt my draw...?

 

141 actually gets in the way.

 

The tuner was in there originally and I still want to put it back in.

 

I didn't think of that...

-MST

+Trunade

 

MD works amazingly with Lighty (If you don't destroy) and still gets around Stardust because the destruction is optional... It stays.

 

Compulsories are going in... I just haven't got around to editing.

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Since when does TKRO hurt my draw...?

 

141 actually gets in the way.

 

The tuner was in there originally and I still want to put it back in.

 

I didn't think of that...

-MST

+Trunade

 

MD works amazingly with Lighty (If you don't destroy) and still gets around Stardust because the destruction is optional... It stays.

 

Compulsories are going in... I just haven't got around to editing.

 

Dude compules gets stardust dead. And works with Lighty There IS no reason to use a card like MD just to swap monsters...Its a situational +0... compules can turn into a +1 or 0 and requires no other cards to combo.

Just rip out the MD's for it....You have more then enough spells as it is.

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Since when does TKRO hurt my draw...?

 

141 actually gets in the way.

 

The tuner was in there originally and I still want to put it back in.

 

I didn't think of that...

-MST

+Trunade

 

MD works amazingly with Lighty (If you don't destroy) and still gets around Stardust because the destruction is optional... It stays.

 

Compulsories are going in... I just haven't got around to editing.

 

Dude compules gets stardust dead. And works with Lighty There IS no reason to use a card like MD just to swap monsters...Its a situational +0... compules can turn into a +1 or 0 and requires no other cards to combo.

Just rip out the MD's for it....You have more then enough spells as it is.

 

I like the idea of being able to send a lighty for a Darky then using Lighty's effect to pull a watery from the deck to draw... I see where you are getting though... But being able to take care of a JD instead of them just being able to summon it right back has its pluses... I will think about it...

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Since when does TKRO hurt my draw...?

 

141 actually gets in the way.

 

The tuner was in there originally and I still want to put it back in.

 

I didn't think of that...

-MST

+Trunade

 

MD works amazingly with Lighty (If you don't destroy) and still gets around Stardust because the destruction is optional... It stays.

 

Compulsories are going in... I just haven't got around to editing.

 

Dude compules gets stardust dead. And works with Lighty There IS no reason to use a card like MD just to swap monsters...Its a situational +0... compules can turn into a +1 or 0 and requires no other cards to combo.

Just rip out the MD's for it....You have more then enough spells as it is.

 

I like the idea of being able to send a lighty for a Darky then using Lighty's effect to pull a watery from the deck to draw... I see where you are getting though... But being able to take care of a JD instead of them just being able to summon it right back has its pluses... I will think about it...

 

You say that but here is another factor jd uses his effect when he hits the field. what do you do. A activate MD...nothing happens and they destroy the field good job you killed it. Or you just have lighty face down with comp there... if they atack with jd it goes to hand then they play it and pay the 1000 killing your fd lighty hopfully you listen to the move I listed earlier. Bring out firey burn them for 3000. There already half dead good job.

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Since when does TKRO hurt my draw...?

 

141 actually gets in the way.

 

The tuner was in there originally and I still want to put it back in.

 

I didn't think of that...

-MST

+Trunade

 

MD works amazingly with Lighty (If you don't destroy) and still gets around Stardust because the destruction is optional... It stays.

 

Compulsories are going in... I just haven't got around to editing.

 

Dude compules gets stardust dead. And works with Lighty There IS no reason to use a card like MD just to swap monsters...Its a situational +0... compules can turn into a +1 or 0 and requires no other cards to combo.

Just rip out the MD's for it....You have more then enough spells as it is.

 

I like the idea of being able to send a lighty for a Darky then using Lighty's effect to pull a watery from the deck to draw... I see where you are getting though... But being able to take care of a JD instead of them just being able to summon it right back has its pluses... I will think about it...

 

You say that but here is another factor jd uses his effect when he hits the field. what do you do. A activate MD...nothing happens and they destroy the field good job you killed it. Or you just have lighty face down with comp there... if they atack with jd it goes to hand then they play it and pay the 1000 killing your fd lighty hopfully you listen to the move I listed earlier. Bring out firey burn them for 3000. There already half dead good job.

 

That requires me to have a Lighty F/D... MD is a bit less situational...

 

In that case, I think I would want to run an extra Fiery to have a higher chance of it being in deck...

 

I am thinking of rebuilding the deck from the ground up with all of the new info in mind.

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Since when does TKRO hurt my draw...?

 

141 actually gets in the way.

 

The tuner was in there originally and I still want to put it back in.

 

I didn't think of that...

-MST

+Trunade

 

MD works amazingly with Lighty (If you don't destroy) and still gets around Stardust because the destruction is optional... It stays.

 

Compulsories are going in... I just haven't got around to editing.

 

Dude compules gets stardust dead. And works with Lighty There IS no reason to use a card like MD just to swap monsters...Its a situational +0... compules can turn into a +1 or 0 and requires no other cards to combo.

Just rip out the MD's for it....You have more then enough spells as it is.

 

I like the idea of being able to send a lighty for a Darky then using Lighty's effect to pull a watery from the deck to draw... I see where you are getting though... But being able to take care of a JD instead of them just being able to summon it right back has its pluses... I will think about it...

 

You say that but here is another factor jd uses his effect when he hits the field. what do you do. A activate MD...nothing happens and they destroy the field good job you killed it. Or you just have lighty face down with comp there... if they atack with jd it goes to hand then they play it and pay the 1000 killing your fd lighty hopfully you listen to the move I listed earlier. Bring out firey burn them for 3000. There already half dead good job.

 

That requires me to have a Lighty F/D... MD is a bit less situational...

 

In that case' date=' I think I would want to run an extra Fiery to have a higher chance of it being in deck...

 

I am thinking of rebuilding the deck from the ground up with all of the new info in mind.

[/quote']

 

Honeslty you says its situational but you gave me the situation at hand and that was JD and thats how it would have folded out. Always keep lighty fd Becuase card effects normaly take out fd's in fear of it doing somthing but thats the Great thing about lighty they punch it with a card effect expecting somthing. Normaly in a duel what do you target first there fd's or face ups when you have the option. A person is naturaly scared of what they don't know becuase there are to many verriable and things that could ruin you if you walk into it. The thing that makes people scared now of even that is lighty. Now this turns into a two sided sword. Do I blow it up with a card effect or march my monster into an atack? Both can lead to some unexspected resualts. What if its a bluff what if not?

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-1 mist valley shaman

+1 blackwing gale the whirlwind

 

I know shaman comboes with lighty but you're never and I do mean NEVER going to be able to pull that one off. Gale on the other hand is dark thus working with sorcerer, dad and allure. He can bring out armor master and most of all can kill big threats while dodging BTH.

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I rebuilt it a bit and came up with this... I will edit the original after this is looked over a bit.

 

22

3 Lighty

3 Darky

2 Fiery

2 Watery

2 TKRO

1 Shaman

1 Gale

2 Rai-Mei

2 Chaos Sorcerer

1 DAD

2 Tragodia

1 Alchemist

 

13

3 ForFu

2 Allure

1 141

1 Storm

1 Trunade

3 Future Visions

2 Gold Sarc

 

6

3 Compulse

1 TT

1 CotH

1 Mirror

 

Android has a point... I will keep one since Gale is limited and on the off chance that I will have both it and 141 in my hand.

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-1 mist valley shaman

+1 blackwing gale the whirlwind

 

I know shaman comboes with lighty but you're never and I do mean NEVER going to be able to pull that one off. Gale on the other hand is dark thus working with sorcerer' date=' dad and allure. He can bring out armor master and most of all can kill big threats while dodging BTH.

[/quote']

 

Well that would work... if i was a terrible player. That is why you use 1 for 1. Gold sarc. ECT... Gale suports nothing and Mist valley is god in here. If you remove lightly, call of that haunted, field spell. It opens up so many things she picks lightly up and then you get anything meaning a range of stars from 1-5 if you run earth 6. Gale does nothing in here.

-1 Gale the fail.

+1 Mist valley goddess.

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-1 mist valley shaman

+1 blackwing gale the whirlwind

 

I know shaman comboes with lighty but you're never and I do mean NEVER going to be able to pull that one off. Gale on the other hand is dark thus working with sorcerer' date=' dad and allure. He can bring out armor master and most of all can kill big threats while dodging BTH.

[/quote']

 

Well that would work... if i was a terrible player. That is why you use 1 for 1. Gold sarc. ECT... Gale suports nothing and Mist valley is god in here. If you remove lightly, call of that haunted, field spell. It opens up so many things she picks lightly up and then you get anything meaning a range of stars from 1-5 if you run earth 6. Gale does nothing in here.

-1 Gale the fail.

+1 Mist valley goddess.

 

Both valid points... Though I think Kaix wins this one... Though Gale making it so that darky can run over something is nice... I will test both and see which works better.

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I was checking the build on the 1st page. It's true that with 1 for 1 you can combo with shaman. Another card that seems to have some potential here is kinka byo. Sure, you need lighty in the grave but then it removes it setting up fortune future. I want to try something with him and some foolish burial to speed things up.

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I still think Caius is needed here becuase shaman is good for monarch fun...That and your already special summoning...what do you plan to do with firey when your done..?


I was checking the build on the 1st page. It's true that with 1 for 1 you can combo with shaman. Aother card that seems to have some potential here is kinka byo. Sure' date=' you need lighty in the grave but then it removes it setting up fortune future. I want to try something with him and some foolish burial to speed things up.

[/quote']

 

Its alright..but saddly that requires to much set-up. You need both kinka byo and lightly in the correct positions. Its also hard to do anything elts with it..sure it goes with allure but so does shape snatch.

 

If you put to many cards in for a combo its not going to happen that often I've leared that. So putting in a few miniature combos that work together is always better becuase when one falls apart you dont loose.


example. We could put in plague spreader zombie becuase he is dark = allure, chaos, is a good tuner and lets me put away my firey. But that doesn't mean it works for the deck.


In other words I think it makes the deck to busy if you add kinka byo and foolish. Since foolish is a -1... Its a good -1 but it still is one. What would you remove? how many would you add? would it be a dead draw often? You have to think about these things in the end I think it would end up being dead over usefull most of the time.

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Not to mention that it only gets its effect during the end phase unless removed by another means... Though he would be great with FV... I will just have to play with the deck a bit before I can make any big decisions...

 

If anyone wants to help me test this, my MSN is [email protected]... I would rather wait till tomorrow though since it is quite late and I don't feel like playing right now... Or proxying for that matter.

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I playtested this a while' date=' and one thing I think it really needed that it didn't have was foolish burial... I kept summoning Darky but having nothing to use her effect on.

[/quote']

 

Try the new build on this page.

 

Also, thanks for testing +rep to you my friend.

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Its late on my end also. I play on byond mostly you should load it and play duel monsters unlimited.


Its a good way to play alot of people and build any deck. updates are a little slow but if you learn some of the functions its a whole lot better then virtual desk top.

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Its late on my end also. I play on byond mostly you should load it and play duel monsters unlimited.


Its a good way to play alot of people and build any deck. updates are a little slow but if you learn some of the functions its a whole lot better then virtual desk top.

 

I don't like any of that stuff... It's too complicated... and clicking through all that crap is annoying... And Byond is probably my least favorite of them... IDK, I might give it another shot, but my computer has a virus right now and I don't feel like downloading anything to it...

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