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[Max Darkness] Contest Entries


Max Darkness

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Some of my better contest creations. Since I haven't made any new sets recently, I thought I might as well upload these.

 

[spoiler=Mindscatter's Tri-Task Tournament]

[spoiler=Round 1]

A Level 8 "Bulldozer" monster with a Mill effect.

 

assaultbulldozer.png

 

Effect: This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 2 Machine-Type monsters. If this card attacks a face-down monster, destroy the monster with this card's effect without applying damage calculation. When this card destroys a monster by battle, your opponent discards a number of cards from the top of their Deck equal to the difference between this card's Level and the destroyed monster's. Once per turn, before your Battle Phase, you can pay 500 Life Points to choose 1 card in your opponent's hand. If you do, your opponent discards the selected card and draws 1 card.

 

 

 

[spoiler=Round 2]

A Level 1 Insect-Type monster with a Mill effect.

 

apocritawasp.png

 

Effect: This card can only be Normal Summoned or Set by Tributing 3 Insect-Type monsters you control. This card is also treated as a DARK monster. This card gains 400 ATK for each Insect-Type monster in your Graveyard (Max. 3200). Once per turn, if this card would be destroyed by battle, it is not. You can discard 1 Insect-Type monster from your hand to reduce any Battle Damage to 0. Twice per turn, if this card would be removed from the field by a Spell or Trap Card effect, you can discard 1 Insect-Type monster from your Deck to negate the effect and destroy the card. During each of your End Phases, your opponent discards a number of cards from the top of their Deck equal to the number of Insect-Type monsters discarded by this card's effect.

 

 

 

 

 

 

[spoiler=Sweeny Todd's Battle of the Best]

Round 3 : A Level 2 Synchro "Lightsworn" support monster.

 

31232579.png

 

Effect: 1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters

This card can only be Synchro Summoned while you control a face-up “Lightsworn” monster. This card gains 100 DEF for each Level 4 or lower “Lightsworn” monster in your Graveyard. Once per turn, you can return 1 “Lightsworn” monster in your Graveyard to your Deck. If you do, discard the top card of your Deck. If this card inflicts Battle Damage to your opponent, you can pick up the top 3 cards of your Deck. Special Summon any “Lightsworn” monsters picked up and discard the remaining cards. Monsters Special Summoned by this cards effect are destroyed during your opponent’s End Phase. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.

 

 

 

 

[spoiler=Wanderley's Great Tournament (2)]

Final: Make a "Chibi" monster with 100 ATK and lower DEF.

 

119569bw.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Flare-Born Seraph" you control equipped with "Chibify". This card is also treated as a Pyro-Type monster. When this card is Summoned, it gains ATK equal to the combined Levels of FIRE monsters you control x 100, except this card (Max. 2000). As long as this card remains face-up on the field, you can Normal Summon or Set Level 6 or lower FIRE monsters without Tributing. If you do, pay Life Points equal to the ATK of the Summoned monster. When this card inflicts Battle Damage to your opponent, your opponent discards 2 cards from the top of their Deck.

 

 

 

 

[spoiler=One-on-One : Myself vs. Rua (Santa's Little Helper)]

119569xe.jpg

 

Effect: Activate only while you control a Machine-Type monster. When this card is activated, put a number of counters on this card equal to the number of Fiend, Machine and Spellcaster-Type monsters you control (Max. 5). As long as this card remains face-up on the field, a number of Spell & Trap Card Zones you control are also treated as Field Spell Card Zones equal to the number of counters on this card. In addition, if a Fiend, Machine or Spellcaster-Type monster you control is destroyed by battle, you can treat it as a Field Spell Card and move it to an unoccupied Field Spell Card Zone. Monsters in your Field Spell Card Zones cannot be declared as attack targets or declare an attack. When this card is removed from the field or flipped face-down, destroy all Spell and Trap Cards you control and discard a number of cards from your hand equal to the number of destroyed cards.

 

 

 

 

[spoiler=Leo's ICML]

Winged Beast-Type support monster.

 

119569gf.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Garuda the Wind Spirit" you control from play. When this card is Summoned, you can switch the battle position of any number of monsters on the field. Once per turn, you can remove 1 Winged Beast-Type monster in your Deck from play to remove 2 cards in your opponent's hand from play. During each of your End Phases, you can select 1 Winged Beast-Type monster you control and pay 500 Life Points. If you do, the selected monster cannot be removed from the field, until your opponent's End Phase. (Damage calculation is applied normally.)

 

 

 

 

[spoiler=University 222's Final Contest]

A WATER Synchro and Support Card.

 

lemurianprincess.png

 

Effect: 1 Spellcaster-Type Tuner + 1 or more WATER non-Tuner monsters

When this card is Summoned, Special Summon 1 Level 5 or lower "Lemurian" monster from your Graveyard, ignoring the Summoning conditions. The Summoned monster is destroyed during your opponent's next End Phase. By sending this face-up card from the field to the Graveyard, Special Summon any Level 7 or lower "Lemurian" Monster from your Deck.

 

 

frostmagic.png

 

Effect: Pay 750 Life Points to activate this card. After activation, equip only to a WATER Spellcaster-Type monster you control. Each time the equipped monster destroys a monster by battle, put 1 Frost Counter on each face-up monster your opponent controls (Max. 1). A monster with a Frost Counter on it cannot declare an attack. During each of your opponent's Standby Phases, your opponent can remove any number of Frost Counters on monsters they control. If they do, your opponent pays Life Points equal to the number of removed Frost Counters x 400.

 

 

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