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DMZ's Dwarven Ale. Come drink some!(2 new cards)


DMZ

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If you like this set and/or have some idea's, please, share them!

I can stand criticism, so if you see an "s" misspelled or any otther minuscule mistakes, feel free to scream it out here.

Was watching the LOTR marathon today, and got inspired. Some of the cards have helpful or amusing explanations underneath them. So here they are, the Dwarves:

 

397582y.jpg397582k.jpg397582u.jpg397582d.jpg[spoiler=Lore(Rogue)]While you control this card you can decrease your opponent's Life Points by the amount of monsters he/she controls x200 and increase your Life Points by the same amount.

See? the real "Stealing" effect :)[spoiler=Lore(Wise)]This card cannot be attacked if you control any other cards. Each time your opponent attacks you can discard 3 cards from your hand to redirect the attack to 1 of your opponent's face-up monsters. This card is added to your opponent's hand when it's destroyed. As long as this card is in your opponent's hand your opponent cannot Summon monsters that are higher than this card's level.

 

397582e.jpg397582h.jpg397582iw.jpg397582.jpg[spoiler=Lore(Crossbow)]This card can only attack once every two turns and only if you control no other level 4 or lower monsters. When this card inflicts Battle Damage to your opponent it is destroyed during the End Phase.

Before anyone asks: "Why can he only attack once every two turns?" : Crossbows fire a LOT slower than normal bows, yet deal a LOT more damage. Hence this limitation.

397582.jpg397582y.jpg

The archer can attack every turn, yet he is not as strong at the crossbow. Get the point?

397582j.jpg397582f.jpg[spoiler=Lore(Armour)]This card is unaffected by and Spell or Trap cards while it is equipped to a monster with "Dwarven" in its name. The equipped monster's level is set to 4 and it gains 2000 DEF. During your next Standby Phase the ATK of the equipped monster is reduced to 0. If this card is equipped to a monster your opponent controls you lose Life Points equal to the equipped monster's DEF during each Standby Phase.

 

 

I am working on some Spell&Trap support, but don't expect too much support here. Dwarves are a sturdy folk and can handle fine without magic XD


Edited a few cards.

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When this card is summoned, you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount.

 

plain, basic effect, nothing special IMO. But not bad. 8/10

 

This card cannot be declared as attack target if you control any other cards. Each time your opponent declares and attack, you can discard 3 cards from your hand to declare the target of that attack. [i hope you meant this]If this would be destroyed, return it to your hand opponents hand instead. As long as this card is in your opponent's hand your opponent cannot Summon monsters that are higher than this card's level.

 

that is a nice and original effect! a bit op, but thats ok for me. 9/10

 

rest will follow later^^

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When this card is summoned' date=' you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount.

 

plain, basic effect, nothing special IMO. But not bad. 8/10

[b'] But it does fit the "stealing idea", no?[/b]

 

This card cannot be declared as attack target if you control any other cards. Each time your opponent declares and attack, you can discard 3 cards from your hand to declare the target of that attack. [i hope you meant this]If this would be destroyed, return it to your hand opponents hand instead. As long as this card is in your opponent's hand your opponent cannot Summon monsters that are higher than this card's level.

attacked somehow sounds shorter XD

Thank you very much, exactly what I meant

that is a nice and original effect! a bit op, but thats ok for me. 9/10

 

rest will follow later^^

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When this card is summoned' date=' you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount.

 

plain, basic effect, nothing special IMO. But not bad. 8/10

[b'] But it does fit the "stealing idea", no?[/b]

 

then you have to add: Once per turn, you can blablabla

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When this card is summoned' date=' you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount.

[/quote']

Btw, it's not "when Summoned" it's supposed to be "As long as you control this card" :)

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Well, the point of the dwarven armour is purely DEF, so I would rather increase the DEF bonus than remove the ATK drain.

 

Edited Dwarven Armour to increase the DEF by 2000. Crossbow now has 2350 ATK, the self-destruct effect remains.

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