DMZ Posted December 21, 2009 Report Share Posted December 21, 2009 If you like this set and/or have some idea's, please, share them!I can stand criticism, so if you see an "s" misspelled or any otther minuscule mistakes, feel free to scream it out here.Was watching the LOTR marathon today, and got inspired. Some of the cards have helpful or amusing explanations underneath them. So here they are, the Dwarves: [spoiler=Lore(Rogue)]While you control this card you can decrease your opponent's Life Points by the amount of monsters he/she controls x200 and increase your Life Points by the same amount. See? the real "Stealing" effect :)[spoiler=Lore(Wise)]This card cannot be attacked if you control any other cards. Each time your opponent attacks you can discard 3 cards from your hand to redirect the attack to 1 of your opponent's face-up monsters. This card is added to your opponent's hand when it's destroyed. As long as this card is in your opponent's hand your opponent cannot Summon monsters that are higher than this card's level. [spoiler=Lore(Crossbow)]This card can only attack once every two turns and only if you control no other level 4 or lower monsters. When this card inflicts Battle Damage to your opponent it is destroyed during the End Phase. Before anyone asks: "Why can he only attack once every two turns?" : Crossbows fire a LOT slower than normal bows, yet deal a LOT more damage. Hence this limitation.The archer can attack every turn, yet he is not as strong at the crossbow. Get the point?[spoiler=Lore(Armour)]This card is unaffected by and Spell or Trap cards while it is equipped to a monster with "Dwarven" in its name. The equipped monster's level is set to 4 and it gains 2000 DEF. During your next Standby Phase the ATK of the equipped monster is reduced to 0. If this card is equipped to a monster your opponent controls you lose Life Points equal to the equipped monster's DEF during each Standby Phase. I am working on some Spell&Trap support, but don't expect too much support here. Dwarves are a sturdy folk and can handle fine without magic XDEdited a few cards. Link to comment Share on other sites More sharing options...
-DOOM Posted December 21, 2009 Report Share Posted December 21, 2009 When this card is summoned, you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount. plain, basic effect, nothing special IMO. But not bad. 8/10 This card cannot be declared as attack target if you control any other cards. Each time your opponent declares and attack, you can discard 3 cards from your hand to declare the target of that attack. [i hope you meant this]If this would be destroyed, return it to your hand opponents hand instead. As long as this card is in your opponent's hand your opponent cannot Summon monsters that are higher than this card's level. that is a nice and original effect! a bit op, but thats ok for me. 9/10 rest will follow later^^ Link to comment Share on other sites More sharing options...
DMZ Posted December 21, 2009 Author Report Share Posted December 21, 2009 When this card is summoned' date=' you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount. plain, basic effect, nothing special IMO. But not bad. 8/10[b'] But it does fit the "stealing idea", no?[/b] This card cannot be declared as attack target if you control any other cards. Each time your opponent declares and attack, you can discard 3 cards from your hand to declare the target of that attack. [i hope you meant this]If this would be destroyed, return it to your hand opponents hand instead. As long as this card is in your opponent's hand your opponent cannot Summon monsters that are higher than this card's level.attacked somehow sounds shorter XDThank you very much, exactly what I meantthat is a nice and original effect! a bit op, but thats ok for me. 9/10 rest will follow later^^ Link to comment Share on other sites More sharing options...
-DOOM Posted December 21, 2009 Report Share Posted December 21, 2009 When this card is summoned' date=' you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount. plain, basic effect, nothing special IMO. But not bad. 8/10[b'] But it does fit the "stealing idea", no?[/b] then you have to add: Once per turn, you can blablabla Link to comment Share on other sites More sharing options...
Rehva Posted December 21, 2009 Report Share Posted December 21, 2009 LOLOLOLOL I Love the pics xD 8.7/10 Link to comment Share on other sites More sharing options...
DMZ Posted December 21, 2009 Author Report Share Posted December 21, 2009 When this card is summoned' date=' you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount.[/quote']Btw, it's not "when Summoned" it's supposed to be "As long as you control this card" :) Link to comment Share on other sites More sharing options...
-DOOM Posted December 21, 2009 Report Share Posted December 21, 2009 how shall this work then? i don't understand it Link to comment Share on other sites More sharing options...
DMZ Posted December 21, 2009 Author Report Share Posted December 21, 2009 Well, for the time the rogue is on the field, once per turn/once per two turns you can steal Life Points. Link to comment Share on other sites More sharing options...
-DOOM Posted December 21, 2009 Report Share Posted December 21, 2009 ok, then the effect should be like this: Once per turn, you can inflict Damage to your opponent equal to the number of monsters they control x200. If you do, gain the Life Points equal to the same amount. Link to comment Share on other sites More sharing options...
DMZ Posted December 21, 2009 Author Report Share Posted December 21, 2009 Aha. Thanks :) Link to comment Share on other sites More sharing options...
-DOOM Posted December 21, 2009 Report Share Posted December 21, 2009 no problem Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 21, 2009 Report Share Posted December 21, 2009 too many vanillas with no spell/trap support for them add some in that respect the effect monsters have balanced effects, nothing TOO new though 8/10 Link to comment Share on other sites More sharing options...
DMZ Posted December 22, 2009 Author Report Share Posted December 22, 2009 2 cards addedBump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 22, 2009 Report Share Posted December 22, 2009 for Dwarven Armor's effect, I wouldn't reduce the atk of the equipped monster to 0 PERMANENTLY though, that seems a bit excessive 8/10 Link to comment Share on other sites More sharing options...
DMZ Posted December 22, 2009 Author Report Share Posted December 22, 2009 Maybe to increase the DEF more then? Link to comment Share on other sites More sharing options...
-DOOM Posted December 22, 2009 Report Share Posted December 22, 2009 Rasmans dwarven crossbow is UP, make it have 2200 ATK and remove the self destroy effect. it would be more balanced then. Pic fits, 8/10 Link to comment Share on other sites More sharing options...
DMZ Posted December 22, 2009 Author Report Share Posted December 22, 2009 You DO see it's a Level 4...with 2050 ATK, and no cost to attacking? Link to comment Share on other sites More sharing options...
-DOOM Posted December 22, 2009 Report Share Posted December 22, 2009 yes, but there are monsters with similiar strong Drawbacks that have 2300 or 2400 ATK Link to comment Share on other sites More sharing options...
DMZ Posted December 22, 2009 Author Report Share Posted December 22, 2009 Hmm, ok lol, I have nothing against making these more powerful XD Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 22, 2009 Report Share Posted December 22, 2009 Maybe to increase the DEF more then? that'd be good, you intend to do that? Link to comment Share on other sites More sharing options...
DMZ Posted December 23, 2009 Author Report Share Posted December 23, 2009 Well, the point of the dwarven armour is purely DEF, so I would rather increase the DEF bonus than remove the ATK drain. Edited Dwarven Armour to increase the DEF by 2000. Crossbow now has 2350 ATK, the self-destruct effect remains. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 23, 2009 Report Share Posted December 23, 2009 good enough, I'll raise my rate to 8.7/10 then Link to comment Share on other sites More sharing options...
DMZ Posted December 23, 2009 Author Report Share Posted December 23, 2009 Judging by your score there is still something wrong with the cards. Link to comment Share on other sites More sharing options...
DMZ Posted December 23, 2009 Author Report Share Posted December 23, 2009 Bump Link to comment Share on other sites More sharing options...
DMZ Posted December 24, 2009 Author Report Share Posted December 24, 2009 Bump Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.