KingOfHearts Posted December 21, 2009 Report Share Posted December 21, 2009 I'll be running this next week at my local card shop against some new people hopefully... Total = 40 Monsters: 24 3x Honest3x Tuningware3x Cyber Valley3x Darksea Rescue2x Shining Angel2x Chaos Sorcerer1x DAD1x Gorz1x PSZ3x Junk Synchron1x Sangan1x Morhping Jar Spells: 12 1x Heavy3x Machine Dupe3x De-Synchro3x Hand Destruction2x Pot of Avarice Traps: 4 3x Reckless Greed1x Mirror Force Extra: 2x Avenging Knight Parshath13 or so Generic [spoiler=*DO NOT READ UNDER CONSTRUCTION*]It's pretty easy to get the draw engine going here, usually the first turn kicks it off, if not the second. While using the Tuningware/De-Synchro combo for lots of drawing, you should be thinking about simultaneously dumping darks in the grave for Dark Armed, and also controlling the number of darks with pot of avarice. Once the deck has been thinned out a bit, the field should look like this: [spoiler=Option A]You=DAD Avenging Knight Parshathx2 ; Your opponent: 1-3 monsters (after using Dark armed and heavy storm to get rid of the backrow). You will want to get out Avenging Knight Parshath with Tuningwares, since they are light and easy to get out with dupes, but as a last resort you can also use the Satellite cannons, but if you have everything set up, feel free to use them as costs for Cyber Valley and hand destruction, various synchroing, etc. By the time your opponent has only a few monsters protecting them, you should have drawn the 3 honests by this time, or at least 2 if the 3rd was lost along the way. Attack with the Avenging Knight (after using his effect to change any big monsters to defense position) and then discard the honests. Since Avenging Knight does piercing, it doesn't matter whether the monster is in attack or defense position, and it will get a bonus from honest, totaling to around 4000 to 7000, pretty easily. Attack with your DAD and other Knight, and it should be game![spoiler=Option B]You=satellite cannon(s) with at least 3000ATK, 1 Avenging Knight, 2-3 Honests in your hand and at least 1 face up monster on your opponent's side of the field. Use Avenging Knight's effect to switch the monster to attack position (you can also attack it with a weaker monster and then wait a turn to change it to attack position if the monster is in face down defense) and then use the Satellite Cannon(s) to attack and do massive damage with the honests. This is a little harder to do as you need time to juice up the Satellite cannons, but it works just as well, but not as quickly as option a. Another variation to this would be use Avenging Knight to attack the face down, use Honests during damage calculation for heavy damage and then finish off with satellite cannon(s) (preferably more than 1 if your lucky enough to dupe it) and that's that. Thanks for reading :D Link to comment Share on other sites More sharing options...
KingOfHearts Posted December 23, 2009 Author Report Share Posted December 23, 2009 It's been tested and modified... c'mon guys, I know this has potential, it's not that bad, huh.BUMP-mashta Link to comment Share on other sites More sharing options...
Argentum Posted December 24, 2009 Report Share Posted December 24, 2009 No mind control? Try it. Link to comment Share on other sites More sharing options...
Blackwing-Master Posted December 24, 2009 Report Share Posted December 24, 2009 ^do that-2 Jutte Fighter+1 Mind Control+1 Brain Controlmight i also sugest tuningware and/or darksea rescue? Link to comment Share on other sites More sharing options...
Argentum Posted December 24, 2009 Report Share Posted December 24, 2009 I don't know about darksea rescue. Can you have more than one gold sarc? Because I would suggest that and 3 tomato with a gale in there instead of the two calculators. Link to comment Share on other sites More sharing options...
Squires5000 Posted December 24, 2009 Report Share Posted December 24, 2009 Suggestion for extra + Junk Archer Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 24, 2009 Report Share Posted December 24, 2009 Neg the jutte's for Ryko's, and a tomato for blackwing gale. Link to comment Share on other sites More sharing options...
RyanAtlus Posted December 24, 2009 Report Share Posted December 24, 2009 Name it Yusei on Steroids Neg Hand Destruction for a third Reckless and 2 Chaos Sorcerers. Neg Raigeki Break for a Breaker. Link to comment Share on other sites More sharing options...
KingOfHearts Posted December 27, 2009 Author Report Share Posted December 27, 2009 I've made changes (IRL) but I don't have my deck on me to update the list T_T Off the top of my head, I can say I did neg something for 3 Darksea Rescue's, helps A LOT with draw power, lol, and can you Synchro with Mind Control? I've been holding off on it because I wasn't sure... The tomatoes are out, I think?, and other than that, I can't really remember, but tomorrow I'll post the "official" update... Thanks for the help guys! EDIT: also gonna work on getting breaker and chaos sorcerer and probably find my old rykos... Link to comment Share on other sites More sharing options...
Squires5000 Posted December 27, 2009 Report Share Posted December 27, 2009 Yeah you can Sync with mind control Link to comment Share on other sites More sharing options...
KingOfHearts Posted December 27, 2009 Author Report Share Posted December 27, 2009 The current decklist has been updated: -2 mystic tomato-1 raigeki break +3 Darksea Rescue these are the other changes I'm gonna make (if people agree) -1 Gold sarco (usually either dead draw or useless)-1 Bolt Hedgehog (better options: tuningware, etc.)-2 Jutte-1 Quickdraw (usually deaddraw) +1 Reckless Greed+3 Tuningware (draw)+2 Inferno Reckless Summon (hits pretty much everything in the deck) I'm thinking about putting in De-Synchros, to get more drawing from the darkseas and tuningwares and hopefully I can get an Armory Arm again, I sold mine :[ I'll get to testing this tonight, thanks for helping me guys, hopefully more people will get interested!! *hint* Link to comment Share on other sites More sharing options...
Blackwing-Master Posted December 28, 2009 Report Share Posted December 28, 2009 since your playing tuningware and darksea,add machine dupe Link to comment Share on other sites More sharing options...
KingOfHearts Posted December 28, 2009 Author Report Share Posted December 28, 2009 since your playing tuningware and darksea' date='add machine dupe[/quote']Yeah, I was thinking that but there's only 6 targets and it only summons from the deck, but IRS summons from anywhere, and it targets alot more than just machines, no? I'm about to edit the deck again in a few minutes... Link to comment Share on other sites More sharing options...
KingOfHearts Posted December 28, 2009 Author Report Share Posted December 28, 2009 since your playing tuningware and darksea' date='add machine dupe[/quote']Yeah, I was thinking that but there's only 6 targets and it only summons from the deck, but IRS summons from anywhere, and it targets alot more than just machines, no? I'm about to edit the deck again in a few minutes...Eh, the current standing for the deck is up, still hesitant about the Chaos Sorcerers, but I will probably splash 2 in to make it an even (or odd) 45. It's a nice number and with the draw power I don't think it'll be a problem... Link to comment Share on other sites More sharing options...
KingOfHearts Posted December 29, 2009 Author Report Share Posted December 29, 2009 Bumpsuru Ah? Doshte? Omai ga kakimasendeshta demo ore ni commentsu ga onegaishimasu! Link to comment Share on other sites More sharing options...
RyanAtlus Posted December 29, 2009 Report Share Posted December 29, 2009 Needs Cyber Valley and Machine Duplication. Maybe Krebons, Psycho Commander and E-Tele. Link to comment Share on other sites More sharing options...
玄魔の王 Posted December 29, 2009 Report Share Posted December 29, 2009 This deck is garbage:That's been my belief ever since I heard os Yusei Decks. Everyone knows if a Main Protagonist uses it' date=' it's only good if a staff of writers dictates the moves.[/b'] Total:43Not a good start. Monsters:22 2x Quick Synchron3x Level Eater2x Junk Synchron2x Bolt Hedgehog3x Tuningware2x Calculator1x DAD1x Sangan1x Morphing Jar1x PSZ3x Darksea Rescue I've tested Rescue in a similar Deck; it's garbage. Go with Cyber Valley1x Card Trooper Spells:12 2x POA1x Heavy 1x MST1x Gold Sarcophagus2x Allure3x Hand Destruction Isn't this Limited? Trunade man, and Smashing Ground2x Inferno Reckless Summon Really? Machine Dup is much better. Traps:9Also not good. 2x Bribe I'd go 1 Bribe and 1 Solemn here. Trust me on that.2x Bottomless3x Reckless Greed1x Mirror Force1x CotH Extra:15 2x Junk Warrior2x Nitro Warrior2x Turbo Warrior1x Road Warrior How much does this really see play?1x Armory Arm7x GenericIt's Yusei and you don't bother to write Stardust Dragon? Really? Tested and I'm liking it, lol. Yeah, that sums up my opinions right there. Link to comment Share on other sites More sharing options...
Anacondas1 Posted December 29, 2009 Report Share Posted December 29, 2009 I am thinking Machine Duplication and De-Synchro: Junk Synchron -> Tuningware from grave -> 2 more from Machine dup. -> draw 3 with synchro for lv 6,7,8,9 -> de-synchro -> synchro again for another 3 draws Thus +3 :D Anacondas1 Link to comment Share on other sites More sharing options...
KingOfHearts Posted December 30, 2009 Author Report Share Posted December 30, 2009 I see what everyone's saying about machine dupes, but it only summons from the deck, so if ones in the hand or grave, the whole effects useless, right?This deck is garbage:That's been my belief ever since I heard os Yusei Decks. Everyone knows if a Main Protagonist uses it' date=' it's only good if a staff of writers dictates the moves.[/b'] Total:43Not a good start. Monsters:22 2x Quick Synchron3x Level Eater2x Junk Synchron2x Bolt Hedgehog3x Tuningware2x Calculator1x DAD1x Sangan1x Morphing Jar1x PSZ3x Darksea Rescue I've tested Rescue in a similar Deck; it's garbage. Go with Cyber ValleyIt's not that bad, really, works for allure, IRS, and DAD but I guess Valley wouldn't be bad to try out, I'll have to try to get those...1x Card Trooper Spells:12 2x POA1x Heavy 1x MST1x Gold Sarcophagus2x Allure3x Hand Destruction Isn't this Limited? Trunade man, and Smashing Groundcard destruction is limited, this is different2x Inferno Reckless Summon Really? Machine Dup is much better.Machine dupe is only for machines, from the deck. This is for all 1500ATK or less from everywhere. I find that to be much better... Traps:9Also not good.It's because of the reckless greeds, mainly. Which is good. 2x Bribe I'd go 1 Bribe and 1 Solemn here. Trust me on that.2x Bottomless3x Reckless Greed1x Mirror Force1x CotH Extra:15 2x Junk Warrior2x Nitro Warrior2x Turbo Warrior1x Road Warrior How much does this really see play?It's a good deck thinner, gets out tuningwares, darksea rescue and quillbolts1x Armory Arm7x GenericIt's Yusei and you don't bother to write Stardust Dragon? Really? That's a staple, it's implied... Tested and I'm liking it, lol. Yeah, that sums up my opinions right there.Yeah, that sums up my opinions of your opinions right there, lol.Cyber Valleys are going to be a hassle to get :(I'll fix the decklist anyway to see if it looks better, though I wont be changing it IRL for a bit until I get something concrete. Thanks everyone! Link to comment Share on other sites More sharing options...
RyanAtlus Posted December 30, 2009 Report Share Posted December 30, 2009 Cyber Valley's coming out in common soon. Hurray! Link to comment Share on other sites More sharing options...
KingOfHearts Posted December 30, 2009 Author Report Share Posted December 30, 2009 omjeezus, sweet! Well, I guess that wont be a problem then :D I can get the machine dupes from there as well... I just looked up the machina's structure deck, really looking forward to that, lol Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 1, 2010 Author Report Share Posted January 1, 2010 UPDATEBUMP Trying to improve consistency... Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 3, 2010 Author Report Share Posted January 3, 2010 BUMP!! Well, the deck is pretty much completed now, I can't think of what to put in, and I couldn't find the Cyber Valley(s) so Satellite Cannon seemed like a good replacement, you can still dupe it, charge it up for massive damage, use it with honest, or just simply tune it for 8. This decks consistency has improved quite a bit, so I thank those who gave me ideas, both here and IRL, (my lil bro, lol) What do you guys think? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 3, 2010 Report Share Posted January 3, 2010 raise dupe and desynchro to three. And add gravekeepers spy, the ability to desynchro arcanite can potentially be a field nuke. Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 3, 2010 Author Report Share Posted January 3, 2010 raise dupe and desynchro to three. And add gravekeepers spy' date=' the ability to desynchro arcanite can potentially be a field nuke.[/quote'] sounds good, I'll change the list... also: Is running more than 40 cards too much? I've seen that the draw power is pretty consistant, and Obelisk didn't really work so great, so if I raise Dupe and De-Sync to 3 that'll be 42 and then 2 Gravekeeper spy's or 3? Let me know, but I'll put 2 for now in the list... Link to comment Share on other sites More sharing options...
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