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LIGHT shines through the DARK


KingOfHearts

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I'll be running this next week at my local card shop against some new people hopefully...

 

Total = 40

 

Monsters: 24

 

3x Honest

3x Tuningware

3x Cyber Valley

3x Darksea Rescue

2x Shining Angel

2x Chaos Sorcerer

1x DAD

1x Gorz

1x PSZ

3x Junk Synchron

1x Sangan

1x Morhping Jar

 

Spells: 12

 

1x Heavy

3x Machine Dupe

3x De-Synchro

3x Hand Destruction

2x Pot of Avarice

 

Traps: 4

 

3x Reckless Greed

1x Mirror Force

 

Extra:

 

2x Avenging Knight Parshath

13 or so Generic

 

[spoiler=*DO NOT READ UNDER CONSTRUCTION*]It's pretty easy to get the draw engine going here, usually the first turn kicks it off, if not the second. While using the Tuningware/De-Synchro combo for lots of drawing, you should be thinking about simultaneously dumping darks in the grave for Dark Armed, and also controlling the number of darks with pot of avarice. Once the deck has been thinned out a bit, the field should look like this: [spoiler=Option A]You=DAD Avenging Knight Parshathx2 ; Your opponent: 1-3 monsters (after using Dark armed and heavy storm to get rid of the backrow). You will want to get out Avenging Knight Parshath with Tuningwares, since they are light and easy to get out with dupes, but as a last resort you can also use the Satellite cannons, but if you have everything set up, feel free to use them as costs for Cyber Valley and hand destruction, various synchroing, etc. By the time your opponent has only a few monsters protecting them, you should have drawn the 3 honests by this time, or at least 2 if the 3rd was lost along the way. Attack with the Avenging Knight (after using his effect to change any big monsters to defense position) and then discard the honests. Since Avenging Knight does piercing, it doesn't matter whether the monster is in attack or defense position, and it will get a bonus from honest, totaling to around 4000 to 7000, pretty easily. Attack with your DAD and other Knight, and it should be game!

[spoiler=Option B]You=satellite cannon(s) with at least 3000ATK, 1 Avenging Knight, 2-3 Honests in your hand and at least 1 face up monster on your opponent's side of the field. Use Avenging Knight's effect to switch the monster to attack position (you can also attack it with a weaker monster and then wait a turn to change it to attack position if the monster is in face down defense) and then use the Satellite Cannon(s) to attack and do massive damage with the honests. This is a little harder to do as you need time to juice up the Satellite cannons, but it works just as well, but not as quickly as option a. Another variation to this would be use Avenging Knight to attack the face down, use Honests during damage calculation for heavy damage and then finish off with satellite cannon(s) (preferably more than 1 if your lucky enough to dupe it) and that's that.

 

 

 

 

Thanks for reading :D

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I've made changes (IRL) but I don't have my deck on me to update the list T_T

Off the top of my head, I can say I did neg something for 3 Darksea Rescue's, helps A LOT with draw power, lol, and can you Synchro with Mind Control? I've been holding off on it because I wasn't sure... The tomatoes are out, I think?, and other than that, I can't really remember, but tomorrow I'll post the "official" update...

Thanks for the help guys!

 

EDIT: also gonna work on getting breaker and chaos sorcerer and probably find my old rykos...

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The current decklist has been updated:

-2 mystic tomato

-1 raigeki break

 

+3 Darksea Rescue

 

these are the other changes I'm gonna make (if people agree)

 

-1 Gold sarco (usually either dead draw or useless)

-1 Bolt Hedgehog (better options: tuningware, etc.)

-2 Jutte

-1 Quickdraw (usually deaddraw)

 

+1 Reckless Greed

+3 Tuningware (draw)

+2 Inferno Reckless Summon (hits pretty much everything in the deck)

 

I'm thinking about putting in De-Synchros, to get more drawing from the darkseas and tuningwares and hopefully I can get an Armory Arm again, I sold mine :[

 

I'll get to testing this tonight, thanks for helping me guys, hopefully more people will get interested!! *hint*

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since your playing tuningware and darksea' date='add machine dupe

[/quote']Yeah, I was thinking that but there's only 6 targets and it only summons from the deck, but IRS summons from anywhere, and it targets alot more than just machines, no? I'm about to edit the deck again in a few minutes...

Eh, the current standing for the deck is up, still hesitant about the Chaos Sorcerers, but I will probably splash 2 in to make it an even (or odd) 45. It's a nice number and with the draw power I don't think it'll be a problem...

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This deck is garbage:

That's been my belief ever since I heard os Yusei Decks. Everyone knows if a Main Protagonist uses it' date=' it's only good if a staff of writers dictates the moves.[/b']

 

Total:43

Not a good start.

 

Monsters:22

 

2x Quick Synchron

3x Level Eater

2x Junk Synchron

2x Bolt Hedgehog

3x Tuningware

2x Calculator

1x DAD

1x Sangan

1x Morphing Jar

1x PSZ

3x Darksea Rescue I've tested Rescue in a similar Deck; it's garbage. Go with Cyber Valley

1x Card Trooper

 

Spells:12

 

2x POA

1x Heavy

1x MST

1x Gold Sarcophagus

2x Allure

3x Hand Destruction Isn't this Limited? Trunade man, and Smashing Ground

2x Inferno Reckless Summon Really? Machine Dup is much better.

 

Traps:9

Also not good.

 

2x Bribe I'd go 1 Bribe and 1 Solemn here. Trust me on that.

2x Bottomless

3x Reckless Greed

1x Mirror Force

1x CotH

 

Extra:15

 

2x Junk Warrior

2x Nitro Warrior

2x Turbo Warrior

1x Road Warrior How much does this really see play?

1x Armory Arm

7x Generic

It's Yusei and you don't bother to write Stardust Dragon? Really?

 

Tested and I'm liking it, lol.

 

Yeah, that sums up my opinions right there.

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I see what everyone's saying about machine dupes, but it only summons from the deck, so if ones in the hand or grave, the whole effects useless, right?

This deck is garbage:

That's been my belief ever since I heard os Yusei Decks. Everyone knows if a Main Protagonist uses it' date=' it's only good if a staff of writers dictates the moves.[/b']

 

Total:43

Not a good start.

 

Monsters:22

 

2x Quick Synchron

3x Level Eater

2x Junk Synchron

2x Bolt Hedgehog

3x Tuningware

2x Calculator

1x DAD

1x Sangan

1x Morphing Jar

1x PSZ

3x Darksea Rescue I've tested Rescue in a similar Deck; it's garbage. Go with Cyber ValleyIt's not that bad, really, works for allure, IRS, and DAD but I guess Valley wouldn't be bad to try out, I'll have to try to get those...

1x Card Trooper

 

Spells:12

 

2x POA

1x Heavy

1x MST

1x Gold Sarcophagus

2x Allure

3x Hand Destruction Isn't this Limited? Trunade man, and Smashing Groundcard destruction is limited, this is different

2x Inferno Reckless Summon Really? Machine Dup is much better.Machine dupe is only for machines, from the deck. This is for all 1500ATK or less from everywhere. I find that to be much better...

 

Traps:9

Also not good.It's because of the reckless greeds, mainly. Which is good.

 

2x Bribe I'd go 1 Bribe and 1 Solemn here. Trust me on that.

2x Bottomless

3x Reckless Greed

1x Mirror Force

1x CotH

 

Extra:15

 

2x Junk Warrior

2x Nitro Warrior

2x Turbo Warrior

1x Road Warrior How much does this really see play?It's a good deck thinner, gets out tuningwares, darksea rescue and quillbolts

1x Armory Arm

7x Generic

It's Yusei and you don't bother to write Stardust Dragon? Really? That's a staple, it's implied...

 

Tested and I'm liking it, lol.

 

Yeah, that sums up my opinions right there.

Yeah, that sums up my opinions of your opinions right there, lol.

Cyber Valleys are going to be a hassle to get :(

I'll fix the decklist anyway to see if it looks better, though I wont be changing it IRL for a bit until I get something concrete.

 

Thanks everyone!

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BUMP!! Well, the deck is pretty much completed now, I can't think of what to put in, and I couldn't find the Cyber Valley(s) so Satellite Cannon seemed like a good replacement, you can still dupe it, charge it up for massive damage, use it with honest, or just simply tune it for 8. This decks consistency has improved quite a bit, so I thank those who gave me ideas, both here and IRL, (my lil bro, lol)

 

What do you guys think?

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raise dupe and desynchro to three. And add gravekeepers spy' date=' the ability to desynchro arcanite can potentially be a field nuke.

[/quote']

 

sounds good, I'll change the list... also: Is running more than 40 cards too much? I've seen that the draw power is pretty consistant, and Obelisk didn't really work so great, so if I raise Dupe and De-Sync to 3 that'll be 42 and then 2 Gravekeeper spy's or 3? Let me know, but I'll put 2 for now in the list...

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