SephirothKirby Posted December 22, 2009 Report Share Posted December 22, 2009 Reformatted, Retrained, Balanced. Beast-Warriors are now “Hybrid”.Winged-Beasts are now “Bird”. === LOB-000Tri-Horned Dragon DARK/LV8/Dragon/Effect/2850/2350 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. LOB-001Blue Eyes White Dragon LIGHT/LV8/Dragon/3000/3000 {} LOB-002Cyclops EARTH/LV4/Hybrid/Effect/1500/1000 Once, select 1 Normal Monster you control. It cannot be destroyed by card effects. While you control “Cyclops”, it cannot be selected as an attack target. LOB-003Flame Swordsman FIRE/LV5/Warrior/Synchro/Effect/1800/16001 FIRE Tuner + 1 or more Warrior-Type non-tuner monsters You can reduce this monster’s DEF in multiples of 100 to increase the ATK of a face-up monster by the same amount, except this card. LOB-004Skull Servant DARK/LV1/Undead/300/200 {} LOB-005Dark Magician DARK/LV8/Spellcaster/Effect/2800/2500 When you activate a Spell Card, you may discard 1 Spell Card from your hand to add that Spell Card to your hand when it is sent to the Graveyard. LOB-006Gaia the Dark Knight EARTH/LV7/Warrior/Effect/2400/2100 If this is the only card in your hand, you may Special Summon it. LOB-007Celtic Guardian EARTH/LV4/Warrior/Effect/1400/1200 This card cannot be destroyed by battle or by the card effects of monsters with 1900 or more ATK. LOB-008Basic Insect EARTH/LV2/Insect/Effect/700/500 If the only monsters in your Graveyard are Insect-Type, you may Special Summon this monster from your hand. LOB-009Mammoth Graveyard EARTH/LV3/Undead/Effect/1200/0 When a Undead-Type monster(s) you control would be destroyed, you can remove from play this card in your Graveyard instead. LOB-010Silver Fang EARTH/LV3/Beast/Effect/1400/1100 When a Beast-Type monster you control destroys a monster as a result of battle, increase that monster's ATK by 100 x it's own level. LOB-011Dark Gray EARTH/LV3/Beast/Effect/900/800 Discard this card and any number of Beast-Type monsters to add 1 Beast or Hybrid-Type monster whose Level is equal to or less than the combined Level of the monsters you discarded from your Deck or Graveyard to your hand. LOB-012Trial of Hell DARK/LV4/Demon/Effect/1300/900 Tribute this card to remove from play 1 monster who does not have an effect. LOB-013Nemuriko DARK/LV3/Spellcaster/Effect/800/700 Tribute this card and 1 other card you control to Special Summon 1 “Eternal Slumber” from your hand or Deck. Once, you may activate the effect of “Eternal Slumber” as though this card Summoned it. If you do, you cannot conduct your Battle Phase this turn. LOB-014The 13th Grave DARK/LV3/Undead/Effect/1300/0 If the only monsters in your Graveyard are Undead-Type, all Undead-Type monsters you control gain 500 ATK. LOB-15Flame Knight Charubin FIRE/LV4/Pyro/Fusion/Effect/1700/8501 FIRE monster + 1 FIRE monster Once per turn, inflict damage to your opponent equal to the number of cards in your hand x 200. LOB-016Flame Manipulator FIRE/LV2/Spellcaster/Tuner/Effect/700/8000 By revealing 1 FIRE monster in your hand, remove from play 1 monster in your opponent's Graveyard. Then, increase this monster's ATK and DEF by the removed monster's level x 100 until the opponent's next End Phase. LOB-017Monster Egg EARTH/LV1/Demon/Effect/0/0 When this card would be destroyed, you can remove from play 1 monster in your hand until the End Phase instead. During your End Phase, increase this monster's Level by 1. By sending this card to the Graveyard, Special Summon 1 monster from your Deck, Graveyard, Hand, or Side Deck whose level is equal to Monster Egg's. LOB-018Firegrass FIRE/LV3/Plant/Effect/1400/1200 When Summoned, Special Summon 1 “Firegrass” Token (FIRE/LV3/Plant/Effect/700/600). It cannot be Tributed for a Tribute Summon or used as a Synchro Material. LOB-019Darkfire Dragon DARK/LV4/Dragon/Fusion/Effect/1800/1500“Firegrass” + “Petit Dragon” Dragon-Type monsters you control cannot be targeted by the opponent's Spell Cards. LOB-020Dark King of the Abyss DARK/LV3/Demon/Effect/1200/800 By tributing this monster, Special Summon 1 Level 6 or lower Demon-Type monster from your hand. This Summon is treated as a Tribute Summon. LOB-021Demon Reflection LIGHT/LV4/Bird/Effect/1700/1100 When this card is targeted by a card effect or an attack, you can change the target to 1 other monster. LOB-022Fusionist EARTH/LV3/Beast/Fusion/Effect/1300/900“Petit Angel” + “Mystical Sheep” Discard 1 card to select 1 monster in your Graveyard that was used as a Fusion Material monster, or “Polymerization”, or a “Fusion” card, and add it to your hand. LOB-023Turtle Tiger WATER/LV4/Aqua/Effect/1500/1000 While “Umi” is active, once per turn, when a WATER monster you control would be destroyed, it is not. LOB-024Petit Dragon WIND/LV2/Dragon/Tuner/Effect/1200/1400 Dragon-Type monsters you control cannot be destroyed by monster effects. LOB-025Petit Angel LIGHT/LV3/Angel/Effect/600/900 {{{GOING INTO A LATER ARCHETYPE}}} LOB-026Will-O'-Wisp FIRE/LV2/Pyro/Effect/500/500 When “Fireball” or “Flare” is activated, inflict 500 damage +100 for each “Fireball” and “Flare” in your Graveyard. When this card would be destroyed by battle, you can discard 1 “Fireball” or “Flare” instead and reduce the battle damage of that battle to 0. LOB-027Aqua Madoor WATER/LV4/Aqua/Effect/1200/2000 When this Defense Position monster inflicts Battle Damage, your opponent selects and removes from play 1 card face-down. When this card is removed from the field, it returns to their hand. LOB-028Shien's Impersonator EARTH/LV2/Warrior/Effect/1200/800 You can tribute this card to add 1 “Shien” monster from your Deck or Graveyard to your hand. LOB-029Flame Ghost DARK/LV3/Undead/Effect/1000/800“Skull Servant” + “Skull Servant” When this destroyed, select up to 2 Undead-Type monsters that are Removed from Play, and return them to the owner's Graveyard. LOB-030Two-Mouth Dark Ruler EARTH/LV3/Dragon/Effect/1400/900 When this monster battles a face-down Defense Position monster, destroy that monster without applying Damage Calculation. LOB-031Magman EARTH/LV3/Rock/Effect/1000/1900 When this Defense Position monster is attacked and inflicts Battle Damage, reduce the attacking monster's ATK by half. LOB-032Root Water WATER/LV4/Fish/Effect/1800/1500 You can tribute this card and discard any number of WATER monsters to destroy cards equal to the amount of cards you discarded, +1. LOB-033The Furious Sea King WATER/LV4/Aqua/Effect/1800/1100 Discard 1 WATER monster to add 1 Field Spell from your Deck or Graveyard to your hand. LOB-034Spirit King of Nature EARTH/LV3/Plant/Effect/500/1800 During your Standby Phase, place 1 “Phantom Counter” on this card. When this card is removed from the field, Special Summon 1 “Phantom Token” (EARTH/LV3/Plant/Effect/?/?) whose ATK and DEF is equal to the amount of “Phantom Counters” on this card x 400. LOB-035North Wind & Sun LIGHT/LV3/Angel/Effect/1000/1000 Tribute this monster to destroy 1 face-up Spell Card. Then, draw 1 card. LOB-036King of Smoke DARK/LV1/Demon/Effect/1000/900 Once per turn, you can flip 1 monster you control face-down. Once per turn, shuffle your face-down monsters. You can use this effect while this card is face-down by revealing it. LOB-037Mystical Sheep EARTH/LV3/Beast/Effect/800/1000 A monster that battles with this card cannot attack or change its Battle Position, and has its effect(s) negated. LOB-038Masaki The Legendary Swordsman EARTH/LV3/Warrior/Effect/1100/1100 By sending 1 Equip Spell equipped to a Warrior-Type monster you control to the Graveyard, destroy 1 monster on the field. When this monster is sent to the Graveyard for the Synchro Summon of a Warrior-Type Synchro monster, add 1 Equip Card from your Graveyard to your hand. LOB-039Kurama WIND/LV4/Bird/Effect/1700/600 You can Special Summon this monster by removing from play 2 WIND Bird-Type monsters in your Graveyard. Your opponent can only Set 1 card each turn. LOB-040Sword of Legend Equip Spell This can only be equipped to a Warrior-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster destroys a monster by battle, it is Removed from Play. When this card is destroyed, by removing from play 2 Warrior-Type monsters in your Graveyard, add it to your hand. LOB-041Beast Fang Equip Spell This can only be equipped to a Beast-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster destroys a monster as a result of battle, inflict damage to the opponent equal to that monster's ATK. LOB-042Amethyst of Despair Equip Spell This can only be equipped to a Undead-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster is destroyed and sent to the Graveyard, remove from play this card to Special Summon it. LOB-043Spellbook of Forbidden Lore Equip Spell This can only be equipped to a Spellcaster-Type monster. The equipped monster gains 500 ATK and DEF. During your Standby Phase, put 1 “Spell Counter” on the equipped monster. When the equipped monster would be destroyed by a card effect, you can remove from play 3 “Spell Counters” on your side of the field instead. LOB-044Trident of Poseidon Equip Spell This can only be equipped to a Aqua-Type monster. The equipped monster gains 500 ATK and DEF. When this card is destroyed by an opponent's card effect, they select and discard 1 card. LOB-045Dragon Capture Jar Continuous Trap Dragon-Type monsters cannot attack, switch their Battle Position, and have their effect(s) negated. LOB-046Forest Field Spell Beast, Plant, and Insect-Type monsters you control gain 300 ATK and DEF. Once per turn, when a Beast, Plant, or Insect-Type monster(s) you control would be destroyed by an opponent's card effect, it is not. LOB-047Wasteland Field Spell Dinosaur, Undead, and Rock-Type monsters gain 300 ATK and DEF. If you control no monsters, you can send this card to the Graveyard to Special Summon 1 Dinosaur, Undead, or Rock-Type monster from your hand or Graveyard. LOB-048Mountains Field Spell Dragon, Bird and Thunder-Type monsters gain 300 ATK and DEF. Once per turn, when a Dragon, Bird, or Thunder-Type monster you control would be destroyed by battle, it is not. LOB-049Grasslands Field Spell Warrior and Hybrid-Type monsters you control gain 300 ATK and DEF. When a Warrior or Hybrid-Type monster you control declares an attack, the opponent cannot activate Spell or Trap cards until the end of the Damage Step. LOB-050Umi Field Spell Aqua, Fish, and Sea Serpent-Type monsters can be Normal Summoned in face-down Attack Position. Once per turn, you can select and activate one of the following effects:[?] Rearrange the face-down monsters on your side of the field, then return them to their original positions.[?] Select 1 face-up Aqua, Fish, or Sea Serpent-Type Monster. Flip Target into face-down Attack Position. (Rulings : [?] Monsters can attack while in face-down Attack Position. If they do, they are flipped to reveal ATK, and then returned to face-down Attack Position after Damage Calculation. Flip Effects do not activate at this time.[?] Monsters that are in face-down Attack Position cannot be affected by cards like “Smashing Ground”, but a battle is carried out as if both monsters were in Attack Position. Flip Effects activate for the DEFENDING monster.[?] You can Flip Summon face-down Attack Position monsters. In which case, they are simply switched to face-up Attack Position.) LOB-051Darkness Field Spell Demon and Spellcaster-Type monsters gain 300 ATK and DEF. Angel-Type monsters lose 300 ATK and DEF. When a Demon-Type monster you control is selected as an attack target, flip all Demon-Type monsters you control into face-down Attack Position, and shuffle them. Place them face-down, and your opponent selects an attack target amongst them. LOB-052Black Hole Normal Spell Destroy all monsters on the field. You cannot Summon this turn. LOB-053Wrath of Zeus Normal Spell Discard 1 card to destroy all monsters your opponent controls. You cannot Normal or Special Summon this turn. LOB-054Red Potion Normal Spell Gain Life Points equal to the number of monsters in your Graveyard x 200. LOB-055Flare Normal Spell Inflict damage equal to the amount of FIRE monsters on your side of the field and in your Graveyard x 150. LOB-056Fireball Normal Spell Inflict 600 points of damage. LOB-057Fissure Normal Spell Destroy the face-up monster with the lowest ATK. LOB-058Pitfall Counter Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Negate the Summon of the monster and destroy it. LOB-059Polymerization Normal Spell Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. When that Fusion Monster is destroyed and sent to the Graveyard, you can remove it from play to add this card from your Graveyard to your hand. LOB-060Remove Trap Normal Spell Destroy 1 Trap Card. If the selected card is Set, reveal it. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. LOB-061Two-Pronged Attack Normal Trap If you control 2 or more monsters, destroy 1 monster on the field. LOB-062Holy Elf LIGHT/LV4/Spellcaster/Tuner/Effect/800/2000 During your Standby Phase, gain Life Points equal to the number of cards on the field x 100. LOB-063Yellow Tengu WIND/LV4/Bird/Effect/1400/1200 When this card is Summoned, you can add “Red Tengu” from your Deck to your hand. If you control “Red Tengu”, this card gains 500 ATK and DEF. LOB-064Louise EARTH/LV4/Hybrid/Effect/1500/1800 Discard this card to add 1 “Grasslands” from your Deck to your hand. LOB-065Gravedigger Ghoul Normal Spell Remove from play 2 monsters in the opponent’s Graveyard. Cards with the same name as the removed cards cannot be used for the remainder of the Duel. (Cards on the field are excluded). LOB-066Dragon's Curse DARK/LV5/Dragon/Effect/2200/1500 When Normal Summoned, you can destroy 1 face-up Spell Card. If you do, inflict 500 points of damage to the opponent during their Standby Phase until this card is removed from the field. LOB-067Magnesia Paladin EARTH/LV6/Warrior/Synchro/Effect/2000/20001 “Magna Warrior P” + “Magna Warrior N” Once per turn, move this card to an adjacent, unoccupied monster zone. If this card destroys a monster in the same column by battle, you can destroy 1 Spell or Trap Card on the field. LOB-068Stone Golem EARTH/LV3/Rock/Effect/0/4000 Battle Damage inflicted by this face-down card is reduced to 0. If this Defense Position card battles, reduce the DEF of this card equal to the ATK of the Attacking card after Damage Calculation. LOB-069Wild Raptor EARTH/LV4/Dinosaur/Effect/1800/800 This card is not destroyed by Effects that do not target it. LOB-070Red Eyes Black Dragon DARK/LV7/Dragon/Effect/2400/2000 Remove from play 1 face-up Dragon-Type monster to Special Summon this card. Once per turn, Special Summon 1 Dragon-Type monster from your hand or Graveyard. If you do, this card cannot declare an attack. LOB-071Reaper of the Cards DARK/LV4/Demon/Effect/1350/1800 Once per turn, flip a coin. If Heads, destroy 1 card on the field. If Tails, flip 1 card face-down. LOB-072Devil's Advocate DARK/LV4/Demon/Effect/1400/1300 While there is another Demon-Type monster on your side of the field, this card cannot be attacked. Your opponent can only activate 1 Spell or Trap card each turn. LOB-073Larvas EARTH/LV4/Beast/Effect/800/1000 Once per turn, this card isn't destroyed as a result of battle. A monster that battles with this card loses ATK and DEF equal to this monster's ATK. LOB-074Hard Armor EARTH/LV3/Warrior/Effect/0/1900 Once per turn, you can equip this card on the field or in your hand to 1 face-up Warrior-Type monster. When the equipped monster would be destroyed, destroy this card instead. LOB-075Carnivorous Plant EARTH/LV4/Plant/Effect/1600/1200 When this card destroys a monster as a result of battle, you can Special Summon 1 “Poison Token” (EARTH/LV1/Plant/Effect/0/0). When a “Poison Token” is destroyed as a result of battle, reduce the Attacking monster's ATK by 800. LOB-076Magna Warrior P EARTH/LV3/Warrior/Tuner/Effect/1000/1000 Your opponent cannot select another face-up monster as an attack target.Once per turn, you can move 1 face-up monster to an adjacent, unoccupied monster zone. This card is not destroyed as a result of battle or by the effects of monsters in the same column as it. LOB-077Magna Warrior N EARTH/LV3/Warrior/Effect/1000/1000 If you control “Magna Warrior P”, all “Magna Warrior” and “Magnesia” monsters gain 900 ATK and DEF.Once per turn, you can move 1 face-up monster to an adjacent, unoccupied monster zone. This card is not destroyed as a result of battle or by the effects of monsters in the same column as it. LOB-078Spirit of the Harp LIGHT/LV4/Angel/Effect/800/2000 During your Standby Phase, select 1 face-up monster. The selected monster’s effect(s) are negated until this card is removed from the field. LOB-079Armail EARTH/LV3/Warrior/Effect/1500/1300 A monster that Battles with this card applies only its original ATK and DEF. LOB-080Terra the Terrible DARK/LV4/Demon/Effect/1700/1000 Discard this card when a Demon-Type monster you control is destroyed to add it to your hand. LOB-081Killer Panda EARTH/LV4/Beast/Effect/1800/800 If you control another Beast-Type monster, when this card destroys a monster as a result of battle, inflict damage equal to the destroyed monster’s DEF. LOB-082Spiderman EARTH/LV3/Insect/Effect/1400/700 Discard 1 card to switch 1 face-up monster to Defense Position. It cannot change its Battle Position while you control this card. LOB-083Dark Napoleon DARK/LV2/Demon/Effect/800/400 “Dharc the Dark Charmer” cannot be destroyed. LOB-084Entrancing Mermaid WATER/LV3/Fish/Effect/400/1900 “Umi” cannot be destroyed. LOB-085Fire Devil FIRE/LV4/Pyro/Effect/1300/1000 Any Battle Damage you would receive from battles involving this card is instead inflicted as Effect Damage to the opponent. LOB-086Magically Armored Knight Dragoness WIND/LV3/Warrior/Fusion/Effect/1800/900“Armail” + “Cyclops Shield Dragon” Once per turn, you can select 1 face-up monster. The selected monster only applies its original ATK and DEF when it battles. LOB-087Cyclops Shield Dragon WIND/LV3/Dragon/Effect/700/1700 You can discard or tribute this monster to make Dragon-Type monsters unable to be destroyed by card effects this turn. LOB-088Dark Energy Equip Spell This can only be equipped to a Demon-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster destroys a monster as a result of battle, remove from play 1 Spell or Trap Card in the opponent’s Graveyard. Then, remove from play all copies of that card in the opponent’s Deck. LOB-089Laser Cannon Armor Equip Spell This can only be equipped to a level 2 or lower Insect-Type monster. The equipped monster gains 1300 ATK and DEF. Once per turn, you can destroy 1 card on the field. If you do, the equipped monster cannot declare an attack this turn. LOB-090Demonic Bacteria Equip Spell This can only be equipped to a Plant-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster destroys a monster as a result of Battle, Special Summon 1 “Disease Token” (DARK/LV1/Plant/Effect/?/?) whose ATK and DEF are equal to the destroyed monster's Level x 200. They cannot be Tributed for a Tribute Summon. LOB-091Artemis' Bow Equip Spell This can only be equipped to an Angel-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster declares an attack, the opponent cannot activate Spell or Trap Cards until after Damage Calculation. When the equipped monster inflicts Battle Damage, increase your Life Points by an equal amount. LOB-092Dragon's Treasure Equip Spell This can only be equipped to a Dragon-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster is targeted by a card effect, you can send this card to the Graveyard to negate the activation of the card that targeted it and destroy it. LOB-093Lightning Whip Equip Spell This can only be equipped to a Thunder-Type monster. When the equipped monster battles a monster that was Special Summoned, it gains ATK equal to the level of the opponent's monster x 300. When a monster is Special Summoned, you can destroy "Lightning Whip" to negate its effect(s) and it cannot declare an attack. LOB-094Full Moon Equip Spell This can only be equipped to a Hybrid-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster would be destroyed, you can destroy 1 Beast or Hybrid-Type monster you control instead. LOB-095Stop Defense Quick-Play Spell Switch 1 Defense Position monster to face-up Attack Position. Flip Effects are not activated. LOB-096Machine Conversion Factory Equip Spell This can only be equipped to a Machine-Type monster. The equipped monster gains 500 ATK and DEF. When the equipped monster is destroyed, you can remove from play this card to Special Summon 1 Machine-Type Monster from your Deck whose level is lower than the equipped monster’s. LOB-097Evolution Equip Spell This can only be equipped to a Dinosaur-Type monster. The equipped monster gains 500 ATK and DEF. When this card is destroyed, you can remove from play this card and the equipped monster to Special Summon 1 Dinosaur-Type Monster from your Deck whose Level is equal to or up to 2 Levels higher than the equipped monster. LOB-098Follow Wind Equip Spell This can only be equipped to a Bird-Type monster. The equipped monster gains 500 ATK and DEF. Once per turn, you can return 1 Spell or Trap Card to the owner's hand. If you do, then the equipped monster cannot attack this turn. LOB-099Secret Medicine of the Goblins Normal Spell Target player gains 1200 Life Points. LOB-100Scorch Normal Spell Inflict 800 points of Damage. LOB-101Swords of Revealing Light Normal Spell Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. LOB-102Metal Dragon WIND/LV6/Machine/2250/1900“Steel Ogre Grotto” + “Lesser Dragon” Once, select 1 monster on the field. It’s effect(s) are negated while you control a “Metal Dragon”. LOB-103Spike Seadra WATER/LV4/SeaSerpent/Tuner/Effect/1300/1600 Once, you can increase or decrease 1 face-up monster’s level by 1. LOB-104Landmine Beast EARTH/LV4/Thunder/Effect/1300/1300 If this card Battles with a monster that was Special Summoned, you can destroy both monsters without applying Damage Calculation. LOB-105Sky Hunter WIND/LV4/Bird/Effect/1700/1200 When this card destroys a monster as a result of battle, you can send the destroyed monster to the bottom of the owner’s Deck. LOB-106Blue Shinobi EARTH/LV1/Warrior/Effect/500/500 FLIP: Remove from play 1 Spell Card. If the selected card is Set, reveal it. If it is a Spell Card, it is removed. If it is a Trap Card, return it to its original position. By revealing 2 “Shinobi” monsters in your hand, remove from play 1 additional card. LOB-107Flora Wolf EARTH/LV5/Beast/Fusion/Effect/2000/1800“Silver Fang” + “Dark World Thorns” If this card battles a non-Warrior-Type monster, destroy that monster without applying damage calculation. LOB-108Man-Eater Bug EARTH/LV2/Insect/Effect/450/600 FLIP: Destroy 1 monster your opponent controls. LOB-109Sand Stone EARTH/LV4/Rock/Tuner/1300/2200 {} LOB-110Hane-Hane EARTH/LV2/Beast/Effect/900/1000 FLIP: Return 1 monster to the owner’s hand. LOB-111Missile Shark WATER/LV5/Fish/Effect/1800/1600 Discard 1 Fish-Type monster to destroy 1 card on the field. LOB-112Steel Ogre Grotto EARTH/LV5/Machine/Effect/2200/2600 Other Machine-Type Monsters cannot be selected as an attack target or be targeted by card effects. LOB-113Lesser Dragon WIND/LV4/Dragon/Effect/1400/1200 When this card is destroyed and sent to the Graveyard, you can Special Summon 1 “Greater Dragon” from your hand. LOB-114Dark World Thorns EARTH/LV3/Plant/Effect/1200/900 Once per turn, both players discard 1 card. LOB-115Bloodsucking Lizard EARTH/LV4/Reptile/Effect/1800/1500 When this card destroys a monster by Battle, gain Life Points equal to that monster's ATK. LOB-116Armored Starfish WATER/LV4/Aqua/Effect/1400/1400 While you control “Umi”, this card is not destroyed as a result of battle. LOB-117Succubus Knight DARK/LV5/Demon/Effect/2000/1700 When this card destroys a monster as a result of battle, you can add the destroyed monster to your hand as a blank card. By discarding 2 blank cards, you can remove from play 1 card your opponent controls. Then, remove from play all copies of that card in the owner's hand, Deck, and Graveyard. LOB-118Monster Reborn Normal Spell Special Summon 1 monster in your Graveyard that has been Normal Summoned this Duel. It cannot attack or be tributed this turn. LOB-119Pot of Greed Normal Spell Activate this card only if the total number of cards in your opponent’s hand and they control is greater than 2 more than the total number of cards in your hand and you control. Draw 1 card + 1 for every 2 “Greed” monsters you control. LOB-120Right Leg of the Sealed One DARK/LV1/Spellcaster/200/300 {} LOB-121Left Leg of the Sealed One DARK/LV1/Spellcaster/300/200 {} LOB-122Right Arm of the Sealed One DARK/LV1/Spellcaster/300/200 {} LOB-123Left Arm of the Sealed One DARK/LV1/Spellcaster/300/200 {} LOB-124Exodia the Forbidden One DARK/LV3/Spellcaster/Effect/1000/1000 When you have “Right Leg of the Sealed One”, “Left Leg of the Sealed One”, “Right Arm of the Sealed One”, “Left Arm of the Sealed One”, “Raging Earth”, and this card in your hand, you win the Duel. LOB-125Sky Knight Gaia WIND/LV9/Warrior/Effect/2900/2300“Gaia the Dark Knight” + “Dragon's Curse” This card is unaffected by Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. LOB-XX1Eternal Slumber DARK/LV7/Demon/Effect/2400/2100 If this card was Summoned by the effect of “Nemuriko”, select 1 card on the field. It cannot be activated, declare an attack, change its Battle Position, or be Tributed while you control “Eternal Slumber” Link to comment
SmallieBigs Posted December 22, 2009 Report Share Posted December 22, 2009 So you re-made LOBEWD? Anyway these are good I give them... 10/10 for your awesome idea! Link to comment
SephirothKirby Posted December 25, 2009 Author Report Share Posted December 25, 2009 Normally I wouldn't be so quick to bump, but I notice threads with considerably less work put into them getting far more attention than this warrants. I mean seriously, this is quite the feat. Link to comment
Snitch Posted December 25, 2009 Report Share Posted December 25, 2009 'This card inflicts Piercing damage.' isn't valid OCG. It was used on one card as of lack of space, iirc. Link to comment
-Griffin Posted December 25, 2009 Report Share Posted December 25, 2009 'This card inflicts Piercing damage.' isn't valid OCG. It was used on one card as of lack of space' date=' iirc.[/quote'] Which means it -can be- expected players know the term. I use it very often, it's much more effective OCG and almost everyone on here understands it clearly. I guess, since Konami are often dealing with 5 year olds, they can be justified in trying to explain it to them on the card, but most people here are at least 10, they can understand piercing. Link to comment
Umbra Posted December 25, 2009 Report Share Posted December 25, 2009 'This card inflicts Piercing damage.' isn't valid OCG. It was used on one card as of lack of space' date=' iirc.[/quote'] Which means it -can be- expected players know the term. I use it very often, it's much more effective OCG and almost everyone on here understands it clearly. I guess, since Konami are often dealing with 5 year olds, they can be justified in trying to explain it to them on the card, but most people here are at least 10, they can understand piercing. It's also WRONG. Just because something is easier to do doesn't mean it's preferred. "Piercing" could refer to countless things, whereas the correct OCG only means one thing. Link to comment
Proto Posted December 25, 2009 Report Share Posted December 25, 2009 Actually they did the same with Cyberdark Horn, they said this card inflicts Piercing Damage on the card lore. >.> so thats actually something Konami has used. http://yugioh.wikia.com/wiki/Cyberdark_Horn Link to comment
SephirothKirby Posted December 25, 2009 Author Report Share Posted December 25, 2009 My cards will never be printed. As long as the general gist of the card is pronounced, why does it matter if I use "Piercing" or not? Link to comment
Umbra Posted December 25, 2009 Report Share Posted December 25, 2009 Actually they did the same with Cyberdark Horn' date=' they said this card inflicts Piercing Damage on the card lore. >.> so thats actually something Konami has used. http://yugioh.wikia.com/wiki/Cyberdark_Horn[/quote'] As insanity said earlier, "Piercing Damage", has been used once in the history of YGO, due to lack of space, and since that the regular OCG has taken it's place. In other words, argument invalid. Sephiroth, that's like saying one shouldn't bother writing on here with proper grammar, as someone wouldn't give out a novel based on it. It makes little sense, and is extremely irrelevant. Posting a card is like making any other post, and you just make the OCG equivalent of "There chairs are over their." Link to comment
-Griffin Posted December 25, 2009 Report Share Posted December 25, 2009 Sorry Umbra. I have the highest respect for you but I have to disagree on this point. As long as the OCG is perfectly understandable by almost everyone who reads it, which I believe this is, and that it creates no ruling questions, which this does not, I don't feel that it's in anyway a problem or hurts the cards. Of course, having cleaner OCG which is easier to read and clearer is nice, but piercing seems to not create any sort of double-take to me or anything else which makes it a problem. If you disagree, that's fair enough and I can still respect that there is reasoning behind your view, but I think that we should leave Sephiroth here to decide which way he wants to put his cards and try to direct any further discussion to making the cards themselves as close to perfection when it comes to them being played in the game as we're able. Link to comment
Umbra Posted December 25, 2009 Report Share Posted December 25, 2009 As long as the OCG is perfectly understandable by almost everyone who reads it' date=' which I believe this is, [/quote'] The keyword being "almost". As I said, "Piercing" can be interpreted in many different ways It can be read as "breaking through an opponent's defense and therefore being able to ignore ATK or DEF", being able to attack directly, "breaking" a DEF by decreasing it by the amount of damage... If you actually write it out, there's no room for misinterpretation. Using "piercing damage" on a card only shows lack of effort in my opinion. Moving on to the rest of the set, I find many interesting cards: Gravedigger Ghoul sticks out as excellent anti-meta, along with Devil's Advocate, but I have a question regarding the new Terra. Do you discard that Terra, or another copy in your hand while that Terra is on the field? The current wording hints at the latter. Link to comment
Snitch Posted December 25, 2009 Report Share Posted December 25, 2009 'This card inflicts Piercing damage.' isn't valid OCG. It was used on one card as of lack of space' date=' iirc.[/b']Actually they did the same with Cyberdark Horn' date=' they said this card inflicts Piercing Damage on the card lore. >.> so thats actually something Konami has used. http://yugioh.wikia.com/wiki/Cyberdark_Horn[/quote'] lol'd. Also, just noticed - why the changes of Bird- and Hybrid-Type? o_o Link to comment
-Griffin Posted December 25, 2009 Report Share Posted December 25, 2009 I believe they match up with the OCG (the thing that isn't the TCG, not the thing that's picky about capitals) Link to comment
SephirothKirby Posted December 25, 2009 Author Report Share Posted December 25, 2009 ^^^ Originally I had reformatted the cards into an entirely different structure that somewhat resembled MtG's system that listed the Cost, Target(s) and Effects. By the end of the set I realized Yu-Gi-Oh is too unique to be formatted like that and just redid them all into standard. As a result, some cards like Terra got mixed up in between. I'm gonna go through them again and do some cleaning, and change Piercing. ^ & ^^I liked some TCG names.I found the OCG names better on some.I found neither name good on some (Hinotama Soul [TCG] / Sting [OCG] was completely altered to Will-O'-Wisp, or Witty Phantom [TCG] / Djinn Death Satan [OCG, lol] altered to Devil's Advocate). Bird is OCG. Hybrid, I don't think it's OCG, but I'm impartial to two-word types. I'd change Sea Serpent if I could. Mostly it was because we have Beast-Types and Warrior-Types, so I found Beast-Warrior incredibly redundant. It was just a personal preference. Link to comment
sektorki Posted January 4, 2010 Report Share Posted January 4, 2010 i like a lot what you do here, even if some of the cards had trouble with the OCG writting its just details that can be fixed, if this could be made it in real it will be a blast! and thanks for the shien monster!! 10/10 Link to comment
Hydra of Ages Posted January 8, 2010 Report Share Posted January 8, 2010 Oh, screw you. ...No really, I mean it. I'm apparently cursed. Every single flippin' time I plan to do something seemingly original, I come to the Writing Forum JUUUST in time to see someone with THE EXACT SAME IDEA I HAD. It's not plagiarism obviously, since it always comes either before I write up the cards, or just after I've written them and are about to post, but it's still irritating little evidence that the universe deeply hates me. In any case, the cards are interesting though it's difficult really to give adequate criticisms on essentially a grab-bag of unrelated cards. I'll make a more helpful post later honest (probably), but from what I've seen, the cards seem to hover (in actual use value) between mediocre and fairly useful, which is an interesting median to hit really. Quite realistic, considering Konami's card releasing trends. OCG seems alright, and several effects are rather original. Link to comment
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