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Junk Warrior OTK


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I figured out this OTK a long time ago, and I decided I'll build it now.

 

It's capable of Syncro Toolbox, too, since Inferno makes level-adjusting easy.

 

As an added bonus, this deck is also relatively cheap. <3

 

Dark Eruption, Foolish Burial and Phoenix Wing Wind Blast might be practical here.

 

[spoiler=2009.12.22]main: 16.20.04

  • 3 Cyber Valley
    3 Darksea Rescue
    3 Junk Synchron
    1 Sangan
    3 The Calculator
    3 Tuningware
     
    2 Allure of Darkness
    1 Brain Control
    1 Dark Eruption
    3 De-Synchro
    2 Foolish Burial
    1 Giant Trunade
    1 Heavy Storm
    3 Inferno Reckless Summon
    2 Lightning Vortex
    3 Machine Duplication
    1 Reinforcement of the Army
     
    1 Call of the Haunted
    2 Phoenix Wing Wind Blast
    1 Torrential Tribute

 

extra: 15

  • 2 Ally of Justice Catastor
    1 Black Rose Dragon
    1 Brionac, Dragon of the Ice Barrier
    1 Colossal Fighter
    1 Goyo Guardian
    1 Junk Archer
    3 Junk Warrior
    1 Mist Wurm
    1 Red Dragon Archfiend
    2 Stardust Dragon
    1 Thought Ruler Archfiend

 

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You need Armory Arm in the extra deck in case you can't multiply tuningware/dark searescue.

 

-1 Ally of Justice Catastor

+1 Armory Arm

 

My friend played something similar to this 2 months ago and we concluded that this deck needs Ultimate Offerings.

 

-2 Phoenix Wing Wind Blast

+2 Ultimate Offerings or Double Summon*

 

You probably experienced this with your deck where you start drawing like crazy and suddenly your turn stops because you can't kill your opponent with what you have on the field. We tried Double Summon but sometimes it wasn't enough. That's when we went with Ultimate Offerings and the results were amazing. Still, when playtesting, you should check if having Double Summon instead of Ultimate Offerings would give you the OTK instead of waiting a turn setting the trap. Your build is different, we were running a destiny hero engine and Double Summon might be enough for you.

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Ideally' date=' this is supposed to be faster.

 

Every De-Synch with Tuningware or Darksea Rescue is a +2, basically.

[/quote']

 

Yes but the thing is, what do you do after you draw with de-sych, end your turn? With double summon or ultimate offerings you can go for game in the same turn, summoning an extra junk synchron for calculators.

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