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The Legend presents : Tronic Hero [ 2 / ??]


Wanderley

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oh great' date=' you just HAD to put the Nazi Swastika on there didn't you?

 

well anyways the effect is balanced and the OCG is solid, the effect end is slightly plain though

 

9.7/10

[/quote']

 

lrn2read

 

We already went through this, he reversed the it back to the original way sorta.

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oh great' date=' you just HAD to put the Nazi Swastika on there didn't you?

 

well anyways the effect is balanced and the OCG is solid, the effect end is slightly plain though

 

9.7/10

[/quote']

 

lrn2read

 

We already went through this, he reversed the it back to the original way sorta.

 

yeah, and I know the reversed version is supposed to represent a symbol of peace, but that does not match the card name and description

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The effects are odd and I don't quite see the correlation between the archetype name, monster attribute, and Type with being counter cards to Psychic, Spellcaster, and Water attribute monsters. It just seems likea really random and awkward combination of effects. I'm not spotting any OCG errors and overall there's nothing broken about the cards but they are pretty under whelming. You might want to indicate whether the monsters can't be destroyed by Psychics and Spellcasters due to battle or card effects or both. It's just a little vauge the way you have it worded right now.

 

With just 2 cards I'm not seeing any practical uses of these cards in the TCG/OCG at the moment so if more cards are released for this arhcetype I'll be able to see the grander scheme of this theme.

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thank you both

glad you like the cards

 

The effects are odd and I don't quite see the correlation between the archetype name' date=' monster attribute, and Type with being counter cards to Psychic, Spellcaster, and Water attribute monsters. It just seems likea really random and awkward combination of effects. I'm not spotting any OCG errors and overall there's nothing broken about the cards but they are pretty under whelming. You might want to indicate whether the monsters can't be destroyed by Psychics and Spellcasters due to battle or card effects or both. It's just a little vauge the way you have it worded right now.

 

With just 2 cards I'm not seeing any practical uses of these cards in the TCG/OCG at the moment so if more cards are released for this arhcetype I'll be able to see the grander scheme of this theme.

[/quote']

 

lol noob

this is the begin of the set -.-

they will be usable in future

 

also you think it is random?

think of it magic and psysic agains technic?? you anderstand??

and machines again water = broken you understand?

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