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Celestial Set, Prepare for the Destruction.


Deustodo

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Card with a new Archetype, Celestial, you can only have one exemplar of each in your Deck, to make them more balanced, anyway here are the cards:

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cgaz.png

This card cannot be Special Summoned. This card is unaffected by your opponent's Monster, Spell and Trap Card Effects. This card cannot be used as Tribute or used as a Synchro Material Monster or as a Dark Synchro Material Monster. This card cannot be destroyed by battle with monster with 1500 or more ATK (Damage Calculation applied normally). This card's original DEF becomes the amount of card in your Deck X100, if this card's DEF is 3000 or higher, this card can attack your opponent directly. When this card attack your opponent directly, remove 3 cards from his/her hand from play. As long as this card remains face-up on the field, "Celestial" monsters cannot be destroyed by battle while in Defense Position (Damage Calculation is not applied).

[spoiler=Cards]

csra.pngcreatecard.pngcelestialsnake.pngcwq.pngcpa.pngcer.pngcmz.pngcflb.png

cwas.pngbecd.pngcmm.pngcwg.png

 

[spoiler=Support Cards]

51469966.png

 

[spoiler=Lores]

[spoiler= Ryujin]

This card cannot be Special Summoned. This card can only be Normal Summoned or Set by removing from play 3 Trap Cards from your hand. This card cannot attack in the turn it is Summoned. This card is unaffected by Monster Card Effects. This card gains 500 DEF for each non-WATER monster on the field, when this card's DEF is 3000 or higher, this card can attack your opponent directly.

 

 

[spoiler=Anubis]

This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 2 Spellcaster-Type monsters you control. This card cannot attack in the turn it is Summoned. This card is unaffected by Monster, Spell and Trap Card Effects. Once per turn, during your Main Phase, you can pay 1000 Life Points to draw 3 cards from your opponent's Deck, this card gains 500 DEF for each Monster Card you draw by this card's effect. When this card's DEF is 2500 or higher, this card can attack your opponent directly.

 

 

[spoiler=Celestial Dragon]

This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 2 DARK Dragon-Type monsters you control. This card is also treated as a Dragon-Type. This card is unaffected by Monster and Spell Card Effects. This card cannot be destroyed by battle (Damage Calculation applied normally). When this card is used as a Dark Synchro Material Monster, this card's Level is treated as 16.

 

 

[spoiler=Apophis]

This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 1 Reptile and 1 Rock-Type monster you control. This card cannot attack in the turn it is Summoned. This card gains 500 DEF for each non-Reptile-Type monster on the field. When this card's DEF is 2500 or higher, this card can attack your opponent directly. This card is unaffected by Trap Card Effects.

 

 

[spoiler=Quetzalcoatl]

This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 Winged Beast-Type monsters you control (This card cannot be Set). This card's original ATK becomes the sum of the respective ATK of the Tributes. This card cannot attack in the turn it is Summoned. Once per turn, during your Main Phase 1, you can remove from play 1 card from your hand, field or Graveyard to increases this card's DEF by 750. When this card's DEF is 3750 or higher, this card can attack your opponent directly. This card is unaffected by Monster, Spell and Trap Card Effects.

 

 

[spoiler=Azi Sruvara]

1 non-Tuner monster - "Celestial Dragon"

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.

This card can only be Special Summoned. This card is unaffected by Spell and Trap Card Effects. Once per turn, during your Main Phase, you can Tribute 2 monsters you control to increases this card's DEF by 1000. When this card's DEF is 4000 or higher, this card can attack your opponent directly.

 

 

[spoiler=Blue-Eyes Celestial Dragon]~

1 non-Tuner monster - "Celestial Dragon"

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.

This card can only be Special Summoned. When Summoned, toss a coin and call it, if you call it right, destroy up to 3 monsters on the field. If you call it wrong, decreases your Life Points by 1000. This card cannot attack your opponent directly unless you Tribute 1 Dark Tuner Monster you control.

 

 

[spoiler=Rontalk]

This card cannot be Special Summoned. This card can only be used for Synchro Summon of a "Celestial" monster. When this card is sent to the Graveyard, you can pay 500 Life Points to Special Summon it back in Attack Position. This card gains 500 DEF for each non-Plant-Type monster on the field. When this card's DEF is 2500 or higher, this card can attack your opponent directly.

 

 

[spoiler=Zeus]

1 or more non-Tuner monster + 1 "Celestial" Tuner monster

This card can only be Special Summoned. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

• This card gains 500 DEF for each LIGHT monster you control, when this card's DEF is 2000 or higher, this card can attack your opponent directly. This card is unaffected by Monster and Spell Card Effects.

 

 

[spoiler=Lila Blau]

This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 Warrior-Type monster you control (This card cannot be Set). This card gains 550 DEF everytime a monster is destroyed by battle. When this card's DEF is 2600 or more, this card can attack your opponent directly. This card is unaffeted by Normal Trap Card Effects.

 

 

[spoiler=Trempulcahue]

This card's activation cannot be negated. Tribute 1 non-DIVINE "Celestial" monster you control to Special Summon up to 5 "Trempulcahue Token" (Beast-Type/WATER/Level 5/ATK 2000/ DEF 0) in Attack Position, these monsters are unaffected by Spell and Trap Card Effects (except this card). When a "Trempulcahue Token" destroy a monster by battle, increases the DEF of all "Trempulcahue Token" on the field by 500. When a "Trempulcahue Token"'s DEF is 2000 or higher, that monster can attack your opponent directly, when a "Trempulcahue Token" attack your opponent directly, the Battle Damage that card inflicts is halved.

 

 

[spoiler=Mermaid]

This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 Warrior and 1 Fish-Type monster you control (This card cannot be Set). This card gains 150 DEF for each WATER monster you control and in your Graveyard. When this card's DEF is 1500, this card can attack your opponent directly. This card is unaffeted by the effect of Spell and Trap Cards.

 

 

[spoiler=Wizard]

1 non-Tuner monster - 1 Dark Tuner

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.

This card can only be Special Summoned. This card is unaffected by the effects of Monster and Trap Cards. This card gains 500 DEF everytime a monster is destroyed by battle. When this card's DEF is 2000 or higher, this card can attack your opponent directly.

 

 

 

 

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I hope this doesn't effect my contest scores, but I find them Op. There are for my part slight OCG errors and some of the pics are OU. And I really hat Dark Synchro's, but that doesn't effect my ratings.

However I'm not costem with the "Other Card" section, so I don't know the criteria it has to meet.

But based on "Realistic Card" ratings I would give them a 8/10

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Well, if you have noticed, Celestial Monster cannot be Special Summoned, unless they are Synchro or Dark Synchro Monsters, anyway, These cards are less powerfull than the Earthbound Immortals, you have to agree with that, they aren't OP if you think you can have only one exemplar of these cards in your Deck. Also Celestial Guardian doesn't inflict damage, it just send cards from your opponent to the Graveyard. Its not strong but useful.

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They're awesome' date=' but one question... Why are they in AoC? These should go in RC. AoC is just one big spamhole. Usually, anyways.

[/quote']

 

Look through, you'll see a DIVINE monster.

 

DIVINE monsters are allowed in RC if they're still Realistic.

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They're awesome' date=' but one question... Why are they in AoC? These should go in RC. AoC is just one big spamhole. Usually, anyways.

[/quote']

 

Look through, you'll see a DIVINE monster.

 

DIVINE monsters are allowed in RC if they're still Realistic.

 

Maybe he literally just hangs out at AoC all day and doesn't want to post Realistic Cards outside AoC.

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