Mister Sir Posted December 27, 2009 Report Share Posted December 27, 2009 This is the build I've been using. So far it's worked fairly well. Monsters 113 Thunder Dragon3 Volcanic Shell2 Needle Worm1 Morphing Jar1 Sangan1 Night Assailant Spells 273 The Shallow Grave3 Upstart Goblin3 Hand Destruction3 Dark World Dealings3 Book of Taiyou3 Book of Eclipse2 Book of Moon2 Magical Mallet1 Card Destruction1 Heavy Storm1 Pot of Avarice1 Giant Trunade1 Level Limit Area - B Traps 33 Magical Explosion When I get Explosion, I end up winning with 3 at the end. Hope you get some ideas or summing. Or at least be proud that we are running Flip Trolls. Idk. Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Author Report Share Posted December 27, 2009 oh i'm proud. i'm considering framing zarkus' comment and putting it on my wall. my problem with explosion is that it screws up upstart, honestly.the lifepoint gain part is obnoxious, because even with 3 explosions, it's still too much lp gain.That's the only problem for me. Also, question, why do you run needle worms in that build? I suggest dropping them for foolish burial. Link to comment Share on other sites More sharing options...
Mister Sir Posted December 27, 2009 Report Share Posted December 27, 2009 oh i'm proud. i'm considering framing zarkus' comment and putting it on my wall. my problem with explosion is that it screws up upstart' date=' honestly.the lifepoint gain part is obnoxious, because even with 3 explosions, it's still too much lp gain.That's the only problem for me. Also, question, why do you run needle worms in that build? I suggest dropping them for foolish burial.[/quote'] 2 Different WCs that are ridiculously easy to accomplish. BTW, Upstart isn't even a problem because there's always trip Explosion and there's always enough Spells. And BTW I found out that my Flip Trolls build was netted. .-. Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Author Report Share Posted December 27, 2009 nice.but the thing is, the way trolls is designed, you dont need the mill win condition.you will always get all 3 explosions across your hand at some point. every card in your deck passes through your hand however briefly, giving you a chance to set it.if your opponent destroys it with mst, you have 2 more. if they heavy, it was your fault for giving them a turn. ideal setting: consistency to the point where you dont need mill as the backup condition :P Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Author Report Share Posted December 27, 2009 also, i dont like playtesting alone. it's boring. 1 mojo1 night assailant1 sangan1 needle worm2 giant rat3 shell3 thunder12 3 shallow grave3 eclipse3 moon3 taiyou3 upstart3 dwd3 hand dest1 card dest2 foolish2 mallet26 2 sunlight2 deck 40 how's that look?i need to try that, but it does seem solid-er. Link to comment Share on other sites More sharing options...
Tronta Posted January 1, 2010 Author Report Share Posted January 1, 2010 so far after some fair playtesting, this runs funking consistent up the ass. i win within 3 turns, usually on the first or most commonly the second (not counting the opponent's draw phase as a separate turn :P) i do want a magical blast/iron core in here, though.i seem prone to killing myself/us both.suiciding is fun though. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 1, 2010 Report Share Posted January 1, 2010 I like this, but I prefer running explosions instead of mill. It just seems to be a bit easier and more consistent, even with upstart. I mean, with all cards milled and three explosions, you do like 15,000. Even three upstarts won't matter. Link to comment Share on other sites More sharing options...
arkel Posted January 1, 2010 Report Share Posted January 1, 2010 I playtested this thing on WC09, it's godly. <3 /nohomo Link to comment Share on other sites More sharing options...
Tronta Posted January 1, 2010 Author Report Share Posted January 1, 2010 i need to take this to my locals. the guys at brads run some pretty meta sheet. some of them at least. should be a good place to test. Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 1, 2010 Report Share Posted January 1, 2010 "What is left? In this world that I have created?" When all you've known has been lost "Flippette....Night Assailant....Was it worth it?" He's reached the top of the format, but made sacrifices along the way THIS SUMMER, Flippy is back...*Fade in on a mirror with flippy looking into it* "Looks like we're the only ones left, pal." and this time....he's facing his greatest enemy yet.....HIMSELF! "Do you want to go first or not at all?" Don't miss Flippy in his most groundbreaking performance yet. Roger Ebert claims "5 Stars, just like all the other sheet I rate" and the New York Times calls it "The most Riveting performance of Cardboard since Rainman." If you have to see one movie this summer, make it Flip Trolls 7: Hit the Wall, Rated PG The Only Thing You Have to Fear......IS YOURSELF Link to comment Share on other sites More sharing options...
Tronta Posted January 1, 2010 Author Report Share Posted January 1, 2010 <3 thank you fatty Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 8, 2010 Report Share Posted January 8, 2010 more playtesting results:hit or miss.its more hit than previous version, otking quite often, even ftking, really earning that tagline "do you want to go first or not at all"but there will be plenty of games when i just dont draw the right sheet, and i cant really recover.i'll get foolish and taiyou and nothing to go with. stuff like that.so i'm asking you, ycm, to help me add consistency!what can i do? more draw cards? more mallets? reload? i have enough +1's, but they form dead draws. synchros? if i add plague, i can pretty easily tune a level 6 iron chain. what do i do for consistencyyyy! do i run it at 42? or keep it at 40? is there an st i'm missing?should i try cards that give jar to my opponent? what about swords of revealing/concealing? how can i get jar easier? edit:what about mse? is it worth it? at two or three? what about dark thorn + greed + explosion + blasting the ruins burn? Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 8, 2010 Report Share Posted January 8, 2010 more playtesting results:hit or miss.its more hit than previous version, otking quite often, even ftking, really earning that tagline "do you want to go first or not at all"but there will be plenty of games when i just dont draw the right sheet, and i cant really recover.i'll get foolish and taiyou and nothing to go with. stuff like that.so i'm asking you, ycm, to help me add consistency!what can i do? more draw cards? more mallets? reload? i have enough +1's, but they form dead draws. synchros? if i add plague, i can pretty easily tune a level 6 iron chain. what do i do for consistencyyyy! do i run it at 42? or keep it at 40? is there an st i'm missing?should i try cards that give jar to my opponent? what about swords of revealing/concealing? how can i get jar easier? edit:what about mse? is it worth it? at two or three? what about dark thorn + greed + explosion + blasting the ruins burn? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 8, 2010 Report Share Posted January 8, 2010 I thought MSE was really useful when I was playing another version... don't remember which. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 8, 2010 Report Share Posted January 8, 2010 I thought MSE was really useful when I was playing another version... don't remember which. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 8, 2010 Report Share Posted January 8, 2010 I thought MSE was really useful when I was playing another version... don't remember which. Link to comment Share on other sites More sharing options...
Tronta Posted January 21, 2010 Author Report Share Posted January 21, 2010 3 broww1 spear cretin1 ryko1 morphing jar1 needle worm1 sangan1 giant rat3 shell1 night assailant13 2 allure3 upstart3 hand dest1 card dest3 shallow grave3 eclipse3 moon3 taiyou1 poa2 foolish1 mse2 creature swap27 2 sunlight2 42 newest.dark variant for speed. havent tested it. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 21, 2010 Report Share Posted January 21, 2010 No good. If you're aiming for FTK, creature swap is useless. Link to comment Share on other sites More sharing options...
Tronta Posted January 21, 2010 Author Report Share Posted January 21, 2010 you forget shallow grave. but i need to accept the reality that it's more likely to go off turn 2. Link to comment Share on other sites More sharing options...
Tronta Posted March 13, 2010 Author Report Share Posted March 13, 2010 bump, updated for march 10 Link to comment Share on other sites More sharing options...
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