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A mess of cards..


Ir3ul

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Alright, seeing as these cards are pretty unorganized, I'm just going to drag the lot of them over here and sort them out at a later date (ranging from 5 minutes from now to sometime before I die).. (Also, I started making these way back when, so if they have names and/or effects that are akin to existing cards, I'll blip them out) I think it's good to mention that some of these are more of a joke line of cards... some were meant to be serious, and some are probably overpowered.. cheers:

 

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[spoiler=Counter Cards:]

 

Counter Defender

LIGHT/Spellcaster

4/700/1800

When you activate a Normal Spell card during the Main Phase that you Normal Summon this Monster, you my change this card to DEF position. When you or your opponent activates 1 Spell card(s), place 1 Spell Counter on this card. For every Spell Counter on this card, increase it's DEF by 300.

 

Counter Magician

DARK/Spellcaster

6/2300/1400

Once per turn, you may select one card on your side of the field with Spell Counters on it. Move one of those Spell Counters to another face-up card on your side of the field that can have Spell Counters on it.

 

Counter Roller

DARK/Spellcaster

2/500/500

When you or your opponent activates 1 Spell card(s), place 1 Spell Counter on one card on your side of the field that can have Spell Counters on it. When this card battles, you may remove one Spell Counter from your side of the field. If you do so, this card is not destroyed as a result of battle. Damage calculation is applied normally.

 

Hurricane Magician

Wind/Spellcaster

4/1700/300

When you or your opponent activates 1 Spell card(s), place 1 Spell Counter on this card. You can remove two Spell Counters from this card to return one card on the field to it's owner's hand.

 

Torrent Magician

WATER/Spellcaster

4/1500/900

When you or your opponent activates 1 Spell card(s), place 1 Spell Counter on this card. You can remove twp Spell Counters from this card to change the battle position of one of your opponent's Monsters.

 

Tremor Magician

EARTH/Spellcaster

4/500/2000

When you or your opponent activates 1 Spell card(s), place 1 Spell Counter on this card. By removing one Spell Counter on this card to redirect an attack from your opponent's Monster to this card.

 

Counter Force

Continuous Spell

Once per turn, by paying 1000 Life Points, place one Spell Counter on every face-up card on your side of the field that can have Spell Counters on them.

 

Counter Cluster

Normal Spell

Pay multiples of 500 Life Points. For every 500 Life Points you pay, place 1 Spell Counter on a card on your side of the field that can have Spell Counters on it.

 

Counter Barrier

Normal Trap

Remove 2 Spell Counters from your side of the field. Negate the attack of one of your opponent's Monsters.

 

Counter Court

Field Spell

For every Spell Counter on a Monster on your side of the field, increase it's ATK and DEF by 200.

 

 

==========

 

[spoiler=Misc. Plants:]

 

Steadfast Weed

EARTH/Plant/Effect

3/400/1300

This card cannot be destroyed as a result of battle.

 

Barbed Vine

EARTH/Plant/Effect

4/1800/700

This card inflicts piercing damage.

 

Ivan The Poison

WATER/Plant/Effect

4/1500/1200

When this card is destroyed by a card effect controlled by your opponent, inflict damage to your opponent's Life Points equal to the DEF of this card.

 

Prince Truesdale

WATER/Plant/Effect

4/1400/1600

You can tribute this card to Special Summon 1 "Fairy King Truesdale" from your hand.

 

Flash Shower

Quickplay Spell

Increase the ATK of all Plant and WATER Monsters by 400, and decrease the ATK of all Rock and FIRE Monsters by 400 until the End Phase of this turn.

 

Fly Trap - V

EARTH/Plant/Effect

4/300/1900

When this card is Normal, Flip, or Special Summoned, select 1 Monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected Monster cannot attack or change battle position.

 

Botanical Soldier

WATER/Plant

4/1900/1400

A thorn-covered warrior. He has bonded with plants in order to survive.

 

Leech-Weed

WATER/Plant/Effect

3/1000/1000

Once per turn, you can equip 1 Monster on your opponent's side of the field to this card. This card's ATK and DEF become the same as the equipped Monster.

 

Tu-lip

EARTH/Plant/Effect

4/1400/1200

This card can attack twice during the same Battle Phase. This card is also treated as a WATER attribute.

 

Synthesis

Normal Spell

Increase your Life Points by 200 for every level star on your side of the field.

 

Synthetic Transfer

Continuous Spell

When an effect is activated that would increase your Life Points, you may choose to increase the ATK of 1 Plant-type Monster on your side of the field by and equal amount until the end of the turn instead of gaining Life Points.

 

Absorption

Normal Trap

This card can only be activated when a WATER Monster on your side of the field would be destroyed as a result of battle. Tribute that Monster to negate the battle, then gain Life Points equal to the ATK or DEF of the tributed Monster.

 

Rain Forest

Field Spell

This card's name is treated as "Forest". Increase the ATK and DEF of all Plant-type Monsters on your side of the field by 400.

 

Protector Of The Forest

EARTH/Plant/Effect

7/2300/3000

While "Forest" is on the field, you can tribute 2 Plant-type Monsters to Special Summon this card from your hand or Graveyard. While this card is face-up on the field, "Forest" cannot be destroyed by card effects.

 

Giga Release

Normal Spell

Tribute 1 Plant-type Monster on your side of the field to Special Summon 1 Plant-type Monster from your hand or Graveyard with 2 level stars more than the tributed Monster.

 

Petal Of Light

LIGHT/Plant

1/500/0

The petal of a flower that only grows where constant light is available.

 

Petal Of Darkness

DARK/Plant

1/500/0

The petal of a flower that only grows where it will always be shrouded in darkness.

 

Petal Of Rain

WATER/Plant

1/500/0

The petal of a flower that only grows in a body of water.

 

Petal Of Inferno

FIRE/Plant

1/500/0

The petal of a flower that only grows in the pits of volcanoes.

 

Petal Of Wood

EARTH/Plant

1/500/0

The petal of a flower that only grows from the bark of the mightiest trees.

 

Petal Of Gusts

WIND/Plant

1/500/0

The petal of a flower that only grows at the peak of the tallest mountains.

 

Super Plant - Rainbow-Petal Flower

LIGHT/Plant/Effect

7/?/2000

This card can only be Special Summoned by removing from your Graveyard 6 "Petal" Monsters. For every Monster removed by this effect, this card gains 500 ATK and DEF. This card's attribute is also treated as those cards that were removed from play to Special Summon this card. By removing from play 1 "Petal" Monster in your Graveyard from play, destroy 1 card on the field. This effect can only be used once per turn.

 

Dimensional Lotus

DARK/Plant/Effect

4/1200/1700

If this card is Special Summoned by the effect of a "Dimensional Lotus", inflict 1000 damage to your opponent's Life Points. You can remove from play this card in your Graveyard to Special Summon 1 "Dimensional Lotus" from you hand or deck.

 

Dark World Carnation

DARK/Plant/Effect

3/500/1000

When this card is discarded from your hand by a card effect, inflict 800 points of damage to you opponent's Life Points and Special Summon this card from your Graveyard.

 

Spectral Bloom

Normal Spell

Pay multiples of 500 Life Points. Special Summon 1 Plant-type monster from your hand, deck, or Graveyard with ATK equal to or less than the amount of Life Points you paid.

 

Thorn Patch

Continuous Trap

Each time a non Plant-type monster is Summoned to the field, reduce it's ATK by 100 x the Summoned monster's level, and inflict an equal amount to the Life Points of that monster's controller.

 

Plant The Seed

Normal Spell

Tribute 1 Plant-type monster on your side of the field to Set 1 Spell Or Trap card from your deck.

 

Glorious Downpour

Normal Spell

Pay 2000 Life Points. Activate all Set Spell and Trap cards on the field. If the timing is off, destroy the card(s). For each Spell and Trap card on your opponent's side of the field that was not destroyed by this effect, take 500 points of damage. All cards activated by this effect remain active until they are removed from the field.

 

Glorious Bloom

Normal Trap

Pay 2000 Life Points. Special Summon 1 Plant-type monster from your Hand, Deck, Graveyard, Removed from Play Zone, or Extra Deck. The monster Special Summoned by this effect is destroyed during the End Phase of the turn that you activated this card, and you take damage equal to it's ATK. If this card was activated by "Glorious Downpour", you do not have to pay Life Points to activate this card, and the monster is not destroyed during the End Phase.

 

Withering Rose

DARK/Plant/Effect

5/0/0

This card cannot be destroyed in battle or by card effects (battle damage is applied normally). Each time a monster is sent to the Graveyard, but a counter on this card. When this card is in ATK position, you can remove counters on this card to Special Summon a monster from your Hand or Graveyard with ATK equal to or less than the number of counters you removed x 500. When this card is in DEF position, you can remove counters from this card to inflict 400 points of damage to your opponent's Life Points x the number of counters.

 

Seal Of The Rose

Continuous Trap

Tribute 1 Plant-type monster on your side of the field and select 1 face-up card your opponent controls. AS long as this card remains face-up on the field, the select card's effects are negated.

 

 

==========

 

[spoiler="Jacker":]

 

Power Jacker

5/1000/1000

DARK/Fiend/Effect

This card cannnt be Special Summoned. Increase the ATK of this card by the ATK of the tributed Monster. Increase the DEF of this card by the DEF of the tributed Monster.

 

Spell Jacker

3/500/500

DARK/Fiend/Effect

When this card is summoned, select 1 face-up Continuous Spell Card on your side of the field. Remove the selected card from play. While this card remains face-up on the field, it gains the same effect as the card that was removed from play. The gained effect is treated as a continuous effect.

 

Trap Jacker

3/500/500

DARK/Fiend/Effect

When this card is summoned, select 1 face-up Continuous Trap Card on your side of the field. Remove the selected card from play. While this card remains face-up on the field, it gains the same effect as the card that was removed from play. The gained effect is treated as a continuous effect.

 

Skill Jacker

5/0/0

DARK/Fiend/Effect

This card cannot be Special Summoned. This card gains the effect of an effect Monster that was used to tribute summon this Monster.

 

Zone Jacker

Continuous Spell

As long as this card remains face-up on the field, attack position "Jacker" Monsters you control are not destroyed as a result of battle (battle damage is calculated regularly). During your opponent's Standby Phase, pay 500 Life Points for each "Jacker" Monster on your side of your field. If you do not, destroy this card.

 

Guidance Jacker

Continuous Trap

Once per turn, when a face-up Monster with "Jacker" in it's name is designated as an attack target, you may switch the attack to another face-up Monster on your side of the field.

 

 

==========

 

[spoiler=DARK Fairies:]

 

Ixihs - King Of The Celestial Abyss

8/2600/900

DARK/Fairy/Effect

This card can not be Normal Summoned or Set. This card cannot be Special Summoned, except by tributing 2 Monsters when you have 1000 or less Life Points. While this card remains face-up on the field, negate the effects of your opponent's Spell and Trap cards. If you take damage, destroy this card.

 

Zephr - Knight Of The Celestial Abyss

5/2200/1400

DARK/Fairy/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except when you have 4000 or less Life Points. Negate the effects of Effect Monsters that this card destroys in battle.

 

Silver Explosive

3/1000/1000

DARK/Fairy/Effect

Flip: The controller of the card loses 300 Life Points. When this card is destroyed as a resut of battle, the controller loses 500 Life Points.

 

Onyx Shooter

4/1400/1700

DARK/Fairy/Effect

Once per turn, you may tribute 1 Monster on your side of the field to inflict 300 points of damage to your Life Points.

 

Celestial Abyss

Field Spell

This card's effect is determined by the number of Life Points you have; over 8000 - Destroy this card. between 6000 and 8000 - This card cannot be destroyed by a card effect. between 4000 and 6000 - You may pay 800 Life Points to negate the activation of an effect controlled by your opponent. between 2000 and 4000 - You do not take battle damage (damage calculation is applied normally). between 1 and 2000 - If your Life Points would reach 0, you may destroy this card to negate the damage. After your next turn's End Phase, you lose the duel.

 

Betrangel

DARK/Fairy/Effect

6/2600/1400

This card cannot be Special Summoned from the Graveyard. Once per turn, during your Main Phase 1, shift control of this card with 1 Monster on your opponent's side of the field (you select the Monster). During your Main Phase 2, switch control of this card back to your side of the field, and give control of your opponent's Monster back to them.

 

Abyssal Warp

Normal Spell

Pay half of your Life Points. Special Summon 1 DARK Monster that is removed from play, ignoring any summoning conditions that it may have.

 

 

==========

 

[spoiler=Cloudians:]

 

Cloudian - Maelstrom

DARK/Aqua/Effect

8/2600/1400

When this Monster is summoned, place 1 "Fog Counter" on it for every face-up "Cloudian" Monster on your side of the field. During the turn that this Monster is summoned, you can remove 6 "Fog Counters" from anywhere on the field to activate one of the following effects; - Destroy all Monsters on your opponent's side of the field, - Destroy all Spell and Trap cards on your opponent's side of the field, - Send all cards in your opponent's hand to the Graveyard.

 

Fog Riptide

Normal Trap

This card can only be activated when a "Cloudian" Monster on your side of the field is destroyed while it had "Fog Counters" on it. distribute the same number of "Fog Counters" that were on the destroyed Monster to face-up Monsters on the field.

 

Creeping Fog

Continuous Spell

Once per turn, you may move 1 "Fog Counter" from 1 face-up Monsters to a face-up "Cloudian" Monster on your side of the field.

 

Toxic Fog

Continuous Trap

As long as this card remains face-up on the field, all Monsters except "Cloudian" Monsters lose 300 ATK and DEF for each "Fog Counter" on them.

 

Cloudian - Fog Specter

WATER/Fiend/Effect

6/1800/700

When this Monster is summoned, place 1 "Fog Counter" on this card for each face-up "Cloudian" Monster on your side of the field. Then, you can distribute any Fog Counters on this card among the face-up "Cloudian" Monsters on your side of the field.

 

Storm Front

Field Spell

Increase the ATK of all "Cloudian" Monsters on your side of the field by 200 for each "Fog Counter" on them. Also, if a Cloudian Monster would be switched to DEF position, you can remove 1 Fog Counter from that Monster to keep it in ATK position.

 

Silver Lining

Quickplay Spell

This card can only be activated when a "Cloudian" Monster is destroyed by a card effect. Activate the effect of that Monster that requires Fog Counters, ignoring it's cost.

 

Heavy Hail

Normal Spell

Remove any number of "Fog Counters" from your side of the field. Destroy 1 card on your opponent's side of the field for every 4 Fog Counters you removed.

 

 

==========

 

[spoiler="Black Cat":]

 

Black Cat 1

DARK/Beast/Effect

4/1300/1300

Once per turn, you and your opponent flip a coin once. If you called wrong, that player must discard 1 card from their hand.

 

Black Cat 2

DARK/Beast/Effect

4/1300/1300

Once per turn, you and your opponent flip a coin once. If you called wrong, that player must destroy 1 card on their side of the field.

 

Black Cat 3

DARK/Beast/Effect

4/1300/1300

Once per turn, you and your opponent flip a coin once. If you called wrong, that player take 1000 points of damage.

 

 

==========

 

[spoiler=Evil Heros:]

 

Soul Flamberge

Equip Spell

Tribute 1 Monster you control Ween activate this card. Increase the ATK of the equipped Monster by the ATK of the tributed Monster. This card is returned to your hand at the End Phase of the turn it was activated.

 

Fusion Baton

Equip Spell

The equipped Monster can be used as a fusion material substitute. When using this effect, the other fusion material(s) must be the correct ones.

 

Evil Hero Maelstrom

WIND/Fiend/Fusion/Effect

8/2800/2800

"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubleman"

This card can only be Special Summoned with the effect of "Dark Fusion". Once per turn, you may send 1 card on your side of the field to the Graveyard to destroy 1 card on your opponent's side of the field. Card effects cannot be activated in response to this effect.

 

Evil Hero Searing Steamer

WATER/Fiend/Fusion/Effect

5/1800/1000

"Elemental Hero Burstinatrix" + "Elemental Hero Bubbleman"

This card can only be Special Summoned with the effect of "Dark Fusion". When this card destroys a Monster as a result of battle, inflict damage to your opponent equal to this Monster's DEF.

 

Evil Hero Deep Diver

WATER/Fiend/Fusion Effect

5/1400/1000

"Elemental Hero Avian" + "Elemental Hero Bubbleman"

This card can only be Special Summoned with the effect of "Dark Fusion". When this card declares a direct attack on your opponent's Life Points, destroy 1 card your opponent controls.

 

Evil Hero Inferno Void

FIRE/Fiend/Fusion/Effect

8/2600/1400

"Evil Hero Inferno Wing" + "Evil Hero Infernal Prodigy"

This card can only be Special Summoned with the effect of "Dark Fusion". When this card destroys an opponent's Monster as a result of battle, inflict damage to your opponent's Life Points equal to the ATK or DEF of the destroyed Monsters (whichever is higher). This Monster inflicts piercing damage. When this Monster deals damage to your opponent's Life Points, inflict an addition 300 points of damage for every "Evil Hero" Monster in your Graveyard or removed from play zone.

 

Evil Hero Infernal Edge

DARK/Fiend/Fusion/Effect

8/2600/1000

"Evil Hero Malicious Edge" + "Evil Hero Infernal Prodigy"

This card can only be Special Summoned with the effect of "Dark Fusion". This Monster inflicts piercing damage. During your next Standby Phase after this Monster is Special Summoned, Draw 1 card for every "Evil Hero" Monster you control.

 

Evil Hero Infernal Void

DARK/Fiend/Effect

3/1400/1000

Flip: Add 1 "Dark Fusion" or "Dark Calling" from your deck to your hand. You may tribute this card along with fusion materials on your side of the field that are listed on a Fusion Monster that requires "Dark Fusion" to be Summoned to Special Summon the selected Monster from your Fusion Deck.

 

 

==========

 

[spoiler="Monscream":]

 

Monscream - Khon

LIGHT/Fairy/Effect

6/1500/600

While this Monster is face-up on the field, you may release "Monscream" Monsters to activate their effects during the turn that they are summoned. Each time you Release a "Monscream" Monster, this card gains 200 ATK as long as it remains face-up on the field.

 

Monscream - Vahnel

LIGHT/Fairy/Effect

2/700/700

Release this card to gain 1000 Life Points. This effect cannot be activated during the turn that this card is summoned.

 

Monscream - Choakat

Dark/Fairy/Effect

2/700/700

Release this card to destroy 1 card on the field. This effect cannot be activated during the turn that this card is summoned.

 

Monscream - Strahbri

Fire/Fairy/Effect

2/700/700

Release this card to inflict 1000 points of damage to your opponent's Life Points. This effect cannot be activated during the turn that this card is summoned.

 

Monscream - Mehnt

Wind/Fairy/Effect

2/700/700

Release this card to return 1 card on the field to it's owner's hand. This effect cannot be activated during the turn that this card is summoned.

 

Monscream - Buhbgahm

WATER/Fairy/Effect

2/700/700

Release this card to randomly select and discard 1 card in your opponent's hand. This effect cannot be activated during the turn that this card is summoned.

 

Monscream Scoop

Normal Spell

Add 1 "Monscream" Monster from your Deck or Graveyard to your hand.

 

Monscream Serving

Normal Trap

This card can only be activated when your opponent summons a Monster. Special Summon 1 "Monscream" Monster from your hand.

 

Monscream Sprinkle

Equip Spell

This card can only be equipped to a "Monscream" Monster. The equipped Monster cannot be destroyed in battle (damage calculation is still applied).

 

Monscream Drop!

Quickplay Spell

Pay half of your Life Points. Special Summon as many "Monscream" Monsters from your hand as possible.

 

 

==========

 

[spoiler="Anti-Air Support":]

 

Winter

Normal Spell

You can only activate this card if you control a Monster with "Ice" in it's name. Return all Winged-Beast Monsters on the field to their owner's decks.

 

Bird Cage

Continuous Trap

This card can only be activated by selecting 1 face-up Winged-Beast Monster on the field. As long as this card remains face-up, the selected Monster cannot declare an attack.

 

Feather Storm

Normal Spell

This card can only be activated when you control at least 1 face-up Winged-Beast type Monster. You can pay 500 Life Points to return 1 Winged-Beast Monster you control and 1 card on the field to it's owner's hand.

 

Unfriendly Skies

Field Spell

All WIND attribute, Dragon-type, and Winged-Beast type Monsters on the field are changed to defense position and lose 100 DEF x it's level.

 

Sky Attack!

Quickplay Spell

Tribute 1 WIND attribute Monster you control to destroy 1 card on the field.

 

Sonic Condor

WIND/Winged-Beast/Effect

7/2700/1300

You can Tribute Summon this card by Tributing 1 "Sonic" Monster you control.

 

 

==========

 

[spoiler=Unnamed Fairies:]

 

-something-

LIGHT/Fairy/Effect

6/?/?

The ATK and DEF of this card are equal to the number of cards in your Deck Zone x 100

 

-something-

LIGHT/Fairy/Effect

4/1600/1800

Once per turn, you can shuffle 1 card in your hand back into your deck.

 

-something-

LIGHT/Fairy/Effect

3/400/1700

When this card is sent from the Field to the Graveyard, you can return 1 card in the Graveyard to your Deck.

 

-something-

Normal Spell

Pay intervals of 500 Life Points to return cards from the Field, Graveyard, Hand, or Removed from Play Zone to their owner's Deck.

 

 

==========

 

[spoiler=V-Z Support:]

 

Field Union

Quickplay Spell

Select 1 Monster in the Spell/Trap card zone that is being treated as an equip spell. Special Summon the selected Monster.

 

V-Z De Configuration

Normal Trap

This card can only be activated by selecting a face-up "VWXYZ Dragon Catapult Cannon" "VW Tiger Catapult", "XYZ Dragon Cannon", "XY Dragon Cannon", "YZ Dragon Tank", or "YZ Tank Dragon" your side of the field. Tribute the selected Monster to Special Summon the fusion material Monsters listed on that Fusion Monster.

 

Luminous Machinery

Normal Spell

Special Summon 1 level 4, LIGHT-Machine type Monster from your Hand, Deck, Graveyard, or Removed from Play zone.

 

 

==========

 

[spoiler="Toxic":]

 

Toxic Moth

WIND/Poison/Effect

3/1300/700

Place 1 "Toxin Counter" on any Monster the battles this card. (A Monster with a Toxin Counter on it loses 400 ATK and DEF.)

 

Toxic Spider

EARTH/Poison/Effect

2/400/1600

Flip: Select 1 Monster on your opponent's side of the field with a "Toxin Counter" on it. The selected Monster cannot declare an attack, change it's battle position, or be tributed under and circumstance.

 

Toxic Hornet

WIND/Poison/Effect

4/1700/900

This Monster inflicts Piercing Damage. When this Monster inflicts battle damage to your opponent's Life Points, place 1 "Toxin Counter" on 1 card on your opponent's side of the field.

 

Toxic LeoFish

WATER/Poison/Effect

4/1500/1700

You can tribute this card to destroy 1 card your opponent controls with a "Toxin Counter" on it.

 

Toxic Skunkk

DARK/Poison/Effect

5/1500/1900

This card gains 400 ATK for each "Toxin Counter" on the field. By removing 1 "Toxin Counter" from the field, inflict 400 points of damage to your opponent's Life Points.

 

Toxic Scorpio

FIRE/Poison/Effect

1/0/0

When this card battles with a Monster with a "Toxin Counter" on it, destroy that Monster without applying damage calculation.

 

Toxic Wasteland

Field Spell

Increase the ATK of all Poison-type Monster by 400. When a Poison-type Monster is sent to the Graveyard, place 1 "Toxin Counter" on a card that your opponent controls.

 

Toxic Erosion

Normal Spell

Tribute 1 Poison-type Monster that you control. Place an amount of "Toxin Counters" on cards your opponent's controls equal to the level of the tributed Monster.

 

Biochemical Search

Normal Spell

Add 1 "Biochemical Search" or 1 card with Toxic" in it's card name from your Deck or Graveyard to your hand.

 

Acidic Toxin

Normal Trap

You can only activate this card when your opponent designates a Poison-type Monster as an attack target. Negate the attack, and place 1 "Toxin Counter" on the Monster that declared the attack.

 

Toxic Haze

Continuous Trap

If the ATK of a Monster with "Toxin Counters" on it would become 0 by the effect of "Toxin Counters", destroy that Monster and inflict 400 points of damage to your opponent's Life Points for every Toxin Counter that was on the destroyed Monster.

 

 

==========

 

[spoiler="Fox":]

 

Kitsune Tail - Flame

FIRE/Beast/Effect

2/500/400

When this card is sent to the Graveyard by the effect of a "Great Kitsune" Monster, inflict 1000 damage to your opponent's Life Points.

 

Kitsune Tail - Breeze

WIND/Beast/Effect

2/500/400

When this card is sent to the Graveyard by the effect of a "Great Kitsune" Monster, return 1 card on the field to it's owner's hand.

 

Kitsune Tail - Mist

WATER/Beast/Effect

2/500/400

When this card is sent to the Graveyard by the effect of a "Great Kitsune" Monster, discard 1 random card from your opponent's hand.

 

Kitsune Tail - Stone

EARTH/Beast/Effect

2/500/400

When this card is sent to the Graveyard by the effect of a "Great Kitsune" Monster, destroy 1 Set card on the field.

 

Kitsune Tail - Glow

LIGHT/Beast/Effect

2/500/400

When this card is sent to the Graveyard by the effect of a "Great Kitsune" Monster, destroy 1 Monster on the field.

 

Kitsune Tail - Darkness

DARK/Beast/Effect

2/500/400

When this card is sent to the Graveyard by the effect of a "Great Kitsune" Monster, destroy 1 Spell or Trap on the field.

 

Great Kitsune - Yin

DARK/Beast/Effect

5/2200/1700

When this card attacks, you can send 1 "Kitsune Tail" Monster from your deck to your Graveyard and destroy 1 Spell or Trap on the field. Increase the ATK of this card by 300 for each "Kitsune Tail" Monster in your Graveyard. If this card sends 5 different "Kitsune Tail" Monsters to the Graveyard with it's effect, you win the duel.

 

Great Kitsune - Yang

LIGHT/Beast/Effect

5/2200/1700

When this card attacks, you can send 1 "Kitsune Tail" Monster from your deck to your Graveyard and destroy 1 Monster on the field. Increase the ATK of this card by 300 for each "Kitsune Tail" Monster in your Graveyard. If this card sends 5 different "Kitsune Tail" Monsters to the Graveyard with it's effect, you win the duel.

 

Grand Kitsune - Yin-Yang

LIGHT/Beast/Effect

10/?/?

This card can only be Special Summoned by removing "Great Kitsune - Yin" and "Great Kitsune - Yang" in your Graveyard from play. This card is also treated as a DARK attribute Monster. The ATK and DEF of this card are equal to the number of different "Kitsune Tail" Monster in your Graveyard X 500. Once per turn during your Main Phase, you can remove from play 1 "Kitsune Tail" Monster in your Graveyard to activate the effect of the removed card. When this card is destroyed as a result of battle or removed from the field by your opponent's card effect, you can Special Summon 1 "Great Kitsune" Monster.

 

 

==========

 

[spoiler=DARK:]

 

Revive Ally

Equip Spell

Discard 1 Monster from your hand. Special Summon 1 Monster that has the same level, type, or attribute as the discarded card from your Graveyard and Equip it with this card. If the equipped Monster is removed from the field, destroy this card. If this card is removed from the field, destroy the equipped Monster.

 

Dark Fairy Lily

DARK/Spellcaster/Effect

3/400/1500

This card is not destroyed as a result of battle (though damage calculation is applied normally). When this card battles, inflict 2000 points of damage to your opponent's Life Points after damage calculation.

 

Dark Sphinx

DARK/Rock/Effect

5/1700/2400

By removing from play 1 DARK Monster in your Graveyard, change this card to face-down defense position. When this card is Flip-Summoned, return 2 cards on your opponent's side of the field to their hand.

 

Dark Exe

DARK/Rock/Effect

4/2400/1400

This card cannot declare an attack unless you remove from play 1 DARK Monster in your Graveyard.

 

Dark Manticore

DARK/Beast-Warrior/Effect

6/2300/1000

During the End Phase of a turn that this card was sent to the Graveyard, you can send 1 DARK Monster in your hand to the Graveyard to Special Summon this card.

 

Dark Saturn - Agent of Injustice

DARK/Fairy/Effect

6/2400/0

During your Main Phase, when your Life Points are higher than your opponent's Life Points and you have at least 5 DARK Monsters in your Graveyard, you can tribute this card to activate it's effect. Remove from play all DARK Monsters in your Graveyard to inflict damage to your opponent's Life Points equal to the difference between you and your opponent's Life Points. You can not enter your Battle Phase during the turn that this effect was activated.

 

Dark Aura

Normal Spell

Tribute 1 Monster you control to Special Summon 1 Monster with "Dark" in it's name with the same level and type as the tributed Monster from your Hand or Deck.

 

Dark Pyron

DARK/Pyro/Effect

5/1500/500

Once per turn, you can remove from play 1 DARK Monster in your Graveyard to inflict 1000 points of damage to your opponent's Life Points.

 

Dark Harpie Lady

DARK/Winged-Beast/Effect

4/1300/1400

This card's name is treated as "Harpie Lady" while face-up on the field or in the Graveyard. Once per turn, you can remove from play 1 DARK Monster in your Graveyard to destroy 1 Spell or Trap card on the field.

 

Dark Blue-Eyed Dragon

DARK/Dragon/Effect

8/3000/2500

Once per turn, when this card destroys a Monster in battle, you can remove from play 1 DARK Monster from your Graveyard to destroy 2 cards on your opponent's side of the field.

 

Dark Striker

DARK/Warrior/Effect

3/600/200

You can Special Summon this card from your hand by removing from play 1 DARK Monster in your Graveyard. This card can attack your opponent's Life Points directly. Any Battle Damage this card's controller takes from a battle involving this card becomes 0.

 

Dark Asura

DARK/Fairy/Effect

4/1700/1200

By sending 1 DARK Monster from your Hand or Deck to the Graveyard, this card can attack once more in a row. Any battle damage your opponent would take from this card becomes 200.

 

Dark Angel Joan

DARK/Fairy/Effect

7/2800/2000

When this card destroys a Monster by battle, inflict damage equal to the destroyed Monster's ATK to your opponent's life points, and gain Life Points equal to the ATK.

 

Dark Princess

DARK/Fire/Effect

4/1300/1500

When you inflict damage to your opponent's Life Points, gain Life Points equal to the same amount.

 

Dark Lightning - Gilford

DARK/Warrior/Effect

8/2800/1400

If you tribute summon this card with 3 DARK Monsters, destroy all Monsters on your opponent's side of the field.

 

Dark Gaia - The Fierce Knight

DARK/Warrior/Effect

7/2300/2100

This card inflict Piercing Damage. You can tribute 2 DARK Monsters on your side of the field to destroy 1 Monster your opponent controls.

 

Dark Exxod

DARK/Rock/Effect

8/0/4000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 4 DARK Monsters in your Graveyard. Each time a DARK Monster on your side of the field is sent to the Graveyard, inflict 200 points of damage to your opponent's Life Points x the level of the sent Monster.

 

Dark Flame Emperor

DARK/Fire/Effect

9/2700/1600

This card cannot be Special Summoned. When this card is successfully Tribute Summoned, you can remove up to 5 DARK Monster in your Graveyard from play to destroy a number of Spell or Trap cards on the field equal to the number of removed cards.

 

Dark Daedalus

DARK/Sea Serpent/Effect

7/2600/1500

Send 1 "Dark Aura" from your hand to the Graveyard to destroy all cards on the field except this card.

 

Dark Golem

DARK/Rock/Effect

8/?/?

Increase the ATK and DEF of this card by 800 for each DARK Monster in your Graveyard. This card cannot declare an attack unless you remove from play 1 DARK Monster in your Graveyard.

 

Dark Marauder

DARK/Warrior/Effect

3/1200/400

When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower DARK Monster from your hand.

 

Dark Thrasher

DARK/Warrior/Effect

4/1000/600

In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of DARK Monsters in your Graveyard.

 

Dark Tyranno

DARK/Dinosaur/Effect

8/3300/1400

Once per turn, by tributing 1 DARK Monster you control, or by removing from play 1 DARK Monster in your Graveyard, inflict 1000 damage to your opponent's Life Points. This Monster cannot declare an attack if you used the effect this turn.

 

 

==========

 

[spoiler=Phantom Beasts:]

 

Phantom Beast - Serpentine

WATER/Reptile/Effect

3/1300/700

This effect can only be activated when there is another "Phantom Beast" Monster on your side of the field besides "Phantom Beast - Serpentine". This card can attack your opponent directly.

 

Phantom Beast - Leomane

EARTH/Beast/Effect

4/1800/1000

Once per turn, you can negate 1 attack that targets a "Phantom Beast" Monster on your side of the field.

 

Phantom Beast - Eagletail

WIND/Winged-Beast/Effect

4/1500/1200

When this card is Summoned, destroy 1 card on the field for each "Phantom Beast" Monster on your side of the field.

 

Phantom Beast - Gryphon

WIND/Winged-Beast/Effect

6/2700/1500

Phantom Beast - Leomane + Phantom Beast - Eagletail

This card inflicts Piercing Damage. When a Spell or Trap card is activated, you can remove from play 1 "Phantom Beast" Monster in your Graveyard to negate the card and destroy it.

 

Phantom Beast - Sphinx

EARTH/Beast/Fusion/Effect

7/2600/1400

Phantom Beast - Serpentine + Phantom Beast - Leomane

This card is also treated as a Rock-type Monster. This card can attack twice during the same Battle Phase. When this card is sent to the Graveyard, you can Special Summon 1 Fusion Material Monster listed on this card.

 

 

==========

 

[spoiler=Dark World:]

 

Umbra, Supreme Overlord Of Dark World

Dark/Fiend/8/2600/1300

If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, you may discard up to 3 cards in your hand.

 

Violet, Priestess Of Dark World

Dark/Fiend/6/2200/1500

If this card is discarded from your hand by a card effect, special summon it to your side of the field. If this card was discarded from your hand by your opponent's card effect, add one monster with "Dark World" in it's card name from your deck to your hand.

 

Dark World Throne Room

Field Spell

Select 1 face-up "Brron, Mad King Of Dark World" to activate this card. The selected card cannot attack, and if the selected card is removed from your side of the field, destroy this card. All Monsters with "Dark World" in their card names increase their ATK and DEF by 200. Also, when a Monster with "Dark World" in it's card name inflicts damage to your opponent's Life Points, you may discard 1 card from your hand.

 

Dark World Cataclysm

Normal Trap

This card can only be activated when a face-up Monster on your side of the field with "Dark World" in it's name is destroyed and sent to the Graveyard. Destroy 1 card on your opponent's side of the field.

 

Dark World Chains

Normal Trap

When this face-down card is destroyed, discard 1 card from your hand.

 

Dark World Virus

Equip Spell

This card can only be equipped to a Level 4 or lower Monster with "Dark World" in it's card name. Decrease the ATK and DEF of the equipped Monster by 200. Instead of having the equipped Monster attack this turn, you may use it's trigger effect.

 

Dark Barrier

Continuous Trap

Pay 500 Life Points during your Stand By Phase. If you do not, this card is destroyed. As long as this card remains face-up on the field, "Brron, Mad King Of Dark World" cannot be selected as an attack target.

 

Dark Recoil

Quickplay Spell

This card can only be activated if a Monster with "Dark World" in it's card name is discarded from your hand by a card effect. Special Summon that card from the Graveyard.

 

Dark Duel

Continuous Trap

If there is no face-up Monster with "Dark World" in it's card name, destroy this face-up card. During your opponent's Battle Phase you can select one face-up Monster on your side of the field. The selected Monster cannot be destroyed as a result of battle, but battle damage is calculated as usual. If the selected Monster is in DEF, the attacking Monster is treated as though it had Piercing.

 

Mad Crown

Equip Spell

This card can only be equipped to "Brron, Mad King of Dark World". Decrease the ATK of the equipped Monster by half. The equipped Monster may attack the opponent directly.

 

Dark World Plains

FIeld Spell

Increase the ATK and DEF of all face-up Monsters on your side of the field with "Dark World" in their card name by 200.

 

Dark Demotion

Normal Trap

This card can only be activated when a face-up Monster on your side of the field with "Dark World" in it's card name is destroyed. Special Summon 1 Monster with "Dark World" in it's card name from your Graveyard with an ATK that is less than the destroyed Monster.

 

Dark Welding

Normal Spell

Search your Deck for an Equip Spell with "Dark World" in it's card name and add it to your hand.

 

Dark World Axe

Equip Spell

This card can only be equipped to a "Goldd, WU-Lord Of Dark World". When the equipped Monster attacks a face-up Monster, you may change it's battle position.

 

Dark World Blade

Equip Spell

This card can only be equipped to a "Sillva, Warlord Of Dark World". By decreasing the ATK of the equipped Mosnter by half until the end of this turn, the equipped Monster may attack twice during the same Battle Phase. This effect can only be activated during you Main Phase.

 

Dark World Sword

Equip Spell

This card can only be equipped to a "Zure, Knight Of Dark World". By decreasing the ATK of the equipped Monster by half until the end of this turn, the equipped Monster may attack the opponent's Life Points directly. This effect can only be activated during your Main Phase.

 

Dark World Dagger

Equip Spell

This card can only be equipped to a "Scarr, Scout Of Dark World" or "Kahkki, Guerilla Of Dark World". If this equipped card is sent to the Graveyard due to the equipped Monster being destroyed in battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed Monster.

 

Dark World Log

Equip Spell

This card can only be equipped to a "Gren, Tactician Of Dark World". Once per turn, select and see 1 face-down card on the opponent's side of the field.

 

Dark World Lance

Equip Spell

This card can only be equipped to a "Reign-Beaux, Overlord Of Dark World". This effect can only be activated during your Main Phase. During this turn, only the equipped Monster may attack, and battle damage done to the opponent is halved. Remove 1 copy of each Monster in your Graveyard with "Dark World" in it's card name from play. During this turn, the equipped Monster may attack one more time for every Monster removed by this effect.

 

Dark World Hammer

Equip Spell

This card can only be equipped to an "Oran, Sentry Of Dark World" or "Turq, Blacksmith of Dark World". Once per turn, select 1 Monster on your opponent's side of the field.The DEF of selected Monster becomes 0 until the end of the turn.

 

Dark World Scepter

Equip Spell

This card can only be equipped to a "Violet, Priestess Of Dark World". The equipped Monster inflicts Piercing damage.

 

Dark World Flamberge

Equip Spell

This card can only be equipped to an "Umbra, Supreme Overlord Of Dark World". Negate the effect of an effect Monster that the equipped Monster destroyed as a result of battle. If the equipped Monster negates the effect of a Monster, you may attack once again in a row.

 

Dark World Robe

Equip Spell

This card can only be equipped to a "Brron, Mad King Of Dark World". The equipped Monster is not destroyed as a result of battle, though damage calculation is preformed normally. If the equipped Monster is in DEF position, treat any Monster that attacks the equipped Monster as though it inflicted Piercing damage

 

Dark World Bow

Equip Spell

This card can only be equipped to a "Broww, Huntsman Of Dark World". Tribute 1 face-up Monster on your side of the field with "Dark World" in it's card name. Inflict damage equal to the equipped Monster's original ATK points to your opponent's Life Points.

 

Dark World Arrow

Quickplay

This card can only be activated when you have a face-up "Broww, Huntsman Of Dark World" on your side of the field. Inflict 500 points of damage to your opponent's Life points.

 

Turq, Blacksmith of Dark World

Dark/Field/4/1700/600

When this card inflicts battle damage to your opponent's Life Points, search your deck for 1 "Dark Welding" and add it to your hand.

 

Dark World Gloves

Equip Spell

This card can only be equipped to a "Range, Sentry Of Dark World". During your opponent's Battle Phase, you may switch the attack target of 1 of your opponent's Monsters to this card.

 

After The Storm: Reign-Beaux

Normal Trap

This card can only be activated when you have at least 7 different Monsters in your Graveyard with "Dark World" in their card names. Search your Deck for 1 "Reign-Beaux, Overlord Of Dark World" and Special Summon it. Afterward, destroy 1 face-down card on your opponent's side of the field.

 

Dark World Eclipse

Continuous Spell

During your Stand-by Phase, place 1 "Eclipse Counter" on this card. When there are 5 Counters on this card, Special Summon 5 Monsters with "Dark World" in their card names from your Graveyard. When this face-up card is destroyed, destroy the Monsters Special Summoned by it's effect.

 

 

==========

 

[spoiler=Misc to be sorted:]

 

Wicked Hex Dragon

DARK/Dragon/Effect

7/2000/1500

You can Special Summon this card by tributing 1 "Curse Of Dragon" on your side of the field. Once per turn, you can destroy 1 face-up Field Spell on the field. If you do, increase the ATK and DEF of this card by 500 points if you controlled the destroyed card, or 1000 if the card was controlled by your opponent.

 

Phantom Beast - King Gazelle

EARTH/Beast/Effect

6/1500/1200

You can Special Summon this card by tributing 1 face-up "Gazelle The King Of Mythical Beasts" on your side of the field. While this card is on the field or in the Graveyard, it's name is treated as "Gazelle The King Of Mythical Beasts". Once per turn, you can remove from play 1 "Phantom Beast" monster or a "Gazelle The King Of Mythical Beasts" from your Graveyard to have this card gain the effect and ATK and DEF equal to the ATK and DEF of the removed monster until the end of your opponent's next turn.

 

Mecha Vailo

LIGHT/Machine/Effect

4/1550/1400

This card gains 500 ATK and DEF for each Equip Card equipped to it. When an Equip Card is removed from this card, add 1 Machine-type monster from your deck to your hand.

 

Hyozan Madoor

WATER/Spellcaster/Effect

7/2000/3000

When this card is in attack position, switch the original ATK and DEF values.

 

Cursed Slot Machine

DARK/Machine/Effect

7/2300/2000

Once per turn, flip a coin three times and apply the following effect according to the results: 0 Heads - Destroy this card, 1 Head - Remove 1 card in either player's Graveyard from play, 2 Heads - Destroy 1 card on the field, 3 Heads - Gain 3000 Life Points.

 

Grand Labyrinth

EARTH/Rock/Effect

8/0/4000

This card cannot be Normal Summoned or set. This card can only be Special Summoned by tributing 1 face-up "Labyrinth Wall" on your side of the field. When your opponent declares an attack, roll a die and call odd or even. If you're wrong, the attack plays as normal. If you call it right, destroy 1 Set card on the field and toss a coin, calling heads or tails. If you call it wrong, the attack plays as normal. If you call it right, discard 1 card from your opponent's hand and discard 1 card off the top of your opponent's deck. If the card was a spell or trap, destroy the attacking monster. If the card was a monster, the attack monster may attack directly.

 

Landstar Nobel

EARTH/Warrior/Effect

5/1000/2400

This card is also treated as a Fairy-type monster while on the field or in the Graveyard. Increase the ATK and DEF of this card by 200 for each Warrior-type and Fairy-type monster in your Graveyard.

 

Fallen Angel - Doma of Silence

DARK/Fairy/Effect

7/2300/2100

You can Special Summon this card by tributing 1 face-up "Doma The Angel Of Silence". Once per turn, you can discard 1 DARK monster to Special Summon 1 Fairy-type monster from your hand or Graveyard.

 

Mystical Clown - Saggi

DARK/Spellcaster/Effect

5/1400/700

This card cannot be selected as an attack target. You can tribute this card curing your opponent's Draw Phase to see the card that they drew. If that card is a monster, send it to the Graveyard.

 

Manipulative Faceless Mage

DARK/Spellcaster/Effect

7/1500/2400

While this card is face-up on the field, you can pay 800 Life Points to select the targets of your opponent's card effects. You cannot choose your opponent's cards as targets.

 

Heavy-Metal King

LIGHT/Spellcaster/Effect

7/2000/1600

This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 1 "Musician King" in your Graveyard. Increase the ATK of all monsters on your side of the field by 800 while this card is face-up.

 

Miraculous Summon

Normal Spell

Pay 3000 Life Points. Special Summon 1 monster from your Deck, Extra Deck, Hand, Graveyard, or Removed From Play Zone ignoring any summoning conditions. The monster Special Summoned by this effect is destroyed during the End Phase of the turn this card was activated.

 

Linked Explosive

EARTH/Pyro/Effect

4/1700/800

When this card is destroyed and sent to the Graveyard, you can remove from play any number of Pyro-type monsters in your Graveyard. For each monster removed from play by this effect, inflict 500 damage to your opponent's Life Points.

 

Static Tiger

WIND/Thunder/Effect

5/1700/2300

While this card is face-up on the field, you can pay 800 Life Points when an effect that involves a coin flip is activated. Instead of flipping a coin, you may choose which result to apply.

 

Grand Serpent Deity - Oroboros

EARTH/Sear-Serpent/Effect

8/2300/2400

Increase the ATK of this card by 300 for each Sea-Serpent, Reptile, and Dragon-type monster in either players Graveyard.

 

Cursed Sealed Treasure

Continuous Trap

Select 1 monster on the field to activate this card. Remove the selected monster from play. This card cannot be destroyed by any card effect except "Seal Breaking Key". The controller of this card pays 800 Life Points during each of their End Phases (this is not optional).

 

Seal Breaking Key

Normal Spell

Pay 2000 Life Points. Destroy 1 face-up "Cursed Sealed Treasure" on the field and Special Summon the monster removed from play by it's effect to your side of the field. The monster Special Summoned by this effect cannot be destroyed by card effects during the turn you activated this card.

 

Scenic Change

Quick-play Spell

Destroy 1 face-up Field Spell on the field, then select 1 Field Spell from your Deck and activate it.

 

Effect Seal

Continuous Trap

Activate this card when the effect of an Effect Monster, Spell, or Trap card is activated. Discard 1 card of the same type as the activated card (Effect Monster, Spell, or Trap). Negate the effect of the activated card while this card remains face-up on the field. Destroy this card during your 2nd End Phase after activation.

 

The System Of Five Phases

Normal Spell

Remove from play 5 monsters in your Graveyard of different Attributes to negate the activation or Summoning of a card and destroy it.

 

Hot Potato

Quick-play Spell

Special Summon 1 monster from your Graveyard, then give control of it to your opponent.

 

Warp Pad

Continuous Spell

Once per turn, during your Main Phase you can pay 500 Life Points to give control of 1 of your monsters to your opponent until the End Phase.

 

Trick Negotiation

Normal Trap

You can only activate this card when your opponent declares an attack. Give control of 1 of your monster to your opponent and end the Battle Phase. Send that monster to the Graveyard during the End Phase of the turn this card was activated.

 

Traitors

Continuous Trap

Each time control of a monster switches, inflict 500 points of damage to the new controller's Life Points.

 

Reactive Rebirth

Normal Trap

When this card would be destroyed by a card effect controlled by your opponent, negate it's destruction and Special Summon 1 monster from your Graveyard and equip it with this card. If this card is removed from the field, destroy the equipped monster. If the equipped monster is removed from the field, destroy this card.

 

Enchanted Angel

LIGHT/Fairy/Effect

5/1600/1700

You can tribute this face-up card to activate the effect of a Spell card in your Graveyard.

 

Pietro - Master Of String

EARTH/Spellcaster/Effect

5/1800/1000

Once per turn, during your Main Phase you can take control of 1 face-up monster on your opponent's side of the field. Return control of that monster to your opponent at the End Phase of this turn.

 

Tide Rippler

WATER/Sea Serpent/Tuner

2/1100/400

Once per turn, during your Main Phase, if this card is in the Graveyard, you can remove from play 1 Sea Serpent-type monster in your Graveyard to Special Summon this card.

 

Rip-Tide Levia

WATER/Sea Serpent/Effect

6/2100/1300

You can discard 1 Sea Serpent-type monster from your hand to Special Summon this card.

 

Whirlpool Serpent

WATER/Sea Serpent/Effect

4/1700/0

If this card is removed from play by a monster effect, Special Summon it.

 

Grand Levia-Dragon - Atlahnis

WATER/Sea Serpent/Synchro/Effect

8/2900/1600

You can tribute 1 Sea Serpent-type monster you control to return all cards your opponent controls to their owner(s) hand(s). Take 500 points of damage for each card returned by this effect.

 

Flaming Punches

Continuous Spell

As long as this card remains face-up on the field, any effect damage is treated as battle damage.

 

Wicked Mefist, The Diabolical Commander

DARK/Fiend/Effect

7/2500/2100

You can Special Summon this card by tributing a "Mefist, The Infernal General" on your side of the field. When this card attacks with an ATK higher than the DEF of a defense position monster, inflict the difference as battle damage to your opponent's Life Points. For every 800 points of damage inflicted by this effect, discard 1 random card from your opponent's hand.

 

Jump Start

Quickplay Spell

Select 1 face-up "Batteryman" monster on your side of the field. Increase the ATK of the selected monster by 400 per card in your hand.

 

Booster Cable

Equip Spell

Equip only to a Machine or Thunder-type monster. If the equipped monster destroys a monster in battle, it can attack once again in a row. Any Battle Damage that the equipped monster would inflict to the opponent becomes 0.

 

Frostitoad

WATER/Aqua/Effect

4/1300/1700

Flip: Select 1 monster on your opponent side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change it's battle position. When this card is destroyed by a card effect, add 1 "Frostitoad" from your deck to your hand.

 

Wetlands Stork

WATER/Winged-Beast/Effect

2/1200/0

While face-up on the field, this card is also treated as an Aqua-type monster. When this card battles with a "Frog" or "Toad" monster, destroy that monster with this card's effect without applying Battle Damage.

 

Battery Acid

Continuous Trap

When a "Batteryman" monster you control is sent to the Graveyard by a card effect, inflict 800 points of damage to your opponent's Life Points.

 

Plaguespreader Lotus

EARTH/Plant/Effect

3/200/1800

You can tribute this card to Special Summon 1 Zombie-type monster from your Deck.

 

The Frog Prince

WATER/Warrior/Effect

5/1700/800

You can Special Summon this card by tributing a face-up "Frog" or "Toad" monster you control. Once per turn, you can send 1 "Frog" or "Toad" monster from you hand or Field to the Graveyard to destroy 1 card on the field and add 1 "Frog" or "Toad" monster from your deck to your hand.

 

Merlahn, The Sorcery Monarch

WATER/Aqua/Effect

5/2400/1000

When you successfully Tribute Summon this card, you can return 1 Spell Card in your Graveyard to your hand.

 

Huntra, The Ensnaring Monarch

FIRE/Pyro/Effect

5/2400/1000

When you successfully Tribute Summon this card, you can return 1 Trap Card in your Graveyard to your hand.

 

Cahspar, The Sealing Monarch

LIGHT/Fairy/Effect

5/2400/1000

When you successfully Tribute Summon this card, randomly discard 1 card in your opponent's hand for every 2 cards they control.

 

Zamiel, The Destruction Monarch

DARK/Fiend/Effect

5/2400/1000

When you successfully Tribute Summon this card, destroy 1 card your opponent controls for every 2 cards they have in their hand.

 

Warm Wind Dragon

FIRE/Dragon/Effect

4/1700/1600

When this face-up card is returned to the deck from the field, return 1 monster on the field to the top of it's owner's deck and inflict 800 points of damage to the controller of that card.

 

Cool Wind Dragon

WATER/Dragon/Effect

3/1600/1100

When this face-up card is returned to the deck from the field, return 1 Spell or Trap card on the field to the top of it's owner's deck. If the returned card was a Spell, discard 1 card from your opponent's hand. If the returned card was a Trap, remove 1 card in your opponent's graveyard from play.

 

Tornado Dragon

WIND/Dragon/Fusion/Effect

7/2600/1500

Warm Wind Dragon + Cool Wind Dragon

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is summoned, return all cards on the field to their owner's hands (except this card). During the End Phase of the turn that this card was summoned, return all cards to the field that were returned by this cards effect to their original positions.

 

Avenging Knight Parshath/Assault Mode

LIGHT/Fairy/Effect

11/3200/2400

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". During battle between your attacking monster and Defense Position monster whose DEF is lower than the ATK of your attacking monster, inflict the difference as Battle Damage to your opponent. When an attacking monster on your side of the field inflicts damage to your opponent's Life Points, you can Draw 1 card.When this card on the field is destroyed, you can Special Summon 1 "Avenging Knight Parshath" from your Graveyard.

 

Dark Strike Fighter/Assault Mode

DARK/Machine/Effect

10/2900/1800

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Twice per turn, you can destroy 1 monster on the field to inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 200. When this card on the field is destroyed, you can Special Summon 1 "Dark Strike Fighter" from your Graveyard.

 

Raging Ushioni

EARTH/Beast/Effect

4/2200/400

This card cannot attack the turn it is Normal Summoned. If this card does not declare an attack during the Battle Phase, destroy it.

 

Nosferahtu - The Great Zombie Lord

DARK/Zombie/Synchro/Effect

8/2900/2000

"Plaguespreader Zombie" + 1 Zombie-type Synchro Monster

When this card is Synchro Summoned, Special Summon 1 Zombie-type monster from your Hand or Graveyard for each monster on your opponent's side of the field (monsters Special Summoned by this effect are removed from play when they are removed from the field). When this card is removed from the field, Special Summon any number of Zombie-type monsters that are removed from play.

 

Prism Wave

Continuous Spell

While this card is face-up on the field, you can pay 500 Life Points when a monster is Summoned to have it gain an additional Attribute of your choosing.

 

Prism Field

Field Spell

When a monster is Summoned to your side of the field, you can pay 500 Life Points to apply the appropriate effect; DARK - draw 1 card, LIGHT - gain 1000 Life Points, FIRE - Inflict 800 points of damage to your opponent's Life Points, WIND - return 1 card on the field to it's owner's hand, EARTH - destroy 1 card on the field, WATER - discard 1 card from your opponent's hand.

 

Foolish Exclusion

Normal Spell

Select and remove from play 1 card in your deck.

 

Freezing

Continuous Trap

Pay 2000 Life Points to negate the activation of a Spell, Trap, or Effect Monster's. Depending on what effect this card negates, cards of the same nature cannot activate their effects as long as this card remains face-up on the field.

 

Vampire's Strike

Quickplay Spell

Declare a card type (Monster, Spell, or Trap) and reveal the top card of your opponent's deck. If the card is the type that you declared, that card is sent to the Graveyard. If the card is not, shuffle it back into the deck.

 

Overheat

Continuous Spell

When a Machine-type monster declares an attack, destroy that monster and both players take damage equal to that monster's ATK to their respective Life Points.

 

Shinigami

DARK/Fiend/Effect

4/0/0

This card is not destroyed by battle while in ATK position. Any monster that battles with this card is sent to the Graveyard at the end of the turn.

 

Grand Ark

Continuous Trap

Once per turn, you can Tribute 1 monster on your side of the field to send 1 monster your opponent controls with the same Attribute as the Tributed monster to the Graveyard.

 

Kami-Synchro

Normal Spell

Pay 1000 Life Points. Send from you hand to the Graveyard, 1 Tuner monster and 1 or more non-Tuner monsters to Special Summon 1 Synchro monster whose Level is equal to the total Levels of the sent monsters from your Extra Deck. This Special Summon is treated as a Synchro Summon.

 

Electro Dragon

LIGHT/Thunder/Tuner

2/1300/700

When this card is sent to the Graveyard, add 1 Thunder-type monster from your deck to your hand.

 

Kami-no-Drago

LIGHT/Thunder/Synchro/Effect

7/2200/2400

1 Tuner Monster + 1 or more non-Tuner monsters

You can send 1 Thunder-type monster from your hand to the Graveyard to have this card gain ATK equal to half the ATK of the sent monster. This card can declare 1 additional attack per turn for each "Thunder Dragon" in your Graveyard.

 

Vortex Archfiend

WIND/Fiend/Synchro/Effect

7/2400/1000

1 Tuner monster + 1 non-Tuner monster

When this card is Synchro Summoned, you can Tribute up to 2 monsters you control. For each monster you Tributed, return 1 card on your opponent's side of the Field to the top of the owner's Deck.

 

Hero Swap

Quickplay Sepll

Tribute 1 face-up "Hero" monster you control to Special Summon 1 "Hero" monster from your hand or Deck with the same Level as the Tributed monster.

 

Kherobearous

FIRE/Beast/Effect

8/2600/1800

You can Tribute 3 monsters to Tribute Summon this card. When you do, this card can attack up to 3 times during the same Battle Phase.

 

Ryu - Dragonic Guardna

EARTH/Dragon/Effect

6/500/2000

You can Normal Summon this card without Tributing. If you do, the Level of this card becomes 3. If you Tribute Summon this card by Tributing a Dragon-type monster, this card gains DEF equal to the ATK of the Tributed monster.

 

Twilight Butterfly

WIND/Insect/Effect

3/1700/500

This card's Attribute is also treated as LIGHT. If this card is removed from play to Special Summon a monster, apply the appropriate effect; LIGHT - gain 1000 Life Points, WIND - return 1 card on the Field to the top of it's owner's Deck.

 

Pollination

Quick-Play Spell

Tribute 1 Plant-type monster and 1 Insect-type monster you control to Special Summon 1 Plant-type monster from your hand, Deck, or Graveyard.

 

Rebirth Cocoon

EARTH/Insect/Tuner

5/700/2000

If you Tribute Summon this card successfully, Special Summon 1 Level 2 monster from your Graveyard.

 

Giant Butterfly

WIND/Insect/Synchro/Effect

7/2200/1700

1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can discard up to 2 cards from your hand to return the same number of cards on the Field to the top of their owner's Decks.

 

Great Stinger Queen

WIND/Insect/Effect

8/2600/3000

When this card destroys a monster, Special Summon 1 "Drone Token" with the same ATK, DEF, Attribute, and type as the destroyed monster.

 

Hive Swarm

Quick-play Spell

This card can only be activated when you Summon and Insect-type monster. Special Summon any monsters with the same name from your hand, Deck, or Graveyard.

 

-something-

EARTH/Zombie/Tuner

3/1200/0

This card can only be used for the Synchro Summon of a Zombie-type Syncho monster. You can remove from play this card and another non-Tuner Zombie-type monster in your Graveyard to Special Summon a Zombie-type Synchro monster from your Extra Deck. A monster Special Summoned by this effect is destroyed at the End Phase.

 

Z-Virus

Normal Trap

You can only activate this card when a Zombie-type monster you control is destroyed. During your opponent's next Stand-by Phase, send 1 card from the top of your opponent's deck to the Graveyard for every 500 ATK the destroyed monster had.

 

Twilight Butterfly

DARK/Fairy/Effect

6/2300/2300

This card cannot be Special Summoned from the Graveyard. You can tribute this card to inflict damage to your opponent's Life Points equal to the current difference between your and your opponent's Life Points.

 

Aftermathmine

Normal Trap

When this face-down card is destroyed, inflict 1000 points of damage to your opponent's Life Points, plus 500 more damage for each "Aftermathmine" currently in your Graveyard.

 

Giga-Tech Armor

Equip Spell

Equip this card to a monster with "Gagagigo" in it's card name. The equipped monster gains 400 ATK. You can Tribute a monster equipped with this card to Special Summon1 monster with "Gagagigo" in it's card name that is up to 3 Levels higher than the tributed monster.

 

Sword and Dagger

Equip Spell

This card can only be equipped to a Warrior-type monster. The equipped monster gains 800 ATK. Inflict 500 points of damage to your opponent each time the equipped monster inflicts Battle Damage to your opponent's Life Points.

 

The Maintainer

EARTH/Thunder/Effect

8/2300/3000

This card cannot be Special Summoned from the Graveyard. When this card is sent from the field to the Graveyard, you can select and activate 1 Field Spell from your Deck. As long as this card remains in the Graveyard, the selected Field Spell cannot be removed from the field, and it's effect(s) cannot be negated. During each of your Stand-by Phases while this card is in the Graveyard, pay 800 Life Points. If you do not, remove this card from play.

 

Des-Scythe

Equip Spell

This card can only be equipped to a DARK attribute or Fiend-type Monster. The equipped monster gains 800 ATK. When the equipped monster destroys a monster as a result of battle, you can remove up to 2 monsters in your opponent's Graveyard from play.

 

Decaying Chimera

DARK/Zombie/Synchro/Effect

6/2600/0

"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-type monsters

When this card is removed from the field, you can destroy 1 card on the field for each monster used to Synchro Summon this card.

 

Decaying Zombie

DARK/Zombie/Tuner/Effect

1/300/400

While there are 2 or more Zombie-type monsters in your Graveyard, this card's name is treated as "Plaguespreader Zombie" while face-up on the field. You can discard any number of monsters from your hand to increase the level of this card by 1 for each monster discarded by this effect until the End Phase.

 

Epidemic - Spreading Plague

Normal Trap

Tribute 1 "Plaguespreader Zombie" or Synchro monster that requires "Plaguespreader Zombie" to be Synchro summoned that you control. Remove 1 card from each players Graveyard equal to the level of the Tributed monster.

 

 

==========

 

[spoiler=Elemental Knights:]

 

Element Tutor

LIGHT/Spellcaster/Tuner

2/1000/1000

If this card is used for the Synchro Summon of an "Elemental Knight" Monster, you can treat the Level of this card as 4.

 

Elemental Knight - Luna

LIGHT/Warrior/Synchro/Effect

8/0/0

"Element Tutor" + 1 or more nun-Tuner LIGHT monsters

When this card is Synchro Summoned, gain 1000 Life Points for each non-Tuner monster used to Synchro Summon this card. Increase the ATK and DEF of this card by the combined ATK and DEF of the monsters used to Synchro Summon this card.

 

Elemental Knight - Dharc

DARK/Warrior/Synchro/Effect

8/0/0

"Element Tutor" + 1 or more nun-Tuner DARK monsters

When this card is Synchro Summoned, you can remove from play 1 card on the field for each non-Tuner monster used to Synchro Summon this card. Increase the ATK and DEF of this card by the combined ATK and DEF of the monsters used to Synchro Summon this card.

 

Elemental Knight - Hiita

FIRE/Warrior/Synchro/Effect

8/0/0

"Element Tutor" + 1 or more nun-Tuner FIRE monsters

When this card is Synchro Summoned, inflict 1000 points of damage to your opponent's Life Points for each non-Tuner monster used to Synchro Summon this card. Increase the ATK and DEF of this card by the combined ATK and DEF of the monsters used to Synchro Summon this card.

 

Elemental Knight -

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Spoiler Code

 

[spoiler=Put Title here]Put info here

 

 

On the last part put a dash after the first bracket like this: [/spo...

 

I've only read the counter part. I found some spelling errors. You might want to have a look at it again. I'll read the rest later. I don't like reading long posts.

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Spoiler Code

 

[spoiler=Put Title here]Put info here

 

 

On the last part put a dash after the first bracket like this: [/spo...

 

I've only read the counter part. I found some spelling errors. You might want to have a look at it again. I'll read the rest later. I don't like reading long posts.

 

Yeah - those were some of the first that I happened across - will look them over after I trim the size down -- thanks.

 

Fixed.

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