America(on)Crack Posted December 24, 2009 Report Share Posted December 24, 2009 Monsters 173 Grandmaster of the Six Samurai3 Six Samurai - Zanji2 Cyber Valley2 Great Shogun Shien1 Hand of the Six Samurai1 Six Samurai - Irou1 Six Samurai - Yaichi1 Morphing Jar1 Card Trooper1 Spirit of the Six Samurai1 Enishi, Shiens Chancellor Spells 163 Six Samurai United3 Gateway of the Six2 My Body as a Shield2 The Warrior Returning Alive1 Heavy Storm1 Mystical Space Typhoon1 Giant Trunade1 Brain Control1 Reinforcement of the Army1 Reasoning Traps 73 Reckless Greed2 Waboku1 Solemn Judgment1 Mirror Force Deck has enough draw power, although I would obv. take more. Idunno about 3rd valley, the point of the card is to get you to a point in which you really cant lose (meaning where your hand and field is set-up). Thinking about adding a Dustshoot, getting rid of their JDs and DADs or anything to stop you from winning really. IDK. Somewhat of a Side Build so far. 2 Royal Decree2 LIM2 D.D. Crow1 Rivalry of Warlords1 Lightning Vortex1 Gorz Sucks hard that YOUR Oppression + GM doesnt work, or this deck = win. Link to comment Share on other sites More sharing options...
America(on)Crack Posted December 27, 2009 Author Report Share Posted December 27, 2009 Bump Link to comment Share on other sites More sharing options...
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