Musicafee Posted December 24, 2009 Report Share Posted December 24, 2009 1 Dragon-Type monster + 1 Zombie-Type monsterThis card cannot be destroyed by battle. Once per turn, place 1 Ghost Counter on this card. This card gains 500 ATK for each Ghost Counter on it. If a card on your side of the field would be destroyed, you can remove 1 Ghost Counter from this card instead. Link to comment Share on other sites More sharing options...
Rusty Shovel Posted December 24, 2009 Report Share Posted December 24, 2009 Make a limit to Counters. Otherwise good XD. 9/10 Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted December 24, 2009 Report Share Posted December 24, 2009 Make the limit of the Counters 5, so it can reach 2600.Secondly, change the Level to..... 8. It might be more.... reasonable. : )9.4/10 Link to comment Share on other sites More sharing options...
Ajs Posted December 24, 2009 Report Share Posted December 24, 2009 Overpowered but very nice otherwise. You should make a limit to the counters or a limit to how many times it can survive during 1 turn. Link to comment Share on other sites More sharing options...
Milk-Chan Posted December 24, 2009 Report Share Posted December 24, 2009 Very good and balanced card. Nice effect, and alright picture.7.5/10 Link to comment Share on other sites More sharing options...
ÐΛЯКЛΞSSКЛłGHТ Posted December 24, 2009 Report Share Posted December 24, 2009 You found the pic on my sig didn't you?Anyway it's nice but OP8/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted December 24, 2009 Report Share Posted December 24, 2009 I suggest placing a ATK limit of the Direct Attack effect because otherwise thats OP. To balance it I suggest saying "If this card's ATK is 1600 or lower, this card can attack your opponent directly." otherwise it's OP since it can attack with 2600 directly. Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted December 24, 2009 Report Share Posted December 24, 2009 Ya, but it does take time to reach 2600, and within 5 Turns, the Duel could already be over. Link to comment Share on other sites More sharing options...
Krokosaurus Posted December 25, 2009 Report Share Posted December 25, 2009 Nice picture, but it´s a bit OP when you can attack your opponent directly with 2600 ATK and it can´t be destroyed by battle and it protects also itself with its effect, so it cant be destroyed! 7/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 25, 2009 Report Share Posted December 25, 2009 so the max atk it can have is 2600, that's too low for lv12, make it a lv8 monster then then everything will balance out 7.2/10 Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted December 25, 2009 Report Share Posted December 25, 2009 I'm going to support this guys card unlike I've done any others.... Here is the deal...:1. Though it could possibly reach 2600.... There probably is no way, as the opponent will be doing their best to get rid of it, which won't take long.2. He'll constantly be removing Counters, so I highly doubt it will reach that point.3. As said before, his card may reach as far as 2100, as within 4 Turns, he'll have several Zombies on the field due to their ability, leading in for Several hits, and most likely game by that point. I highly doubt my argument comes as "valid" to those wandering upon this thread, but I think it seems reasonably balanced. EDIT: Ragnarok is the only one who understands. <.<I almost forgot about lowering the Level. ): Link to comment Share on other sites More sharing options...
Musicafee Posted December 26, 2009 Author Report Share Posted December 26, 2009 BUMP Link to comment Share on other sites More sharing options...
Guest Zeonark Posted December 26, 2009 Report Share Posted December 26, 2009 2600 direct damage and cannot be destroyed as a result of battle? Lovely. And we can ditch ATK to save this card and gain the ATK back next turn? This card would've been better if it didn't tell you to run a crappy Dragon/Zombie Hybrid. 9/10 Link to comment Share on other sites More sharing options...
Musicafee Posted December 28, 2009 Author Report Share Posted December 28, 2009 BUMP Link to comment Share on other sites More sharing options...
Arcadiz Posted December 28, 2009 Report Share Posted December 28, 2009 Set counter limit to 6. I'd love to see the card holoed. Link to comment Share on other sites More sharing options...
EHN. Posted December 28, 2009 Report Share Posted December 28, 2009 OCG is fineNice cardNice pic 9.5/10 Link to comment Share on other sites More sharing options...
Akumakagemaru Posted December 28, 2009 Report Share Posted December 28, 2009 Vey good card. Solid effect, though yes, a bit OP, does need a limit. Otherwise, I'd say 10/10 myself. Link to comment Share on other sites More sharing options...
Killey Posted December 28, 2009 Report Share Posted December 28, 2009 I think this complicates typical Zombie builds as running this card requires a Dragon, Polymerization, and other fusion support cards like King of the Swamp. I think it works better in older style Zombie builds like creature swap variety rather then the synchro swarm variety. Creating a build to do sycnhro swarming and use this card for protection would make the build unstable. I think this is probably more ideal in a stall deck with milling capabilities then a typical Zombie build. It's an annoying card to get rid of for sure but not hard with the typical trap line up involving Phoenix Wing Wind Blast or tech cards like Compulsory Evacuation Device. I think it should only be able to save cards if they were to be destroyed by a card effect as this card can save even monsters if they were to be destroyed by battle. Rating:6/10-Good image.-Too good of a stall card and gives a lot of protection. -Doesn't seem ideal in a typical Zombie build-Requires more of an unorthodox build and probably fits better in stall decks. Link to comment Share on other sites More sharing options...
EHN. Posted December 28, 2009 Report Share Posted December 28, 2009 Personally i would not say it is OP. When its in attack position its vulnerable to a High LP loss-age. I know the thing with the counter but it takes a long time to power it up. And while its in Defence it is still vulnerable especially if a monster with a piercing effect attacks as it has 0 DEF. So i wouldnt say it was OP Link to comment Share on other sites More sharing options...
weexzk Posted December 29, 2009 Report Share Posted December 29, 2009 I dont think this card could get get over 600 ATK because the opponent would just attack the card and you would have to keep removing counters. Link to comment Share on other sites More sharing options...
Akumakagemaru Posted December 29, 2009 Report Share Posted December 29, 2009 I dont think this card could get get over 600 ATK because the opponent would just attack the card and you would have to keep removing counters. It's all about momentum. Keep churning out cards like Draining Shield and magic Cylinder (if you can manage those types of cards constantly) and just keep them froma ttacking, and it can quickly build ATK. Link to comment Share on other sites More sharing options...
Killey Posted December 29, 2009 Report Share Posted December 29, 2009 I dont think this card could get get over 600 ATK because the opponent would just attack the card and you would have to keep removing counters. It's all about momentum. Keep churning out cards like Draining Shield and magic Cylinder (if you can manage those types of cards constantly) and just keep them froma ttacking' date=' and it can quickly build ATK.[/quote'] You guys completely forgot the fact that it can't be destroyed in battle so it doesn't need to remove counters to save itself. Also, none of those cards you mentioned are seen in competitive play today as there are a ton of other cards that are better than those. If anything if you had to protect it from battle you could use cards like Threatening Roar or Scrap Iron Scarecrow (as obscure as this card is) instead. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted December 29, 2009 Report Share Posted December 29, 2009 Perhaps you need to remove 2 counters. That might be a bit more balanced.Otherwise, simple, but nice! Good job, man. Link to comment Share on other sites More sharing options...
Akumakagemaru Posted December 29, 2009 Report Share Posted December 29, 2009 I dont think this card could get get over 600 ATK because the opponent would just attack the card and you would have to keep removing counters. It's all about momentum. Keep churning out cards like Draining Shield and magic Cylinder (if you can manage those types of cards constantly) and just keep them froma ttacking' date=' and it can quickly build ATK.[/quote'] You guys completely forgot the fact that it can't be destroyed in battle so it doesn't need to remove counters to save itself. Also, none of those cards you mentioned are seen in competitive play today as there are a ton of other cards that are better than those. If anything if you had to protect it from battle you could use cards like Threatening Roar or Scrap Iron Scarecrow (as obscure as this card is) instead. Regarding not being destroyed: True, but it still drops the ATK if you have other monsters you want to save. Regarding outdated cards: Forgive me for not being up to date, I haven't purchased cards since halfway through GX, let alone 5D's, I just make cards on here now. Link to comment Share on other sites More sharing options...
EHN. Posted December 29, 2009 Report Share Posted December 29, 2009 I dont think this card could get get over 600 ATK because the opponent would just attack the card and you would have to keep removing counters. It's all about momentum. Keep churning out cards like Draining Shield and magic Cylinder (if you can manage those types of cards constantly) and just keep them froma ttacking' date=' and it can quickly build ATK.[/quote'] You guys completely forgot the fact that it can't be destroyed in battle so it doesn't need to remove counters to save itself. Also, none of those cards you mentioned are seen in competitive play today as there are a ton of other cards that are better than those. If anything if you had to protect it from battle you could use cards like Threatening Roar or Scrap Iron Scarecrow (as obscure as this card is) instead. Regarding not being destroyed: True, but it still drops the ATK if you have other monsters you want to save. Regarding outdated cards: Forgive me for not being up to date, I haven't purchased cards since halfway through GX, let alone 5D's, I just make cards on here now. Even in DEF if you sneak a card like Bladedge or saber beetle you are still gonna get high loss-age of LP. And about the outdated cards.They are not outdated and many people use. And whats wrong with Magic Cylinder?And SIC could help but so could sakuretsu armor ^_^ Link to comment Share on other sites More sharing options...
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