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The Ultimate Zombie


Musicafee

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I dont think this card could get get over 600 ATK because the opponent would just attack the card and you would have to keep removing counters.

 

It's all about momentum. Keep churning out cards like Draining Shield and magic Cylinder (if you can manage those types of cards constantly) and just keep them froma ttacking' date=' and it can quickly build ATK.

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You guys completely forgot the fact that it can't be destroyed in battle so it doesn't need to remove counters to save itself. Also, none of those cards you mentioned are seen in competitive play today as there are a ton of other cards that are better than those. If anything if you had to protect it from battle you could use cards like Threatening Roar or Scrap Iron Scarecrow (as obscure as this card is) instead.

 

Regarding not being destroyed: True, but it still drops the ATK if you have other monsters you want to save.

 

Regarding outdated cards: Forgive me for not being up to date, I haven't purchased cards since halfway through GX, let alone 5D's, I just make cards on here now.

 

Even in DEF if you sneak a card like Bladedge or saber beetle you are still gonna get high loss-age of LP.

 

And about the outdated cards.

They are not outdated and many people use.

And whats wrong with Magic Cylinder?

And SIC could help but so could sakuretsu armor ^_^

 

Only in defense position. You'd be better off leaving itin attakc position to soften the blow, so why not?

 

Outdated card KNOWLEDGE I suppose was more accurate.

 

I love magic Cylinder, but I figured it's been scrapped by now, with all the new cards they've put out.

 

SIC? I ran Saruketsu Armor myself, plus Enchanted Javelin x2, and Draining Shield. plus a few oters I forget...

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I think this is one of the problems with this section of the forum. People forget this is the realistic card section meaning grading the cards also means understanding how it interacts with today's metagame. Not being up to date means you aren't fully aware of how a card would impact the game or how it could be exploited. You can't tell whether the card is over powered or under powered (unless it's glaringly obvious) as well. Your rating on the card then becomes inaccurate.

 

Even in DEF if you sneak a card like Bladedge or saber beetle you are still gonna get high loss-age of LP.

 

And about the outdated cards.

They are not outdated and many people use.

And whats wrong with Magic Cylinder?

And SIC could help but so could sakuretsu armor ^_^

 

Yeah, piercing monsters will do some serious damage to this card but not many cards pierce and not many people include piercing cards with the exception of one of the current meta deck blackwings. Still, if your opponent is out swarming you'll have to deal with those first. Magic Cylinder is no longer use because it only saves you 1 turn and doesn't deal with an immediate threat and in this format it's no good. Sakuretsu Armor has also been rendered useless due to Stardust Dragon and in general abilities to not being chainable. There are so many cards to deal with back row that most people use chainable traps like Phoenix Wing Wind Blast or Threatening Roar. Although not heavily used Dimensional Prison is a much better choice that Sakuretsu Armor as it RFGs the attacking monster allowing you to bypass Stardust Dragon's effect but just as mentioned these traps aren't used as often due to their limited uses.

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So in other words...because I don't buy new cards and keep all that data in my head' date=' my opinion is useless...? Well, that's...life, I guess...

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I didn't say useless I said inaccurate there's a difference between the two.

 

You have to see the merit in what I'm saying. It's like saying someone who is familiar with just the previous format comments on someone who created a Ritual Card & Monster that Ritual Monsters are not competitive anymore because Synchro's are faster and out do them. That was true in the last format but in today's format there is a plethora of Ritual Support cards that can shut out Synchro decks altogether bringing Ritual Monsters back to a competitive format. You see how inaccurate a rating can be if they aren't up to date to the current game.

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Inaccurate means 'not very valuable', which means worthless, because I don't even own a Synchro monster.

 

I see the merit, and I understand it, it just frustrates me that even though I've been playing, collecting, and building ever since Metal Raiders came out, my view is worth nothing in the end because they spew new cards types out like there's no tomorrow...geez, i feel like an old man...

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1 Dragon-Type monster + 1 Zombie-Type monster
This card cannot be destroyed by battle.  Once per turn, place 1 Ghost Counter on this card.  This card gains 500 ATK for each Ghost Counter on it.  If a card you control would be destroyed, you can remove 1 Ghost Counter from this card instead.

 

Bad image, OK name.

You should add a limit to the number of Ghost Counters that could be put. Since this is a Level 10 monster, I suggest 6 Counters max.

It is quite easy to Summon- any Zombie + any Dragon. You can use it as a shield until you draw what you need- put it in Defense Position and protect the valuable cards. Anyway, it needs some time to get dangerous and there are many cards that could easily destroy it or at least deal Piercing damage so I guess it's not that OP'd.

 

7 / 10

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