Coffee Black Posted December 25, 2009 Report Share Posted December 25, 2009 I've tried to make a spirit deck simply bcuz i like the card hino-kagu-tsuchi. I barley know what I'm doing, but I figure YCM can help me make spirits work. Any decent help will be appreciated, and if u feel like trolling, at least mention a card i'm missing before saying that my deck sucks in some way. here goes... Monsters: 19Hino-Kagu-Tsuchi x2Yamato-No-Kami x3Asura Priest x2Susa Soldier x2Izanagi x3Spirit ReaperTragoedia x3Thunder King Rai-OhDark Dust SpiritGreat Long Nose Spells: 14Mausoleom of the Emperor x3Allure of Darkness x2Swords of Revealing LightCreature Swap Lightning VortexHand Destruction x2Terraforming Giant TrunadeHeavy StormMirror of Yata Traps: 7Mirror ForceWaboku x2Threatening RoarTorrential TributeBottomless Trap Hole x2 Total: 40 Link to comment Share on other sites More sharing options...
LewieGee Posted December 25, 2009 Report Share Posted December 25, 2009 Try Future Visions. Link to comment Share on other sites More sharing options...
Coffee Black Posted December 26, 2009 Author Report Share Posted December 26, 2009 i already tried future visions, and decided to go with something differenti've changed the deck a little, don't know if it's any good. Link to comment Share on other sites More sharing options...
Tronta Posted December 26, 2009 Report Share Posted December 26, 2009 trags.my thoughts:spirits, especially tribute spirits, are obnoxious. yet there are many benefits.consider the hand advantage inherent in running this sort of deck.makes it perfect for trag.my advice? knock most of the tributes. pick one or two, run them at 3-4 tops. for low levels, i definitely recommend asura at three, inaba at one or two, one izanami, and maybe even one or two susa soldier.the only good tribute ones i see are dark dust and great long dick, so i recommend one of each. then i think 3 yamato-no-dick. then 3 trags. but you arent done yet.you need field support, because spirits lack it. cydra, i think theres a dragon that works like cydra. sangan of course, etc. now to keep hand advantage for trags, i'd actually suggest volcanic shell at three.there's a second reason for him though, your draw engine. legacy of yata is a mediocre draw engine. it assumes youll keep the trap down for more than a turn and be able to use it next time. i'd put it at two, but dont use it as your soul draw engine. try 3 dwd and 3 hand dest.it sounds like murder on your hand advantage, but this deck should maintain it well enough, and volcanic shell will likely help you even it out if you use it correctly. now for field support, we're still lacking. i suggest scapegoat, swords, roars, a solemn, possibly steel cages or messengers, see how it runs then experiment. obviously needs st destruction, so chuck in a trunade, mst, heavy, and probably a cold wave cuz fuckit. now something else, you arent specialling much, so i recommend a pair of oppressions. lets take a look: 3 yamato1 great long dick1 dark dust dick3 trags3 asura1 cydra1 sangan2 susa soldier2 inaba1 izanami3 shells21 2 allure3 dwd3 hand dest1 swords1 scapegoat1 heavy1 trunade1 mst1 brain1 cold wave15 3 roar2 oppression2 legacy1 solemn1 torrential9 now we sit at about way too much. 45so lets cut some fat and mix some numbers. 2 yamato-no-kami1 great long nose1 dark dust spirit3 tragoedia2 asura spirit1 cyber dragon1 sangan2 susa soldier1 inaba the white rabbit1 izanami3 volcanic shell1 morphing jar1 spirit reaper1 plaguespreader zombie21 2 allure of darkness3 dark world dealings2 hand destruction1 scapegoat1 heavy storm1 trunade1 brain control2 creature swap13 3 threatening roar2 legacy of yata-garasu1 solemn judgment6 deck 40 and bingo.for this final rendition i borrowed some cards from your pile (creature swap, jar, reaper, how could i forget those), took out some of my previous suggestions that were too extraneous (oppression) or counter-intuitive (swords), and added a plague for a simple synchro element, assuming a generic extra deck exists. and what i'm left with is this. doesnt look bad. couldnt run the big guy because honestly, 2k and your normal summon is a high price to pay for the cards in their hand. especially when you still end up with no field support. he's not really my favorite, to be honest. this deck might get a little pricey around plague and the extra deck, but feel free to just cut him completely. you might also want to reconsider montage dragon. i cut him honestly because i didnt really like him, but with trags in the deck he can get rather big rather fast. youd probably run him with vortex. feel free to chop into the numbers of hand dest or dwd to fit those, but i feel that might make it monster heavy. montage really needs his own deck to work right. tell me what ya think. Link to comment Share on other sites More sharing options...
Coffee Black Posted December 26, 2009 Author Report Share Posted December 26, 2009 tronta, thanks a lot for your help. your deck looks pretty good. i tried the deck that i edited today, and i was able to use montage, hino, and yamata pretty well. for this certain deck, i really wanna accomplish using these high level spirits, so i gotta keep them, and i have to use izanagi to try to maintain some type of field control. i'm gonna re-edit my deck, making montage a bit easier to use. again, thanks for your advice tronta Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 26, 2009 Report Share Posted December 26, 2009 Tronta did fine.However, shell really isn't needed, and spirits benefit greatly from mirror of yata.I'd neg the shells and dwd's for a third hand des, a third creature swap, lightning vortex, 2 mirror of yatas, and a yamata/hino. Maybe throw in hidden armory, but it really screws with spirit's summons.Speaking of summoning, royal oppression excels in spirits. Most spirit decks l play are anti-meta based, seeing as they succeed there. So.-Inaba-PSZ (Side it)-2 roar+2 Thunder King Rai oh+2 oppresion Link to comment Share on other sites More sharing options...
Coffee Black Posted December 26, 2009 Author Report Share Posted December 26, 2009 i ran oppression and future visions first, figuring that i could go anti-meta or stun and slow down other decks. i'm trying to be a bit more aggressive than that, that's why i use montage, hino, etc. mirror of yata is interesting, i might add it Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 26, 2009 Report Share Posted December 26, 2009 Montage deserves his own deck. His -3 only to be bottomless'd attitude is not tolerated... Well, anywhere =/He isn't a good card, really... Agressive spirits should be dumping quickly and abusing both yamato no kami and izanagi to perform quick, deadly summons and severe disruption, both monster and s/t wise. And hino to completely finish your opponent. Link to comment Share on other sites More sharing options...
Coffee Black Posted December 26, 2009 Author Report Share Posted December 26, 2009 yeah, if montage is destroyed i'm screwed. would this be better? Monsters: 19Hino-Kagu-Tsuchi x3Yamato-No-Kami x3Asura Priest x3Susa Soldier x3Izanagi x3Spirit ReaperTragoedia x3 Spells: 15Mausoleom of the Emperor x2Allure of Darkness x2Swords of Revealing LightCreature Swap Lightning VortexHand Destruction x3TerraformingGiant TrunadeHeavy StormBurial from the D.D. x2 Traps: 6Mirror ForceWaboku x3Torrential TributeBottomless Trap Hole Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 26, 2009 Report Share Posted December 26, 2009 -1 hino-1 susa-1 asura +1 DAD+2 TKRO You probably don't need 2 bfadd's, l think you should side 1 for another bottomless. Link to comment Share on other sites More sharing options...
Coffee Black Posted December 27, 2009 Author Report Share Posted December 27, 2009 Ok, thanks. i used long nose instead of DAD because i though it would be easier to use, and instead of 2 TKRO i used 1 an added dark dust spirit. i may add mirror of yata in another edit. Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Report Share Posted December 27, 2009 alright, i was trying to speed it like crazy, and shell also would help pump traggs...whatever, your deck i also forgot izanagi completely. mirror of yata is alright i suppose. i dont like equip magic, honestly. but theoretically, this deck should maintain hand advantage well enough, which is honestly why i wanted to run the dwd and hand dest engine. hitting both of those in a normal deck is murder on card count, but here it seems like it would work. which leads me to shells but building on what's there:3 hinos is crazy, and mausoleum for him alone is silly.wabokus dropped for roars.bottomless and mirror dropped for oppressions.-1 burial for creature swap. i'm not an amazing fan of dad here, especially since there's no longer any darks to get rid of besides kami, trags and spirit. it would be better if there were more dark spirits so kami and nagi could manipulate the graveyard.i feel like you need more pitching power too..meh.double summon? Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 27, 2009 Report Share Posted December 27, 2009 Your welcome ^-^ Link to comment Share on other sites More sharing options...
Coffee Black Posted December 27, 2009 Author Report Share Posted December 27, 2009 if i use oppression, i stop trag, izanagi, and kami, which are too important to get negated. i only use mausoleum on a few cards, 2 hinos, 1 dark dust, 1 long nose, and the 3 izangi's could use it as well. i don't know where shells would fit in currently, and i would use ultimate offering before double summon, and i'll side ultimate. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 27, 2009 Report Share Posted December 27, 2009 Trag is not stopped by oppression. Link to comment Share on other sites More sharing options...
Coffee Black Posted December 27, 2009 Author Report Share Posted December 27, 2009 did not know that. still stops 6 monsters though, and i don't feel that i absolutely need oppression for my deck to work(i'm giving up a ton of life points with MotE as it is) Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Report Share Posted December 27, 2009 That's why the mst, cold wave, trunade, and heavy exist. but that's also why i dont like mote here. hino needs a more dedicated deck. Link to comment Share on other sites More sharing options...
Coffee Black Posted December 27, 2009 Author Report Share Posted December 27, 2009 like i said, i can use mote for more monsters than hino, it's not so bad. i initially wanted to make a more hino dedicated deck, if it would be better than i already have, you could give me a build or even an idea as to what it would be if you want. Link to comment Share on other sites More sharing options...
.Leo Posted December 27, 2009 Report Share Posted December 27, 2009 -1 Hand Destruction +1 Mirror of Yata Link to comment Share on other sites More sharing options...
Coffee Black Posted December 27, 2009 Author Report Share Posted December 27, 2009 done. thanks Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Report Share Posted December 27, 2009 a more hino dedicated deck... i'll get on it later. Link to comment Share on other sites More sharing options...
Coffee Black Posted December 29, 2009 Author Report Share Posted December 29, 2009 BUMPanyone wanna take a shot at this? Link to comment Share on other sites More sharing options...
Tronta Posted December 29, 2009 Report Share Posted December 29, 2009 not really. it would probably lack some consistency. Link to comment Share on other sites More sharing options...
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