sebihp2007 Posted December 25, 2009 Report Share Posted December 25, 2009 Description of Archetype:The Valhallan Archetype relies on removing your own cards from play and gaining advantages from this. Most of the Valhallan Cards gain effects if you don't have any cards in your Graveyard and can be supported even by existent cards like Treacherous Trap Hole.Their attributes are LIGHT and DARK with different Types ranging from Warriors to Machines and from Reptiles to Dinosaurs. When created, the main accent was put on balance, trying not to make any cards overpowered. If there are any, please let me know and, when you comment, keep in mind Treacherous Trap Hole's effect and keep in mind that it isn't even semi-limited. With this said, I'll post the cards below under spoilers, with the text written under them [spoiler=[b]Monsters[/b]][spoiler=Valhallan Dark Emperor]While you have no cards in your Graveyard this card gains 1500 ATK and, once per turn, you may Special Summon once Level 3 or lower DARK or LIGHT attribute monster from your Deck to your side of the field in Defense Position, except "Valhallan Dark Emperor" [spoiler=Valhallan Dark Empress]As long as this card remains face up on the field, all of your cards that would be sent to the Graveyard are removed from play instead [spoiler=Valhallan Blessed Knight]While you have 2 or more removed from play monsters, you can return them to your Deck to Special Summon this monster from your hand. When this card is Special Summoned this way, remove from play all cards in your Graveyard [spoiler=Valhallan Fossil]When this card is Normal Summoned remove up to 2 cards from your Graveyard from play. Afterwards, if you have no cards in your Graveyard, Special Summoned one of your Level 3 or lower removed from play DARK or LIGHT monsters [spoiler=Valhallan Lizard Queen]If this card was used for the Synchro Summon of a monster, remove it and up to 2 other cards from your Graveyard from play. Afterwards, if you have no cards in your Graveyard, the Sycnhro monster this card was used for gains 1000 ATK [spoiler=Valhallan Machine Knight]Once per turn, if you have no cards in your Graveyard, you can increase or decrease the level of a monster you control by up to 2 [spoiler=Valhallan Naga Prince]If you have no cards in your Graveyard, you can Special Summon this card by Tributing two monsters on your side of the field. No Spells or Traps can be activated in response to this monster's Special Summon. Once per turn, during your Main Phase you can shuffle 4 removed from play cards to their owner's Decks and draw 2 cards [spoiler=Valhallan Protector]While you have no cards in your Graveyard, this monster cannot be destroyed by card effects or removed from play [spoiler=Valhallan Returner]Once per turn, if this card is removed from play, Special Summon it back to your field. When this card is Special Summoned due to its own effect, inflict 50 points of damage to your opponent for each of your removed from play cards [spoiler=Valhallan Summoner]When this card is Normal Summoned, you can remove up to 2 cards from your Graveyard from play. Once per turn, if you have no cards in your Graveyard, Special Summon one Level 4 or lower removed from play monster [spoiler=Valhallan Ultimate Dark Lord]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its own effect. During either player's turn, you can remove this card from play while in your hand to remove up to 2 cards in your Graveyard. While you have no cards in your Graveyard, once per duel, you can Special Summon this removed from play card [spoiler=Valhallan Ultimate Light Lord]This card cannot be Normal Summoned or Set. This card can only be Special Summoned once per duel while removed from play by having 5 or more removed from play "Valhallan" monsters with different names. If this card is used for the Synchro Summon of a monster, remove the Synchro Material monsters from play [spoiler=Valhallan Viking]While this card is face up on the field, cards you control that would be sent to the Graveyard are removed from play instead. Once per turn, when a card is removed from play, this monster gains 1000 ATK until the End Phase [spoiler=[b]Synchro[/b]][spoiler=Valhallan Demon]1 Tuner Monster + 1 or more Non Tuner MonstersAs long as this card remains face-up on the field, its attribute is also treated as LIGHT and all cards that would be sent to the Graveyard are removed from play instead [spoiler=Valhallan Scion]1 "Valhallan" Tuner Monster + 1 or more Non Tuner MonstersAll Valhallan monsters on the field gain the following ability: "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent" [spoiler=Valhallan Fallen Angel]"Valhallan Ultimate Dark Lord" + "Valhallan Ultimate Light Lord"This card can only be Special Summoned by Synchro Summon. While you have no cards in your Graveyard, you can negate the activation of a Spell, Trap or Monster Effect and destroy it and, once per turn you can remove all cards in your hand from play to destroy all other cards on the field. This card cannot declare an attack the turn it activated any of its effects [spoiler=[b]Spells and Traps[/b]][spoiler=Valhalla]Once per turn, during their Standby Phase, the turn player can remove up to 2 cards from their Graveyard from play. Once per turn, during the Main Phase, if the turn player has no cards in their Graveyard, they can pick a monster Type. If there is no monster on the field of the selected Type, you can Special Summon from one of their removed from play DARK or LIGHT attribute monsters with the selected type [spoiler=Valhallan Blessing]Remove one "Valhallan" monster from your hand from play to draw to cards from your Deck [spoiler=Valhallan Path]Once per turn, during your Main Phase, you can remove up to 2 cards from your Graveyard from play. While you have no cards in your Graveyard and you control at least one "Valhallan" monster, you take no effect damage and, once per turn, battle damage you take is halved [spoiler=Valhallan Return]You can only activate this card while you have no cards in your Graveyard. Special Summon one of your removed from play "Valhallan" monsters in attack position and equip it with this card. When either this card or the equipped monster is removed from the field, remove both this card and the equipped monster from play [spoiler=Valhallan Saint Light]Activate only while there are no cards in your Graveyard. Add 2 level 3 or lower "Valhallan" monsters from your Deck to your hand and remove all Spell cards in your Graveyard from play. After activation, this card is removed from play [spoiler=Valhallan Seal #1]Activate only when your opponent Normal Summons, Flip Summons or Special Summons a monster. Remove one "Valhallan" monster you control and the top 3 cards from your Deck from play to destroy the monster and draw one card from your Deck. After activation, this card is removed from play [spoiler=Valhallan Seal #2]Activate only when your opponent activates a Spell or Trap Card while you have no cards in your Graveyard, by removing from play one "Valhallan" monster you control. Negate the activation of the Spell or Trap card, destroy it and destroy all face-down Spell or Trap cards your opponent controls. After activation, this card is removed from play [spoiler=Valhallan Wave]Activate only when a "Valhallan" monster you control is selected as an attack target. Remove all Trap cards in your Graveyard from play. Afterwards, if you don't have any cards in your Graveyard, destroy all attack position monsters your opponent controls. After activation, remove this card from play Link to comment Share on other sites More sharing options...
ParadoxDuelist Posted December 25, 2009 Report Share Posted December 25, 2009 Alright the pics could be better. I'll just tell you that you need to look at more real Yu-Gi-Oh! Cards, as a reference for example:"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Valhallan Ultimate Dark Lord". During either player's turn, you can remove this monster in your hand from play to send up to 2 monsters in your graveyard from play. Once per duel, while you have no cards in your graveyard you can Special Summon this removed from play monster."Now looking at this card something screams at me UP'ed. Unless I'm missing some big beat stick powers I can't see many upsides to this card. 0 ATK/DEF, no booster powers. It's effects mainly involve his removal from play. By himself he's quite useless, other cards may help but at least give him some ATK and DEF. I'll give you a C Rank for Valhallan UDC but for the rest I'll have to comment another time. Link to comment Share on other sites More sharing options...
sebihp2007 Posted December 25, 2009 Author Report Share Posted December 25, 2009 Well, Ultimate Dark Lord and Light Lord are used for the Summon of the ultimate card.. They are useless by themselves, indeed .. Compare them to Ojama monsters, if you may xD.. And Stardust Dragon Assault Mode says "by its own effect", not "by the effect of "Stardust Dragon, Assault Mode" .. o__O Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 25, 2009 Report Share Posted December 25, 2009 most of the pics aren't too impressive I'm still uncomfortable with you using the Divine type for your last synchro 8/10 Link to comment Share on other sites More sharing options...
sebihp2007 Posted December 25, 2009 Author Report Share Posted December 25, 2009 Well, I've been thinking about it.. I wouldn't have agreed with it, either, but since Obelisk was released, Divine is an official existent attribute in TCG. And, from what I'm hearing, Ra is going to be soon released as well ... So, I guess it's legal to use DIVINE as an attribute, now ... EDIT: Also, I've heard on lots of places that DNA Surgery can now pick DIVINE, as well..EDIT2: As for the pictures, I'll admit there is a problem there.. but I didn't want them to be overused ... Link to comment Share on other sites More sharing options...
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