OD97 Posted December 26, 2009 Report Share Posted December 26, 2009 Well, recently I have been dismayed at the super-powerful synchros and tuners given to Blackwings (Blackwing Armor master, Gale, Vayu [spelling?], etc.). So I wanted to give the regular old Six Samurai deck a chance in tournaments, so here is my idea for a tuner and synchro:Synchro Monster:Effect: Your opponent cannot Special Summon monsters. Once per turn you can destroy 1 card on the field. This card cannot attack the turn you use this effect. This card is unaffected by the effects of Trap Cards. Tuner:Effect:If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be "Six Samurai" monsters. Once per turn, you can change the battle position of 1 monster on the field to face-down Defense position. This card cannot attack the turn you use this effect. Constructive criticism/ better ways to reword effects/ better places to find art? Link to comment Share on other sites More sharing options...
Namo™ Posted December 26, 2009 Report Share Posted December 26, 2009 [spoiler=OCG fixes][spoiler=Synchro]Your opponent cannot Special Summon monsters. Once per turn you can destroy 1 card on the field. This card cannot attack the turn you use this effect. [spoiler=Tuner]If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be "Six Samurai" monsters. Once per turn, you can change the battle position of 1 monster on the field to face-down Defense position. This card cannot attack the turn you use this effect. For the Tuner there is no need to put "Effect"[spoiler=See?] The first card's pic is fine but the second could use a better one. 6/10 Link to comment Share on other sites More sharing options...
£>-ShådøwBøx-<3 Posted December 26, 2009 Report Share Posted December 26, 2009 Some OCG Errors on the second card... because you don't have to state that its use to Synchro Summon... "BLAHBLAH" its only stated on the Synchro card itself like:"Weaponsmith of the Six Samurai + 1 or more non-Tuner "Six Samurai" monster(s)the pics werent that good but it evens out with the cool effects 8.5/10 Link to comment Share on other sites More sharing options...
Namo™ Posted December 26, 2009 Report Share Posted December 26, 2009 Some OCG Errors on the second card... because you don't have to state that its use to Synchro Summon... "BLAHBLAH" its only stated on the Synchro card itself like:"Weaponsmith of the Six Samurai + 1 or more non-Tuner "Six Samurai" monster(s)the pics werent that good but it evens out with the cool effects 8.5/10 wrong!!! >_> Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 26, 2009 Report Share Posted December 26, 2009 OCG correction is already up the 2nd pic isn't as good as the first one the synchro's effect is almost UPed by its standards too 7/10 Link to comment Share on other sites More sharing options...
OD97 Posted December 26, 2009 Author Report Share Posted December 26, 2009 OCG correction is already up the 2nd pic isn't as good as the first one the synchro's effect is almost UPed by its standards too 7/10So, should I up the ATK and DEF? Or Remove the "This card cannot attack the turn you activate this effect"? Or should I make him immune to traps or spells? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 26, 2009 Report Share Posted December 26, 2009 its stats are just fine the way they are Make him immune to spells or traps, but don't make it both Link to comment Share on other sites More sharing options...
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