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Six Samurai Tuner + Synchro


OD97

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Well, recently I have been dismayed at the super-powerful synchros and tuners given to Blackwings (Blackwing Armor master, Gale, Vayu [spelling?], etc.). So I wanted to give the regular old Six Samurai deck a chance in tournaments, so here is my idea for a tuner and synchro:

Synchro Monster:

307701.jpg

Effect: Your opponent cannot Special Summon monsters. Once per turn you can destroy 1 card on the field. This card cannot attack the turn you use this effect. This card is unaffected by the effects of Trap Cards.

 

Tuner:

307701m.jpg

Effect:If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be "Six Samurai" monsters. Once per turn, you can change the battle position of 1 monster on the field to face-down Defense position. This card cannot attack the turn you use this effect.

 

Constructive criticism/ better ways to reword effects/ better places to find art?

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[spoiler=OCG fixes]

[spoiler=Synchro]

Your opponent cannot Special Summon monsters. Once per turn you can destroy 1 card on the field. This card cannot attack the turn you use this effect.

 

 

[spoiler=Tuner]

If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be "Six Samurai" monsters. Once per turn, you can change the battle position of 1 monster on the field to face-down Defense position. This card cannot attack the turn you use this effect.

 

 

 

 

For the Tuner there is no need to put "Effect"

[spoiler=See?]

400px-FishborgBlasterANPR-EN-C-1E.jpg

 

 

 

The first card's pic is fine but the second could use a better one.

 

6/10

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Some OCG Errors on the second card... because you don't have to state that its use to Synchro Summon... "BLAHBLAH" its only stated on the Synchro card itself like:

"Weaponsmith of the Six Samurai + 1 or more non-Tuner "Six Samurai" monster(s)

the pics werent that good but it evens out with the cool effects 8.5/10

 

wrong!!! >_>

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OCG correction is already up

 

the 2nd pic isn't as good as the first one

 

the synchro's effect is almost UPed by its standards too

 

7/10

So, should I up the ATK and DEF? Or Remove the "This card cannot attack the turn you activate this effect"? Or should I make him immune to traps or spells?

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