Ultimate_Card_Kreator Posted December 28, 2009 Report Share Posted December 28, 2009 [/b]Need some OCG corrections before continuing the set.+1 REP for proper corrections. Disclaimer: None of these images belong to me they are all from the showcase section.IMAGE CREDIT - WANDERLEY and Affiliates (Alcander, HP Doom, Catman, Father Wolf etc.)[spoiler=Monsters]Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. ●DARK: Discard 1 Spell card to Special Summon 1 level 3 or lower "Dark Ocean" monster from from your Deck. Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●DARK: When this card is summoned, return all level 1 monsters that are in the Graveyard and are removed from Play to their respective owners' Deck. Increase the ATK of this card by 100 for each monster returned by this effect. ●WATER: You can send this face-up card and 2 "Dark Ocean - Twin Dragon(s)" you control to Special Summon 1 "Dark Ocean - Aquatic Lancer" from your Extra Deck.Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●DARK: This card cannot be destroyed as a result of battle. ●WATER: If you control another "Dark Ocean" monster on the field, "Dark Ocean" monsters you control are unaffected by your opponent's Spell and Trap cards.Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: When this card is summoned except by its own effect, you can Special Summon 1 "Dark Ocean - Twin Dragon" from your Deck. ●DARK: You can send 2 "Dark Ocean - Twin Dragon(s)" you control to your Graveyard to return all removed from Play cards back to their owner's Deck.Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: Select 1 DARK AND 1 WATER monster on the field, you can Special Summon 1 "Dark Ocean" monster whose level is equal to or less than the combined levels of the selected monsters. That monster's effect is negated. ●DARK: You can Special Summon this card from your Hand when a monster you control changes its Attribute. Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●DARK: Once per turn, during your Standby Phase, you can return 1 "Dark Ocean" monster from your side of the field or your Graveyard to its owner's hand. ●WATER: If this card is destroyed as a result of battle you can Special Summon 1 level 4 or lower "Dark Ocean" monster from your Deck.Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: Increase the ATK of this card by 200 during the Battle Phase. ●DARK: During the Battle Phase you can pay 1000 LP and return this card to your Deck to return all Attack Position monster your opponent controls to their Hand. Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: If you control a DARK monster, this card can attack twice during the same Battle Phase. ●DARK: If this card is removed from Play from your Deck Special Summon it. This card cannot attack your opponent Directly. Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●DARK: When an "Dark Ocean" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 600 ATK during damage calculation only. WATER: When this card is removed from Play you can add 1 "Dark Ocean" monster except "Dark Ocean Sea Gremlin" that is removed from Play to your hand.Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: Once per turn you can discard 1 card to select 1 monster your opponent controls, take control of that monster until the End Phase. That monster cannot declare an attack. ●DARK: As long as this card remains on the field "Dark Ocean"monsters you control can activate their effects on the turn they are summoned.Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: When this card is Tribute Summoned successfully summoned you can Special Summon 1 "Dark Ocean" monster from your Graveyard. ●DARK: You can send the top card of your Deck to the Graveyard to negate the attack of 1 of your opponent's monster.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 WATER and 2 DARK monsters from your field or Graveyard. Once per turn you can activate one of the following effects: ●You can remove 1 DARK monster in you Deck from Play to destroy 1 monster card on the field. ●You can remove 1 WATER monster in your Deck from Play to destroy 1 Spell or Trap card on the field. FUSIONS1 DARK "Dark Ocean" monster + 1 WATER "Dark Ocean" monster.This card can only be Special Summoned from your Extra Deck by removing the above cards you control from Play. Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●DARK: When this card is removed from the field, you can Special Summon 1 "Dark Ocean" monster from your Graveyard. ●WATER: You can remove 1 "Dark Ocean" monster in your Graveyard from Play to have this card attack all monsters your opponent controls.This card cannot be Special Summoned except with the effect of "Dark Ocean - Aqua Blader". When this card is summoned you can Special Summon up to 3 level 2 or lower "Dark Ocean" monsters from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. Once per turn during the End Phase you can tribute 1 level 2 or lower monster to destroy 1 card on the field. Synchros1 Tuner + 1 or more non-Tuner monster(s).Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: You can Tribute 1 face-up "Dark Ocean" monster to have this card gain ATK equal to the the Tributed monster's ATK until the End Phase. ●DARK: When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster.1 Tuner + 1 or more non-Tuner WATER monster(s).Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●WATER: Increase the ATK of this card by 500 for each WATER monster you control. ●DARK: If this card battles a non-DARK or non-WATER monster, destroy that monster without applying damage calculation.1 Tuner + 1 or more non-Tuner "Dark Ocean" monster(s).Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is summoned. This monster gains the following effects based on its attribute. ●DARK: During your Standby Phase, if this card is in your Graveyard, you can remove from play 1 "Dark Ocean" card from your Graveyard to Special Summon this card. WATER: When a monster is Summoned you can tribute this card to destroy all monsters on the field. [spoiler=Support]During your Main Phase, you can return this card from the field to your hand. You can discard this card from your hand while you control 1 WATER and 1 DARK monster, to destroy all Spell and Trap Cards on the field.Once per turn, during your Standby Phase, you can reveal this card in your hand to change the Attribute of 1 face-up monster you control.This card cannot be Special Summoned from your hand or Deck. Once per turn you can change the Attribute of this card to either DARK or WATER. You can discard 1 card from your hand to Special Summon 1 level 2 or lower "Dark Ocean" monster from your Deck with the same Attribute as this card. That monsters effect is negated and it is removed from Play during the End Phase. [spoiler=Spells]Discard 1 monster from your Deck and equip this card to a monster you control. As long as this card is equipped to a monster, that monster's Attribute is also treated as the discarded monster's. Link to comment Share on other sites More sharing options...
Yu-gi-oh Dude Posted December 28, 2009 Report Share Posted December 28, 2009 That sounds fine to me. Great name, nice pic, a bit OP with the ATK/DEF to Star 'ratio'. But. Not too shabby. Well done kid, you earned yourself a... 9/10! YAY! Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 28, 2009 Author Report Share Posted December 28, 2009 That sounds fine to me. Great name' date=' nice pic, a bit OP with the ATK/DEF to Star 'ratio'. But. Not too shabby. Well done kid, you earned yourself a... 9/10! YAY![/quote'] Thanx.updated with some more monsters. Link to comment Share on other sites More sharing options...
Akumakagemaru Posted December 28, 2009 Report Share Posted December 28, 2009 Yeah, not bad. You have a serious contender with these cards, looks like. Realistic, effective, properly made. 9/10 Link to comment Share on other sites More sharing options...
Hungry Panda Posted December 28, 2009 Report Share Posted December 28, 2009 Very Good. Original it deserves a 9.5/10 Link to comment Share on other sites More sharing options...
£>-ShådøwBøx-<3 Posted December 28, 2009 Report Share Posted December 28, 2009 originality... but there is a Tuner... MAKE WITH A SYNCHRO !!:Dand 10/10 Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 28, 2009 Author Report Share Posted December 28, 2009 originality... but there is a Tuner... MAKE WITH A SYNCHRO !!:Dand 10/10Thanx for all the comments.I'm still working on the rest of the set. Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 28, 2009 Author Report Share Posted December 28, 2009 Major Update .........added more monsters Link to comment Share on other sites More sharing options...
Cloister Posted December 28, 2009 Report Share Posted December 28, 2009 Fix first card:Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its attribute. ●WATER: When this card is Summoned except by its own effect, you can Special Summon 1 "Dark Ocean - Twin Dragon" from your Deck. ●DARK: You can send 2 "Dark Ocean - Twin Dragon"s you control to your Graveyard, to return all removed from play cards to their owner's Deck. Fix Second card:Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its attribute. ●WATER: Select 1 DARK AND 1 WATER monster on the field. Special Summon 1 "Dark Ocean" monster whose Level is equal to or less than the combined Level of the selected monsters. That monster's effect is negated. ●DARK: You can Special Summon this card from your hand when a monster you control changes its Attribute. Good cards with unique effects, though had some OCG errors (not that many) Second card's last effect is bit strange since how can it be Summoned if its effect is based on its Attribute (which only changes when on the field) I'll fix OCG of the other cards later for now, 8.3/10 (think first pic looks very much like "Water Dragon" ) Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 28, 2009 Author Report Share Posted December 28, 2009 Fix first card:Once per turn' date=' you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its attribute. ●WATER: When this card is Summoned except by its own effect, you can Special Summon 1 "Dark Ocean - Twin Dragon" from your Deck. ●DARK: You can send 2 "Dark Ocean - Twin Dragon"s you control to your Graveyard, to return all removed from play cards to their owner's Deck. Fix Second card:Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its attribute. ●WATER: Select 1 DARK AND 1 WATER monster on the field. Special Summon 1 "Dark Ocean" monster whose Level is equal to or less than the combined Level of the selected monsters. That monster's effect is negated. ●DARK: You can Special Summon this card from your hand when a monster you control changes its Attribute. Good cards with unique effects, though had some OCG errors (not that many) Second card's last effect is bit strange since how can it be Summoned if its effect is based on its Attribute (which only changes when on the field) I'll fix OCG of the other cards later for now, 8.3/10 (think first pic looks very much like "Water Dragon" )[/quote'] Thanx.The 2nd monster's effect applies to any monster that changes attributes.2nd major update.added spell, fusion and more monsters. Link to comment Share on other sites More sharing options...
Cloister Posted December 28, 2009 Report Share Posted December 28, 2009 Kroc OCG fix:Once per turn, during your Standby Phase, you can reveal this card in your hand to change the Attribute of 1 face-up monster you control. Golem OCG fix:During your Main Phase, you can return this card from the field to your hand. You can discard this card from your hand while you control 1 WATER and 1 DARK monster, to destroy all Spell and Trap Cards on the field. Spell Card OCG fix:Discard 1 monster from your Deck and equip this card to a monster you control. As long as this card is equipped to a monster, that monster's Attribute is also treated as the discarded monster's. Think that's correct :D Really good supports 9/10 (bit boring effects but useful) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 28, 2009 Report Share Posted December 28, 2009 Tomtekorv has pointed out the OCG errors already, but they weren't so bad to begin with anyway all the effects seem to be balanced out, some are quite unique 9.3/10 Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 28, 2009 Author Report Share Posted December 28, 2009 Kroc OCG fix:Once per turn' date=' during your Standby Phase, you can reveal this card in your hand to change the Attribute of 1 face-up monster you control. Golem OCG fix:During your Main Phase, you can return this card from the field to your hand. You can discard this card from your hand while you control 1 WATER and 1 DARK monster, to destroy all Spell and Trap Cards on the field. Spell Card OCG fix:Discard 1 monster from your Deck and equip this card to a monster you control. As long as this card is equipped to a monster, that monster's Attribute is also treated as the discarded monster's. Think that's correct :D Really good supports 9/10 (bit boring effects but useful)[/quote'] Thanx for the corrections.Updated OCG Link to comment Share on other sites More sharing options...
Cloister Posted December 28, 2009 Report Share Posted December 28, 2009 Fix Paladin:Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●DARK: Once per turn, during your Standby Phase, you can return 1 "Dark Ocean" monster from your side of the field or your Graveyard to your hand. ●WATER: If this card is destroyed by battle, you can Special Summon 1 level 4 or lower "Dark Ocean" monster from your Deck. Fix Mariner:Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●WATER: Increase the ATK of this card by 200 during the Battle Phase only. ●DARK: During the Battle Phase you can pay 1000 Life Points and return this card to your Deck to return all Attack Position monsters your opponent controls to their hand. 2 more really good cards Effects are balanced and supportive 9/10 Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 29, 2009 Author Report Share Posted December 29, 2009 Fix Paladin:Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●DARK: Once per turn' date=' during your Standby Phase, you can return 1 "Dark Ocean" monster from your side of the field or your Graveyard to your hand. ●WATER: If this card is destroyed by battle, you can Special Summon 1 level 4 or lower "Dark Ocean" monster from your Deck. Fix Mariner:Once per turn you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effect based on its Attribute. ●WATER: Increase the ATK of this card by 200 during the Battle Phase only. ●DARK: During the Battle Phase you can pay 1000 Life Points and return this card to your Deck to return all Attack Position monsters your opponent controls to their hand. 2 more really good cards Effects are balanced and supportive 9/10[/quote'] Thanx for the corrections, just keep 'em coming. Link to comment Share on other sites More sharing options...
Cloister Posted December 29, 2009 Report Share Posted December 29, 2009 Frost Claw fix:Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●WATER: If you control a DARK monster, this card can attack twice during the same Battle Phase. ●DARK: If this card is removed from play from your Deck, Special Summon it. This card cannot attack your opponent directly. Mystery Siren fix:Once per turn you, can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●WATER: Once per turn, you can discard 1 card to select 1 monster your opponent controls and take control of that monster until the End Phase. That monster cannot declare an attack. ●DARK: As long as this card remains face-up on the field, "Dark Ocean" monsters you control can activate their effects the turn they are Summoned. All other OCG corrections' should be "gains the following effects..." and not "effect" like I wrote before, sorry (and also first should be a comma after "Once per turn") Sirens last effect can be OPed since they can activate their effects the turn they are Summoned but other than that great additions 9/10 Btw, hope you will add Synchro(s) since you hava a Tuner Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 29, 2009 Author Report Share Posted December 29, 2009 3rd major Update. Edited most OCG, added new monsters and new supports. *SYNCHROS and FUSIONS will soon be up. Link to comment Share on other sites More sharing options...
Cloister Posted December 29, 2009 Report Share Posted December 29, 2009 Necroguard fix:Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●DARK: This card cannot be destroyed by battle. ●WATER: If you control another face-up "Dark Ocean" monster, "Dark Ocean" monsters you control are unaffected by your opponent's Spell and Trap cards. Sea Gremlin fix:Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●DARK: When a "Dark Ocean" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 600 ATK during damage calculation only. ●WATER: When this card is removed from play, you can add 1 "Dark Ocean" monster (except "Dark Ocean Sea Gremlin") that is removed from play to your hand. These are also great cards and balanced 8.8/10Placid Dragon fix:Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●WATER: When this card is Tribute Summoned successfully, you can Special Summon 1 "Dark Ocean" monster from your Graveyard. ●DARK: You can send the top card of your Deck to the Graveyard to negate the attack of 1 of your opponent's monsters. Chaos Overlord fix:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 WATER and 2 DARK monsters from your field or Graveyard. Once per turn you can activate 1 of the following effects: ●You can remove 1 DARK monster in you Deck from play to destroy 1 monster on the field. ●You can remove 1 WATER monster in your Deck from play to destroy 1 Spell or Trap Card on the field. Chaos Overlord is bit OPed since it's not that hard to Summon, maybe lower his ATK to 2500/2600 But these are nice as well and Placid Dragon should be Dragon-Type and not Sea-Serpent (though it's water it's a dragon) 9/10Fusion fix:1 DARK "Dark Ocean" monster + 1 WATER "Dark Ocean" monster.This card can only be Special Summoned from your Extra Deck by removing the above cards you control from play. Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●DARK: When this card is removed from the field, you can Special Summon 1 "Dark Ocean" monster from your Graveyard. ●WATER: You can remove 1 "Dark Ocean" monster in your Graveyard from play to have this card attack all monsters your opponent controls. Illusionist fix:This card cannot be Special Summoned from your hand or Deck. Once per turn, you can change the Attribute of this card to either DARK or WATER. You can discard 1 card from your hand to Special Summon 1 level 2 or lower "Dark Ocean" monster from your Deck with the same Attribute as this card. That monster's effect(s) is negated and is removed from play during the End Phase. Since you haven't made more than 3 "Dark Ocean" monsters that are lower than 2 or Level 2, it will become not that useful but both are balanced enough Fusion's pic is not that Dragon-ish 8.9/10 Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 29, 2009 Author Report Share Posted December 29, 2009 Necroguard fix:Once per turn' date=' you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●DARK: This card cannot be destroyed by battle. ●WATER: If you control another face-up "Dark Ocean" monster, "Dark Ocean" monsters you control are unaffected by your opponent's Spell and Trap cards. Sea Gremlin fix:Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●DARK: When a "Dark Ocean" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 600 ATK during damage calculation only. ●WATER: When this card is removed from play, you can add 1 "Dark Ocean" monster (except "Dark Ocean Sea Gremlin") that is removed from play to your hand. These are also great cards and balanced 8.8/10[hr']Placid Dragon fix:Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●WATER: When this card is Tribute Summoned successfully, you can Special Summon 1 "Dark Ocean" monster from your Graveyard. ●DARK: You can send the top card of your Deck to the Graveyard to negate the attack of 1 of your opponent's monsters. Chaos Overlord fix:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 WATER and 2 DARK monsters from your field or Graveyard. Once per turn you can activate 1 of the following effects: ●You can remove 1 DARK monster in you Deck from play to destroy 1 monster on the field. ●You can remove 1 WATER monster in your Deck from play to destroy 1 Spell or Trap Card on the field. Chaos Overlord is bit OPed since it's not that hard to Summon, maybe lower his ATK to 2500/2600 But these are nice as well and Placid Dragon should be Dragon-Type and not Sea-Serpent (though it's water it's a dragon) 9/10Fusion fix:1 DARK "Dark Ocean" monster + 1 WATER "Dark Ocean" monster.This card can only be Special Summoned from your Extra Deck by removing the above cards you control from play. Once per turn, you can change the Attribute of this card to either DARK or WATER. You cannot activate this effect during the turn this card is Summoned. This monster gains the following effects based on its Attribute. ●DARK: When this card is removed from the field, you can Special Summon 1 "Dark Ocean" monster from your Graveyard. ●WATER: You can remove 1 "Dark Ocean" monster in your Graveyard from play to have this card attack all monsters your opponent controls. Illusionist fix:This card cannot be Special Summoned from your hand or Deck. Once per turn, you can change the Attribute of this card to either DARK or WATER. You can discard 1 card from your hand to Special Summon 1 level 2 or lower "Dark Ocean" monster from your Deck with the same Attribute as this card. That monster's effect(s) is negated and is removed from play during the End Phase. Since you haven't made more than 3 "Dark Ocean" monsters that are lower than 2 or Level 2, it will become not that useful but both are balanced enough Fusion's pic is not that Dragon-ish 8.9/10 Thanx for the fixs again.I have about 3 more level 2s working on an they will work great with illusionist. Link to comment Share on other sites More sharing options...
Cloister Posted December 29, 2009 Report Share Posted December 29, 2009 Okay :D This was a really cool set and unique effects! Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 30, 2009 Author Report Share Posted December 30, 2009 Synchros will be up soon... Link to comment Share on other sites More sharing options...
Jolta Posted December 30, 2009 Report Share Posted December 30, 2009 Interesting. Reminds me of the Morphtronics, Attributes instead. It would be easily supported by Umi- OK, not all. I like the art of Attribute Unity the best. 10/10 Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted December 31, 2009 Author Report Share Posted December 31, 2009 MAJOR UPDATE: 3 SYNCHROS, 1 FUSION AND 2 MONSTERS Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 1, 2010 Report Share Posted January 1, 2010 all 3 synchro monsters effects are well balanced the first two had slightly similarities at first, but it's nothing too big 9/10 Link to comment Share on other sites More sharing options...
Ultimate_Card_Kreator Posted January 1, 2010 Author Report Share Posted January 1, 2010 Minor Update. Link to comment Share on other sites More sharing options...
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