Umbra Posted December 28, 2009 Report Share Posted December 28, 2009 Speed Synchros act like normal Synchros for all game-related purposes, but have a few restrictions: • They can only be played while "Speed World" is on the field. • Instead of a Tuner monster, they use Speed Counters. Speed Counters are removed from the game when used for a Speed Synchro.• The sent monster's Level and the number of Speed Counters removed must equal the Synchro Monster's level. Graceful Gaia the Fierce KnightEARTHWarrior / Synchro7 / 2700 / 15001 Warrior-type monster + 2 or more Speed CountersIf you control more monsters than your opponent, this card can attack your opponent directly. Swift Horse of the Imperial ArmyEARTHBeast4 / 1000 / 1000You can Tribute this card during your Main Phase. If you do, when you would remove Speed Counters from "Speed World" for a Synchro Summmon, place 2 Speed Counters on "Speed World". Revived King DiabolosDARKZombie / Synchro7 / 2800 / 10001 Zombie-type monster + 3 or more Speed CountersDuring your opponent's Draw Phase, before they draw, look at the top card of your opponent's Deck. Then, you can remove it from play. Synchro ShieldCounter TrapActivate only when a Synchro Monster you control would be destroyed by a card effect. Negate the effect and destroy the card. During the End Phase, you can return 1 Synchro Monster in your Graveyard to your Extra Deck. Gladiator Beast MuramatosFIREBeast-Warrior / Synchro5 / 2300 / 19001 "Gladiator Beast" monster + 1 or more Speed CountersWhen this card is Synchro Summoned, you can Special Summon 1 "Gladiator Beast" monster from your Deck. If this card is used for a Fusion Summon, the Fusion Monster gains 500 ATK and the following effect:• When this card destroys a monster by battle, if this card is the only "Gladiator Beast" monster you control, Special Summon 1 "Gladiator Beast" monster from your Deck. Accelerator EngineContinuous SpellDuring each of your Standby Phases, place 1 Speed Counter on this card. When you would remove Speed Counters from a "Speed World" you control, you can remove Speed Counters from this card instead. Junk SpeederDARKWarrior / Synchro8 / 3200 / 12001 DARK monster + 1 WIND monster + 2 or more Speed CountersOnce per turn, you can halve this card's ATK to double the ATK of 1 other monster you control, until the End Phase. When this card destroys a monster by battle, increase this card's ATK by the destroyed monster's ATK until the End Phase. Psychic ShockerDARKFiend / Synchro6 / 2500 / 15001 Fiend-type monster + 2 or more Speed CountersYour opponent can only activate 1 Spell or Trap Card per turn. Psychic Shovker Jinzp #7DARKMachine / Synchro4 / 1900 / 12001 Machine-type monster + 2 or more Speed CountersThis card can attack your opponent directly. Chameleon SynchroidLIGHTMachine1 / 400 / 800If this card would be used for a Synchro Summon, you can change it's Type. In addition, the Synchro Monster gains the following effect:• When this card is removed from the field, Special Summon 1 "Chameleon Synchroid" from your Graveyard. Nitro BoosterWINDMachine / Tuner2 / 700 / 800When this card is used for a Synchro Summon, place 2 Speed Counters on a face-up "Speed World" you control. Last BoostContinuous TrapDuring your End Phase, if there are no Speed Counters on "Speed World", place 1 Speed Counter on "Speed World" and place 1 Break Counter on this card. (max.3) If there are 3 Break Counters on this card, destroy it and remove 3 Speed Counters from "Speed World". Link to comment
JG. Posted December 28, 2009 Report Share Posted December 28, 2009 So a bit like Accel Synchros? Which are normal Synchros with a Synchro Tuner =p Anyways, cool concept. Lol @ Psychic Shovker Jinzp reference xD Link to comment
-Griffin Posted December 28, 2009 Report Share Posted December 28, 2009 I like them, and just when I was inspired to do this with Spell Counters xD well, not quite the same, Tuners that use counters as though they were another monster, but close enough. Link to comment
Umbra Posted December 28, 2009 Author Report Share Posted December 28, 2009 So a bit like Accel Synchros? Which are normal Synchros with a Synchro Tuner =p Anyways' date=' cool concept. [i']Lol @ Psychic Shovker Jinzp reference xD[/i] Bold: Yeah, except better. ^^ This is essentially what Accel Synchros should have been.Italics: Psychic Shocker #7 next? :D Griffin, that sounds interesting. Some sort of conjuration-esque theme? Link to comment
JG. Posted December 28, 2009 Report Share Posted December 28, 2009 Bold: Oh yes, oh yes... Then Yusei might actually stand a chance without Konami helping him =pItalic: Hell yesh. And I really hate when keys are that close to each other on my keyboard... Stupid typos... xD Link to comment
-Griffin Posted December 28, 2009 Report Share Posted December 28, 2009 Something like that, although I've just been inspired to take this an entirely different way. Let's see if we can't fit Accel Synchros into a Deck consisting of two new themes at once. Link to comment
Umbra Posted December 28, 2009 Author Report Share Posted December 28, 2009 Added a bunch of cards. Griffin, tell me when you've posted them, they sound interesting. Link to comment
-Griffin Posted December 28, 2009 Report Share Posted December 28, 2009 I've posted them, or what I could squeeze out of the idea. My long-effect-o-phobia kicked in, I panicked and I don't think it all ended very well xD And on your cards; I'm slightly worried about not using Tuners for Synchro Summons, making them Summonable without any cards designed for it seems odd, but I can't think how to break it. Are we playing Speed World 1 or 2 here? The counters in 2 have a lot of other effects. Link to comment
Umbra Posted December 28, 2009 Author Report Share Posted December 28, 2009 As it's worded now, we play Speed World 1. Speed World is the Tuner, for all that it's worth. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.