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Surpass your boundaries! Supīdo Shinkuro Shoukan! [Speed Synchro]


Umbra

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Speed Synchros act like normal Synchros for all game-related purposes, but have a few restrictions:

• They can only be played while "Speed World" is on the field.

• Instead of a Tuner monster, they use Speed Counters. Speed Counters are removed from the game when used for a Speed Synchro.

• The sent monster's Level and the number of Speed Counters removed must equal the Synchro Monster's level.

 

Graceful Gaia the Fierce Knight

EARTH

Warrior / Synchro

7 / 2700 / 1500

1 Warrior-type monster + 2 or more Speed Counters

If you control more monsters than your opponent, this card can attack your opponent directly.

 

Swift Horse of the Imperial Army

EARTH

Beast

4 / 1000 / 1000

You can Tribute this card during your Main Phase. If you do, when you would remove Speed Counters from "Speed World" for a Synchro Summmon, place 2 Speed Counters on "Speed World".

 

Revived King Diabolos

DARK

Zombie / Synchro

7 / 2800 / 1000

1 Zombie-type monster + 3 or more Speed Counters

During your opponent's Draw Phase, before they draw, look at the top card of your opponent's Deck. Then, you can remove it from play.

 

Synchro Shield

Counter Trap

Activate only when a Synchro Monster you control would be destroyed by a card effect. Negate the effect and destroy the card. During the End Phase, you can return 1 Synchro Monster in your Graveyard to your Extra Deck.

 

Gladiator Beast Muramatos

FIRE

Beast-Warrior / Synchro

5 / 2300 / 1900

1 "Gladiator Beast" monster + 1 or more Speed Counters

When this card is Synchro Summoned, you can Special Summon 1 "Gladiator Beast" monster from your Deck. If this card is used for a Fusion Summon, the Fusion Monster gains 500 ATK and the following effect:

• When this card destroys a monster by battle, if this card is the only "Gladiator Beast" monster you control, Special Summon 1 "Gladiator Beast" monster from your Deck.

 

Accelerator Engine

Continuous Spell

During each of your Standby Phases, place 1 Speed Counter on this card. When you would remove Speed Counters from a "Speed World" you control, you can remove Speed Counters from this card instead.

 

Junk Speeder

DARK

Warrior / Synchro

8 / 3200 / 1200

1 DARK monster + 1 WIND monster + 2 or more Speed Counters

Once per turn, you can halve this card's ATK to double the ATK of 1 other monster you control, until the End Phase. When this card destroys a monster by battle, increase this card's ATK by the destroyed monster's ATK until the End Phase.

 

Psychic Shocker

DARK

Fiend / Synchro

6 / 2500 / 1500

1 Fiend-type monster + 2 or more Speed Counters

Your opponent can only activate 1 Spell or Trap Card per turn.

 

Psychic Shovker Jinzp #7

DARK

Machine / Synchro

4 / 1900 / 1200

1 Machine-type monster + 2 or more Speed Counters

This card can attack your opponent directly.

 

Chameleon Synchroid

LIGHT

Machine

1 / 400 / 800

If this card would be used for a Synchro Summon, you can change it's Type. In addition, the Synchro Monster gains the following effect:

• When this card is removed from the field, Special Summon 1 "Chameleon Synchroid" from your Graveyard.

 

Nitro Booster

WIND

Machine / Tuner

2 / 700 / 800

When this card is used for a Synchro Summon, place 2 Speed Counters on a face-up "Speed World" you control.

 

Last Boost

Continuous Trap

During your End Phase, if there are no Speed Counters on "Speed World", place 1 Speed Counter on "Speed World" and place 1 Break Counter on this card. (max.3) If there are 3 Break Counters on this card, destroy it and remove 3 Speed Counters from "Speed World".

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So a bit like Accel Synchros? Which are normal Synchros with a Synchro Tuner =p Anyways' date=' cool concept. [i']Lol @ Psychic Shovker Jinzp reference xD[/i]

 

Bold: Yeah, except better. ^^ This is essentially what Accel Synchros should have been.

Italics: Psychic Shocker #7 next? :D

 

Griffin, that sounds interesting. Some sort of conjuration-esque theme?

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I've posted them, or what I could squeeze out of the idea. My long-effect-o-phobia kicked in, I panicked and I don't think it all ended very well xD

 

And on your cards; I'm slightly worried about not using Tuners for Synchro Summons, making them Summonable without any cards designed for it seems odd, but I can't think how to break it.

Are we playing Speed World 1 or 2 here? The counters in 2 have a lot of other effects.

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