BulletMan Posted December 29, 2009 Report Share Posted December 29, 2009 MONSTERS: 20x3 FF Dark x2 FF Lightx3 FF Waterx3 Cyber Valleyx3 Battle Faderx1 Sanganx1 Morphing Jarx2 Krebonsx1 Summoner Monkx1 Gorz SPELLS: 14x2 Final Countdownx2 Allure of Darknessx3 Future Visionsx3 Fortune Futurex1 Giant Trunadex1 Heavy Stormx1 Swords of Revealing Lightx1 Lightning Vortex TRAPS: 7x3 Wabokux3 Threatning Roarx1 Gravity Bind Total: 41 Goal, speed through for stall resources using Allure, Fortune Future, and FF Water. Once you get Final Countdown and all the materials you need, just sit back and relax by just using the stall cards you got from drawing. Ideas/fixes? Link to comment Share on other sites More sharing options...
burnpsy Posted December 29, 2009 Report Share Posted December 29, 2009 You only have 9 reliable turns of stall (Valley can be destroyed by effect, Bind can be Trap Eater'd/Decree'd, Swords can be destroyed/bounced, etc.). Methinks you need a 10th chainable stall card. My deck's essentially 37 Stall cards + Countdown - it still loses when I topdeck Countdown Turn 1. You need more chainable defenses to survive, this meta's too crazy with destruction for the others to be reliable. Link to comment Share on other sites More sharing options...
Aesirson Posted December 29, 2009 Report Share Posted December 29, 2009 I'm not really the kind of Deck fixer, so I'll go along with the usual looks good, but listen to Gliscorburnspy. Link to comment Share on other sites More sharing options...
RyanAtlus Posted December 29, 2009 Report Share Posted December 29, 2009 Looks decent, but you might want some Steelcages in there. A third Countdown wouldn't hurt either. Link to comment Share on other sites More sharing options...
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