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Let's sing the Final Countdown till the detanation and run for it!


BulletMan

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MONSTERS: 20

x3 FF Dark

 

x2 FF Light

x3 FF Water

x3 Cyber Valley

x3 Battle Fader

x1 Sangan

x1 Morphing Jar

x2 Krebons

x1 Summoner Monk

x1 Gorz

 

SPELLS: 14

x2 Final Countdown

x2 Allure of Darkness

x3 Future Visions

x3 Fortune Future

x1 Giant Trunade

x1 Heavy Storm

x1 Swords of Revealing Light

x1 Lightning Vortex

 

TRAPS: 7

x3 Waboku

x3 Threatning Roar

x1 Gravity Bind

 

Total: 41

 

Goal, speed through for stall resources using Allure, Fortune Future, and FF Water. Once you get Final Countdown and all the materials you need, just sit back and relax by just using the stall cards you got from drawing.

 

Ideas/fixes?

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You only have 9 reliable turns of stall (Valley can be destroyed by effect, Bind can be Trap Eater'd/Decree'd, Swords can be destroyed/bounced, etc.).

 

Methinks you need a 10th chainable stall card. My deck's essentially 37 Stall cards + Countdown - it still loses when I topdeck Countdown Turn 1. You need more chainable defenses to survive, this meta's too crazy with destruction for the others to be reliable.

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