just-duelist Posted December 29, 2009 Report Share Posted December 29, 2009 Total:40Monsters:193Timeater3Great Long Nose3Level Eater3Jester confit3D-Hero Dasher2D-Hero Malicious2D.D. Crow Spells:173Black Garden1Terraforming2Allure of Darkness2Destiny Draw1One for One2Foolish2Prohibition1Mystical Space Typhoon1Giant Trunade2Book of Moon Traps:43Thunder of Ruler1Call of the Haunted Link to comment Share on other sites More sharing options...
just-duelist Posted December 30, 2009 Author Report Share Posted December 30, 2009 bump Link to comment Share on other sites More sharing options...
just-duelist Posted January 3, 2010 Author Report Share Posted January 3, 2010 bump...-_- Link to comment Share on other sites More sharing options...
just-duelist Posted January 4, 2010 Author Report Share Posted January 4, 2010 wtf...70+ views and yet no posts Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 4, 2010 Report Share Posted January 4, 2010 too many new and obscure cards.playbook plz. Link to comment Share on other sites More sharing options...
just-duelist Posted January 4, 2010 Author Report Share Posted January 4, 2010 too many new and obscure cards.playbook plz. timeater+long nose=turn skipusing level eater as the continuous tribute fodder for long nose by reducing long noses lv by one each turn after summoning itand using just about everything else to get out timeaterblack garden generates at least 2 tokens each turn i summon long nosethunder of ruler helps get the lock out earlierlock is left open to quickplays like mist(which is probly the only commonly ran one that'll effect it) so i run prohibition and invader to counter that problem Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 4, 2010 Report Share Posted January 4, 2010 ... mist = mst?invader seems like a really obscure tech. thunder over roar? roar can also be activated standby.... or whenever. as can waboku, really. thunder is just limited. unless i'm missing something. question, does this lock also negate mainphase 2? Link to comment Share on other sites More sharing options...
just-duelist Posted January 5, 2010 Author Report Share Posted January 5, 2010 ... mist = mst? yes' date=' the i was a typo[/b']invader seems like a really obscure tech. thunder over roar? roar can also be activated standby.... or whenever. as can waboku, really. thunder is just limited. unless i'm missing something. question, does this lock also negate mainphase 2? since both long nose and thunder provents them from entering the battle phase at all, yes (which should anser the question bout thunder) since the lock only allows my opponent to enter their draw, standby, and end phase my opponent can still use quickplays but once invader hits the field even thats out the window invader could still be moved to the side deck though. Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 5, 2010 Report Share Posted January 5, 2010 i think the only quickplay you need be afraid of is mst. and that shouldnt be too much of a problem if youre running 3 copies of the garden and some terraforming. so invader is probably unnecessary. what benefit does thunder have over roar though?technically with roar, they can still enter their battle phase, but does that really matter if they still cant attack? Link to comment Share on other sites More sharing options...
burnpsy Posted January 5, 2010 Report Share Posted January 5, 2010 what benefit does thunder have over roar though?technically with roar' date=' they can still enter their battle phase, but does that really matter if they still cant attack?[/quote'] Due to a ruling, they can enter their Main Phase 2 if they get their Battle Phase. (I think...) Link to comment Share on other sites More sharing options...
just-duelist Posted January 6, 2010 Author Report Share Posted January 6, 2010 what benefit does thunder have over roar though?technically with roar' date=' they can still enter their battle phase, but does that really matter if they still cant attack?[/quote'] Due to a ruling, they can enter their Main Phase 2 if they get their Battle Phase. (I think...) burnpsy got it thunder acts as a temporary substitute for great long nose so i wont have to worrie bout being left open when i start getting the lock together(as in the case i end up normal summoning timeater) as for invader, i've been thinking the same thing but i just wanted to a bit more testing and find out what other people think of him... what you think i should neg him for? Edit: i'll swap him out for d.d. crow Link to comment Share on other sites More sharing options...
just-duelist Posted January 6, 2010 Author Report Share Posted January 6, 2010 what benefit does thunder have over roar though?technically with roar' date=' they can still enter their battle phase, but does that really matter if they still cant attack?[/quote'] Due to a ruling, they can enter their Main Phase 2 if they get their Battle Phase. (I think...) burnpsy got it thunder acts as a temporary substitute for great long nose so i wont have to worrie bout being left open when i start getting the lock together(as in the case i end up normal summoning timeater) as for invader, i've been thinking the same thing but i just wanted to a bit more testing and find out what other people think of him... what you think i should neg him for? Edit: i'll swap him out for d.d. crow Link to comment Share on other sites More sharing options...
just-duelist Posted January 6, 2010 Author Report Share Posted January 6, 2010 what benefit does thunder have over roar though?technically with roar' date=' they can still enter their battle phase, but does that really matter if they still cant attack?[/quote'] Due to a ruling, they can enter their Main Phase 2 if they get their Battle Phase. (I think...) burnpsy got it thunder acts as a temporary substitute for great long nose so i wont have to worrie bout being left open when i start getting the lock together(as in the case i end up normal summoning timeater) as for invader, i've been thinking the same thing but i just wanted to a bit more testing and find out what other people think of him... what you think i should neg him for? Edit: i'll swap him out for d.d. crow Link to comment Share on other sites More sharing options...
just-duelist Posted January 6, 2010 Author Report Share Posted January 6, 2010 what benefit does thunder have over roar though?technically with roar' date=' they can still enter their battle phase, but does that really matter if they still cant attack?[/quote'] Due to a ruling, they can enter their Main Phase 2 if they get their Battle Phase. (I think...) burnpsy got it thunder acts as a temporary substitute for great long nose so i wont have to worrie bout being left open when i start getting the lock together(as in the case i end up normal summoning timeater) as for invader, i've been thinking the same thing but i just wanted to a bit more testing and find out what other people think of him... what you think i should neg him for? Edit: i'll swap him out for d.d. crow Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 6, 2010 Report Share Posted January 6, 2010 ah. thank you burn. Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 6, 2010 Report Share Posted January 6, 2010 ah. thank you burn. Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 6, 2010 Report Share Posted January 6, 2010 ah. thank you burn. Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 6, 2010 Report Share Posted January 6, 2010 ah. thank you burn. Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 6, 2010 Report Share Posted January 6, 2010 ah. thank you burn. Link to comment Share on other sites More sharing options...
That Fat Guy Posted January 6, 2010 Report Share Posted January 6, 2010 ah. thank you burn. Link to comment Share on other sites More sharing options...
just-duelist Posted January 7, 2010 Author Report Share Posted January 7, 2010 ah. thank you burn. got any fixs Link to comment Share on other sites More sharing options...
Coffee Black Posted January 7, 2010 Report Share Posted January 7, 2010 your deck doesn't look too bad. just gonna through something out there, cyber valley. and 3 confit and level eater just seem like overkill to me. Link to comment Share on other sites More sharing options...
just-duelist Posted January 7, 2010 Author Report Share Posted January 7, 2010 -jester-eater+2valleyhow that sound? im also thinkin bout addin in either dark grepher or armageddon knight Link to comment Share on other sites More sharing options...
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