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Guards of the Royal Tomb


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Monsters 19

2 x Gravekeeper's High Priest

2 x Gravekeeper's Chief

1 x Dark Armed Dragon

 

3 x Gravekeeper's Spy

2 x Gravekeeper's Assailant

2 x Gravekeeper's Descendant

2 x Gravekeeper's Commandant

1 x Gravekeeper's Guard

 

1 x Dark Grepher

2 x Kycoo the Ghost Destroyer

1 x Gale the Whirlwind

 

Spells 15

3 x Necrovalley

1 x MST

1 x Brain Control

2 x Allure

2 x Book of Moon

2 x Gravekeeper's Stelle

2 x Royal Tribute

2 x Magical Dimmenssion

 

Traps 7

2 x Bottomless Trap Hole

1 x Divine Wrath

1 x Magician's Circle

2 x Rite of Spirit

1 x Solemn Judgement

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Rite of Spirit is a Trap, first off. So why did you list it twice?

 

Secondly, High Priest is completely un-needed.

 

DAD with Necrovalley? You aren't even running Heavy Storm or Trunade, not to mention you're depending on having Chief out while you have DAD out.

 

Running 1 Guard? Are you serious? He's at least the second-best GK next to Descendant.

 

Honestly I prefer Control GKs over the Aggro GKs that you are obviously trying to produce.

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Rite of Spirit is a Trap' date=' first off. So why did you list it twice?

[/quote']

 

Obvious Typo is Obvius...and I'm trying a beatdown/Swarm GK Style...So I wanna beat with stuff faster and harder...there fore less GK guard which is kinda slow and more Beatstick like High Priest.....but you may be right...Althought if I wennt off of him...Grepher with 3 targets is...IDK

And DAD still works here...believe me.

But you are right I did miss Storm/Trunade...>_<

 

-2 Rite of spirit

-1 Solemn (running one is pointless' date=' its 3 or nothing and since 3 isnt an option do 0)

 

+3 Dark Bribe

[/quote']

 

No

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