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Light Shielded Archangel (Lightsworn Support)


Optikz

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I am a big fan of lightsworns so i decided to make some support.

Plz comment.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from Play 2 LIGHT monsters you control. The controller of this card must remove 1 LIGHT monster in their Deck from Play during each of his/her Standby Phases (this is not optional). As long as this card is on the field LIGHT monsters are unaffected by your opponents Spell or Trap cards. When this card is removed from the field add all monsters removed from Play by this card's effect to the Graveyard and add 1 LIGHT monster from your Deck to your hand.

 

Edited Version

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from Play 2 LIGHT monsters you control. The controller of this card must remove 1 LIGHT monster in their Deck from Play during each of his/her Standby Phases (this is not optional). If they cannot this card is destroyed. As long as this face-up card is on the field, LIGHT monsters are unaffected by your opponents Trap cards. When this card is removed from the field, send all monsters removed from Play by this card's effect to the Graveyard then add 1 level 6 or lower LIGHT monster from your Deck to your hand.

 

*Image from WANDERLEY Archive

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I have to admit when I saw the title I thought "oh no I bet he/she has used that same old image that keeps cropping up". So I was relieved when I saw this pic I had not seen before and it looks like the sort of pic you get on yu-gi-oh cards. OCG is accurate I can only see one small error. "As long as this card is on the field LIGHT monster are" monster should be monsters. I like it 9/10

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Minor OCG errors that I've corrected and placed in bold.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from Play 2 LIGHT monsters you control. The controller of this card must remove 1 LIGHT monster in their Deck from Play during each of their Standby Phases. As long as this face-up card is on the field, LIGHT monsters are unaffected by your opponents Spell and Trap cards. When this card is removed from the field, send all monsters removed from Play by this card's effect to the Graveyard then add 1 LIGHT monster from your Deck to your hand.

 

You have to include a cause to what happens to the monster if the controller is unable to RFG a Light monster from their deck during the Standby Phase. You say its mandatory but don't give a side effect so if the controller runs out of Light Monsters in their deck what happens then? The typical wording for when a mandatory condition is not met is "If they cannot, destroy this card." but you are free to adjust the draw back however you want.

 

This is more like a Level 7 or 8 Monster rather than a Level 10. However, this monster is grossly overpowered in a Lightsworn deck. The summoning requirements are incredibly easy to meet especially with Lightsworns. 2 Wulfs that randomly get discarded or a single Lumina can meet the requirements. What do you get in return for losing 2 monsters? A 2600 beat stick that has immunity from Spell and Traps and grants the same immunity to all other Lightsworns. What makes other decks able to handle Lightsworn decks is there ability to handle them through traps and spells since LS don't carry much support to handle the back row and have to rely on their own monster effects to do so. What you've essentially done is make them immune from this and give them the ability to rush your opponent with no fear. When it's removed from the field is also such an easy condition for the next effect to trigger which allows it to send other RFG LS to the grave to help fill JD's quotient and THEN you get to tutor JD into your hand for a potential OTK. The only way you can get rid of this monster is through a monster effect or attacking over it but with 3 Honests and Necro Gardna's in a deck it makes it very difficult to do so.

 

There are plenty of ways to balance this card like removing the immunity it grants, harshening the summoning conditions, removing the tutor effect, etc... Card would most likely get forbidden the minute it was released.

 

Rating:

4/10

-Minor OCG errors but missing a necessary clause

-Good image

-Balanced stats

-Incredibly broken effect that could shoot an already high tier deck archetype to top tier status.

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Minor OCG errors that I've corrected and placed in bold.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from Play 2 LIGHT monsters you control. The controller of this card must remove 1 LIGHT monster in their Deck from Play during each of their Standby Phases. As long as this face-up card is on the field' date='[/b'] LIGHT monsters are unaffected by your opponents Spell and Trap cards. When this card is removed from the field, send all monsters removed from Play by this card's effect to the Graveyard then add 1 LIGHT monster from your Deck to your hand.

 

You have to include a cause to what happens to the monster if the controller is unable to RFG a Light monster from their deck during the Standby Phase. You say its mandatory but don't give a side effect so if the controller runs out of Light Monsters in their deck what happens then? The typical wording for when a mandatory condition is not met is "If they cannot, destroy this card." but you are free to adjust the draw back however you want.

 

This is more like a Level 7 or 8 Monster rather than a Level 10. However, this monster is grossly overpowered in a Lightsworn deck. The summoning requirements are incredibly easy to meet especially with Lightsworns. 2 Wulfs that randomly get discarded or a single Lumina can meet the requirements. What do you get in return for losing 2 monsters? A 2600 beat stick that has immunity from Spell and Traps and grants the same immunity to all other Lightsworns. What makes other decks able to handle Lightsworn decks is there ability to handle them through traps and spells since LS don't carry much support to handle the back row and have to rely on their own monster effects to do so. What you've essentially done is make them immune from this and give them the ability to rush your opponent with no fear. When it's removed from the field is also such an easy condition for the next effect to trigger which allows it to send other RFG LS to the grave to help fill JD's quotient and THEN you get to tutor JD into your hand for a potential OTK. The only way you can get rid of this monster is through a monster effect or attacking over it but with 3 Honests and Necro Gardna's in a deck it makes it very difficult to do so.

 

There are plenty of ways to balance this card like removing the immunity it grants, harshening the summoning conditions, removing the tutor effect, etc... Card would most likely get forbidden the minute it was released.

 

Rating:

4/10

-Minor OCG errors but missing a necessary clause

-Good image

-Balanced stats

-Incredibly broken effect that could shoot an already high tier deck archetype to top tier status.

 

Pretty harsh review but i appreciate it. I'll work on some of those changes.

I updated the card so it should be less powerful now.

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You don't need to add the clause that this is not optional as the word "must" pretty much spells that out already and with the additional clause of "if they cannot destroy this card" also spells that out.

 

I don't mind the idea of other Light decks like Counter Fairies or Batterymen (hmm...Batterymen with Trap immunity sounds awesome right about now) getting Trap immunity but I'm not so sure if LS should be allowed such immunity. They're such a strong deck archetype right now (even though they have issues taking 1st in tournies) that giving them trap immunity might make them too overpowered, in my opinion. I guess this would be no different then having Royal Decree on the field as most LS decks do main deck 3 copies of that.

 

I would add the clause "When this card is removed from the field (except by its own effect)" because I don't think it should be able to do the 2nd effect when it's own draw back is triggered.

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You don't need to add the clause that this is not optional as the word "must" pretty much spells that out already and with the additional clause of "if they cannot destroy this card" also spells that out.

 

I don't mind the idea of other Light decks like Counter Fairies or Batterymen (hmm...Batterymen with Trap immunity sounds awesome right about now) getting Trap immunity but I'm not so sure if LS should be allowed such immunity. They're such a strong deck archetype right now (even though they have issues taking 1st in tournies) that giving them trap immunity might make them too overpowered' date=' in my opinion. I guess this would be no different then having Royal Decree on the field as most LS decks do main deck 3 copies of that.

 

I would add the clause "When this card is removed from the field (except by its own effect)" because I don't think it should be able to do the 2nd effect when it's own draw back is triggered.

[/quote']

 

That was my originnal thought that the cause was not needed but i'm not too sure.

I ques this card woul work well in pretty much any LIGHT deck8-)


Very remarkable for a low level.

 

First there were Archfiends' date=' then there were Archangels.

 

10/10

[/quote']

 

Thanx.

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