:^) Posted December 31, 2009 Report Share Posted December 31, 2009 [align=center]The reason for this is because, I can. ALL images from yugioh.wikia.com/wiki/cardnamegoeshere [spoiler=Exodia][spoiler=Lore][spoiler=Right Arm]This card cannot be Summoned. This card must remain in your hand. If there is no room in your hand to Draw, discard this card. If this card is in your Graveyard with "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One" and "Exodia the Forbidden One" discard your hand and destroy all the cards on your side of the field and during your Opponent's Draw Phase add "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Exodia the Forbidden One" and this card to your hand. [spoiler=Left Arm]This card cannot be Summoned. This card must remain in your hand. If there is no room in your hand to Draw, discard this card. If this card is in your Graveyard with "Right Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One" and "Exodia the Forbidden One" discard your hand and destroy all the cards on your side of the field and during your Opponent's Draw Phase add "Right Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Exodia the Forbidden One" and this card to your hand. [spoiler=Right Leg]This card cannot be Summoned. This card must remain in your hand. If there is no room in your hand to Draw, discard this card. If this card is in your Graveyard with "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Left Leg of the Forbidden One" and "Exodia the Forbidden One" discard your hand and destroy all the cards on your side of the field and during your Opponent's Draw Phase add "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Left Leg of the Forbidden One", "Exodia the Forbidden One" and this card to your hand. [spoiler=Left Leg]This card cannot be Summoned. This card must remain in your hand. If there is no room in your hand to Draw, discard this card. If this card is in your Graveyard with "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Exodia the Forbidden One" discard your hand and destroy all the cards on your side of the field and during your Opponent's Draw Phase add "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Exodia the Forbidden One" and this card to your hand. [spoiler=Special Cards][spoiler=RV-OB]You must Tribute 3 monsters to Normal Summon or Set this card. When this card is Special Summoned from either player's Graveyard, it is returned to its controller's Graveyard at the End Phase of the turn. If this card is Special Summoned in Defense Position when your opponent has attacked with a monster, you may switch the attack target to this card. While this card is face-up on the field, it cannot be destroyed by card effects, returned to the player hand/Deck or removed from play, its control cannot be switched, it cannot be equipped with Equip Cards, and the effects of Spells, Trap and other Monsters can only affect it until the End Phase of the turn. You may Tribute 2 of your monsters on the field (excluding this monster) to destroy all monsters your opponent controls and inflict 4000 points of Battle Damage to your opponent's Life Points; this effect can be activated during either player's turn. [spoiler=RV-SL]You must Tribute 3 monsters to Normal Summon or Set this card. The ATK and DEF of this card become the number of cards in your hand x 1000. When this card is Special Summoned from either player's Graveyard, it is returned to its controller's Graveyard at the End Phase of the turn. If this card is Special Summoned in Defense Position when your opponent has attacked with a monster, you may switch the attack target to this card. While this card is face-up on the field, it cannot be destroyed by card effects, returned to the player hand/Deck or removed from play, its control cannot be switched, it cannot be equipped with Equip Cards, and the effects of Spells, Trap and other Monsters can only affect it until the End Phase of the turn. When your opponent Summons or Sets a monster, decrease its ATK or DEF by 2000, depending on its Battle Position; if the ATK or DEF of the summoned monster(s) is 0 after this effect resolves, destroy the monster(s). [spoiler=RV-RA]You must Tribute 3 monsters to Normal Summon this card (You cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps, or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. The ATK and DEF of this card becomes the sum of the respective ATK and DEF values of the Tributes. When this card is Special Summoned, you may activate one of the following effects:?Pay 1000 Life Points to destroy one monster on the field and remove it from the game.?Pay all but 1 Life Points, and increase ATK and DEF by the amount of Life Points paid. [spoiler=EN001 - EN010][spoiler=RV-EN001] [spoiler=RV-EN002] [spoiler=RV-EN003] [spoiler=RV-EN004] [spoiler=RV-EN005] [spoiler=RV-EN006] [spoiler=RV-EN007] [spoiler=RV-EN008] [spoiler=RV-EN009] [spoiler=RV-EN010]"Giga-Tech Wolf" + "Cannon Soldier"Increase the ATK of this card by 50 for every Machine Type Monster face-up on your side of the field, Inflict 10% of this card's ATK to your Opponent's Life Points when this card is sent to the Graveyard. [spoiler=EN011 - EN020][spoiler=RV-EN011] [spoiler=RV-EN012] [spoiler=RV-EN013] [spoiler=RV-EN014] [spoiler=RV-EN015]While this card is face-up on your side of the field increase the ATK of all Dragon-Type Monsters by 300. When this card is sent to the Graveyard inflict 300 damage to your Opponent's Life Points for every Dragon-Type Monster face-up on your side of the field. If this card is sent to the Graveyard to Summon a level 6 or Higher Dragon-Type Monster, gain 500 Life Points. [spoiler=RV-EN016] [spoiler=RV-EN017]"Red-Eyes B. Dragon" + "Meteor Dragon"If this card is Attacked while it is in face-up Defence Position increase the DEF of this card by 500. If this card is sent to the Graveyard, inflict the Damage to your Opponent. While this card is face-up on your side of the field increase the DEF of this card by 100 for every Dragon Type Monster in your Graveyard. [spoiler=RV-EN018]When this card is Summoned, search your Deck for an Equip Card and equip it to this card. If the Equip Spell does not increase the ATK or DEF of this card, gain 500 Life Points. When this card is sent to the Graveyard, add 1 Equip Card from your Graveyard to your hand. [spoiler=RV-EN019]"Summoned Skull" + Red-Eyes B. Dragon"Increase the ATK and DEF of all Level 6 or lower Fiend and Dragon-Type monsters on the field by 300. Increase the ATK of this card by 100 for each Fiend and Dragon-Type monster in your Graveyard. When this card is sent to the Graveyard, Special Summon 1 "Summoned Skull" from your Graveyard in face-up Attack Position. [spoiler=RV-EN020]This card can only be Ritual Summoned with the Ritual Spell Card, "Hamburger Recipe". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand. When this card is sent to the Graveyard, add 1 Level 6 or Higher monster from your Graveyard to your hand. [spoiler=EN021 - EN030][spoiler=RV-EN021]This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath". You must also Tribute monsters whose total Level Stars equal 7 or more from the field or your hand. when this card Attacks your Opponent Directly increase the ATK of Fish-Type Monsters by 400. [spoiler=RV-EN022]This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. When this card is sent to the Graveyard as the result of an Effect, gain 500 Life Points. [spoiler=RV-EN023] [spoiler=RV-EN024] [spoiler=RV-EN025]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding "Inpachi" from your side of the field to the Graveyard. When this card is sent to the Graveyard for the Summon of "Charcoal Inpachi" gain 300 Life Points. [spoiler=RV-EN026]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding "Blazing Inpachi" from your side of the field to the Graveyard. When this card is sent to the Graveyard for the Summon of "Woodborg Inpachi" gain 300 Life Points. [spoiler=RV-EN027]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding "Charcoal Inpachi" from your side of the field to the Graveyard. When this card is sent to the Graveyard inflict 100 Damage to your Opponent for every Machine-Type Monster face-up on your side of the field. [spoiler=RV-EN028]1 Tuner + 1 or more non-Tuner monsters.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your Opponent. [spoiler=RV-EN029]Once per turn, you can discard 1 DARK monster from your hand to decrease the ATK of 1 face-up monster your opponent controls by the Level of the discarded monster x300. If the ATK of the selected monster is reduced to 0 by this card's effect, destroy it. [spoiler=RV-EN030] [spoiler=EN031 - EN040][spoiler=RV-EN031]While this card is face-up on your side of the field decrease the ATK of your Opponent's Monsters by 300. When this card is sent to the Graveyard inflict 100 damage to your Opponent for every Zombie-Type Monster in your Graveyard. [spoiler=RV-EN032]"Gaia the Fierce Knight" + "Curse of Dragon"Once per turn, you can discard 1 WIND monster from your hand to decrease the DEF of 1 face-up monster your opponent controls by the Level of the discarded monster x200. If the DEF of the selected monster is reduced to 0 by this card's effect, destroy it. [spoiler=RV-EN033]This monster can only be Ritual Summoned with the Ritual Spell Card, "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from your field or your hand. When this card is sent to the Graveyard from Battle with a Zombie or Fiend-Type Monster, take no Damage to your Life Points. [spoiler=RV-EN034]Roll a die, if it lands on 1 or 2, this card attacks once. If it lands on 3 or 4, this card attacks twice. If it lands on 5 or 6, this card attacks three times. When this card is sent to the Graveyard, roll a die, if it lands on 3 you win the game. If it lands on 1, 2, 4, 5 or 6, lose 2000 Life Points. [spoiler=RV-EN035]"Thunder Dragon" + "Thunder Dragon"When this card attacks, your opponent cannot declare an attack for 3 turns. If your opponent controls at least 1 face-up monster during the End Phase of the third turn, destroy this card. [spoiler=RV-EN036]"Tainted Wisdom" + "Ancient Brain"When this card is sent to the Graveyard you can Special Summon 1 level 4 or lower Zombie-Type monster from your hand or Deck. If this card is sent to the Graveyard as a result of "Lightning Vortex" add 1 "Skull Knight #2" from your Deck to your hand. [spoiler=RV-EN037]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 level 4 or higher DARK Warrior-Type Monsters from your hand to your Graveyard. When this card is sent to the Graveyard Special Summon 1 LIGHT Warrior-Type Monster from your Graveyard or hand to your side of the field. [spoiler=RV-EN038] [spoiler=RV-EN039]This card can only be Ritual Summoned with the Ritual Spell Card, "Commencement Dance". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand. When this card is sent to the Graveyard by a Warrior-Type Monster, inflict 800 Damage to your Opponent. Remove this card from play if your have 1 or more Warrior-Type Monster in your hand. [spoiler=RV-EN040]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you discard 2 "Twin-Headed King Rex" from your hand to your Graveyard. When this card attacks your Opponent Directly, gain 100 Life Points for every Dragon and Dinosaur-Type Monster in your Graveyard. This card cannot be attacked while it is in face-up Attack Position. [spoiler=EN041 - EN050][spoiler=RV-EN041]This card can only be Ritual Summoned with the Ritual Spell Card, "Javelin Beetle Pact". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. When this card is sent to the Graveyard by a level 5 or lower Monster, add 1 Insect-Type Monster from your Graveyard to your hand. [spoiler=RV-EN042]This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. If this card is removed from play, gain 500 Life Points. If this card is sent to the Graveyard, lose 500 Life Points. [spoiler=RV-EN043]This card cannot be Special Summoned except by Tributing 1 "Kagemusha of the Blue Fire" you control. When you take Effect Damage, increase the ATK of this card by the amount inflicted. When this card is destroyed and sent to the Graveyard, inflict damage to your opponent equal to the ATK of this card. [spoiler=RV-EN044]While this card is face-up, your opponent cannot Summon or Set Level 7 or higher monsters. When this card is destroyed and sent to the Graveyard, roll 3 dice and inflict damage to your opponent equal to the results x 100. [spoiler=RV-EN045]This monster can only be Ritual Summoned with the Ritual Spell Card, "War-Lion Ritual". You must also Tribute monsters whose total Level Stars equal 7 or more from the field or your hand. Increase the ATK by 100 for every monster face-up on the field. If this card is sent to the Graveyard as a result of a Spell or Trap card, remove all face-up Monsters on the field out of Play. If this card is sent to the Graveyard as a result of Battle, inflict 100 damage to both players for every Spell and Trap card on the field. [spoiler=RV-EN046]This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand. This card cannot attack in the same turn it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. When this card is sent to the Graveyard, Special Summon "Dark Rabbit" from your hand or Deck to face-up Defence Position. If this card is sent to the Graveyard from the effect of a Spell or Trap card, Negate any Sepll or Trap cards current effects. activation [spoiler=RV-EN047]When this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 500 Life Points. If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, inflict 500 Damage to your Life Points. [spoiler=RV-EN048] [spoiler=RV-EN049]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 "7 Coloured Fish" from your field or hand. Put 1 Sea Counter (Max 5) for every Fish and Sea Serpent-type Monster in your Graveyard. Decrease the ATK of this card by 200 for every Sea Conter on this card. When this card attacks remove 1 Sea Counter from it. When this card is sent to the Graveyard inflict 200 damage to your Opponet's Life Points for every Fish and Sea Serpent-type Monster in your Graveyard. [spoiler=RV-EN050] [spoiler=EN051 - EN060][spoiler=RV-EN051]When this card is in face-up Defence Position, decrease the ATK of all Monsters on the field by 500. When this card is sent to the Graveyard as a result of Battle, decrease the ATK of all Monsters on your opponent's field by 500 for 3 turns. [spoiler=RV-EN052]This card can attack Twice per Turn. Once during your Draw Phase, but you cant attack your opponent Directly. When this card is sent to the Graveyard, your opponent shows you their hand. Choose 1 and sent it to their Graveyard. [spoiler=RV-EN053]When this card is sent to the Graveyard to Summon a FIRE Monster, Special Summon this card to face-up Attack Position as a Level 4 with 1600 ATK and 1300 DEF. When it is sent to the Graveyard as a Level 4 to Summon a FIRE Monster, Special Summon it as a Level 2 with 700 ATK and 400 DEF. When it is sent to the Graveyard to Summon a FIRE Monster, inflict 300 Damage to your opponent's Life Points. [spoiler=RV-EN054]While this card is in face-up Defence Position and is sent to the Graveyard, inflict the Damage that would be inflict to your Life Points to your opponent. If this card is sent to the Graveyard as a result of Battle with a Dragon or Machine-type Monster, inflict 500 Damage to your opponent's Life Points. If this card is removed from play, search your Deck for a level 4 or lower LIGHT Spellcaster-type Monster and add it to your hand. Shuffle your Deck afterwards. [spoiler=RV-EN055]"Petit Angel" + "Mystical Sheep #2"When this card is sent to the Graveyard as a result of Battle, search your Deck for a level 3 or lower Beast-type Monster. Remove this card from your Graveyard to out of Play to gain 100 Life Points for every Beast-type Monster on the field. [spoiler=RV-EN056]This card cannot be Special Summoned. When this card is sent to the Graveyard to Synchro Summon, Ritual Summon or Fusion Summon a LIGHT or EARTH Monster, inflict x 200 of the Synchro, Ritual or Fusion Monster's level to your opponent's Life Points. [spoiler=RV-EN057] [spoiler=RV-EN058]"The Forgiving Maiden" + "Marie the Fallen One"While this card is face-up on the field Level 4 or lower Fairy-Type Monsters cannot be Targeted for attack or tributed for the Summon of a Monster. Decrease the ATK and DEF of all DARK Monsters by 500 while this card is face-up on the field. [spoiler=RV-EN059]"Queen's Double" + "Hibikime"When this card is sent to the Graveyard decrease the ATK and DEF of all LIGHT, WATER, DARK, FIRE and WIND Monsters by 500. You can remove this out of play from your Graveyard by paying 100 Life Points for every non-EARTH Monster on the field. [spoiler=RV-EN060] [spoiler=EN061 - EN070][spoiler=RV-EN061]"Steel Ogre Grotto #1" + "Lesser Dragon"While this card is face-up increase the ATK and DEF of all Dragon-Type Monsters by 500. When this card is sent to the Graveyard decrease the ATK of all WIND Monsters by 1000. [spoiler=RV-EN062]When this card is sent to the Graveyard to Summon a Dragon-Type Monster, gain 500 Life Points. If this card is removed from play, pay 1000 Life Points to search your Deck for 3 Dragon-Type Monsters, Special Summon 1 and discard the other 2 to your Graveyard. [spoiler=RV-EN063]Increase the ATK of this card by 100 for every Machine-Type Monster on the field. When this card is sent to the Graveyard, increase the DEF of all Machine-Type Monsters by 1000 until the End Phase of your opponent. [spoiler=RV-EN064]"Time Wizard" + "Baby Dragon"Everytime this card attacks a non-Dragon-Type Monster, add 1 Super Special Awesome Counter (Max 5.). Remove one Super Special Awesome Counter from this card to Special Summon 1 level 4 or lower Dragon-Type Monster from your hand or Deck. When this card is sent to the Graveyard, send it to your Fusion Deck from your Graveyard. [spoiler=RV-EN065]Increase the ATK and DEF of this card by 100 for every "Winged Dragon, Guardian of the Fortress" Monster face-up on your side of the field. If this card is sent to the Graveyard as a result of Battle with a Plant or Machine-Type Monster, inflict 500 Damage to your opponent's Life Points. [spoiler=RV-EN066]Increase the ATK and DEF of this card by 100 for every "Winged Dragon, Guardian of the Fortress" Monster face-up on your side of the field. If this card is sent to the Graveyard as a result of Battle with a Insect or Rock-Type Monster, inflict 500 Damage to your opponent's Life Points. [spoiler=RV-EN067]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 3 DARK Plant-Type Monsters from your hand to your Graveyard. When this card is sent to the Graveyard, search your Deck for a DARK Plant-Type Monster and add it to your hand. [spoiler=RV-EN068]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing "Molten Behemoth" from your side of the field to the Graveyard. When this card is sent to the Graveyard, add 1 Reptile-Type Monster from your Graveyard to your hand. [spoiler=RV-EN069]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discard 2 Fiend-Type Monsters from your hand and by tributing 1 Reptile-Type Monster from your side of the field. This card cannot attack. When this card is sent to the Graveyard with "Metalmorph" equipped to it to Special Summon "Metalzoa". [spoiler=RV-EN070]During your Battle Phase, Roll 3 dice, Increase the ATK of this Monster by 100 to the equal of the Dice Roll. If the ATK of the card raises above 3500, this card is sent to the Graveyard. If there are 5 or more Machine-Type Monsters in your Graveyard when this card is sent to the Graveyard, gain 1000 Life Points. [spoiler=EN071 - EN080][spoiler=EN071]Gain 200 Life Points every time this card attacks and your opponent takes Damage to their Life Points. When this card is sent to the Graveyard, search your Deck for a level 5 or lower Beast-Warrior-Type Monster and add it to your hand. [spoiler=EN072]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 DARK Monster from your side of the field to your Graveyard. This card cannot attack your opponent directly. This card can attack twice per turn. [spoiler=EN073]"Armaill" + "One-Eyed Shield Dragon"While this card is face-up on your side of the field, increase the ATK of all Warrior-Type Monsters by 300. When this card is sent to the Graveyard, add 1 Warrior-Type Monster from your Graveyard to your hand. [spoiler=EN074]This card cannot attack without an Attack Counter. Put 1 Attack Counter (Max 3.) on this card every you Summon Warrior-Type Monster. When this card attacks, remove 1 Attack Counter. This card can attack twice, but you must remove 2 Attack Counters. This card can attack three times, but you must remove 3 Attack Counters. [spoiler=EN075]This card cannot attack without an Dragon Counter. Put 1 Dragon Counter (Max 3.) on this card every you Summon a Dragon-Type Monster. When this card attacks, remove 1 Dragon Counter. This card can attack twice, but you must remove 2 Dragon Counters. This card can attack three times, but you must remove 3 Dragon Counters. [spoiler=EN076] [spoiler=EN077]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points. [spoiler=EN078]"Frenzied Panda" + "Ryu-Kishin"When this card is Summoned, Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. [spoiler=EN079] [spoiler=EN080]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Ryu-Kishin" from your Graveyard. When this card is sent to the Graveyard, search your Deck for 1 card with "Ryu" in its name and add it to your hand. [spoiler=EN081 - EN090][spoiler=EN081] [spoiler=EN082] [spoiler=EN083]"Sangan" + "Witch of the Black Forest"When this card is sent from the field to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand. When this card is sent from your Graveyard out of play, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. [spoiler=EN084] [spoiler=EN085] [spoiler=EN086]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH Machine-Type Monster from your Graveyard. This card can attack twice per turn while there are 3 or more face-up Machine-Type Monsters. [spoiler=EN087]This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control 1 or more Divine-Beast-Type Monster or while you control 4 Dragon-Type Monsters. Deal double Damage to your opponent's Life Points when this card attacks. [spoiler=EN088] [spoiler=EN089] [spoiler=EN090]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 level 3 or lower Plant-Type Monster or by this card'd effect.. If this Monster is sent to the Graveyard as a result of a Spell or Trap card, draw 3 cards, if you draw a "Darkworld Thorns" you can Special Summon it. [spoiler=EN091 - EN100][spoiler=EN091]You can discard 1 FIRE monster from your hand to place 1 Blast Counter on this card. If this card is destroyed by battle, inflict 400 damage to your opponent for each Blast Counter on this card. If this card has 3 or more Blast Counters on it, this card cannot be destroyed by card effects. [spoiler=EN092] [spoiler=EN093]While this card is face-up on the field. Increase the ATK of all Monsters with "Penguin" in their name by 300. When this card is sent to the Graveyard, Special Summon 1 "Penguin Soldier" from your hand or Deck to face-up Attack Position. [spoiler=EN094] [spoiler=EN095] [spoiler=EN096] [spoiler=EN097] [spoiler=EN098]While this card is face-up on your side of the field your Opponent cannot activate Spell Cards. If this card is sent to the Gravyard as a result of the Effect of a Trap Card, inflict 500 Damage to your Opponent's Life Points for every Monster on the field. [spoiler=EN099] [spoiler=EN100]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 level 5 or higher Dinosaur-Type Monster or 1 level 5 or higher WATER Monster. If this card inflicts 1000 or more Damage to your Opponent's Life Points, draw 1 card. When this card is sent to the Graveyard inflict 500 Damage to your Opponent's Life Points for every Dinosaur-Type Monster on the field. ~Cindy~[/align] Link to comment Share on other sites More sharing options...
bluefire1179 Posted December 31, 2009 Report Share Posted December 31, 2009 These effects are quite bland. It's Machine-Type. With a hyphon. You spelled Defense wrong in Giant Soldier of Stone. All in all, if you wanted to make vanillas more interesting, you could at least get new pics, too. 5/10 Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 These effects are quite bland. It's Machine-Type. With a hyphon. You spelled Defense wrong in Giant Soldier of Stone. All in all' date=' if you wanted to make vanillas more interesting, you could at least get new pics, too. 5/10[/quote'] No, it is Spelt Defence. Link to comment Share on other sites More sharing options...
bluefire1179 Posted December 31, 2009 Report Share Posted December 31, 2009 whether it is spelled in the dictionary as defence or not, which I don't think it is, for Yu-gi-oh purposes it's spelled defense. Link to comment Share on other sites More sharing options...
Jolta Posted December 31, 2009 Report Share Posted December 31, 2009 Ahhh, Vanillas, I like these!Say Machine-Type with a dash.9/10 Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 whether it is spelled in the dictionary as defence or not' date=' which I don't think it is, for Yu-gi-oh purposes it's spelled defense.[/quote'] I live in Australia -_-" Ahhh' date=' Vanillas, I like these!Say Machine-Type with a dash.9/10[/quote'] I will get around to that. Got a Vanilla you'd like to see here? Request one by Using this Simple Form:What Vanilla Would you Like to see:Why do you want to see it?: Example: What Vanilla Would you Like to see: Dark MagicianWhy do you want to see it?: Because it is Sexilicious Link to comment Share on other sites More sharing options...
Jolta Posted December 31, 2009 Report Share Posted December 31, 2009 Remake all the Vanillas in the Elemental Hero Archtype if you dare! No srsly, its a great idea to remake Mokey Mokey into an Effect Tuner. Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 Remake all the Vanillas in the Elemental Hero Archtype if you dare! No srsly' date=' its a great idea to remake Mokey Mokey into an Effect Tuner.[/quote'] I'll do Mokey Mokey, if you know, what set? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2009 Report Share Posted December 31, 2009 it's good to revisit these ancient cards, most of which aren't used anymore with the effects, they're balanced out for it, so I'll give this set 8.9/10 Link to comment Share on other sites More sharing options...
Jolta Posted December 31, 2009 Report Share Posted December 31, 2009 ??? OK, just remake the whole Elemental Heroes Vanilla Set. Gawd gee. Remake Magical Ghost, Ghosts are needed for teh Vanilla remake Set. Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 ??? OK' date=' just remake the whole Elemental Heroes Vanilla Set. Gawd gee. Remake Magical Ghost, Ghosts are needed for teh Vanilla remake Set.[/quote'] E-Heroes will be on My List. Link to comment Share on other sites More sharing options...
Jolta Posted December 31, 2009 Report Share Posted December 31, 2009 I'm glad to hear that you'll remake that Archtype. Link to comment Share on other sites More sharing options...
XP_Lulz Posted December 31, 2009 Report Share Posted December 31, 2009 Me thinks you should give them a different name. And maybe a different picture. Example - Dark Magician could be "Experienced Dark Magician" or Blue Eyes becomes "Blue Eyes White Dragon Lord" or even Mokey-Mokey to 'Trained Mokey-Mokey" (Bad examples are bad, but you get the point) Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 Me thinks you should give them a different name. And maybe a different picture. Example - Dark Magician could be "Experienced Dark Magician" or Blue Eyes becomes "Blue Eyes White Dragon Lord" or even Mokey-Mokey to 'Trained Mokey-Mokey" (Bad examples are bad' date=' but you get the point)[/i'] The old names are Sexilicious. Link to comment Share on other sites More sharing options...
XP_Lulz Posted December 31, 2009 Report Share Posted December 31, 2009 Me thinks you should give them a different name. And maybe a different picture. Example - Dark Magician could be "Experienced Dark Magician" or Blue Eyes becomes "Blue Eyes White Dragon Lord" or even Mokey-Mokey to 'Trained Mokey-Mokey" (Bad examples are bad' date=' but you get the point)[/i'] The old names are Sexilicious. >.> Can't fight with that logic. It's too epic to fight against. Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 4 New Cards are up. Link to comment Share on other sites More sharing options...
Jolta Posted December 31, 2009 Report Share Posted December 31, 2009 Since the OCG has improved, I won't judge it. LIGHT? Gawd, nice! I like their kewl effects! I think Old OCG is card name, not name. 10/10 Link to comment Share on other sites More sharing options...
JG. Posted December 31, 2009 Report Share Posted December 31, 2009 These are quite cool. There are a few OCG errors, and the pics are LQ, but I guess you can't help that =7 I would also like to request one. What Vanilla Would you Like to see: BABY DRAGONWhy do you want to see it?: BECAUSE ITS AWESOME Link to comment Share on other sites More sharing options...
Jolta Posted December 31, 2009 Report Share Posted December 31, 2009 These are quite cool. There are a few OCG errors' date=' and the pics are LQ, but I guess you can't help that =7 I would also like to request one. What Vanilla Would you Like to see: BABY DRAGONWhy do you want to see it?: BECAUSE ITS AWESOME[/quote'] Make its effect support higher level Dragons. Since its Baby Dragon, it grows into Older Dragon! So ucwutididthar? Link to comment Share on other sites More sharing options...
.Leo Posted December 31, 2009 Report Share Posted December 31, 2009 I agree with JG. My comment though is that you are kinda stuck on old OCG a little bit. What Vanilla Would you Like to see: Stone ArmadillozWhy do you want to see it?: For teh lulz. Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 Baby Dragon and Stone Armadillo(z)? This Card? Link to comment Share on other sites More sharing options...
Jolta Posted December 31, 2009 Report Share Posted December 31, 2009 Baby Dragon and Stone Armadillo(z)? This Card? It looks like Black Rose Dragon. Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 Baby Dragon and Stone Armadillo(z)? This Card? It looks like Black Rose Dragon. It is the only thing Close to Stone Armadillo. While this card is face-up on your side of the field increase the ATK of all Dragon-Type Monsters by 300. When this card is sent to the Graveyard inflict 300 damage to your Opponent's Life Points for every Dragon-Type Monster face-up on your side of the field. Effect for Baby Dragon, good? Link to comment Share on other sites More sharing options...
Jolta Posted December 31, 2009 Report Share Posted December 31, 2009 Just add one effect about tributing it to summon another higher level dragon. Link to comment Share on other sites More sharing options...
:^) Posted December 31, 2009 Author Report Share Posted December 31, 2009 How about now? Link to comment Share on other sites More sharing options...
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